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Brawl update! SPOILERS


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#631 Chaltab

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Posted 07 September 2007 - 11:22 AM

This game is gonna have the best soundtrack EVAR. I feel like it's 2001 all over again...

Except, you know, with motion controls and online play.

#632 DarkJuno

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Posted 07 September 2007 - 05:00 PM

My only real complaint thus far with the muic is that while Melee had a good combination of sampled music and actual music, most of Brawl's seems to be sampled. Even so, it's minor because the quality of the samples is pretty good, so as long as the arrangements are great, this'll be sweet.

-hopes for another SSB Concert and accompanying CD for this-

#633 31-Year-Old-From-Georgia

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Posted 07 September 2007 - 05:53 PM

It's the update we've all been waiting for! :headphones: This is the best new feature yet (aside from, presumably, online play).

Agreed about another SSB concert/CD. *nods*

Oh, and the main theme sounds as cool as ever! I wonder if it will be the opening theme.

#634 Hero of Legend

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Posted 07 September 2007 - 06:35 PM

My only real complaint thus far with the muic is that while Melee had a good combination of sampled music and actual music, most of Brawl's seems to be sampled. Even so, it's minor because the quality of the samples is pretty good, so as long as the arrangements are great, this'll be sweet.

Well, the sequencing isn't particularly realistic, but I think that's intentional for the most part - It is very clear they want the music to sound "old school" while still giving it that orchestral flair. Even so, it is strange there aren't more songs that are actually orchestrated. Given the list of composers I'd have thought Nintendo would go all the way with this one.

In either case, it is unfortunate. I had hoped Brawl would set a new audio standard for Nintendo games. Now I have neither orchestral nor vocal action (though I didn?t expect that). Maybe Zelda Wii...

Edited by Hero of Legend, 07 September 2007 - 07:01 PM.


#635 Fyxe

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Posted 07 September 2007 - 06:54 PM

I'm 99% sure that the main theme won't be the only orchestral or even vocal theme in the game.

I could be entirely wrong, but I'd be surprised. It'd definitely seem like a waste. And why should Nobou Uematsu be the only one allowed to do such a piece?

Edited by Fyxe, 07 September 2007 - 06:57 PM.


#636 DarkJuno

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Posted 07 September 2007 - 07:50 PM

Well, the sequencing isn't particularly realistic, but I think that's intentional for the most part - It is very clear they want the music to sound "old school" while still giving it that orchestral flair.


Bah. No excuse for using such low quality midi samples, particularly in the Zelda medley. Intentional would be like the Mushroom Kingdom stage(s), or the Balloon Fight and Mach Rider tunes - this is just flat out odd.

But again, the arrangements themselves are strong for the msot part, so I'm cool. Mostly.

#637 Chaltab

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Posted 07 September 2007 - 10:22 PM

Well, the sequencing isn't particularly realistic, but I think that's intentional for the most part - It is very clear they want the music to sound "old school" while still giving it that orchestral flair.


Bah. No excuse for using such low quality midi samples, particularly in the Zelda medley. Intentional would be like the Mushroom Kingdom stage(s), or the Balloon Fight and Mach Rider tunes - this is just flat out odd.

But again, the arrangements themselves are strong for the msot part, so I'm cool. Mostly.


It's possible that what was up on the site was just a 1.0 version, and the actual in-game music will be higher quality.

#638 Hero of Legend

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Posted 08 September 2007 - 06:09 AM

Bah. No excuse for using such low quality midi samples, particularly in the Zelda medley. Intentional would be like the Mushroom Kingdom stage(s), or the Balloon Fight and Mach Rider tunes - this is just flat out odd.

But again, the arrangements themselves are strong for the msot part, so I'm cool. Mostly.

I wasn't talking about sample quality. Most of the music simply isn't properly sequenced to sound as if it was played by a real orchestra. Tempo and dynamics in particular need to be altered before a NES tune like the Kid Icarus Underworld theme becomes a melodic symphony akin to the Kirby songs in Melee (of course, those were orchestrated, but its still an arrangement issue).

And about Kid Icarus, that bass line was definitely intended to emulate NES sounds.

As for the samples, I don't see anything particularly wrong with the Zelda medley. Strings and brass instruments sound pretty flimsy, yes, but that's the case for all songs. And at least it doesn't sound like it was played on an N64, like the Yoshi's Story ending does.

Edited by Hero of Legend, 08 September 2007 - 06:28 AM.


#639 Fyxe

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Posted 08 September 2007 - 06:20 AM

Be fair, the Yoshi's Story theme that's on the website sounds at least Gamecube quality, akin to something from Sunshine. The N64 couldn't handle drum beats anywhere near as good as that.

Anyway, I can guarantee that all the music will sound noticably better on the final game, even if that's only down to it coming out of a television. Besides, I doubt we've heard the stuff on the scale of Melee's Corneria or Fountain of Dreams themes yet. I mean, look at how many muscians there are, absolutely loads, and how many songs have we heard? Like, six or seven. Briefly.

I really hope that at least one of the Fire Emblem theme(s) will be orchestrated. I'm sure one of the Zelda themes will be.

#640 Hero of Legend

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Posted 08 September 2007 - 04:58 PM

You're right. We've hardly heard anything yet. The last update showed (at least) eight new tracks, and that's just the music for two stages! Obviously it would be better if Nintendo had some secrets up their sleeves, but I'm content if they leave things as they are now.

Also, Uematsu might be the only one with an orchestral piece in Brawl, but he still isn't listed as a composer on the site... Big miss by Sakurai, eh?

