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Brawl update! SPOILERS


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#91 Fyxe

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Posted 27 May 2007 - 09:48 AM

Pit confirmed as different:
http://techag.wordpr...ash-bros-brawl/
Looks nice.

Odd, because it seems Pit looks identical in-game. Maybe they've adjusted all the character models to look like in-game renders rather than what they had before? I thought Link's render looked a little different as well.

#92 JRPomazon

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Posted 27 May 2007 - 02:25 PM

I liked Pit the way he was. He didn't look as childish, but maybe that was something Nintendo wanted.

#93 Chaltab

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Posted 27 May 2007 - 02:42 PM

I like the face of the new one better, but otherwise, the old one looks a lot more detailed. :(

#94 Splash

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Posted 27 May 2007 - 06:27 PM

the old one looks a lot more detailed. :(

I think they were actually trying to make the new one less detailed, which is actually pretty cute to me since it's an adaptation of an 8-bit character anyway.

There are a few subtle differences, but mainly it seems they?ve gone for the “less polygons” look that seems to be all the rage nowadays.


I do love what they did with the wings, but the hair is bit on the anime-boy side.

Edited by Splash, 27 May 2007 - 06:28 PM.


#95 Ken the Wandering Soul

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Posted 28 May 2007 - 12:50 PM

Oh please people, the changes are minute.

In any case, they updated with Pit's B and Up-B moves. The idea of changing the direction of his arrows definitely sounds cool.

#96 Fyxe

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Posted 28 May 2007 - 01:31 PM

Pit's Palutena Arrow move look great, I predicted it'd work like the E3 Movie. But what interests me the most is the Wings of Icarus... In the E3 and Nintendo World Movies we can see Pit jump up to three times with no sign of using a move to aid him. Either this has changed, or it's simply a way to extend the number of jumps indefinitely until the move runs out. OR, as the text seems to imply, it allows him to fly 'freely' presumably without having to jump.

If this is the case, that's awesome. You can take off and rain arrowy death from above.

DROOL.

It's nice to see that we're learning some of the character's moves now. ^^

#97 SL the Pyro

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Posted 28 May 2007 - 02:03 PM

That arrow would have to be really hard to control, though; you'd can't adjust your shot according to your opponent's movements, you'd have to know where you're shooting from the get go and let it fly.

And bleh, you can pretty much do the same thing with Kirby's stone move (one of my favorite tacts, probably because I just love to say STONED when I crush someone ^^).

#98 Fyxe

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Posted 28 May 2007 - 04:51 PM

That arrow would have to be really hard to control, though; you'd can't adjust your shot according to your opponent's movements, you'd have to know where you're shooting from the get go and let it fly.

It's a really fast arrow, so as long as you're accurate, it looks like it'll hit most of the time.

And bleh, you can pretty much do the same thing with Kirby's stone move (one of my favorite tacts, probably because I just love to say STONED when I crush someone ^^).

...How is Kirby's move anything like any of Pit's moves? o.o

#99 joeymartin64

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Posted 28 May 2007 - 05:06 PM

I think he's referring to an inability to adjust trajectory once the move is in progress. Or something.

Does anyone else find it curious the haphazard way this is developing? As in, the way they're starting in on items and moves instead of rounding out the list of confirmed characters?

#100 Fyxe

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Posted 28 May 2007 - 05:10 PM

It's not even vaguely curious. They're covering the stuff we already know from the old site and the movies, but they're also throwing extra snippets of new stuff (like the Gooey Bomb and Pit's moves) so we don't get annoyed with them just rehashing stuff we already knew after they promised a major update.

So they're slowly working their way through the stuff we know, with a few extra bits here and there to keep our attention.

#101 joeymartin64

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Posted 28 May 2007 - 11:31 PM

Well, yeah, I know that. It just strikes be as a bit odd the way they're jumping from topic to topic.

#102 Sety II

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Posted 29 May 2007 - 05:33 AM

Theres been an update on Final Smash's its not on the front page. You'll have to check Mario's bio and How to Play sections.

#103 Fyxe

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Posted 29 May 2007 - 06:37 AM

It's on the front page now.

Oddly enough, the Smash Ball isn't in the Items section. Maybe it'll be there at a later date when they go into it in more detail, but it doesn't sound like it works like an ordinary item (in the movie, it just floats there and Mario grabs it as he touches it).

