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#151 Hero of Legend

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Posted 26 July 2006 - 04:15 PM

No, but locations (Eastern Temple, Desert Temple, etc.) and the whole trident thing, the Dark World and Ganon himself all are very similar to ALttP. It's not a direct connection by any means, but...


That's true... Eh, I place FSA between TWW and ALttP anyway, so it all makes sense.

But as for that map... o.o News to me. I'd like to see it close up to check whether it's actually meant to be ocean all around or if it's just a sort of... Background colour.


Play the game if you want a more detailed picture. You can actually see a few islands in the background, so I think it is safe to say that there is indeed an ocean surrounding Hyrule.

And as for Vaati. No, he has no connection to the wind in TMC. The only thing that is remotely wind-mage-ish about him is the fact that he throws thunderbolts.

Edited by Hero of Legend, 26 July 2006 - 04:16 PM.


#152 Fyxe

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Posted 26 July 2006 - 04:20 PM

...Doesn't he float off the ground, in a sort of... Wind-magey kind of way?

His thunderbolts have really been his only major wind-based attacks in the other games, anyway. Other than that, all he has is his fairly rubbish tornado attack. Just because he doesn't actually use it in TMC doesn't mean he can't, because he performs many of his other attacks in some form or other.

#153 Arturo

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Posted 26 July 2006 - 04:22 PM

I always thought the Triforce rested in the sky, high above anything. How you reach it, I don't know, but that was where the goddesses left the world. Obviously, Rauru says otherwise.


The Light Temple is quite big (look to the Chamber of Sages), so it can be floating, anyway.

You said he told them not to call it Hyrule. That's blatantly wrong. He doesn't say that.


He implied it

#154 Fyxe

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Posted 26 July 2006 - 04:29 PM

The Light Temple is quite big (look to the Chamber of Sages), so it can be floating, anyway.


Well, the Pyramid of Power sure as hell isn't floating.

He implied it


Not, really.

#155 Arturo

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Posted 26 July 2006 - 04:43 PM

Well, the Pyramid of Power sure as hell isn't floating.


I didn't mean the Temple of Light was floating, but that the Triforce could be floating inside the Temple of Light. And we don't know about the Pyramid. 2-D and all those things.

#156 SOAP

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Posted 26 July 2006 - 04:44 PM

Hyrule is indeed depicted as an island in FSA, however. But I don't think it's really meant to be an island. I've seen maps of the US and Texas drawn as islands in the middle of the ocean. It only to emphasize Hyrule as being practcally the hwhole world of that game without any regard if their are neighboring lands or not. FSA is not accurate anyways. C'mon! Hyrule Castle is taller than Death Mountian! Hyrule is an drawn as an island probably because it just looks better that that way.

Edited by SOAP, 26 July 2006 - 04:45 PM.


#157 Arturo

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Posted 26 July 2006 - 04:49 PM

It's not a pyramid. You're wrong. Sorry. People have checked. It's just an oddly shaped polygon that makes up a sand dune near the edge of the map. You can see how small it actually is when you get close.

I know that hacking the game it doesn't look like a pyramid at all. But the game isn't meant to be hacked. From a normal point of view (from the intended point of view) it looks like a pyramid. So, it's a pyramid. It's like saying that Hyrule is not sunken in TWW because if you Moonjump you don't appear on the Great SEa.

#158 Hero of Legend

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Posted 26 July 2006 - 05:03 PM

Accidental Double Post...

Edited by Hero of Legend, 26 July 2006 - 05:16 PM.


#159 Hero of Legend

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Posted 26 July 2006 - 05:14 PM

...Doesn't he float off the ground, in a sort of... Wind-magey kind of way?

You mean his cape moving? Well he wasn't the first one who did that...

His thunderbolts have really been his only major wind-based attacks in the other games, anyway. Other than that, all he has is his fairly rubbish tornado attack. Just because he doesn't actually use it in TMC doesn't mean he can't, because he performs many of his other attacks in some form or other.