#641 Vertiboy

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Posted 09 September 2007 - 01:55 PM

Diverse characters, stages, items, trophies, and songs to collect. What will Smash 4 have? What else is there to collect? Full versions of games?

#642 Splash

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Posted 10 September 2007 - 09:48 AM

Posted Image Am I the only one who cracked up at this?

Anyway, Munchlax seems like a cute addition to the game. His function is simple, but it works; however, I was a bit startled to see how plain his 3D model was. At least give him a tongue or something. D: Though I do love how the Animal Crossing residents in the final screenshot look horrified at his appetite.

#643 Iron Knuckle

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Posted 10 September 2007 - 09:53 AM

Sakurai makes more comments like that. Similar to what he said about "You must recover". Anyway, it also shows that Lip's stick is returning to the scene. If that is tomorrow's update I'll feel rather XD.

Edited by Iron Knuckle, 10 September 2007 - 09:53 AM.


#644 Showsni

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Posted 10 September 2007 - 02:02 PM

What's the difference between Title (The Legend of Zelda) and Main Theme (The Legend of Zelda)? Or is Title the Fairy Fountain music that normally plays when you select a file?

#645 Fyxe

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Posted 10 September 2007 - 02:17 PM

Presumably the Title theme is the one on, um... The title screen. Which is a much slower variation of the main theme with different instruments. If we're talking about the original NES versions, I would consider the Title theme to be a better song than the Hyrule Overworld version.

Both are technically the main theme of the series, though.

Presumably, therefore, Brawl has two versions of the main theme, a version of the Title from TLoZ being one of them.

#646 D~N

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Posted 10 September 2007 - 02:23 PM

I was thinking of overworld like TP's, considering a bridge of eldin stage is certainly in. However, as pointed out, it says it's from the original game, which pretty much means one slow theme and one fast theme...*shrug*

Still lovin' My Music.

EDIT: Hold up...you know what I think? I think that the whole "Legend of Zelda"-after-the-song-title-thing won't matter. That doesn't automatically mean it's from the original. Let me explain. There could be dozens of "Title" themes and "Overworld" themes. But, to clarify which series they're from, the series is put in parenthesis, as shown...so perhaps there is hope for TP's overworld theme yet!
:victory:

Edited by D~N, 10 September 2007 - 02:29 PM.


#647 Iron Knuckle

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Posted 11 September 2007 - 02:04 AM

FE's Lyn makes an appearance today as an Assist. Seems like she uses a single fatal blow to me...

#648 Fyxe

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Posted 11 September 2007 - 02:58 AM

Fuck.

If Marth isn't playable in Brawl I'm going to gut somebody.

At least Lyn makes an appearance, I suppose.

But still, fuck.

#649 Mad Scrub

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Posted 11 September 2007 - 04:52 AM

Indeed. Lyn? An assist trophy? That's just mean.

#650 Kwicky Koala

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Posted 11 September 2007 - 08:22 AM

Cool update, shame she's not playable, but an appearance is something. She could've been great controllable though.

Still not a Pikmin in sight... :(

#651 Masamune

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Posted 11 September 2007 - 09:02 AM

Chillax, Fyxe. You got Ike at least. Us Advance Wars fans are starving over here!

#652 Iron Knuckle

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Posted 11 September 2007 - 10:04 AM

And I bet there will be at least 2 charas from FE in it. Still no Capt. Falcon though... How would you place something specific from advance wars in this game? As an AT..?

#653 Masamune

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Posted 11 September 2007 - 10:33 AM

The same way you would Captain Falcon. Completely invent a moveset from scratch.

#654 Iron Knuckle

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Posted 11 September 2007 - 10:59 AM

Not entirely. FALCON PUNCH! Although I don't know whether smash was before this or the other way around.

#655 Masamune

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Posted 11 September 2007 - 11:07 AM

Smash Bros. was way before that, so the anime clearly took from Smash Bros. that move.

Besides, that Anime was responsible for causing an F-Zero canon reboot. Ugh.

#656 Iron Knuckle

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Posted 11 September 2007 - 11:47 AM

I don't know much about that anime otherwise, but it sounds like the changes weren't that good.

Anyway, not straying off this topic any guesses on how many playable characters get in. Counting 12 in the first part and 25 (+Sheik) in Melee then Brawl ends up with 38~40?

#657 Chaltab

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Posted 11 September 2007 - 12:25 PM

Sora wasted a huge opportunity here. Lyndis should have been a playable character, not just an Assist Trophy.

As for the number of characters, It probably won't be higher than 35. While there are already eight new players confirmed there are some Melee veterans who probably won't make the cut, most notably Pichu and Falco.

Edited by Chaltab, 11 September 2007 - 12:29 PM.


#658 Khallos

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Posted 11 September 2007 - 01:51 PM

Bah, another horrible trick, first glimpse of the pics and I thought that she was playable, but like Samurai Goroh it's just an assist trophy. It would be nice to see Hector possibly though, as Eliwood is another sword character (there's really enough of them now). Intresting to see how they'd play Hector, but it's probably unlikely to happen.

#659 Iron Knuckle

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Posted 11 September 2007 - 02:03 PM

You can tell by the background of the main picture. If there's a dark blue to white tone its playable else not. But I agree that it can be confusing at given times. Because the page often loads very slowly I just look up the text in the bottom bar. It will either say "Playable Character" or "Assist Trophy".

#660 Showsni

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Posted 11 September 2007 - 02:41 PM

And I bet there will be at least 2 charas from FE in it. Still no Capt. Falcon though...


Given Samurai Goroh is an assist trophy, he's probably bound to be in.





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