Jump to content

IPBoard Styles©Fisana

Photo

I'm laughing so damn hard right now.


  • Please log in to reply
291 replies to this topic

#121 Fyxe

Fyxe

    hwhere is fyxckz adn her big boobs/>?

  • Members
  • 7,132 posts
  • Location:England

Posted 14 May 2006 - 08:55 PM

Aye don't wanna. Spoil sport.

#122 Showsni

Showsni

    The Fallen

  • Members
  • 13,386 posts
  • Location:Gloucester
  • Gender:Male
  • England

Posted 14 May 2006 - 09:04 PM

New characters probably mean new items from their games - so what Kid Icarus items are going to be added? A device to turn people into aubergines?

#123 Fyxe

Fyxe

    hwhere is fyxckz adn her big boobs/>?

  • Members
  • 7,132 posts
  • Location:England

Posted 14 May 2006 - 09:08 PM

You mean eggplants? Or whatever they're meant to be. That would be fun - good idea. 'Eggplant Rod'.

Either that, or Pegasus Wings that any character could pick up to give them the ability to fly for a limited period of time.

The other major items in Kid Icarus are also in Zelda; Light Arrows and Mirror Shield. I can't think of many other items, except the hammers, which obviously are already in Smash Bros. in a rather well known form.

Obviously I would like to see the de-robeinat- I'll stop there.

Edited by Fyxe, 14 May 2006 - 09:10 PM.


#124 Hana-Nezumi

Hana-Nezumi

    Flower Mouse

  • Members
  • 6,040 posts
  • Gender:Androgynous Male Rodent

Posted 14 May 2006 - 09:41 PM

I'm betting those black shorts and undershirt is actually a one-piece. I call for Zero Suit Pit!

#125 Flint

Flint

    Slacker

  • Members
  • 2,878 posts
  • Location:Bohemia
  • Gender:Male

Posted 14 May 2006 - 09:49 PM

That's it, I quit.

#126 Kazi

Kazi

    If I see that fucking Bidoof one more time.

  • Members
  • 1,335 posts
  • Location:4chon

Posted 14 May 2006 - 09:51 PM

pichu was the comic relief. I mean, seriously, he hurts himself during his own attacks. I think pichu was the 'challenge' character, meaning if you could kick ass using pichu, you have definately mastered the game AND scored some bragging rights.

#127 DarkJuno

DarkJuno

    Lord of the Foys

  • Members
  • 8,966 posts
  • Location:The News Desk with the rest of the NRR Crew
  • Gender:Male
  • Philippines

Posted 14 May 2006 - 10:14 PM

toast, Fyxe, seriously, that's bordering on Spam already. Before people start pointing out how people are lavishly praising Samus' bodysuit, I have seen nothing here beyond a casual "Hey, that's hot" comment. If there were people talking about how much they hoped for DOA-esque jiggles and real time clothing damage, then yes, it'd be the same, but as it stands, it doesn't.

#128 Chaltab

Chaltab

    Bright Lord of the Sith

  • Members
  • 1,031 posts

Posted 14 May 2006 - 11:15 PM

toast, Fyxe, seriously, that's bordering on Spam already. Before people start pointing out how people are lavishly praising Samus' bodysuit, I have seen nothing here beyond a casual "Hey, that's hot" comment. If there were people talking about how much they hoped for DOA-esque jiggles and real time clothing damage, then yes, it'd be the same, but as it stands, it doesn't.


Agreed. As if the fact that he's a minor isn't bad enough, HE'S A FREAKIN' ANGEL. You don't lust for the body of an angel, woman! JUST DON'T GO THERE!! :deadlink: :deadlink: :deadlink: :deadlink:

Edited by Chaltab, 14 May 2006 - 11:15 PM.


#129 31-Year-Old-From-Georgia

31-Year-Old-From-Georgia

    The little brother you never had... or wanted.

  • Members
  • 4,823 posts
  • Location:-from-Georgia
  • Gender:Male

Posted 15 May 2006 - 01:05 AM

Pichu needs to stay. He's a suicidal Pikachu baby. How can you not love him?!

Actually, I would love it if they changed Pichu to the Pichu Bros. That we we could have an Ice Climbers clone and Pikachu clone all in one!