Final Smash is a much better name than 'Super Smash' anyway.

#104 SL the Pyro

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Posted 30 May 2007 - 10:56 AM

Shootings gotten an upgrade; now you can move around while using weapons like the Ray Gun or Super Scope (the latter is confirmed to be in Brawl). I'll find this much easier to use; you have no idea how many times I've tried jumping off the edge for a safe spot while I shoot, then fell to my doom because of the simple fact that I couldn't MOVE WHILE FIRING THE WEAPON.

Edited by Shadow_Link, 30 May 2007 - 10:57 AM.


#105 Fyxe

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Posted 30 May 2007 - 12:21 PM

If this was implimented in Melee, it'd only really apply to the Super Scope (does the Ray Gun have an auto fire when you hold down the button? I forget), so I assume there might be other weapons using rapid fire. Either that or it just applies to the scope. And even then it might not apply to charging the weapon.

Nice to hear, but a bit of a boring update today. Oh well. Give it time.

#106 Chaltab

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Posted 30 May 2007 - 02:50 PM

If this was implimented in Melee, it'd only really apply to the Super Scope (does the Ray Gun have an auto fire when you hold down the button? I forget), so I assume there might be other weapons using rapid fire. Either that or it just applies to the scope. And even then it might not apply to charging the weapon.

Nice to hear, but a bit of a boring update today. Oh well. Give it time.


True, but it does massively change the strategy of one of SSBM's major weapons.

#107 joeymartin64

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Posted 30 May 2007 - 07:02 PM

Yeah, seriously. It sounds like you can't use any normal attacks while holding a shooting weapon. Not sure on that, but it sounds like it. If that's the case, it seems like a double-edged sword to me.

Edited by joeymartin64, 30 May 2007 - 07:04 PM.


#108 Fyxe

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Posted 30 May 2007 - 07:27 PM

Why does it sound like that? You'll have to begin shooting before you can start moving while shooting, after all. Directional attacks would still work like normal I presume (you can't perform sideways attacks or standing attacks with the Scope anyway), the only other attack that I can see you possibly not being able to perform with the gun would be a sideways aerial attack.

I don't see how it 'massively' changes the strategy that much either, the Scope is best used for charge shots in my experience anyway. This simply makes the rapid fire shots a bit easier to use. That's not a massive change in strategy. It's a little change.

Hence my annoyance that today's update was kinda dull. o.o

#109 D~N

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Posted 31 May 2007 - 06:26 PM

The name has two meanings...
*snicker* Cracker Launcher *snicker*

Anyway, it sounds like a cool weapon; I just hope it's not a speed-reducing type of thing. They did, after all, say it was bulky.

#110 joeymartin64

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Posted 31 May 2007 - 07:52 PM

Why does it sound like that? You'll have to begin shooting before you can start moving while shooting, after all.


Oh, okay. I guess I midread it.

And... Cracker Launcher? That's the best they could come up with?

#111 Vertiboy

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Posted 31 May 2007 - 10:06 PM

It would be great if they would stop being stupid and give us some new information that is actually worth something. "OMFG!!!! GOOEY BOMB AND CRACKER LAUNCHER!!!! I'M GLAD THEY TOLD US ABOUT THOSE INSTEAD OF A NEW CHARACTER OR A NEW STAGE OR SOMETHING WE ACTUALLY CARE ABOUT!!!!"

Also, if the game is coming out before the end of the year, it would be nice to have somewhat of a line up by now. Shouldn't we at least know all of the characters that are returning from Melee by now? Do they actually think that it will spoil anything to tell us that much? Heck, I'd be happy if they said, "Jigglypuff sucks so she isn't in this game," or something. We haven't got any new character information in months, and telling us that Fox is in the game doesn't count. "OH, WOW, FOX!!!! I DIDN'T EXPECT HIM!!!!"

When are they going to get to the good stuff like, "Okay, you can play as the dog from Duck Hunt," or, "You can beat Tingle up all you want now because he is a playable character"? When exactly did we see the first video for Brawl? E3 in May 2006, that's when. We found out about it over a year ago, and only one "new" fighter (Fox) has been confirmed. Since there is no E3 this year, HAL Labs should release a little more information than "daily weekday updates!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

Edited by Vertiboy, 31 May 2007 - 10:07 PM.


#112 DarkJuno

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Posted 31 May 2007 - 10:16 PM

Agreed - they should absolutely give us all the best info right here and right now so there'll be no surprises whatsoever when the game comes out. That's the way to do it.




























