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Brawl update! SPOILERS


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#61 Steel Samurai

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Posted 24 May 2007 - 05:28 AM

He gets someone else in the end before the end. You know the comic of which I speak.

#62 SL the Pyro

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Posted 24 May 2007 - 07:16 AM

The site is updated, with a new item; the Gooey Bomb. Interesting new tactic...

#63 Splash

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Posted 24 May 2007 - 10:03 AM

He gets someone else in the end before the end. You know the comic of which I speak.

I do, but I also know of many comics that could be what you mean that you wouldn't want to be referring to. ;3 But yes, I know, and I'm positively drowning in those references as of late.

Alright, I can already predict that gooey bomb is going to be annoying, but nobody ever uses items when they're playing multiplayer anyway. :3

Interesting new tactic...

Naw, it's not a new tactic. Lots of people use guerrilla warfare or running around and fleeing like a pansy as tactics in SSB already. XD
It would be interesting to see all slow characters getting stuck with that item, though.

#64 Flint

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Posted 24 May 2007 - 10:36 AM

but nobody ever uses items when they're playing multiplayer anyway.

Only tourney dicks turn all items off. Items are part of what makes the game so great.

#65 Splash

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Posted 24 May 2007 - 10:42 AM

Are you callin' me a dick? O_o; Yikes, man.
To each their own. I've only met one or two people that actually prefer to play with items during multiplayer games and I've only met one person who likes to play with items during tournaments. The problem comes in when you're trying to fight someone and all they do is - to use your term - dick around and just focus all of their effort on grabbing items rather than actually getting into contact. Of course, item select helps with the issues, but it's much easier to just turn the whole bloody thing off. ;3
That said, I do hope that the "super attacks" I've seen in SSBB teasers are products of items and not actual moves.

#66 Fyxe

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Posted 24 May 2007 - 11:40 AM

I prefer to play with items and all my friends generally prefer to play with items.

I don't get all the complaints people have about items. Switching them off is like switching off the items in Mario Kart. I mean, for heck's sake, what kind of spoil sport wants to do that?

Besides, items are a double edged sword. They sometimes leave the character more vulnerable than they would otherwise be, and it draws attention to the player using them or chasing after them and they sometimes forget to defend themselves adequately in their attempt to grab something.

And how is the Gooey Bomb annoying? It's much better than getting hit by a Bob-omb because there's a way of getting out of it once you've been hit. The skill is not getting hit in the *first* place.

Switch them off if you want, but using and avoiding items is half of the skill of Smash Bros.

#67 SL the Pyro

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Posted 24 May 2007 - 11:54 AM

^ Exactly right. I usually try to grab Beam Swords whenever they appear (especially doubles with the Ice Climbers of if I'm using Mewtwo), but I instead get them thrown at me for a KO most of the time. My brother usually does the throwing; he knows how deadly I am with that pink lightsaber and will do whatever it takes to prevent me from getting it (outside of dying).

I sometimes get myself killed trying to get a Beam Sword, too, but it's worth the risk if I can snag it. ^^

And let's not forget pokeballs; these are the real double-edged-sword items in these game (unless you count Boxes, Barrels and Capsules as items). You'd be surprised how often I get an Electrode out of my Pokeballs; sometimes I try to throw the thing at an opponent (you can pick it up once it starts flashing black), but it's a skill I've yet to perfect; you have to throw it FAST or it'll blow up in your face.

Edited by Shadow_Link, 24 May 2007 - 11:58 AM.


#68 Alardonin

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Posted 24 May 2007 - 01:54 PM

I prefer to play with items and all my friends generally prefer to play with items.

I don't get all the complaints people have about items. Switching them off is like switching off the items in Mario Kart. I mean, for heck's sake, what kind of spoil sport wants to do that?

Besides, items are a double edged sword. They sometimes leave the character more vulnerable than they would otherwise be, and it draws attention to the player using them or chasing after them and they sometimes forget to defend themselves adequately in their attempt to grab something.

And how is the Gooey Bomb annoying? It's much better than getting hit by a Bob-omb because there's a way of getting out of it once you've been hit. The skill is not getting hit in the *first* place.

Switch them off if you want, but using and avoiding items is half of the skill of Smash Bros.


I have to agree. Items bring a whole new layer to the gameplay of SSB, you change your gameplay tactics according to any item like situation whether in your favor or not. Hitting a player on the other side of the map while trying to save itself with pinpoint precision, is a small example that requires skill with said items...... A person could really be here all day giving examples.

Concerning the new item, not only am I surprised by the Musicians quality in the game, but that item seems to come from the Cho Aniki series wich surprisingly are also on the musicians page..........

#69 Flint

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Posted 24 May 2007 - 01:55 PM

Are you callin' me a dick? O_o; Yikes, man.

No.