At least in those games they say he's the Wind Mage and he lives in the Palace of Winds and stuff. Besides, Ezlo says he has lost his powers at the end of TMC, so they shouldn’t be the same.

I've seen maps of the US and Texas drawn as islands in the middle of the ocean. It only to emphasize Hyrule as being practcally the hwhole world of that game without any regard if their are neighboring lands or not.

How many times do I have to say this? Zelda =/= Real world.

Besides, if that was the case, why are there other islands in the background?

FSA is not accurate anyways. C'mon! Hyrule Castle is taller than Death Mountian!

As is OoT: Jabu-Jabu is like, 50 times larger from the inside than from the outside. That doesn't change its canonity, however.

Hyrule is an drawn as an island probably because it just looks better that that way.

Or because Nintendo were high on TWW when they made FSA... In any case, it is still an in-game fact, and we should accept it since we have no reason to believe it is inaccurate.

#160 Jumbie

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Posted 26 July 2006 - 05:14 PM

And why would you do that? We have been given no reason to believe the FS legend is wrong in any way, so I don't understand why you would assume it is.


A legend can NEVER be "wrong". Definition of legend: A story that can tell true things or invented things, or like most often, both at once in a mixture. That's actually the concept behind The Legend of Zelda, in case you forgot.

Ganon can transport things between the Light World and the Dark World. This includes the Pyramid of Power (Duh!). And why wouldn't he? It's the perfect base of operations and resting place for the Triforce.

LMAO :lol: Never read a greater nonsense than that - Ganon transporting a pyramid through dimensions...! I really hope that was a joke of yours.

It's not a pyramid. You're wrong. Sorry. People have checked. It's just an oddly shaped polygon that makes up a sand dune near the edge of the map. You can see how small it actually is when you get close.


Everything right, however it IS meant for the player to be seen as a pyramid, even if it's a mere polygon.
Posted Image
Heck, each and every background scenery in OoT is just a 2D texture floating in the sky!! What has the game programming to do with the certain fact that this object is meant to represent a pyramid?!

Play the Song of Storms in the Wasteland, and you'll see that what the lightnings reveal in the dunes is a very nice easter egg of an Egyptian pyramid standing in Hyrule's desert. The thing is, when FSA came out and involved an Egyptian-style pyramid in the Hyrulean desert, we can now point to that OoT easter egg to prove that FSA's pyramid has existed all along since OoT. That's all.

Hero of Legend: In any case, it is still an in-game fact, and we should accept it since we have no reason to believe it is inaccurate.


No, FSA's Hyrule is certainly not an island, no matter if the overworld map depicts it as such. That map is the greatest inaccuracy of all the games, since it also shows the Temple of Darkness as a tower, which it is actually not if you look at its interior, and it shows Death Mountain as a crater, although we get to see Spectacle Rock inside the level (Crater and Spectacle cannot possibly coexist, as they are in the same place in OoT).

Edited by Jumbie, 26 July 2006 - 05:19 PM.


#161 Hero of Legend

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Posted 26 July 2006 - 05:23 PM

A legend can NEVER be "wrong". Definition of legend: A story that can tell true things or invented things, or like most often, both at once in a mixture.

It can be inaccurate, which means the same thing in this context.

That's actually the concept behind The Legend of Zelda, in case you forgot.

No, it's not.

LMAO Never read a greater nonsense than that - Ganon transporting a pyramid through dimensions...! I really hope that was a joke of yours.

He can transport Link. He can transport a pyramid.

No, FSA's Hyrule is certainly not an island, no matter if the overworld map depicts it as such. That map is the greatest inaccuracy of all the games, since it also shows the Temple of Darkness as a tower, which it is actually not if you look at its interior,

Again I point to OoT. Honestly, when are these things EVER accurate?

and it shows Death Mountain as a crater, although we get to see Spectacle Rock inside the level (Crater and Spectacle cannot possibly coexist, as they are in the same place in OoT).