Speaking of which, Ice Climbers and Mr. Game & Watch need to stay. Seriously.

Ganondorf better get some original moves. Captain Falcon's moveset was awful enough, we don't need another one.

ANYWAY. Am I the only person on the internet to notice the Super Sayian moves Mario, Link, and Samus show? It probably has something to do with the blue SSB floating symbol that Mario grabs. It gives you a SUPER MOVE OF DOOM.

More post-Kanto Pokemon are needed, gosh darn it. Deoxys would be awesome. It's B move would probably just be an energy projection of some sort. B^ would change to Attack Deoxys. B> would change to Speed Deoxys. Bv would change to Defense Deoxys. It's so brilliant, they better go with it. Plus, Wobbuffet. Now.

I'm liking the Nintendog. It's a better idea than what my little sister had, sending your Nintendog into SSBB and then using it as an original character. x.x Although I wouldn't mind that with Animal Crossing: Wild World at all. It'd be a cool bonus for DS-owners.

#130 Flint

Flint

    Slacker

  • Members
  • 2,878 posts
  • Location:Bohemia
  • Gender:Male

Posted 15 May 2006 - 05:29 AM

Pichu needs to stay. He's a suicidal Pikachu baby. How can you not love him?!

Actually, I would love it if they changed Pichu to the Pichu Bros. That we we could have an Ice Climbers clone and Pikachu clone all in one!


Pichu served no purpose other than sitting there looking cute and taking up space on the character select.

Doubling up the cloneness in one character is the opposite of what we want to do, which is eliminate clones altogether. Pichu Brothers fine, but only if they're totally 100% different from Pikachu and Ice Climbers.

Agreed. As if the fact that he's a minor isn't bad enough, HE'S A FREAKIN' ANGEL. You don't lust for the body of an angel, woman! JUST DON'T GO THERE!!

... Not to mention the fact that it's nothing but retarded, weeaboo fangirl squeeling. It's the same kind of nonsense that helps ruin many other games and anime for other people. Keep your imaginary, sad fantasies to yourselves. One or two little jokes about it was enough, now go take a cold shower.

Edited by Flint, 15 May 2006 - 05:30 AM.


#131 Chukchi Husky

Chukchi Husky

    Lone Wolf

  • Members
  • 6,884 posts
  • Location:Bath, England
  • Gender:Not Telling
  • England

Posted 15 May 2006 - 05:45 AM

And PAL 60Hz mode?

NTSC is 60 Hz because of their electricity system.

#132 Fyxe

Fyxe

    hwhere is fyxckz adn her big boobs/>?

  • Members
  • 7,132 posts
  • Location:England

Posted 15 May 2006 - 07:14 AM

toast, Fyxe, seriously, that's bordering on Spam already. Before people start pointing out how people are lavishly praising Samus' bodysuit, I have seen nothing here beyond a casual "Hey, that's hot" comment. If there were people talking about how much they hoped for DOA-esque jiggles and real time clothing damage, then yes, it'd be the same, but as it stands, it doesn't.


Just cos other people ain't doing it I don't see why it's 'spam'. I have not yet posted one message that was solely there to praise Pit, except possibly the first one. All I'm doing is adding the occasional comment that aren't meant to be taken too seriously.

And talking of taking things too seriously...

... Not to mention the fact that it's nothing but retarded, weeaboo fangirl squeeling. It's the same kind of nonsense that helps ruin many other games and anime for other people. Keep your imaginary, sad fantasies to yourselves. One or two little jokes about it was enough, now go take a cold shower.


Oh come ON. A few lighthearted comments about how a character is cute and suddenly a game or anime is ruined? Sheesh. Look, if it were a whole hoard of fangirls ranting and raving about Pit, then maybe, just maybe you'd have a point, but it's just me and Toast, and he's a BOY for heck's sake. The only reason I'm doing it so much is because it's amusing to try and force another comment into each of my posts; and I don't mean any offense, but if anyone needs to cool down a tad, I'd suggest taking a moment to let your rage subside.

As it is, I'll cut down on it. But you really need to take me wich a pinch of salt. After all, did constant fanboy raving about characters in the Soul Calibur series ruin the game for me? No. They WERE hot, I saw that, I took the comments for what they were, pervy yet playful ramblings, and enjoyed the game.

