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#151 JRPomazon

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Posted 19 May 2006 - 12:28 PM

I know Ganondorf is very savvy with his purple energy and how he uses it, but I want to see him fight with sword.

Imagine the brutal slashes he unleash with that, giving him a unique moveset that takes advantage of this (and I say this for other clones as well) does bring forward a more interesting game with new strategies and mindgames to use and it is with that I fully agree with Flint (although Roy, ironically, was my best and favourite character).



Maybe he could use both. I mean, punching and slashing go like peanut butter and jelly.

And if Pit is getting so much hype right now, why didn't nintendo realese a new Kid Icarus game sooner?

#152 Kazi

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Posted 19 May 2006 - 05:57 PM

I think the only pit hype there is is here on the forums. I've seen no one excited about this character anywhere else.

#153 GJ Skywalker

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Posted 19 May 2006 - 06:02 PM

Apart from his look his fighting style looks interesting. When showing my friend the SSBB trailer at college he said that he knew that Pit was going to be his character.

#154 Fyxe

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Posted 19 May 2006 - 06:54 PM

I think the only pit hype there is is here on the forums. I've seen no one excited about this character anywhere else.


Bollocks; I've seen plenty, Pit is an awesomely appreciated character. There were a lot of calls for him to be added to the next game, and a lot of calls for him to be in Melee before that was released, too.

There's also a lot of people who will have never heard of him, of course. But even then, my friend who had no idea who he was seemed impressed by his fighting style and everything.

JRPomazon, I've seen a lot of talk floating around about a new Kid Icarus game... I sense the possibility of a new one after Brawl is released.

Of course, Ice Climbers never got a new game, but there were never really any major calls for a new one. Pit has at least had petitions and suchforth, and Kid Icarus is fairly well known as one of Gunpei's concepts that was just simply overshadowed by Metroid.

Besides all that, Pit is a cutie. And don't yell at me for saying that; that's toned down plenty.

#155 Guest_Jabba_*

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Posted 19 May 2006 - 07:26 PM

SSBB site updated with Pit and Metaknight profiles and screens
http://www.smashbros.com

#156 GJ Skywalker

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Posted 19 May 2006 - 07:53 PM

Thanks for the heads up Jabba.

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Maybe this will be Pit's stage?

#157 Kazi

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Posted 19 May 2006 - 08:13 PM

^ thank you for hotlinking. e e

looks like the kirby stage from older games to me.

#158 GJ Skywalker

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Posted 19 May 2006 - 08:24 PM

Maybe, but right now I guess it's all about speculation right?

#159 Fyxe

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Posted 19 May 2006 - 08:26 PM

It's layout is like the Dreamland stage from the original, but that's a good call, Skywalker. The pillar is properly Greekish and looks marbly. Looks like it may indeed be Pit's stage.

And I saw the update yesterday because I check the website obsessively for updates. >.> Yay for Pit's official CG artwork. Whee.

That bow of his is spiffy.

#160 GJ Skywalker

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Posted 19 May 2006 - 08:48 PM

It's layout is like the Dreamland stage from the original, but that's a good call, Skywalker. The pillar is properly Greekish and looks marbly. Looks like it may indeed be Pit's stage.

And I saw the update yesterday because I check the website obsessively for updates. >.> Yay for Pit's official CG artwork. Whee.

That bow of his is spiffy.

That's what I thought about the pillar as well. Curiously what caught my eye were the vines that are wrapped around it as well.

#161 Fyxe

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Posted 22 May 2006 - 11:24 AM

That's also a common occurance in the Kid Icarus series; plants around the architecture.

I really want to know what that castle stage is. Is it maybe the lost Akanea stage that was never put in Melee?

#162 Chaltab

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Posted 22 May 2006 - 02:34 PM

That's also a common occurance in the Kid Icarus series; plants around the architecture.

I really want to know what that castle stage is. Is it maybe the lost Akanea stage that was never put in Melee?