They are not in ALttP, and no crater is present in LoZ. "OMG, they're all inaccurate!!1!"

Edited by Hero of Legend, 26 July 2006 - 05:42 PM.


#162 Jumbie

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Posted 26 July 2006 - 06:12 PM

It can be inaccurate, which means the same thing in this context.


I know this is pernickety, but just on principle: An account of happened events can be inaccurate, but a legend cannot. A legend is a tale, half true and half made-up.

No, it's not.

:blink: ..What's wrong with you? It's called "The L-E-G-E-N-D of Zelda"! The concept behind Zelda is that at the beginning of each game, a legend is told which is only half true, and after that we get to play the actual game which happens just like we experience it. This way, all the Zelda games are connected with each other.

He can transport Link. He can transport a pyramid.


The only instance I remember where Ganon has transported Link from Hyrule to the Dark World was in ALttP, when Agahnim spirited Link away. But how that is supposed to prove that Ganon can lift a zillion-ton pyramid (and for what reason, in the first place?!) is totally beyond me.

Again I point to OoT. Honestly, when are these things EVER accurate?

What's that mean, you point to OoT? To Ganon's Tower, actually? Or do you say OoT's overworld map was inaccurate? In either case, you'd be wrong.

They are not in ALttP, and no crater is present in LoZ. "OMG, they're all inaccurate!!1!"


Yes, of course the crater is not in LoZ, ALttP nor any other game - Spectacle Rock is, though, just that in OoT it is right inside the crater. Thus, FSA's overworld showing both the crater and the place where we see Spectacle Rock in the actual level is nothing but a grave design mistake.

#163 Fyxe

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Posted 26 July 2006 - 07:19 PM

Everything right, however it IS meant for the player to be seen as a pyramid, even if it's a mere polygon.


If you get CLOSER, which is perfectly possible, it's clearly not meant to be a pyramid. The perspective is *entirely* wrong. It's nothing. It's an unintentional thing that can only be spotted if you play the Song of Storms anyway.

Heck, each and every background scenery in OoT is just a 2D texture floating in the sky!! What has the game programming to do with the certain fact that this object is meant to represent a pyramid?!

Because it's NOT, it's clearly unitentional, if it was meant to be a pyramid they would of done a MUCH better job.

Play the Song of Storms in the Wasteland, and you'll see that what the lightnings reveal in the dunes is a very nice easter egg of an Egyptian pyramid standing in Hyrule's desert.


It doesn't even LOOK much like a pyramid, it's all wonky. And I KNOW how to see it, don't patronise me please.

The thing is, when FSA came out and involved an Egyptian-style pyramid in the Hyrulean desert, we can now point to that OoT easter egg to prove that FSA's pyramid has existed all along since OoT.

...I can't believe you just said that.

No, FSA's Hyrule is certainly not an island, no matter if the overworld map depicts it as such. That map is the greatest inaccuracy of all the games, since it also shows the Temple of Darkness as a tower, which it is actually not if you look at its interior, and it shows Death Mountain as a crater, although we get to see Spectacle Rock inside the level (Crater and Spectacle cannot possibly coexist, as they are in the same place in OoT).


Ok, um, you're just babbling now.

1 - The Temple of Darkness is a tower. Just because you go down rather than up doesn't mean anything. Towers can have basements. From the outside, it's a tower. You can clearly see this before you enter it.

2 - Spectacle Rock looks different and is in a different place in every game it appears in (well, it's on a mountain, but that's about it). Hell, in TWW it's an island. Look, it's just Nintendo REUSING LOCATIONS. It happens. It's called paying homage to other games in the series. ALL games do it. Bowser has five bazillion castles, for instance. It doesn't mean they're the same castle.

For heck's sake, a crater and Spectacle Rock can exist seperately. The idea that them both existing being some sort of 'grave design mistake' is mind-numbingly bizarre.

Edited by Fyxe, 26 July 2006 - 07:20 PM.


