I've made this point before, but it seems someone keeps bringing it back to the same topic again and again.
What is Canon in a game...The fast and hard rule that most gamers I know go by for game canon is as follows:
1) Everything that MUST happen in a game for it to progress in terms of storyline MUST be canon.
e.g. Intros, key moments that always happen in games, certain bosses, single endings
2) Everything that COULD happen in a game irrespective of storyline progression COULD be argued as canon unless proven incorrect or inconsistant. It COULD also be argued as suggested but not definate.
e.g. Almost everything else in a game which is optional/multi-pathed (i.e. the event may or may not occur when playing the game through).
3) If something that COULD happen in a game contradicts something that MUST happen in a game, then what MUST happen is considered canon, and what COULD happen is not.
e.g. game over endings versus game completion endings, many Easter Eggs
N.B. Some Easter Eggs also exist in category 2. An Easter Egg by definition is something added as a fun present to the player that is not meant to be taken seriously. In this case, I would lean towards the Egg being at most, suggestive. However, if definate canon does not contradict it (ala category 2), then it COULD be argued to be true (just never proven without further evidence). For this reason, these types of Easter Eggs can be suggested to be either likely or unlikely dependant on the players views, but like all good eggs, should be taken with a pinch of salt (excuse the pun).
Now. If we're going to have a constructive discussion about this, I suggest people discuss what they agree or disagree with in the above 3 statements, and (most importantly), why. General concensus should tell us what the term seems to mean to other people.
Simply state the point you agree with or disagree with, and explain why it does or doesn't work. Thanks.
Mohammed Ali
Edited by mohammedali, 13 October 2006 - 07:17 PM.