It is more likely something from either Path of Radience or the Wii Fire Emblem game.

#163 Fyxe

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Posted 22 May 2006 - 05:44 PM

It's tempting to think so, but considering that Melee had an Akanea level in the works that was never finished/implimented, I'd assume it was that, especially as upon close inspection the designs on the flags is not like the designs in Path of Radiance. They're actually very different.

It could be from ANY Fire Emblem game, but I should point out that the shots from outside of the castle show the same flags, so they're not seperate locations.

#164 Ace

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Posted 23 May 2006 - 12:17 AM

I hope they remove wavedashing from SSBB, as that will make fights much more interesting. Besides, wavedashing is a glitch.

*waits for all the competitive players to start complaining*

#165 Mad Scrub

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Posted 23 May 2006 - 01:29 AM

http://smashbros.pla..._ssbm_strat.php

I'd never heard of that technique until you mentioned it and I Googled it.

#166 JRPomazon

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Posted 23 May 2006 - 11:36 AM

I just recently played (and beat) the NES Kid Icarus and I have to say that it was some fun. It happens that Angel Land (Pit's Home) is like a Greekish city in the sky. So it is possible that the level seen in the screenshot could be Pit's Level.

#167 Veteran

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Posted 23 May 2006 - 06:10 PM

Best. Comic. Ever.

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#168 Chaltab

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Posted 23 May 2006 - 11:11 PM

I hope they remove wavedashing from SSBB, as that will make fights much more interesting. Besides, wavedashing is a glitch.


I've never actually played against someone who knows how to Wave Dash, so... can somebody enlighten me as to how it makes a fight less interesting? The only thing I can think it would change is the effort you need to win.

#169 D~N

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Posted 24 May 2006 - 06:13 AM

(in response to above)*sigh* I hate wavedashing. It doesn't even prove usful enough for me to use, although I know how to do so. Basically, it will keep there enemies 'on their toes' as you, well, pretty much spaz back and forth. It makes you appear faster, can take away miliseconds (oooooo, miliseconds!) from time it takes to land, and basically makes you look stupid THRUSTING the joystick all over the place.
It's all a very silly tactic to improve your speed ever so slightly. I hope they take it out, because it is realy anoying when people use that and claim they are good at the game. It's like snaking; actually, I'd say that it's the SSB equivilent of snaking.

Edited by D~N, 24 May 2006 - 06:15 AM.


#170 Fyxe

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Posted 24 May 2006 - 09:47 AM

That comic is awesome - although it took me awhile to realise that Snake/Raiden was pulling some sort of mask off. I just thought he was covering his eyes the first time I saw it on the site.

And yes, 'wavedashing' not only has a moronic name, it's also a moronic 'move'. Just throw a Bob-omb in their stupid faces and be done with them. The only real use I can think of for Wavedashing other than wrecking your controller and pretending you can fight simply by acting like a dofus is to make certain combos easier, but Smash Bros. is hardly a game about 'combos' anyway. Pulling off a complex series of combos is impossible in a NORMAL fight simply because it requires opponents being at a certain damage percentage, else they don't work. The only proper combos in the game are those attributed to particular moves, such as Young Link's Spin Attack.

Wavedashing is used by the same obsessive dinguses who place characters in 'tiers', only ever fight 2 on 2 on Final Destination with no items, only play as Link or Fox or Samus or anyone 'cool', and talk about 'MXRazzah's Fox' or 'Michael P. Zuh's Marth'.

Jeez, we don't care about how some nerd in a tournament plays as Fox, and what his winning means for Fox's place in the 'tiers'. Bleck. Bloody nonesense.

#171 Flint

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Posted 24 May 2006 - 10:37 AM

Who's Raiden? I thought it was the guy from Mortal Kombat but that doesn't make any sense.

#172 Kazi

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Posted 24 May 2006 - 10:46 AM

don't even get me started on tiers. tiers are important and can really affect a game if you take the time out to research them, so they're not 'bloody nonsense.' however, I do believe that tiers should be left out of casual play and only put to use in tournament play.

raiden is a fruity guy from metal gear solid 2.