#164 Jumbie

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Posted 26 July 2006 - 08:47 PM

If you get CLOSER, which is perfectly possible, it's clearly not meant to be a pyramid. The perspective is *entirely* wrong. It's nothing. It's an unintentional thing that can only be spotted if you play the Song of Storms anyway.
Because it's NOT, it's clearly unitentional, if it was meant to be a pyramid they would of done a MUCH better job.
It doesn't even LOOK much like a pyramid, it's all wonky. And I KNOW how to see it, don't patronise me please.


And here we have: PLAIN IGNORANCE - that's always your final argument :D

...I can't believe you just said that.

Maybe you could, if you didn't take it so serious. I said we *can* now draw a connection between OoT and FSA, in the sense of that the pyramid in FSA doesn't have to contradict the desert's emptiness in OoT.

Ok, um, you're just babbling now.


Ah yeah sure, just because it's you who lacks understanding for that view :(

1 - The Temple of Darkness is a tower. Just because you go down rather than up doesn't mean anything. Towers can have basements. From the outside, it's a tower. You can clearly see this before you enter it.

If I am a dungeon designer and want to make a tower, then I will give this dungeon some upper floors. But if I want to make a temple with three basements, I'll give it three basements!
The front entrance doesn't look specifically like a tower, just like a temple entrance. Also, it's called Temple of Darkness, and the Zelda games usually call buildings by what they are, either a temple OR a tower, but not both.

2 - Spectacle Rock looks different and is in a different place in every game it appears in (well, it's on a mountain, but that's about it). Hell, in TWW it's an island.


TWW's Spectacle Island can't be the Spectacle Rock from past games, it's too far away from Dragon Roost Island. This one I clearly acknowledge as an hommage to previous uses of the eyeglass design, for example also found in Oracles' Eyeglass Lake.

For heck's sake, a crater and Spectacle Rock can exist seperately. The idea that them both existing being some sort of 'grave design mistake' is mind-numbingly bizarre.


If you think like that, you would surely also accept if one day they designed a game which has Lake Hylia with an island on which there is a LonLon Ranch, or so. Well, the danger of that happening is of course there...

Edited by Jumbie, 26 July 2006 - 08:49 PM.


#165 Fyxe

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Posted 26 July 2006 - 09:35 PM

And here we have: PLAIN IGNORANCE - that's always your final argument :D


Right, that's it, if you're just going to insult me, shut up. You're not taking on board a single thing I've said. I have checked the 'pyramid'. It is NOT a pyramid, it is HIGHLY likely it was never intended to be a pyramid, go and look in the game to see how tiny it really is. Then you can come back and call me ignorant if you want.

Maybe you could, if you didn't take it so serious.

ME? I wasn't taking what you said seriously at all, that's the whole point. I mean how am I meant to take it seriously? You think a dubious easter egg is evidence.

I said we *can* now draw a connection between OoT and FSA, in the sense of that the pyramid in FSA doesn't have to contradict the desert's emptiness in OoT.


It's called a wasteland for a reason.

Ah yeah sure, just because it's you who lacks understanding for that view :(

I say you're babbling and therefore I'm stupid. Okies.

If I am a dungeon designer and want to make a tower, then I will give this dungeon some upper floors. But if I want to make a temple with three basements, I'll give it three basements!


So they did. But they made it look like a tower from outside, to make it look ominous. The eeeend.

The front entrance doesn't look specifically like a tower, just like a temple entrance. Also, it's called Temple of Darkness, and the Zelda games usually call buildings by what they are, either a temple OR a tower, but not both.

Then it's a very TALL temple.
...I can't believe I'm arguing about this. Why are you going on about this? All these niggling little things that mean sod all.

TWW's Spectacle Island can't be the Spectacle Rock from past games, it's too far away from Dragon Roost Island. This one I clearly acknowledge as an hommage to previous uses of the eyeglass design, for example also found in Oracles' Eyeglass Lake.


