
Brawl update! SPOILERS
#1321
Posted 31 March 2008 - 09:09 PM
http://gonintendo.com/?p=39040
Had me in tears, I was laughing so hard. XDDD
#1322
Posted 31 March 2008 - 09:28 PM
http://www.newground...tal/view/413257
and then #2
http://www.newground...tal/view/428847
Eh, they're pretty funny. Decent as far as Smash parodies go...
#1323
Posted 31 March 2008 - 10:25 PM
#1324
Posted 31 March 2008 - 10:56 PM
There should be a law against things that funny.And then my friend sent me this:
http://gonintendo.com/?p=39040
Had me in tears, I was laughing so hard. XDDD

#1325
Posted 01 April 2008 - 01:39 AM
Has anybody beaten Boss Mode on the Intense difficulty yet? I have yet to succeed.
Yup. Took me a whole lot of tries, though. Use Donkey Kong. Use Hand Slap on the ground-based ones, and just memorize the attack patterns. Charizard's Rock Smash also does some crazy damage, but I personally found him/it/whatever to be too slow and clunky.
#1326
Posted 01 April 2008 - 05:33 PM
Donkey Kong, you say? Hmm, interesting. I'll give it a shot.
Any suggestions for 10 kills on cruel brawl? I've got 9 with ganondorf. I came soooooooo close! I wanted to tear my skin off after that!
#1327
Posted 01 April 2008 - 11:01 PM
#1328
Posted 02 April 2008 - 12:02 AM
#1329
Posted 03 April 2008 - 01:02 PM

Crazy penguin with a gun!!
Edited by SnowsilverKat, 03 April 2008 - 06:45 PM.
#1330
Posted 07 April 2008 - 04:47 PM
Crazy penguin with a gun!!
Funny picture!
#1331
Posted 11 April 2008 - 11:55 AM
Edge luring is probably the only realistic way to get anywhere in Cruel Brawl.You can also use either Fox or Falco for the Cruel Brawl. If you keep dropping off, mid-air jumping and using the UP+B attack to get back up, you can sometimes cause the alloys to fall and not be able to grab onto the edge.
Fox and Falco are great choices, but I've seen Ike rake up the most points, especially since his B-up can also do some keen damage.
teehee, i almost typed "B^"
#1332
Posted 14 April 2008 - 08:19 PM

#1333
Posted 15 April 2008 - 12:23 AM
I suppose I'm a little surprised that they didn't quit the updates either after they released it here, or after they released it in Europe. Though the SSE explanations were nice, as were the fan screenshots.Today was the dojo's last update. It's been a fun ride, and we've had our ups (Dedede and Olimar confirmed!!) and downs (delay & MOAR delay) but it's been a lollercoaster through it all. And now I'm playing the game and loving it. And Europe is not.

On a different note, something occurred to me; while the SSE was the story of the game, how canon is it to the franchises represented? Does Super Smash Bros take place in the worlds of the characters? Or is it a separate world entirely? The whole "Characters get turned into trophies when they are defeated" thing was odd to me, even if it was cool, since that doesn't happen in any of the games the characters come from. And I never would've figured that all the worlds would be on one planet, either. (Or most of them, except probably the ones where the actual planet is indeed different, such as Cornaria or Pop Star.)
Is the planet where SSB takes place a sort of world where the characters gather to Brawl, while somehow being connected the each game's world? Is SSB a virtual world created by who knows who (Master Hand maybe?) for whatever purpose? Are the characters we love in SSB really them? Or are they simply trophies based off them, and brought to life as they are in SSE for the purpose of Brawling, saving the world (or helping to destroy it), and basically tools to create a story around?
I've been told that I take games way too seriously, but I can't help but wonder...
#1334
Posted 15 April 2008 - 07:50 AM
Edited by jhurvid, 15 April 2008 - 07:51 AM.
#1335
Posted 15 April 2008 - 08:46 AM
#1337
Posted 20 April 2008 - 07:15 PM

Wind Waker eye pokey of doom!
P.S. Could we make a topic just for posting Brawl related images/screencaps or would it be better to just keep posting them here?
#1339
Posted 14 May 2008 - 01:57 AM
#1340
Posted 14 May 2008 - 06:00 PM
Also, Apollo Justice is now out. Trials and Tribulations has yet to receive a release date. That seems odd...
#1341
Posted 14 May 2008 - 06:02 PM
Also, today I was kicked off Wi-Fi 7 times in the middle of matches, thanks to Nintendo's brilliant and intuitive online system. ¬_¬
#1342
Posted 14 May 2008 - 06:39 PM
Not that I should buy it yet, I'm supposed to be revising...
#1343
Posted 14 May 2008 - 07:24 PM
Not that I remember. But yeah, it makes no sense that they'd release AJ before TaT...Yeah, I thought so. Are there any spoilers for TaT in AJ?
Not that I should buy it yet, I'm supposed to be revising...
It also doesn't make sense that they'd make the European gamers wait so long for Brawl. Why'd they do that? They pushed us back, and I thought that they were aiming for a worldwide release (which would make more sense), but then they released it in Japan first...
#1344
Posted 14 May 2008 - 08:16 PM
When I say that it's a step backwards, don't get the impression that TaT is way worse than Apollo Justice, 'cause it's not - they're both equally fantastic. The difference is, Apollo justice has crisper visuals because it was made from the ground - up for the DS, and because of that, it has more DS-specific activities and such. They're both great, so enjoy them when you eventually get them.
#1345
Posted 15 May 2008 - 11:41 AM
#1346
Posted 15 May 2008 - 06:02 PM
I suppose thats a bit of an advantage...but really, I don't notice bugs much, and then you're dodging spoilers when you're online...As a European, I'm probably one of the people who appreciates game delays. Why? Because it gives Nintendo the opportunity to fix any bugs or typos that make it into the Japanese and American games.