
Brawl update! SPOILERS
#571
Posted 23 August 2007 - 10:41 AM
#572
Posted 23 August 2007 - 11:05 AM
Multiplayer, yes. But his fire breath does not resemble the fire breath seen in SMW; it more closely resembles that seen in SM64DS.
And you can emulate that by tapping the button instead of holding it, according to Sakurai.
#573
Posted 23 August 2007 - 11:06 AM
#574
Posted 23 August 2007 - 11:35 AM
#575
Posted 23 August 2007 - 11:42 AM
1) a bad thing
2) something you don't engage in yourself.
#576
Posted 23 August 2007 - 11:47 AM
#577
Posted 23 August 2007 - 08:24 PM
Quit it. I don't care if nothing's happend yet, quit before it begins.
And no, that's not directed at anyone in particular - I have equal disdain for all cursed wretched humans.
#578
Posted 24 August 2007 - 01:58 PM
#579
Posted 24 August 2007 - 08:21 PM
#580
Posted 24 August 2007 - 09:48 PM

I'm also very surprised to hear there'll be bosses - at least this way some more obscure series characters will get a look in. And if a character like Ridley's too big to be playable, then he's got every chance of being a boss.
And I like the look of the Ancient Minister. I do see a bit of Grodus in him, yes, but he looks a little bit like that blue mage guy from Final Fantasy 9. It might be the eyes and blueness that does it. And also, I get the impression those little critters that work for the AM might be able to transform into the enemies of each hero, but I've probably got it wrong.

#581
Posted 25 August 2007 - 08:38 PM
Match 1. Mario versus a horde of primids.
Match 2. Kirby versus Petey.
Match 3. Zelda/Peach versus ?, perhaps?
#582
Posted 25 August 2007 - 11:52 PM
#583
Posted 27 August 2007 - 02:27 AM


#584
Posted 28 August 2007 - 10:30 AM
Edited by Chaltab, 28 August 2007 - 10:30 AM.
#585
Posted 28 August 2007 - 04:22 PM
Sadly I never got to finish the original Star Fox, so I never saw Andross until the trophy from Melee.
#586
Posted 28 August 2007 - 05:44 PM
#587
Posted 28 August 2007 - 07:54 PM
Obviously stratospheric but I'm thinking numbers.
#588
Posted 30 August 2007 - 07:08 AM
Anyhoo, today's update is joyous. Flying! Yet another reason to use Pit. Seems to me like he's going to have the best recovery ever. o.o
#589
Posted 30 August 2007 - 07:27 AM
She'll be unstoppable.
#590
Posted 30 August 2007 - 08:06 AM
I wonder if there's gonna be an item that grants temporary gliding ability to non-glider characters? Like, I dunno, Mario's Cape from SMW or something.
You know what 'flying' item I'd like to see, though? The Super Leaf!
#591
Posted 30 August 2007 - 03:03 PM
Also, I'm guessing this update has something to do with the rumor that Nintendo used the Havoc engine to make Brawl. Physics at their best, baby! It will be interesting to see how it affects gameplay...
And Meta Knight has really been turning up a lot lately. The time for him to get his own bio must be drawing near... Right?
Edited by Hero of Legend, 30 August 2007 - 04:09 PM.
#592
Posted 30 August 2007 - 03:42 PM
And yes, Meta Knight needs a freakin' bio, but I think the fact that he's so late means he's gonna have something special about him, or he's a secret character.
Edited by Fyxe, 30 August 2007 - 03:43 PM.
#593
Posted 30 August 2007 - 04:06 PM
On that note, we saw Meta Knight glide a long time ago when the second trailer was released (I wondered about it then). It looked rather stiff and unnatural, I hope they change that for the final version. Then again, I guess you won?t notice it that much when playing the actual game.
Edited by Hero of Legend, 30 August 2007 - 04:09 PM.
#594
Posted 30 August 2007 - 05:32 PM
I think Meta Knight's gliding only looked 'stiff' because he was under a demo control and wasn't being moved. He looks exactly like he should when he glides in the Kirby games anyway, except obviously much more detailed. I think that's just his style.
You're right though, apparently Brawl was listed as using the Havok engine, but it could have been a mistake. Disaster: Day Of Crisis will though (I'm still very interested in that game, the main character looks cool).
#595
Posted 30 August 2007 - 06:14 PM
#596
Posted 31 August 2007 - 07:45 AM
#597
Posted 31 August 2007 - 01:25 PM
Mind pointing out such instances? I have never noticed any sign of it. For instance, Samus' missiles always send you flying upwards, even when aimed down at a falling character, and I know you definitely shouldn't skyrocket after getting hit by Link's sword plant.Melee already does take into account from where you hit the opponent, actually. From what I can tell though, yes, Brawl will be slightly more advanced in that aspect, but it's already the case in Melee. Unless you're referring to something else. o.o
Some animation wouldn't hurt, though.I think Meta Knight's gliding only looked 'stiff' because he was under a demo control and wasn't being moved. He looks exactly like he should when he glides in the Kirby games anyway, except obviously much more detailed. I think that's just his style.
#598
Posted 31 August 2007 - 01:42 PM
And judging from what I've seen, Link's downward thrust still sends them flying, and thank god. Brawl doesn't need boring 'realistic' physics with the characters writhing around like puppets on strings.
I was talking about things like Smash Attacks, which send characters at varying trajectories depending on where they are.
#599
Posted 31 August 2007 - 02:02 PM
Maybe flap his wings once in a while?Like what? It's Meta Knight, what do you want him to do, waggle his toes?
Yes, of course. I never said I wanted that either. Just saying it's not realistic. Still, they could easily make that attack into a spike, which would make more sense, but that's up to Sakurai.And judging from what I've seen, Link's downward thrust still sends them flying, and thank god. Brawl doesn't need boring 'realistic' physics with the characters writhing around like puppets on strings.
Well, that's still different. It's pre programmed. This is apparently real time.I was talking about things like Smash Attacks, which send characters at varying trajectories depending on where they are.
#600
Posted 31 August 2007 - 03:17 PM