*Explodes* Logic that only applies when you want it to.

If you think like that, you would surely also accept if one day they designed a game which has Lake Hylia with an island on which there is a LonLon Ranch, or so. Well, the danger of that happening is of course there...


Yes, that is exactly what I was arguing, I think they should build a ranch on an island, that is EXACTLY what I was saying, clearly a ranch is *exactly* the same as some rocks.

...This arguement has become surreal and you have gone into 'patronising insults mode', so enough, you can argue with someone else for awhile.

Edited by Fyxe, 26 July 2006 - 09:55 PM.


#166 Hero of Slime

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Posted 26 July 2006 - 11:43 PM

Just because link can not get to the towers upper floors it does not mean that they are not there. A building can be both a temple and a tower. Being a tower depends on height while being a temple depends on function. A building can have the height of a tower and the function of a temple.

Jumbie, you are talking about spectacle rock in FSA. Spectacle Rock is not mentioned in FSA at all.

#167 Hero of Legend

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Posted 27 July 2006 - 05:18 AM

..What's wrong with you? It's called "The L-E-G-E-N-D of Zelda"! The concept behind Zelda is that at the beginning of each game, a legend is told which is only half true, and after that we get to play the actual game which happens just like we experience it. This way, all the Zelda games are connected with each other.


What's wrong with you for assuming these legends are half-accurate? Nintendo sure hasn’t said anything that would give this impression.

The only instance I remember where Ganon has transported Link from Hyrule to the Dark World was in ALttP, when Agahnim spirited Link away. But how that is supposed to prove that Ganon can lift a zillion-ton pyramid (and for what reason, in the first place?!) is totally beyond me.

He does in FSA. And dude, you don't think the King of Darkness can do stuff like this?

What's that mean, you point to OoT? To Ganon's Tower, actually? Or do you say OoT's overworld map was inaccurate? In either case, you'd be wrong.


Read my previous post.

Yes, of course the crater is not in LoZ, ALttP nor any other game - Spectacle Rock is, though, just that in OoT it is right inside the crater. Thus, FSA's overworld showing both the crater and the place where we see Spectacle Rock in the actual level is nothing but a grave design mistake.


And the crater is in ALttP, yet spectacle rock is not inside it.

Edited by Hero of Legend, 27 July 2006 - 05:20 AM.


#168 Jumbie

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Posted 27 July 2006 - 08:04 AM

I have checked the 'pyramid'. It is NOT a pyramid, it is HIGHLY likely it was never intended to be a pyramid, go and look in the game to see how tiny it really is. Then you can come back and call me ignorant if you want.


I had already done that!!! I had reassured myself that it is a pyramid, and that is why I called you ignorant. <_<

It's called a wasteland for a reason.

Wasteland & Desert = synonyms
The Haunted Wasteland is not entirely empty, we have a Desert Colossus at the outer rim, a stone hut in the centre, and obviously.. a pyramid.

I say you're babbling and therefore I'm stupid. Okies.


I said nothing about stupid, just that you're not willing to understand other peoples' views. That is lacking understanding, in my book.

...I can't believe I'm arguing about this. Why are you going on about this? All these niggling little things that mean sod all.

Right, it's a silly topic. But I'd seem ridiculous if I let you have the upper hand about that.

*Explodes* Logic that only applies when you want it to.


And I do want it to apply!

...This arguement has become surreal and you have gone into 'patronising insults mode', so enough, you can argue with someone else for awhile.

Yes, let's stop it right here. The strange thing is that whenever we two are discussing about something, it always turn out as a circular thing. You're denying everything on principle, and I don't see why I should give in to you solely because you've been here for longer.

What's wrong with you for assuming these legends are half-accurate? Nintendo sure hasn’t said anything that would give this impression.


Does that count: backstory of ALttP is half-accurate with the events of OoT.

He does in FSA. And dude, you don't think the King of Darkness can do stuff like this?

Could you speak right out which scene in FSA you mean, Ganon transporting.. eh, was it now Link or something else?