On the subject of jigglies - Samus can't be jiggly in that outfit. Too tight.
But then you would have thought that about Taki.

NTSC is 60 Hz because of their electricity system.


Yes, yes, I know, I was just saying that finally PAL 60Hz is a standard addition over here, previously we had to deal with 50Hz. And since PAL Tvs are generally better quality anyway (for some reason), we're getting better graphics at the same speed, which is something we've been traditionally behind in until this last generation of consoles.

ANYWAY. Am I the only person on the internet to notice the Super Sayian moves Mario, Link, and Samus show? It probably has something to do with the blue SSB floating symbol that Mario grabs. It gives you a SUPER MOVE OF DOOM.


I mentioned it - and the Smash symbol is almost certainly it. The moves remind me of Final Fastasy to some extent, which seems appropriate since Nobou thingiemajig is composing the music for the game (the music in the trailer is by him). I would not be surprised to see a Final Fantasy character in the game.

Also - Kirby's Cook ability looks like one of the super moves as well.

One last thing - did anyone notice that not once in that movie are any Smash Attacks charged up? It may have been removed. But then again, I don't think I saw anyone shielding or dodging either.

Edited by Fyxe, 15 May 2006 - 07:21 AM.


#133 GJ Skywalker

GJ Skywalker

    Prospective Architect

  • Members
  • 1,721 posts
  • Location:London, United Kingdom
  • Gender:Male

Posted 15 May 2006 - 09:12 AM

Nobuo Uematsu as composer with Ken Nishikiori as tenor on vocals. :D

The main theme was created for us by none other than famed Final Fantasy composer, Nobuo Uematsu!

Additionally, opera singer Ken Nishikiori has also participated in this project on vocals.

...And as a special service to readers of this site, I can say that the game's music will be performed by a full orchestra.

It will be a deluxe chorus complete with lyrics in Latin.


It's of a slightly different disposition than previous Smash Bros. games, wouldn't you say?

I also want to change the atmosphere of the game itself a little, too. But you'll just have to look forward to how I'll be doing that.

Is this great or what?

Edited by GJ Skywalker, 15 May 2006 - 09:39 AM.


#134 Fyxe

Fyxe

    hwhere is fyxckz adn her big boobs/>?

  • Members
  • 7,132 posts
  • Location:England

Posted 15 May 2006 - 04:03 PM

It's looking like it'll be a bit more dramatic, and I wouldn't be surprised to see an actual story mode of some kind. It'll probably play just like Adventure, but with a plot. Or maybe it'll be unique for each character.

#135 GJ Skywalker

GJ Skywalker

    Prospective Architect

  • Members
  • 1,721 posts
  • Location:London, United Kingdom
  • Gender:Male

Posted 15 May 2006 - 04:22 PM

Could be, that's the vibe I got from it. Whether that makes it better? I don't know, the first two Smash Bros didn't have (or need) stories for it be one of the Gamecube's most definitive killer games but I'm looking forward to how Sakurai (?) tackles this.

And if not, I'll still get that feeling because the atmosperically orchestral music (with all the Latin vocals) is all kinds of awesome!

#136 Fyxe

Fyxe

    hwhere is fyxckz adn her big boobs/>?

  • Members
  • 7,132 posts
  • Location:England

Posted 15 May 2006 - 05:41 PM

They didn't need them at all, but they need something to stop it from just being a expansion pack for Melee (especially since it's using the same gameplay engine as a basis). I'm sure there will be enough gameplay elements to do that anyway, but a different atmosphere and a plot of some kind won't hurt.

Of course, maybe I'm just reading too much into the Meta Knight Vs. Pit thing.

Will the orchestral music still be remixes of classics? I hope it's a bit like the Smashing Live! orchestrated Melee soundtrack. Not that a completely new soundtrack would be that bad, but the remixes in Melee were wonderful.

#137 Neon Z

Neon Z

    Apprentice

  • Members
  • 113 posts

Posted 15 May 2006 - 06:07 PM

It's looking like it'll be a bit more dramatic, and I wouldn't be surprised to see an actual story mode of some kind. It'll probably play just like Adventure, but with a plot. Or maybe it'll be unique for each character.