#173 Fyxe

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Posted 24 May 2006 - 11:39 AM

No, tiers are pointless and are completely against the spirit of Smash Brothers. So is 'research'. Honestly. It's SUPER SMASH BROTHERS. The game where a Bob-omb may or may not drop into the hands of your opponent at any time.

You might as well stick 'tiers' into Mario Kart.

#174 Sety II

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Posted 24 May 2006 - 01:21 PM

But you can't because they're pretty balanced......though Yoshi would be the closest thing to top tier with his snaking potential ._.

But the fact is SSBM is unbalanced......Mewtwo to put it simply is horrible, Bowser is slow and Pichu is near pathetic and fact is its easier to win with some people than others.

I hope they remove wavedashing from SSBB, as that will make fights much more interesting. Besides, wavedashing is a glitch.

The producers know about it and actually left it in deliberately because of 2 reasons.

1) Its not a glitch period.
2) You can't take it out without practically killing all resemblence of physics in the game. Its a physic, it can't be taken out because its a side effect of momentum and friction. To put it into easier terms, if you were suddenly able to get a massive thrust right next to the ground. Wouldn't you also slide across the ground?
Just because you don't like being heavy maybe we should remove gravity? >_>

I've never actually played against someone who knows how to Wave Dash, so... can somebody enlighten me as to how it makes a fight less interesting? The only thing I can think it would change is the effort you need to win.


You don't need to learn it per say as all it does is cut a few corners. Like say for example if you get it right with Luigi, you can slide at your opponent while charging a fully power smash attack. Or if somebody goes for an attack if your quick enough you can backstep out of the range of an attack. Also you notice how you can't walk but can run through someone? Its a faster way of getting behind someone without having to run or roll.

But its not really needed, its more a style thing, I'm personally not a big fan of it. All I need is aerial attacks and L-Canceling.

Basically, it will keep there enemies 'on their toes' as you, well, pretty much spaz back and forth. It makes you appear faster, can take away miliseconds (oooooo, miliseconds!) from time it takes to land, and basically makes you look stupid THRUSTING the joystick all over the place.

..........thats not even what Wavedashing does.....your thinking of L-Canceling, wrong technique. Its for closing spaces quicker so you can link together attacks or charge a Smash while moving and the spazing thing is just the person enjoying spazzing. Who can't resist not doing it with Ness anyway. "OH!" "OH!"

And secondly smash attacks require 'stupid THRUSTING the joystick all over the place' if you haven't realized by now.

Jeez, we don't care about how some nerd in a tournament plays as Fox, and what his winning means for Fox's place in the 'tiers'. Bleck. Bloody nonesense.


Fact is there is bad hard to use characters and good easy to use characters, end of story and didn't anybody ever teach you about not being derogatory by calling people nerds?

If you don't care then why are you even whining?

It's like snaking; actually, I'd say that it's the SSB equivilent of snaking.

In the actual sense of what it is.....it pretty much is.

Honestly. It's SUPER SMASH BROTHERS

What exactly has that got to do with it? And besides.....its Super Smash Brothers 'Melee' <-----Notice this bit.

tiers are important and can really affect a game if you take the time out to research them, so they're not 'bloody nonsense.' however, I do believe that tiers should be left out of casual play and only put to use in tournament play.

By far the most sensible statement so far

But you can't because they're pretty balanced......though Yoshi would be the closest thing to top tier with his snaking potential ._.

But the fact is SSBM is unbalanced......Mewtwo to put it simply is horrible, Bowser is slow and Pichu is near pathetic and fact is its easier to win with some people than others.

I hope they remove wavedashing from SSBB, as that will make fights much more interesting. Besides, wavedashing is a glitch.


The producers know about it and actually left it in deliberately because of 2 reasons.

