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Brawl update! SPOILERS


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#571 LionHarted

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Posted 23 August 2007 - 10:41 AM

Multiplayer, yes. But his fire breath does not resemble the fire breath seen in SMW; it more closely resembles that seen in SM64DS.

#572 Chaltab

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Posted 23 August 2007 - 11:05 AM

Multiplayer, yes. But his fire breath does not resemble the fire breath seen in SMW; it more closely resembles that seen in SM64DS.


And you can emulate that by tapping the button instead of holding it, according to Sakurai.

#573 LionHarted

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Posted 23 August 2007 - 11:06 AM

Still no, since his fire breath in SMW involved shooting three fireballs in three directions.

#574 Fyxe

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Posted 23 August 2007 - 11:35 AM

How very very pendantic of you. Stop it.

#575 LionHarted

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Posted 23 August 2007 - 11:42 AM

You say this like it's

1) a bad thing
2) something you don't engage in yourself.

#576 Fyxe

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Posted 23 August 2007 - 11:47 AM

There are degrees of pendancy. I may be high on it sometimes, but you're off the freakin' scale. And at least I realise it's a bad thing even if I sometimes do it.

#577 DarkJuno

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Posted 23 August 2007 - 08:24 PM

-ahem-

Quit it. I don't care if nothing's happend yet, quit before it begins.

And no, that's not directed at anyone in particular - I have equal disdain for all cursed wretched humans.

#578 Chaltab

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Posted 24 August 2007 - 01:58 PM

Hehe. Petey Piranah looks great in these new Boss Fight screen shots. Finally we're getting some games that show what the Wii is really capable of. (Metroid Prime and Mario Galaxy obviously also in this category.)

#579 JRPomazon

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Posted 24 August 2007 - 08:21 PM

This game really is looking better and better every time I visit the site.

#580 Eblel

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Posted 24 August 2007 - 09:48 PM

I'm so pleased Diddy Kong got in. It would've been nice to have a Diddy and Dixie duo, but I'm just happy one of them's a fighter. Now all the Donkey Kong series needs is a villian fighter, and K. Rool would be the best choice. I'd especially like to see him as he appeared in Donkey Kong Country 2, with his cannonball launcher thing. B-)

I'm also very surprised to hear there'll be bosses - at least this way some more obscure series characters will get a look in. And if a character like Ridley's too big to be playable, then he's got every chance of being a boss.

And I like the look of the Ancient Minister. I do see a bit of Grodus in him, yes, but he looks a little bit like that blue mage guy from Final Fantasy 9. It might be the eyes and blueness that does it. And also, I get the impression those little critters that work for the AM might be able to transform into the enemies of each hero, but I've probably got it wrong. :whistle:

#581 Showsni

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Posted 25 August 2007 - 08:38 PM

So... will you be able to select characters for Adventure Mode, or will it be like event matches?

Match 1. Mario versus a horde of primids.
Match 2. Kirby versus Petey.
Match 3. Zelda/Peach versus ?, perhaps?


#582 joeymartin64

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Posted 25 August 2007 - 11:52 PM

I'm guessing a mix thereof, like Event matches. Some let you choose, some didn't.

#583 Chiaki

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Posted 27 August 2007 - 02:27 AM

:rofl: Super Spicy Curry, huh? That second screenshot says it all. I wonder what Link will look like when he eats it :lmao:

#584 Chaltab

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Posted 28 August 2007 - 10:30 AM

Wooo! Old School Andross as an Assist Trophy. This game is going to make the nostalgia factor in SSBM look pathetic by comparrison.

Edited by Chaltab, 28 August 2007 - 10:30 AM.


#585 SnowsilverKat

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Posted 28 August 2007 - 04:22 PM

Aaah! Old Skool Andross is spitting SuperFX Chips at us!

Sadly I never got to finish the original Star Fox, so I never saw Andross until the trophy from Melee.

#586 Chiaki

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Posted 28 August 2007 - 05:44 PM

If it weren't for my brother, I wouldn't have either, snce I never got that far on my own. XD But yeah, I think its kinda funny how they used his old school look.

#587 GJ Skywalker

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Posted 28 August 2007 - 07:54 PM

With all this anticipation and hype I'm really curious as to what Brawl's sales will be like.

Obviously stratospheric but I'm thinking numbers.

#588 Fyxe

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Posted 30 August 2007 - 07:08 AM

I'm thinking melons.

Anyhoo, today's update is joyous. Flying! Yet another reason to use Pit. Seems to me like he's going to have the best recovery ever. o.o

#589 Ransom

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Posted 30 August 2007 - 07:27 AM

Unless they give peach wings.

She'll be unstoppable.

#590 SnowsilverKat

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Posted 30 August 2007 - 08:06 AM

Great, now 'You Can Fly' from Disney's Peter Pan is stuck in my head...

I wonder if there's gonna be an item that grants temporary gliding ability to non-glider characters? Like, I dunno, Mario's Cape from SMW or something.

You know what 'flying' item I'd like to see, though? The Super Leaf!

