Looks like he's trying to sneak up to grab Link's butt. (I don't blame him though <3)
Fyxe got there first, but I couldn't help myself!

I'm laughing so damn hard right now.
#271
Posted 01 June 2006 - 02:30 PM
#272
Guest_Jabba_*
Posted 01 June 2006 - 02:43 PM

In this case Ninty releases Smash brothers, it will be a complete game, every two weeks or so, they release a new character, item, stage etc untill theres nothing more they can do with it (I basically just repeated what he said v_v) i think that could work.
That Link vs Snake pic made me wet myself, Gameplay footage?
.
Edited by Jabba, 01 June 2006 - 02:43 PM.
#273
Posted 01 June 2006 - 05:02 PM
A new character every two weeks? That's insane. O.o'' Not only is that an unfeasible amount of work for the creators (creating a whole character in a week would be madness), but any characters they shovelled out at that speed probably wouldn't be worth the effort. Plus you'd end up with an INSANE amount of characters and stages and items and it would all be a bit of a jumbled mess.
Basically, from my experience with 'patches' and such, they're usually for games that are badly balanced, and often the patches cause just as many problems as they're trying to fix. New additions either feel 'forced' into the game or make the old stuff feel obsolite.
Basically, I'd rather have a game without the 'holes' in the first place than set a precedent for releasing unfinished games early, get people to buy them, then never *quite* finish them and leave them always asking for the latest patch to fix whatever's wrong in the last patch.
Patches suck.
Jabba, all the screenshots on the Smash Bros. Dojo are from early gameplay footage, just like all the shots on the old Japanese Smash website. I'm still bugged that they haven't added the shadows yet, though. Oh well, give them time.
Edited by Fyxe, 01 June 2006 - 05:04 PM.
#274
Posted 01 June 2006 - 05:27 PM
new characters is a no-no. new levels is a great idea.
#275
Posted 01 June 2006 - 05:45 PM
Maybe a good thing to release at a later date, for instance, would be the ability to play as boss characters in certain modes.
#276
Posted 01 June 2006 - 05:49 PM
and I thought of another one; using the service, allow players to use, i guess you might call them "limited edition" characters. Like a character that didn't make the game, that came out after the game was released, etc. But only for weeks at a time. Sound good?
#277
Posted 01 June 2006 - 06:24 PM
And what if you miss it? How lame would that be? Rubbish, I say, bah, feh, I spit on that idea and call it stupid thing.
Edited by Fyxe, 01 June 2006 - 06:25 PM.
#278
Guest_Jabba_*
Posted 01 June 2006 - 06:25 PM

#279
Posted 01 June 2006 - 07:23 PM
ah, but that just sparked another idea. Lets say by chance that they choose to do this. They send out, say, Krystal, as the limited edition character, for about a month. People play as her and really like her. So, that's how they would add extra characters! If people like her, they add her. If she's played enough, then they add her permanately.No, that sucks ass and I would murder them for doing that. Forever I would be later wanting to play as that special character we only got to play as for a week.
And what if you miss it? How lame would that be? Rubbish, I say, bah, feh, I spit on that idea and call it stupid thing.
Just another thought...
#280
Posted 01 June 2006 - 08:11 PM
Everyone would love every new character, anyway, simply cos it'd be a new character so they'd jump at a chance to play as them.
The game has unlockable characters anyway, so I don't see why we need to have extra ones added if they could just add them all at the start...
Anyway, anyone think they'll add the famous 'spotted by guards and the alarm going off' event into Snake's stage? Might make for an interesting dynamic. If a camera spots a player, something happens. Helicopter attack, or something. Dunno exactly how they'd work it but I bet it could be neat...
#281
Posted 01 June 2006 - 08:22 PM
Which, by the way, I checked, and it seems that Peach does wear a thong in the North American version too. Though it was really hard for me to get the camera at an angle where I could see. >_<
Edited by enchantedtoast, 01 June 2006 - 08:23 PM.
#282
Posted 01 June 2006 - 08:36 PM
I need to stop posting to much. o.o I better get back to my perverted sexual fantasies about Pit and his big... Feet.
...Oh, and his penis too. Yes.
Edited by Fyxe, 01 June 2006 - 08:36 PM.
#283
Posted 01 June 2006 - 09:22 PM
and yes, thee will clearly be drawbacks to the "grab the logo" super-moves. like how Samus could potentially turn into Zero-Suit Samus temporarily, which is my current theory on how she is playable. Also, Mario could shrink as he does when he gets hit in a platforming game, Link could turn to the Twilight Wolf, Ganon could turn to Ganondorf (assuming you play as ganon most of the time, but that's just my on thing I've been hoping for) and Wario could...get indegestion. XD
and yeah, I've been posting like crazt lately too o.o I need a new videogame. XP *goes off to re-play New Super Mario Bros for the third time*
#284
Posted 01 June 2006 - 09:48 PM
I also had an idea for Young Zelda, like Young Link, where she can turn into Tetra, a la Sheik. And I also like the idea that Ganondorf could turn into Ganondorf- seems all the Zelda characters have something they can change into.
#285
Posted 02 June 2006 - 04:24 AM
Everyone else can see this, too, right? I'm not hallucinating, am I? Someone really just agreed with what I had to say?I agree with Koji.
I never meant that they would add new things because they left it out, I just meant it more as in things they think of/become available later. Example: SSB is starting to include non-Nintendo characters into the mix (Snake) and I know that there are a lot of fans who would like to see more (Sonic). Now, the problem is that a lot of these characters from other companies are going to be held back due to licensing issues. Now, if they leave the door open on SSB for the Wii24Connect service to download new content into the game, characters can be added as the legal issues are resolved. And, if balance is an issue, they can easily release characters two at a time, with stat spikes in opposite areas. And I would set the timeframe between character additions as several months - there's no need for a million new characters by the time the game has run it's course. Although, with the new online mode, who wouldn't like to choose from 50 different characters to battle people from all over the world? No two battles would ever be remotely the same. I'm also kind of hoping that we get an 8-player online mode - could you imagine the chaos?That sounds fine, really. I don't have anything against adding new things, just as long as it isn't simply for the sake of releasing it early. And as it doesn't break the game.
#286
Posted 02 June 2006 - 07:25 AM
"Sorry. I'm not very smart but I can't tell a lie so I'm just going to write it.
As for the previous game's characters, some of them will disappear. Definitely.
For the last game, we struggled to assemble 26 characters. We tried really hard and unintentionally reached that number.
But, although you'll see characters from the last game, this time, on a significant scale [Yes, this is exact], they will be remade. It is this sort of thing [This sentence is slang, so there really isn't a good English translation for it].
For argument's sake, no matter how much staff there is, with just manpower we can’t just put in everything, and as my own job [read: workload] does not decrease, there is a limit.
But, the consumer’s desired things to be included [There really isn’t a good English equivalent for that word] are weeeeell understood. You will be [he doesn’t give a subject to the sentence, so I’m using ‘you’] happy regarding the adapted characters moving around on different stages as well [The email he is responding to complained about how there are only 3 ‘fair’ stages in SSBM].
So, we will once again struggle to create characters. I cannot promise you anything other than that.”
Basically, from a game design standpoint, 50 characters is 'messy'. 26 characters was getting close to messy, what with the clones. In this game, not only is he adding new characters, but they're revamping all the old ones, and he wants any clones this time around to be more unique. This is a LOT of work. He said they are going to struggle hard to put in as many as they feasibly can, but I would suggest you all hang your hopes around a number like 33 rather than some other suggestions of 40 or 50 characters in all.
Heck, they've got the rest of the game to worry about, including a more involved single player game, which may even be unique for every single character. Imagine how much work adding a new character would give them!
Edited by Fyxe, 02 June 2006 - 07:27 AM.
#287
Posted 02 June 2006 - 02:33 PM