1) Its not a glitch period.
2) You can't take it out without practically ruining the game. Its a physic, it can't be taken out because its a side effect of momentum and friction. To put it into easier terms, if you were suddenly able to get a massive thrust right next to the ground. Wouldn't you also slide across the ground?

I've never actually played against someone who knows how to Wave Dash, so... can somebody enlighten me as to how it makes a fight less interesting? The only thing I can think it would change is the effort you need to win.

You don't need to learn it per say as all it does is cut a few corners. Like say for example if you get it right with Luigi, you can slide at your opponent while charging a fully power smash attack. Or if somebody goes for an attack if your quick enough you can backstep out of the range of an attack. Also you notice how you can't walk but can run through someone? Its a faster way of getting behind someone without having to run or roll.

But its not really needed, its more a style thing, I'm personally not a big fan of it. All I need is aerial attacks and L-Canceling.

Basically, it will keep there enemies 'on their toes' as you, well, pretty much spaz back and forth. It makes you appear faster, can take away miliseconds (oooooo, miliseconds!) from time it takes to land, and basically makes you look stupid THRUSTING the joystick all over the place.


..........thats not even what Wavedashing does.....your thinking of L-Canceling, wrong technique. Its for closing spaces quicker so you can link together attacks or charge a Smash while moving.

Jeez, we don't care about how some nerd in a tournament plays as Fox, and what his winning means for Fox's place in the 'tiers'. Bleck. Bloody nonesense.

Fact is there is bad hard to use characters and good easy to use characters, end of story and didn't anybody ever teach you about not being derogatory by calling people nerds?

If you don't care then why are you even whining?

It's like snaking; actually, I'd say that it's the SSB equivilent of snaking.


In the actual sense of what it is.....it pretty much is.

Honestly. It's SUPER SMASH BROTHERS

What exactly has that got to do with it? And besides.....its Super Smash Brothers 'Melee' <-----Notice this bit.

tiers are important and can really affect a game if you take the time out to research them, so they're not 'bloody nonsense.' however, I do believe that tiers should be left out of casual play and only put to use in tournament play.


By far the most sensible statement so far

Edited by Sety II, 24 May 2006 - 01:24 PM.


#175 Fyxe

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Posted 24 May 2006 - 02:32 PM

But the fact is SSBM is unbalanced......Mewtwo to put it simply is horrible, Bowser is slow and Pichu is near pathetic and fact is its easier to win with some people than others.


It's also easier to win with a Bob-omb in your hand, or if you happen to reach a Warp Star at a critical moment.

1) Its not a glitch period.

Unless you've seen official confirmation that it was an intentional design trait, then it's easily argued that it is a design flaw and therefore a type of glitch.

2) You can't take it out without practically killing all resemblence of physics in the game.


That's rubbish and you know it. It would be easy to remove without affecting the rest of the game's physics.

Its a physic, it can't be taken out because its a side effect of momentum and friction. To put it into easier terms, if you were suddenly able to get a massive thrust right next to the ground. Wouldn't you also slide across the ground?

It's a game. GAME. Physics are defined by the designers. You may notice that the characters can jump... IN THE AIR. They could easily remove the effect of 'sliding' that occurs after aiming an air dodge into the ground. I doubt they ever expected it to be used as a viable fighting technique, however, because it's stupid.

Just because you don't like being heavy maybe we should remove gravity? >_>


Worst arguement ever.

Who can't resist not doing it with Ness anyway. "OH!" "OH!"

Now, look, you guys complain about me making comments about Pit, but this is just pervese!!

And secondly smash attacks require 'stupid THRUSTING the joystick all over the place' if you haven't realized by now.


Actually it's flicking, and you don't need to do it repeatedly over and over and over again unless you miss a lot.

Fact is there is bad hard to use characters and good easy to use characters, end of story and didn't anybody ever teach you about not being derogatory by calling people nerds?

...As far as I know there's not a race of people born as 'nerds'. I don't think you can be derogatory if they ARE nerds. Many people would consider me a 'nerd' but I don't let it bother me, mainly cos I don't waste my time babbling about tiers in a game like Smash Brothers... Ahem.

