
Brawl update! SPOILERS
#481
Posted 07 August 2007 - 11:03 AM
Fyxe got it right about this update, it's a good sign that Ike isn't just a Marth or Roy clone. Not only are his attacks apparently very different, but his style of play is, too.
#482
Posted 07 August 2007 - 07:28 PM
But have you guys seen any of the Smash Bros. Melee battles? They're insane. There's many techniques they have that I never found out about until about a year ago (i.e. wave-dashing, L-cancelling, Directional Influence, Chain throwing, edge-hogging, etc.) Smash was a more competitive game than I thought. I actually took the time to learn some of those techniques and my skills in Smash Bros. improved dramatically. Take a look at SmashBoards if you want to know more details about the techniques, or you can go to YouTube to see how the techniques are done. A guy called GERM plays a pretty good Link.
Right now, I can't wait for Brawl. They may keep the physics of the game, and they may also change the priorities of some of the characters.
...And I'm still waiting for Diddy Kong to be a selectable character.
#483
Posted 07 August 2007 - 11:06 PM
It would be great if instead of alternate colors for characters they had alternate costumes from different generations. It probably wouldn't work out too well because I'm sure the characters' proportions have changed over the years, but I thought it would be cool to have the NES, SNES, N64 versions and so on as alternate costumes. Game & watch was the only 2D model in melee, but I'd like it if they just went all the way and had 2D Samus, Mario, Link, DK, Bowser, and so on. I figure Nintendo is nostalgic enough with their own characters that it could be a far off possibility.
[/random thought]
#484
Posted 08 August 2007 - 02:01 AM
Edited by joeymartin64, 08 August 2007 - 02:01 AM.
#485
Posted 08 August 2007 - 10:36 AM
Characters have separate costumes with different stats. These are different from color swaps. For instance, Captain Falcon could have a costume swap to Blood Falcon. Blood Falcon would basically have similar stats to Melee Ganondorf. Dr. Mario could be a costume swap of Mario with the same stats as the Melee Doctor. Then you could have Samus have a costume swap to Dark Samus who moves slower and has stronger attacks. It opens a number of possibilities that way. I don't do 3D models myself... but if they're designing all these fully animated Assist Trophies, how hard could it be to apply that to a clone?
#486
Posted 08 August 2007 - 11:09 AM
However, considering the fact that we have not seen any costume changes whatsoever so far, I have a strong suspicion that they'll be more varied than Melee's simple colour changes. I would expect to see Wario in his retro outfit, and Link maybe in the Magic Armour, or something like that. I would also expect to see Blood Falcon and Daisy again, and possibly more alternates like that. Personally I would like it if the voices and names of the characters changed to suit the visual difference, even if there's no gameplay difference.
#487
Posted 08 August 2007 - 01:10 PM
Or as joey pointed out, KoFMI basically did nothing but color change a couple different costumes, but they managed to get a lot of different outfits out of it, and they all represented something besides "Oh ho, Mai decided to wear purple instead of red!" They were usually ripping off another character, sorta in the same way we got Fire Mario, Fire Luigi, Daisy, and Blood Falcon outfits in Melee.
Ideally, yeah, I want to see Fusion Samus, Frog Mario, original Wario, Sparky the Pikachu, Nurse Peach, and all that, but eh, it works.
#488
Posted 08 August 2007 - 02:15 PM
Masamune, on Aug 8 2007, 03:36 PM, said:
I've long thought that was a good idea. In fact I've always thought it would be nice to go ahead and take it a step further. Alternate outfits could act kind of like 'clone characters'. For instance, I like clone characters. Ganondorf's moveset was great, whereas Captain Falcon was only so-so with it. If Ganondorf gets a new moveset, that leaves a great Melee character left behind. The solution?
Characters have separate costumes with different stats. These are different from color swaps. For instance, Captain Falcon could have a costume swap to Blood Falcon. Blood Falcon would basically have similar stats to Melee Ganondorf. Dr. Mario could be a costume swap of Mario with the same stats as the Melee Doctor. Then you could have Samus have a costume swap to Dark Samus who moves slower and has stronger attacks. It opens a number of possibilities that way. I don't do 3D models myself... but if they're designing all these fully animated Assist Trophies, how hard could it be to apply that to a clone?
I've been thinking this for years, but Fyxe is right that it would definitely make balancing more difficult. It's something I definitely think Nintendo should look into, though, because it would allow the inclusion of alternates and 'clones' without them taking up an entirely new character slot.
Either way, this game is still my most anticipated release this year. December 03 can't come soon enough.
#489
Posted 08 August 2007 - 07:24 PM
Edited by joeymartin64, 08 August 2007 - 07:26 PM.
#490
Posted 08 August 2007 - 07:40 PM
vodkamaru, on Aug 7 2007, 11:06 PM, said:
It would be great if instead of alternate colors for characters they had alternate costumes from different generations. It probably wouldn't work out too well because I'm sure the characters' proportions have changed over the years, but I thought it would be cool to have the NES, SNES, N64 versions and so on as alternate costumes. Game & watch was the only 2D model in melee, but I'd like it if they just went all the way and had 2D Samus, Mario, Link, DK, Bowser, and so on. I figure Nintendo is nostalgic enough with their own characters that it could be a far off possibility.