#288
Posted 02 June 2006 - 11:50 PM
And with all this happening, my friends at college STILL ask me why SSBB isn't launch game.
ANSWER: NINTENDO LIKES TO WATCH US SQUIRM WITH ANTICAPATION.
#289
Posted 03 June 2006 - 06:29 AM
Edited by GJ Skywalker, 03 June 2006 - 06:30 AM.
#290
Posted 04 June 2006 - 09:50 PM
The case for Krystal being in Brawl.

I rest my case.
Okay, on another note, in the Smash Bros. Survivor topic 14-Year-Old mentioned about characters Fox and his moves... Rather than take over that topic by discussing that, I'd like to note that Fox's Smash moves came before his SFA appearance. Previously the most we'd seen him do was run around on Corneria or Katina with a bazooka-like blaster. So really, it's a shame Rare never incorperated anything like the Fire Fox into SFA.
I assume that while his regular punches and kicks would be something he'd be able to do in a hand-to-hand situation, his Reflector and Fire Fox moves are some kind of high-tech wizardry. Reflector is obviously a shield developed from Arwing technology but don't ask me how the Fire Fox and Fox Illusion work. ¬.¬ 'Rocket boots' doesn't quite cut it.
The thing is, I can't imagine playing as Fox without the Fire Fox move. Personally I think the moves suit both Fox and Falco well. I say save the staff for Krystal, if she appears. Or, if she isn't in it, I suppose you *could* give Fox the staff and keep the moves working mostly the same, but I quite like the Blaster, and I quite like seeing Fox kick people about without any weapons to help him. Plus there are already a lot of characters in Smash Bros. that use weapons as their primary method of attack (Link, Samus to an extent, Ice Climbers, Marth, Roy, Young Link, Meta Knight, Pit, Zero Suit Samus, and probably Snake). It's nice to have some regular punch and kick characters to counter that (like Mario, Fox, Donkey Kong and Captain Falcon).
Edited by Fyxe, 04 June 2006 - 09:51 PM.
#291
Guest_Polychrome_*
Posted 06 June 2006 - 12:42 AM
I agree with Koji. Look at it this way, this a game, not an operating system, also, this is Nintendo, not Microsoft, for example, windows xp is full of holes, so Microsoft releases service packs to patch those holes, a video game on the other hand, has to be as polished as possible before its released, because once its out there, theres nothing the company can do (they do release newer versions, but that means you'd have to go out and buy it again
)
Build updates to individual games do take place on Xbox live. Though, usually these are for extra multiplayer features. When you put the disk in, the system looks to see if you have an updated version of the game stored in its file.
I *strongly* suspect that the Nintendo Wii will also allow for game and system updates, as well as new content. It's going to be sitting around and downloading when you're not paying attention, and Nintendo was sure to add some on-board flash memory... That tells me that there's more than DS demos going on.
As far as holes go, the Gamecube was never online for more than one game, so we'll never really know, eh? For all we know, some crazy hacker out there has somehow installed linux on his gamecube and is causing chaos on university backbones as we speak.

#292
Posted 06 June 2006 - 11:30 PM
EDIT: And no YTMND links, please.
Edited by joeymartin64, 06 June 2006 - 11:33 PM.