....given how dense people in general have been lately, yes, that was sarcasm.

#113 31-Year-Old-From-Georgia

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Posted 31 May 2007 - 10:16 PM

There's gonna be a new update every weekday for who knows how many months. Why do you want them to reveal all the good stuff straight away? '_'

EDIT: Yeah, what DJ said.

Edited by 15-Year-Old, 31 May 2007 - 10:16 PM.


#114 Kwicky Koala

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Posted 01 June 2007 - 05:53 AM

Hey, a Delfino Plaza stage. Very faithful to the original as well, apart from the two platforms coming out of the Shine Gate (I guess that's so you can fight on it?)

#115 Arturo

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Posted 01 June 2007 - 06:08 AM

It seems it will be like the Rainbow Ride in SSMB: Melee, won't it?

Edited by Arturo, 01 June 2007 - 06:09 AM.


#116 Fyxe

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Posted 01 June 2007 - 07:05 AM

Looks more like it'll behave like Mute City, probably just slower and less hectic. Looks fun, I hope the music is spiffy.

Also, joey, Vertiboy, shut up. If you guys want to know *everything* about the game RIGHT NOW and then sit on your ass waiting with no updates until release, then fine, but personally I like this 'update a day' thing. Gives me something interesting to wake up to. And I'm not the only one by any means.

And of course they're starting slow, we've got AGES to go yet, jeez. I predict another character update or two next week.

The Cracker Launcher (I get the feeling that name might change... o.o) looks spiffyfun if you ask me.

#117 Alardonin

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Posted 01 June 2007 - 07:15 AM

Why does it sound like that? You'll have to begin shooting before you can start moving while shooting, after all. Directional attacks would still work like normal I presume (you can't perform sideways attacks or standing attacks with the Scope anyway), the only other attack that I can see you possibly not being able to perform with the gun would be a sideways aerial attack.

I don't see how it 'massively' changes the strategy that much either, the Scope is best used for charge shots in my experience anyway. This simply makes the rapid fire shots a bit easier to use. That's not a massive change in strategy. It's a little change.

Hence my annoyance that today's update was kinda dull. o.o


Hmmm I don't know... One of the most balanced things that the scope had in the other SSB was that you had to stay still on plain ground in orther to use it, if you wanted to change the line of your fire you had to stop it and then proceed to the other point of fire of your choosing. This makes it easier to not only target your enemies with more ease, but makes their life a hell of a lot more difficult. Not to mention that to dodge and or having the chance of setting more of a distance between you and your foe, is a lot more easy to do.

And the charge shot like you said could also fall into this, but only if you could change the line of fire from the charge shot and or (even tho I highly doubt they would do this) if you could actually move while charging it. Sure it says that you can only move while it is being fired, but they were not specific enough on its other elements of fire. So who knows what will happen...

#118 SL the Pyro

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Posted 01 June 2007 - 07:25 AM

Agreed - they should absolutely give us all the best info right here and right now so there'll be no surprises whatsoever when the game comes out. That's the way to do it.

....given how dense people in general have been lately, yes, that was sarcasm.

I agree with DarkJuno (that's a first), but only a little. I can understand Nintendo not giving us the good stuff right away, but we can only be so patient. That's the hard part about advertising; knowing when to update.

Also, you're right if I think the Cracker Launcher is one of my instant favorites. (Pyromaniacs ftw!)

#119 Steel Samurai

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Posted 01 June 2007 - 10:36 AM

Heck, if I was the PR guy in charge of releasing updates I would say "Screw y'all, you can wait till the game comes out to get even a hint of a weapon." and then not give ANY updates. My guess is that it would affect the sales of the game only marginally in the end.

but we can only be so patient.

What are you gonna do if you run out of patience then? Make angry phone calls to Nintendo threatening to, I don't know, pitch a hissy fit unless they give you an update?

#120 Hana-Nezumi

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Posted 01 June 2007 - 10:46 AM

Omg, Delfino Plaza!! I just love the tropical setting! Seriously, Isle Delfino is like, my favorite place in any videogame. I have a Super Maro Sunshine wallpaper with Gelato Beach on my computer right now. <3


...On second thought, it might ruin the feel that Delfino had in Super Mario Sunshine by flying on a platform all over the place. And I don't see any Piantas. ;_;




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