My point is the items add to the excitement and fun of the game. I can't stand when I jump into a group of people playing Melee and they're playing some boring no-item, final-destination-only matches. Shit claims like "NO ITEMS SHOWZ UR TRUE SKILZ" are retarded. I absolutely love how an unexpected bob-bomb can turn turn the tide of battle in an instant. In my experience the only people who complain about items are sore losers. If somebody's annoying the crap out of you with items, then learn to counter them.

#70 Splash

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Posted 24 May 2007 - 02:05 PM

And how is the Gooey Bomb annoying? It's much better than getting hit by a Bob-omb because there's a way of getting out of it once you've been hit. The skill is not getting hit in the *first* place.

Actually, the page said that you could pass it off to someone else after you get stickied.

And, yeah, I do understand the fun of having items on. :3 I didn't mean to get everyone in a hissy fit. Like I said, to each their own. The majority of when I play the games are when it's fast-paced, non-stop, close-combat action. I do play with items (never in a tournament, of course, because having healing items or one-hit-kill items in a tournament would just be, excuse this, retarted) and I do know how to work with them; I wasn't just whining about 'em or claiming there's no point to 'em. I've found that items are not what make SSB, seeing as how amazing the actual fighting is, and I get the most thrills out of testing my techniques against someone else's.
Thus, and I'm repeating myself with this, the wonderful part about the items in the SSB series is that they are not what decides whether the game is fun or not. Mario Kart would be a bore without items, but SSB still retains that working formula whether items are on or not.

#71 Chaltab

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Posted 24 May 2007 - 04:55 PM

But look at Bowser. He just doesn't look like he did in SM64, even if you take graphical advancements into consideration (though such advancements were obviously what made for this much needed change in appearance ? He looked like ass in SM64).


Would you WANT him too? Bowser looked terrible in Super Mario 64. The only reason we forgave it is because 3D games were new at the time.

#72 Hero of Legend

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Posted 24 May 2007 - 04:58 PM

Would you WANT him too? Bowser looked terrible in Super Mario 64. The only reason we forgave it is because 3D games were new at the time.

You might want to try reading what you just quoted. A "much needed" update because he "looked like ass" would imply that I approved of the change.

#73 DarkJuno

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Posted 24 May 2007 - 05:21 PM

If you want to play a fighting game where you insist on skill and no silly things to unfairly shift the battle, go play Virtua Fighter 4 Evolution. People who have these long drawn out tournaments with Melee with all items turned off and only use Final Destination are missing the whole damn point of SSB. Smash Bros. as a series is a party game where you duke it out with Nintendo's mascots for fun - trying o turn it into a fighting game by modifying the defaults and ruining the experience by stuffing "tiers" and that other fighting game shit wrecks the game.

I love Soul Calibur and VF, but really, this is a whole different game altogether. There's nothing wrong with wanting to win at anything, but geez, keep your psycho obsessive fighting game genre craziness away from SSB.

#74 Steel Samurai

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Posted 24 May 2007 - 05:39 PM

I always have items turned up to the highest frequency, so when I play with my friends the stage is always littered with items. The only time I turn them off is if I'm doing a level 9 three on one battle.

#75 SL the Pyro

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Posted 24 May 2007 - 06:26 PM

^ Agreed.

...Agreed. Wow. XD

I don't have my items turned up to the max, though; the second highest is all my brother uses.

#76 Splash

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Posted 24 May 2007 - 06:59 PM

You can set up some crazy, random matches with items on the highest settings if you're ever bored enough. Try it with only bombs and mines, or only Pokeballs, or only with super/poison mushrooms in the adjacent giant/tiny modes.

If you want to play a fighting game where you insist on skill and no silly things to unfairly shift the battle, go play Virtua Fighter 4 Evolution.... keep your psycho obsessive fighting game genre craziness away from SSB.

Yikes. o_o I'm glad that couldn't be directed at me.

#77 joeymartin64

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Posted 24 May 2007 - 10:50 PM

My group prefers to play on FD without items when we want to do "straight up fights" for lack of a better term. Which is most of the time, actually. It's fun in its own right. We're certainly not of the hardcore, tier-list, combo-video ilk, either. We just like to have an even contest most of the time. We shake things up every so often, though.

But yes, stages and items are a definite part of the formula. SSB is really more of a platform/fighting hybrid than a straight fighter, anyway.

#78 Masamune

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Posted 24 May 2007 - 10:59 PM

I definitely agree with DJ about the whole 'no-items' stuff. Half the strategy in playing SSB is being resourceful with items and dealing with the unexpected. When you take that away, you take away half of what the game is.

#79 Sety II

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Posted 25 May 2007 - 09:15 AM

I'm all for items since it basically is SSB's soul, but I'm more of a believer there are certain items you can draw the line at. Mainly near unblockable instant KO items like Bomb-ombs and recovery items which extend a game unnecessarily like Heart Containers and Max Tomato's.