Miyamoto has said that Sakurai wanted better single player modes in the other Smash Brothers, but Miyamoto convinced him to focus on multiplayer (because Nintendo already has too many single player series). However, this time, Sakurai will have all the freedom to make a robust single player mode.

I don't know if that means an actual story, but it does make a storyline more likely.

http://www.n-sider.c...ry&storyid=2131

Edited by Neon Z, 15 May 2006 - 06:09 PM.


#138 DarkJuno

DarkJuno

    Lord of the Foys

  • Members
  • 8,966 posts
  • Location:The News Desk with the rest of the NRR Crew
  • Gender:Male
  • Philippines

Posted 15 May 2006 - 06:12 PM

Only the song in the trailer is by Uematsu. As I already pointed out two pages ago, the only thing confirmed is that the musical style will be big and orchestreal. Feel free to drool at the possibility of Uematsu arranged Nintendo music though.

And frankly, that's exactly my point - cute little comments are one thing, but going off about wanting to strip characters down naked and having your way down to them, and commenting as such relentlessly, goes beyond that. That said, I still appreciate that you'll tone it down.

Flint, I agree with you whole heartedly, but yes, tone it down a smidge.

That's the last I want to hear of that subject from either side.

#139 GJ Skywalker

GJ Skywalker

    Prospective Architect

  • Members
  • 1,721 posts
  • Location:London, United Kingdom
  • Gender:Male

Posted 15 May 2006 - 07:09 PM

Woah. I know that only the main theme is composed by Uematsu, that's all I said in my posts. But it was the excitement I guess that if this was the main theme, what could be done with the other themes we know and love?
Themes like Fountain of Dreams, Hyrule Temple, Corneria and others. And with these new characters come new stages with similar orchestral reworkings, and that for me was part of the reason of really being excited for SSBB.

#140 31-Year-Old-From-Georgia

31-Year-Old-From-Georgia

    The little brother you never had... or wanted.

  • Members
  • 4,823 posts
  • Location:-from-Georgia
  • Gender:Male

Posted 15 May 2006 - 10:16 PM

Pichu served no purpose other than sitting there looking cute and taking up space on the character select.

Doubling up the cloneness in one character is the opposite of what we want to do, which is eliminate clones altogether. Pichu Brothers fine, but only if they're totally 100% different from Pikachu and Ice Climbers.

Flint forgot to take his Sense of Humor pills again.

Although you all realize I truly would love Pichu Brothers no matter what.

Also - Kirby's Cook ability looks like one of the super moves as well.

Aw, dammit, I noticed that but didn't list him with Mario, Link, and Samus. Shame on me.

No story mode. This entire series isn;t meant to be serious, really. The backstory is one of two things:

1) A ten-year-old fanboy that wears a Mario glove plays with his video game character plushies/trophies, having them fight with each other.

2) Master Hand, some kind of god, manipulates reality as he forces people from other dimensions fight to the death.

I perfer the first one. A story mode would completely ruin that. T.T

Orchestra music? That's orgasmic! I love Live! and having the entire game be like that would be a dream come true. :o

#141 DarkJuno

DarkJuno

    Lord of the Foys

  • Members
  • 8,966 posts
  • Location:The News Desk with the rest of the NRR Crew
  • Gender:Male
  • Philippines

Posted 15 May 2006 - 10:20 PM

So long as they keep in Adventure mode, I'll be fine. I'd also love for them to give each character an ending movie, whether it be an FMV or in real time, and make it funny - sorta like the Master Class endings in F-Zero GX. No need for there to be a story for it, just a random ending.

#142 Chaltab

Chaltab

    Bright Lord of the Sith

  • Members
  • 1,031 posts

Posted 15 May 2006 - 10:21 PM

You know, I really don't mind having clones in SSBB. Huh? Right...

Think about it. Clones are versions of essentially the same character with different attributes. Even if Link and Young Link have essentially the same move-set, the strategies for each are still quite different. Young Link doesn't have the reach and must rely more on long-range attacks.

Same with Falcon and Ganondorf. I like Falcon's power, but he is just way too fast for my tastes. So the clone character Ganondorf comes along and, well, he's slower and even more powerful, so I like him better. Maybe it would be better if there was a completely unique Ganondorf character, though. I'm just saying the clone system does have benefits.