#591 Hero of Legend

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Posted 30 August 2007 - 03:03 PM

Meta Knight and Pit are absolutely going to dominate the aerial combat/maneuverability in this game. Pit's Up + B move even allows him to "fly freely" which I take to mean just that. Charizard is a bit of a wild card because he is slow and heavy compared to the other two flyers, so we?ll see how that turns out.

Also, I'm guessing this update has something to do with the rumor that Nintendo used the Havoc engine to make Brawl. Physics at their best, baby! It will be interesting to see how it affects gameplay...

And Meta Knight has really been turning up a lot lately. The time for him to get his own bio must be drawing near... Right?

Edited by Hero of Legend, 30 August 2007 - 04:09 PM.


#592 Fyxe

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Posted 30 August 2007 - 03:42 PM

Havok? From what I can tell from the videos, it simply uses a modified version of the Melee engine. If Havok will be used, it will be for visual effects, not the main gameplay. They might possibly use it for the gliding, but I don't see why it would really be needed for that.

And yes, Meta Knight needs a freakin' bio, but I think the fact that he's so late means he's gonna have something special about him, or he's a secret character.

Edited by Fyxe, 30 August 2007 - 03:43 PM.


#593 Hero of Legend

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Posted 30 August 2007 - 04:06 PM

Huh? I know I saw it on Havok's (did I write ?Havoc?? Damn automatic spell check!) official homepage, but now its gone... Maybe I was wrong then. Regardless though, I saw an article on it, and the physics are more advanced than they were in Melee. Now the game takes into account from where you hit an opponent, and not just what attack you used/how damaged they were. You can see it for yourself in one of the gameplay trailers. It only makes sense, then, to apply this to the gliding and diving.

On that note, we saw Meta Knight glide a long time ago when the second trailer was released (I wondered about it then). It looked rather stiff and unnatural, I hope they change that for the final version. Then again, I guess you won?t notice it that much when playing the actual game.

Edited by Hero of Legend, 30 August 2007 - 04:09 PM.


#594 Fyxe

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Posted 30 August 2007 - 05:32 PM

Melee already does take into account from where you hit the opponent, actually. From what I can tell though, yes, Brawl will be slightly more advanced in that aspect, but it's already the case in Melee. Unless you're referring to something else. o.o

I think Meta Knight's gliding only looked 'stiff' because he was under a demo control and wasn't being moved. He looks exactly like he should when he glides in the Kirby games anyway, except obviously much more detailed. I think that's just his style.

You're right though, apparently Brawl was listed as using the Havok engine, but it could have been a mistake. Disaster: Day Of Crisis will though (I'm still very interested in that game, the main character looks cool).

#595 SL the Pyro

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Posted 30 August 2007 - 06:14 PM

I personally think that the flight system used for SSBB is based on how Mario and Luigi fly with their capes in in SMB3. Think about it.

#596 SnowsilverKat

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Posted 31 August 2007 - 07:45 AM

Psst...the capes were from Super Mario World, SMB3 had the raccoon powers.

#597 Hero of Legend

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Posted 31 August 2007 - 01:25 PM

And it won't be based of off them regardless.

Melee already does take into account from where you hit the opponent, actually. From what I can tell though, yes, Brawl will be slightly more advanced in that aspect, but it's already the case in Melee. Unless you're referring to something else. o.o

Mind pointing out such instances? I have never noticed any sign of it. For instance, Samus' missiles always send you flying upwards, even when aimed down at a falling character, and I know you definitely shouldn't skyrocket after getting hit by Link's sword plant.

I think Meta Knight's gliding only looked 'stiff' because he was under a demo control and wasn't being moved. He looks exactly like he should when he glides in the Kirby games anyway, except obviously much more detailed. I think that's just his style.

Some animation wouldn't hurt, though.

#598 Fyxe

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Posted 31 August 2007 - 01:42 PM

Like what? It's Meta Knight, what do you want him to do, waggle his toes?

And judging from what I've seen, Link's downward thrust still sends them flying, and thank god. Brawl doesn't need boring 'realistic' physics with the characters writhing around like puppets on strings.

I was talking about things like Smash Attacks, which send characters at varying trajectories depending on where they are.

#599 Hero of Legend

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Posted 31 August 2007 - 02:02 PM

Like what? It's Meta Knight, what do you want him to do, waggle his toes?

Maybe flap his wings once in a while?

And judging from what I've seen, Link's downward thrust still sends them flying, and thank god. Brawl doesn't need boring 'realistic' physics with the characters writhing around like puppets on strings.

Yes, of course. I never said I wanted that either. Just saying it's not realistic. Still, they could easily make that attack into a spike, which would make more sense, but that's up to Sakurai.

I was talking about things like Smash Attacks, which send characters at varying trajectories depending on where they are.

Well, that's still different. It's pre programmed. This is apparently real time.

#600 D~N

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Posted 31 August 2007 - 03:17 PM

Who cares about all that gibberish?! WarioWare stage is what's important!!!! Looks like a hell-of-a-lotta fun!




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