And the crater is in ALttP, yet spectacle rock is not inside it.


Now, I'm looking forward to see that - the crater in ALttP. Could you look for a screenshot, or desrcibe which place you mean? (And the lava pits in Turtle Rock don't count, of course - that's not a crater, but a cavern.)

Edited by Jumbie, 27 July 2006 - 08:04 AM.


#169 Arturo

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Posted 27 July 2006 - 08:14 AM

Could you speak right out which scene in FSA you mean, Ganon transporting.. eh, was it now Link or something else?


I think he refers to when Link is transported by Ganon to Dark World during the first phase of the final battle.

Now, I'm looking forward to see that - the crater in ALttP. Could you look for a screenshot, or desrcibe which place you mean? (And the lava pits in Turtle Rock don't count, of course - that's not a crater, but a cavern.)


If this is true, you have made the greatest discovery in ALttP. A crater!

#170 Fyxe

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Posted 27 July 2006 - 08:19 AM

I am not denying anything on 'principle' or because I can't understand your view. I too thought it might be a pyramid at first. But I checked, and, sorry, IT'S NOT. It is NOT a pyramid. This isn't principle, it's a basic fact. You're the one who can't seem to see that pyramids tend not to be smaller than adult humans. And if they had intended there to really be a pyramid in the background, they could of added a much more detailed background image or something instead of what is, in fact, simply a polygon that can be misconstrued to be a wonky pyramid.

You really have to stop thinking that just because I think you're wrong doesn't mean I'm ignorant or stupid. Stop calling me ignorant. Seriously. You have no right or reason to call me that, because I am NOT being ignorant.

#171 Jumbie

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Posted 27 July 2006 - 09:27 AM

I too thought it might be a pyramid at first. But I checked, and, sorry, IT'S NOT. It is NOT a pyramid. This isn't principle, it's a basic fact. You're the one who can't seem to see that pyramids tend not to be smaller than adult humans. And if they had intended there to really be a pyramid in the background, they could of added a much more detailed background image or something instead of what is, in fact, simply a polygon that can be misconstrued to be a wonky pyramid.


Come on, it's not a fact, it's just your own interpretation of what this polygon doesn't represent. In fact, what does it, according to you? You aren't dismissing it as a programming mistake, are you?! They could've added a better image, but they apparently thought a polygon like that would suffice to make us realize it represents a pyramid, and in fact, for most people it does suffice. <_<

You really have to stop thinking that just because I think you're wrong doesn't mean I'm ignorant or stupid. Stop calling me ignorant. Seriously. You have no right or reason to call me that, because I am NOT being ignorant.


Okay. But has there ever been a person on earth who liked being called ignorant? I doubt it, and still the word is one of the most commonly used adjectives to describe personalities. I will mark not to use it towards you in the future, though.

Edited by Jumbie, 27 July 2006 - 09:27 AM.


#172 Arturo

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Posted 27 July 2006 - 10:27 AM

Is it only me or we are going a little bit off-topic?

I don't think that determining whether the polygon in Haunted Wasteland is a pyramid or a... thing is useful to know where TMC, FS and FSA go. We have already got a Timeline we (almost all) agreed with:

OoT Child>MM>ALttP>LA>OoX>LoZ>AoL
OoT Adult>TWW

Where does the Four Swords series go?

P.S. Just in case, I found what "dingleberry" means in a dictionary :P

#173 MikePetersSucks

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Posted 27 July 2006 - 10:55 AM

Wasteland & Desert = synonyms

No they're not. If you're gonna call someone ignorant over something as obscure as a video game, make sure to not look ignorant about something as concrete as language skills.

Come on, it's not a fact, it's just your own interpretation of what this polygon doesn't represent. In fact, what does it, according to you? You aren't dismissing it as a programming mistake, are you?! They could've added a better image, but they apparently thought a polygon like that would suffice to make us realize it represents a pyramid, and in fact, for most people it does suffice.