Personally I play with items on low or very low frequency and just Bomb-ombs and Heart Container/Max Tomato off, I wouldn't want the field without them but I wouldn't want the fight to turn into nothing more than a item spam fest.

Bomb-ombs wouldn't be near as bad if they weren't so incredibly volatile, I mean seriously you'd be dominating and then suddenly you get a Bomb-omb dropped on your head by the spawn and the losing opponent gets a completely undeserved victory. All I'd ask is for them not to explode the second they appear and that'd already be quite enough. Its not being a sore loser, they'd be 100% justified.

Chances are though when you play someone whos good without items, they'll completely murder you with items. If they couldn't either way then those would be the sore losers. Items are a equalizer only to an extent, they make bad players into decent but they also make good into unstoppable.

Edited by Sety II, 25 May 2007 - 09:17 AM.


#80 SL the Pyro

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Posted 25 May 2007 - 09:49 AM

You can set up some crazy, random matches with items on the highest settings if you're ever bored enough. Try it with only bombs and mines, or only Pokeballs, or only with super/poison mushrooms in the adjacent giant/tiny modes.

Haha, yeah. In the old SSB I usually set it to nothing but Beam Swords, then try my hardest to keep the COMs away from them. Fun. ^^

But something really annoys me about SSB:M; for some reason, you can't have Barrel Cannons turned onto the max (which is a shame because I love sending people rolling off the screen ^^). Does anyone know why?

#81 Fyxe

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Posted 25 May 2007 - 12:54 PM

All I'd ask is for them not to explode the second they appear and that'd already be quite enough.

Actually, that's a fair point, however Bob-ombs only explode when they appear if they happened to get attacked as they appear. This, thankfully, is fairly rare and you can sometimes spot them coming.

What bothers ME is the high chance of a Capsule exploding, and they, like Bob-ombs, also explode when attacked, and them appearing just as you unleash a punch is more likely than Bob-ombs doing the same. Much worse.

Anyway, we've seen Pit today, nothing new really, just some very pretty piccies of him (mmm, Pit). We've also learnt vaguely how his bow attack works. I just hope it keeps him hoving in the air as he fires it, so you can fire easily from the sky.

Looks like you can aim it before it fires, and you can also control how they curve. How this'll work is anyone's guess but I expect it'll be very fun and I just know that Pit is going to be a favourite character of mine, judging by gameplay footage of how he moves and attacks.

#82 joeymartin64

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Posted 25 May 2007 - 01:13 PM

I'm going to guess that it's similar to Link's boomerang. As for the bow, I'm guessing some moves leave them combined and some leave them apart, and they'll stay that way until Pit uses another move that requires them to change. If that makes any sense. Either way, Pit looks like he'll be an interesting character.

Also, am I seeing things, or has his render undergone a slight makeover?

#83 Fyxe

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Posted 25 May 2007 - 01:21 PM

Not as far as I can tell, no, unless it's *very* slight.

#84 joeymartin64

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Posted 25 May 2007 - 02:08 PM

I seem to remember his face looking a bit older and less round. I could well be wrong, though.

#85 Fyxe

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Posted 25 May 2007 - 06:45 PM

I think it's just the angle of some of the shots, and the lighting. I compared the shot of him on the Halberd stage with the first trailer movie (where he also makes an appearance on the Halberd stage) and he looked pretty much identical.

#86 Vertiboy

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Posted 25 May 2007 - 07:03 PM

They should let you load your Mii onto the game and play as it. Of course, they would all have the same moves. The Mii would be a character (probably unlockable), and the different Miis would be like different costumes.

Edited by Vertiboy, 25 May 2007 - 07:03 PM.


#87 joeymartin64

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Posted 25 May 2007 - 08:56 PM

I think it's just the angle of some of the shots, and the lighting. I compared the shot of him on the Halberd stage with the first trailer movie (where he also makes an appearance on the Halberd stage) and he looked pretty much identical.


No, I mean the render itself, not the character model. I thought it looked slightly different that the one on the old site, but I guess not.

#88 D~N

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Posted 26 May 2007 - 08:14 PM

Pit confirmed as different:
http://techag.wordpr...ash-bros-brawl/
Looks nice.

#89 joeymartin64

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Posted 26 May 2007 - 10:21 PM

Aye! I knew I wasn't losing it. New one looks a bit more fitting, if they're going for a more youthful look.

#90 Flint

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Posted 26 May 2007 - 10:44 PM

They should let you load your Mii onto the game and play as it. Of course, they would all have the same moves. The Mii would be a character (probably unlockable), and the different Miis would be like different costumes.

That's extremely likely, and i've thought about it as well.




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