Which makes me wonder...

Would it be possible for these clone benefits to be simulated in a different way--instead of having clone characters, each character gets a slider on whether they want to focus on speed and jumping or power and defense, or leave it somewhere in the middle. This would simulate the effects of clone characters and still give everyone a unique move set.

#143 Kazi

Kazi

    If I see that fucking Bidoof one more time.

  • Members
  • 1,335 posts
  • Location:4chon

Posted 15 May 2006 - 11:14 PM

^ sort of like marvel v capcom with ground type characters and what have you... nah, for me, that's too much. I like the game because it's pick it up, choose your poison, go! if we start getting into attributes and skills for each character, it would turn into an rpg and seep away from the simple bliss that is pick-it-up fighting. plus, with too much room for tweaking, there would be born the uber-characters, and no one needs that.

#144 Chaltab

Chaltab

    Bright Lord of the Sith

  • Members
  • 1,031 posts

Posted 15 May 2006 - 11:32 PM

Not tweaking, and no RPG character building. Just a simple slider, maybe even one with a limited number of set levels instead of a large continuum.

Something that would let you avoid clones, at least. It probably won't happen, just a thought.

#145 GJ Skywalker

GJ Skywalker

    Prospective Architect

  • Members
  • 1,721 posts
  • Location:London, United Kingdom
  • Gender:Male

Posted 16 May 2006 - 12:49 PM

Should we expect a working demo of SSBB with the more powerful Wii by September for the Tokyo Game Show?

#146 Fyxe

Fyxe

    hwhere is fyxckz adn her big boobs/>?

  • Members
  • 7,132 posts
  • Location:England

Posted 16 May 2006 - 01:30 PM

The problem is that the 'clone' characters aren't just tweaked in favour of stats - what seperates them and makes them different to play is that very specific things are changed, rather than a general slower/stronger and faster/weaker thing. A slidy bar won't change a character's hit range or adjust the time delays for their attacks or give their special moves unique traits.

Plus, character adjustments feel a bit contrary to the whole party feel of the game, and might also break the balancing quite easily.

#147 JRPomazon

JRPomazon

    The finest version of Myself

  • Members
  • 15,805 posts
  • Location:Massachusetts
  • Gender:Male
  • United States

Posted 18 May 2006 - 10:53 AM

This question might have been answered already, but when is this game coming out? Launch Day of Wii? Christmas? Next Year?

#148 Flint

Flint

    Slacker

  • Members
  • 2,878 posts
  • Location:Bohemia
  • Gender:Male

Posted 18 May 2006 - 11:37 AM

This question might have been answered already, but when is this game coming out? Launch Day of Wii? Christmas? Next Year?

early 2007



Sure clones have different speeds, weights, and little differences from their counterparts, I still dislike clones in general. To me, it represents lazy programming. All they did in Melee was take the wireframe movements of Captain Falcon, change the textures of the character model, adjust the physics, and voila. You have Ganondorf. I think a greater variety of fighting styles and moves makes for a more interesting game.

#149 D~N

D~N

    just a humble polymath

  • Members
  • 3,200 posts
  • Gender:Male

Posted 18 May 2006 - 04:27 PM

^ yeah, but the took the frame becasue they look the same in terms of size and build. It was rather smart of them to use the character model for both players. It was NOT smart to give him the same move-set. I want to see some energy-balls being thrown and reflected of links sword in Brawl. And as for Ganon's super move, it has to be the giant energy ball from OoT. The unavoidable attack. yeah.

#150 GJ Skywalker

GJ Skywalker

    Prospective Architect

  • Members
  • 1,721 posts
  • Location:London, United Kingdom
  • Gender:Male

Posted 19 May 2006 - 10:13 AM

I know Ganondorf is very savvy with his purple energy and how he uses it, but I want to see him fight with sword.

Imagine the brutal slashes he unleash with that, giving him a unique moveset that takes advantage of this (and I say this for other clones as well) does bring forward a more interesting game with new strategies and mindgames to use and it is with that I fully agree with Flint (although Roy, ironically, was my best and favourite character).




Copyright © 2025 Zelda Legends