Um...yea...according to Nintendo Power, the "pyramid" polygon was listed in a series of "Glitches and tricks" For OOT. "GLITCHES AND TRICKS." Tricks like getting infinite lives, I mean. They didn't even call it a pyramid. They called in a triangle. So yea, Pyramid = not intended.

#174 Jumbie

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Posted 27 July 2006 - 11:38 AM

No they're not. If you're gonna call someone ignorant over something as obscure as a video game, make sure to not look ignorant about something as concrete as language skills.


1. Why the heck are you constantly going against my language skills? I'm not a native speaker, but to make up for that, I'm studying English Philology.

2. "Desert" and "wasteland" are synonyms! <_< Both can be translated to one and the same word in German, "Wüste", and in Spanish "desierto", although there are actually alternative translations existing in both languages. While "desert" always has the connotation of sand and heat, and "wasteland" can refer to any place that is just barren, the denotation of both words is the same - a place which is not too cosy for to live in.

Is it only me or we are going a little bit off-topic?

I don't think that determining whether the polygon in Haunted Wasteland is a pyramid or a... thing is useful to know where TMC, FS and FSA go. We have already got a Timeline we (almost all) agreed with:

OoT Child>MM>ALttP>LA>OoX>LoZ>AoL
OoT Adult>TWW

Where does the Four Swords series go?


Let's discuss that now.

Edited by Jumbie, 27 July 2006 - 12:28 PM.


#175 Fyxe

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Posted 27 July 2006 - 05:57 PM

Come on, it's not a fact, it's just your own interpretation of what this polygon doesn't represent. In fact, what does it, according to you? You aren't dismissing it as a programming mistake, are you?! They could've added a better image, but they apparently thought a polygon like that would suffice to make us realize it represents a pyramid, and in fact, for most people it does suffice. <_<


Look. The only reason anyone thought it was a pyramid is because people say 'hey, play the Song of Storms in the middle of the desert and look north and you'll see a pyramid!'. In actuality, you can ONLY see it at the north when you're in the middle of the desert, and even then you can only see it when you play the Song of Storms. If you're at the *other* end of the map, you can't see it at all. And if you actually get closer to it, you'll see it get bigger in an extremely disproportionate way, and it's actually... Rather wonky. So yes. It's a programming mistake.

Okay. But has there ever been a person on earth who liked being called ignorant? I doubt it, and still the word is one of the most commonly used adjectives to describe personalities. I will mark not to use it towards you in the future, though.

You're describing my whole PERSONALITY as ignorant? What goddamn reason do you have to do that? Because I DISAGREE with you? You don't *insult* someone because they disagree with you. You need to learn some manners. And yes, that's ME saying that, someone who seems to have gained a reputation of being rude. However, I never actually insult people unless they cast the first stone, and even then I need to be pretty damn annoyed to call them stupid.

You also need to look up the definitions of words before you use them too freely. I don't mean that in a mean way, I geniunely mean it. Ignorant has nothing to do with someone having a different opinion that contradicts your own.

Where does the Four Swords series go?

P.S. Just in case, I found what "dingleberry" means in a dictionary :P


Firstly, what DOES it mean? o.o'

Secondly, the original Four Sword game goes after ALttP, as does FSA, in my opinion. I think TMC comes before ALttP.

Edited by Fyxe, 27 July 2006 - 06:04 PM.


#176 Showsni

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Posted 27 July 2006 - 07:32 PM

According to my ~2000 page dictionary, a "dingle" is a small wooden doll (13th century, uncertain origin) and a "berry" is an indehiscent fruit with two or more seeds and a fleshy pericarp.

#177 Jumbie

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Posted 27 July 2006 - 08:49 PM

You're describing my whole PERSONALITY as ignorant?


No, I'm not describing your personality as ignorant. I merely said that the word 'ignorant' is commonly used to describe *people's* personalities. Just a general reference, to reply to your inconvenience of having one specific opinion of yours called an ignorant view by me.
That's all, no need for making such a fuss. ;)

You don't *insult* someone because they disagree with you.