If you don't care then why are you even whining?


Uh, you missed my point. THEY think we care and they blab on about it.

What exactly has that got to do with it? And besides.....its Super Smash Brothers 'Melee' <-----Notice this bit.


It's also part of a series called Super Smash Bros.. Honestly.

Smash Brothers isn't meant to be perfectly balanced. Pichu was designed to be a difficult character to use. Bowser was *meant* to be slow. Mewtwo is only thought to be rubbish because nobody actually bothers to give him the time of day - he can be pretty tough. ANY character can kick ass if some nerdy person plays with them constantly and constantly and constantly.

And ANY character, even those so-called top-tier characters like Fox can be blown sky high by a well thrown Bob-omb, or can be caught out by a Klap Trap on DK's levels, or a falling hammer on G&W's level, or can be ganged up on by two other people who wanna beat up the nerd who keeps playing as FOX ALL THE DANG TIME.

I once saw someone say they only ever play games on Final Destination with no items. THAT is a nerd. That is also someone who doesn't realise the point of Smash Brothers. It is a Melee. It's meant to be something wild and unpredictable. You're meant to lose sometimes because a Capsule dropped infront of your Smash Attack and exploded in your face.

You are not meant to travel everywhere by humping the ground.

#176 JRPomazon

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Posted 24 May 2006 - 04:00 PM

Best. Comic. Ever.

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Damn you beat me to it. <_<

#177 GJ Skywalker

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Posted 24 May 2006 - 04:11 PM

That instantly became one of my favourite VG Cats editions! :D

#178 D~N

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Posted 24 May 2006 - 04:36 PM

First off, who/what is a tier? Never heard the expression used before.

Second,

..........thats not even what Wavedashing does.....your thinking of L-Canceling, wrong technique. Its for closing spaces quicker so you can link together attacks or charge a Smash while moving and the spazing thing is just the person enjoying spazzing. Who can't resist not doing it with Ness anyway. "OH!" "OH!"

And secondly smash attacks require 'stupid THRUSTING the joystick all over the place' if you haven't realized by now.

No, I was talking about the right thing. You know, when you jump and emediately dodge into the groud and slid a little bit. I refered to it as spazzing because ifdone tover and over it makes them lok tike they are in fact spazzing. Yes, I did also mention some of the L-canceling aspects, (which is where you shorten landing time by hitting L at the same time, correct?) but they are both used very similarly, look similar, require the L-button, and both shorten landing time, and speed up your character.

Third; I use Samus. I will occasionally fight on Final Destination with no item. but I DON'T exploit samus like some people exploit Fox or Link to their fullest. I have fun with it. And theirs nothing wrong with a no item battle on final destination when trying to prove to your buddies that you could kick their ass if "a hammer didn't keep falling on your head in G&W world".

otherwise, I'm sure they will remove L-canceling and wavedashing, and balence the players much more. From the trailer I've seen, if you look at Link, his attacks don't seem to hit anyone very far; like young link, even. Interesting to note.

Oh, and Mewtwo is actually very good, if you use him to his best aspect; dashing. His dash is quick and fast. try it out.

#179 Fyxe

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Posted 24 May 2006 - 04:52 PM

I never said you can't play on Final Destination with no items for the occasional battle, but playing like that all the time is just silly.

#180 Chaltab

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Posted 24 May 2006 - 05:07 PM

I never said you can't play on Final Destination with no items for the occasional battle, but playing like that all the time is just silly.


Indeed. One of my favorite mometns was 'beating' someone once when we were both on our last life. He got the hammer and knocked me into the sky, but before I turned into a star, he fell into the pit and died.

You can't have fun like THAT with the items turned off! :P

FTR, my preffered character is Mario, but I can also use Peach, Link and Ganondorf decently.

Edited by Chaltab, 24 May 2006 - 05:07 PM.





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