I need to be pretty damn annoyed to call them stupid.

Right, I don't do that, and I have never done that. 'Ignorant' is hardly an insult. The use of F-words and A-words is offensive, and also calling someone stupid. But I can't remember ever to have used one of those three+ words around here. I'm not an offensive person, and there's no way in hell you could ever make me look like I was.

Firstly, what DOES it mean? o.o'


We found out today, and it's actually bad luck for you to have picked that word... 'Dingle' is translated as something like 'forest canyon', but in connection with 'berry' it gets a different meaning altogether. It's too disgusting to tell right here, but if you really want to know (and willing to take the risk of having to vomit), enter 'dingleberry' into Google's picture search. :blink:

Secondly, the original Four Sword game goes after ALttP, as does FSA, in my opinion. I think TMC comes before ALttP.


Most of us agree on that. The FS trilogy is actually the last games to be placed in our Perfect Split Timeline we agreed upon so far, so if we get them tidied up, the aim will be reached! :)

TMC: Before ALttP, but I'm not sure if it's after or before OoT. We have to find out.
FS+FSA: After ALttP and after Oracles (anyone disagree?)

#178 Fyxe

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Posted 27 July 2006 - 09:07 PM

I'm not trying to make you 'look like an offensive person'. Again, I think you should look up the definition of the word ignorant. Calling someone ignorant when they haven't actually commited an act of ignorance (I hadn't done, because I had clearly checked the 'pyramid' myself) implies that they're just a stupid person for not having your opinion.

It is an insult to call someone ignorant.

But anyway, back to the topic. I would like to note that if TMC is before ALttP (which it must be, really), then the backstory of FS must occur after ALttP, because inbetween TMC and ALttP, the Four Sword spends most of it's time split into four in the Palace of the Four Sword.

Edited by Fyxe, 27 July 2006 - 09:08 PM.


#179 Doopliss

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Posted 27 July 2006 - 11:09 PM

That's ok, there's a pyramid in OoT. Can't it be another pyramid? I mean, pyramids are often associated with deserts...

According to my dicionary, a desert is a dry place where a very few plants grow, a wasteland is a place where it can't be built.

#180 Arturo

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Posted 28 July 2006 - 04:11 AM

Firstly, what DOES it mean? o.o'

Look at this: http://dictionary.re...h?q=dingleberry

Secondly, the original Four Sword game goes after ALttP, as does FSA, in my opinion. I think TMC comes before ALttP.

Completely agreed, though I think TMC goes even before OoT. I don't like having games between OoT and ALttP (except for MM)


Most of us agree on that. The FS trilogy is actually the last games to be placed in our Perfect Split Timeline we agreed upon so far, so if we get them tidied up, the aim will be reached! :)

TMC: Before ALttP, but I'm not sure if it's after or before OoT. We have to find out.
FS+FSA: After ALttP and after Oracles (anyone disagree?)


Agreed

But anyway, back to the topic. I would like to note that if TMC is before ALttP (which it must be, really), then the backstory of FS must occur after ALttP, because inbetween TMC and ALttP, the Four Sword spends most of it's time split into four in the Palace of the Four Sword.


The FS BS seems to be quite near to FS, because it doesn't resemble at all to anything we see in TMC. Also, maybe the Four Sword changes its powers becasue of its divission in ALttP.

That's ok, there's a pyramid in OoT. Can't it be another pyramid? I mean, pyramids are often associated with deserts...

According to my dicionary, a desert is a dry place where a very few plants grow, a wasteland is a place where it can't be built.


Pyramid in OoT? That's new to me.....

Etimologically desert and wasteland mean the same, since desert comes from latin "desertum" that means "something left waste" (Oxford dictionary). This meaning is kept in Latin languages, such as Spanish. Since the Haunted Wasteland is both a desert and a wasteland, in this context they are synonims.




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