[/random thought]
It's a good thought, but Nintendo could only do so much with Brawl to have so many alternate costumes. The alternate-color ideas were not a problem. I just hope that they don't have too many clones like they did in Melee. I saw Ganondorf on Smash Melee, and I was actually excited until he started fighting like Captain Falcon. Ganondorf is his own person. If they want Ganondorf to return, I hope that they change his fighting style. Doctor Mario, I also wasn't sure about when I saw him. You already had a regular Mario. But they may keep him since he was such a good character in Melee. Falco and Fox, I could somewhat see. And Pichu, I don't think, was really necessary, and maybe not even young Link since they already had the adult. I feel that there were too many of clones on Melee.
#491
Posted 13 August 2007 - 02:13 AM
That said it probably won't happen.
#492
Posted 13 August 2007 - 04:33 AM
Pleasedon'tgivehimAsh'svoicepleasedon'tgivehimAsh'svoicepleasedon'tgivehimAsh'svoice.
This is a rather cool update, I've always thought Charizard would be a great choice for a playable Pokemon.
#493
Posted 13 August 2007 - 04:34 AM
#494
Posted 13 August 2007 - 04:36 AM
#495
Posted 13 August 2007 - 04:44 AM
#496
Posted 13 August 2007 - 04:47 AM
Fyxe said
Hello, we just had an awesome FE stage revealed, like, the other week. And the Yoshi's Island and Eldin Bridge stages look brill too. Give them a chance, there's gonna be many many more stages to go.
Yet most of the stages are nothing but a few platforms floating over a small, flat area. They're nothing compared to the effort that obviously go into the other aspects of the games, and hence they are the least awesome part. One or two good stages hardly make up for the not-so-good ones. And yes, there could be better ones later, but we don't know about those yet.
Sety II said
That was one of the better ones thus far. Just because it is an upwards scrolling stage doesn't mean it's a rip-off. The design is plenty different, and there's an end point, which the Ice Mountain didn't have.Then there was the god awful Ice Mountain clone DK stage.
Edited by Hero of Legend, 13 August 2007 - 04:50 AM.
#497
Posted 13 August 2007 - 05:48 AM
Hero of Legend, on Aug 13 2007, 10:47 AM, said:
You've missed the point.Sety II said
That was one of the better ones thus far. Just because it is an upwards scrolling stage doesn't mean it's a rip-off. The design is plenty different, and there's an end point, which the Ice Mountain didn't have.Then there was the god awful Ice Mountain clone DK stage.
A rip-off is fine, I'd love a ripoff Cornelia. A rip off a really awful stage to play on to begin with is god awful.
I've lost count of the times people would ban that stage in friendly, casual and competitive games because its so poorly designed that its impossible to get a good fight on it.
The ammount of times I've seen the argument "it takes skill to play that stage" is silly. Eventually they get their own words rammed so far down their throat they're unable to breathe when they find they've been destroyed 10 stocks to 0 without even throwing a punch because they keep getting thrown off the edge at 5% or less health.
Its the extreme polar opposite of Hyrule Temple where its impossible to kill anyone because it turns into a game of cat and mouse in the catacombs. Except you can get a decent fight in friendly games when people aren't hell bent on winning so its still good for that.
Its one of those stages which is a really fun novelty in the single player/adventure or great to look at but when you do multiplayer it should never be touched if you want something resembling a fight.
Edited by Sety II, 13 August 2007 - 05:55 AM.
#498
Posted 13 August 2007 - 05:57 AM
The main problem was that it was not wide enough.
The new stage is much wider.
Therefore fixed.
The designers aren't morons.
The end.
#499
Posted 13 August 2007 - 06:32 AM
Sety II said
I entertained the possibility that you were coming down on the original stage, but I never really saw a problem with it. Really, both players have as much chance to be thrown of the edge, so it?s not really an issue with the stage so much as it is with the player if he doesn?t like that.You've missed the point.
#500
Posted 13 August 2007 - 08:51 AM
Chances are when Brawl goes competitive they're just going to regulate levels to the game's version of Final Destination anyway, and take away items. Party Poopers.

As today's update, I don't know if I'm too keen on the Pokémon trainer. I mean, we had the 'Pokémon Battle' event in Melee which was kind of neat, but there's already a large number of Pokéball items, I don't know if having another playable character (or three) is...necessary. Yeah, I know some people are excited about it, and I'm glad for them, but color me slightly 'meh.'
#501
Posted 13 August 2007 - 09:30 AM
Maybe it is just the lack of jumping space mixed with hte constant scrolling up or down that did it for me.
#502
Posted 13 August 2007 - 10:18 AM
On the note of "bad stages"...um, what?! O.o Seriously, the stages shown thus far are awesome. Bridge of Eldin, Pit's level (whose name I forget), DK Mountain! Not to mention that Smashvile has a huge amount of potential, and playing on battlefield actually looks like it could be fun this time around (day->twilight->nightfall!!!). And that's just the begining. We also know that we're getting a Mario Kart level, which is gunna be hella-fun. And we haven't even seen a stage for half the people! Bowser; who doesn't think we're gunna get some wicked sick Bowser's Castle. Samus's levels never fail to result in a fun match. And that's just the begining! Then you must remember that every fighter-group is probably going to get two-three stages! Trust these developers, they know what they're doing.
#503
Posted 13 August 2007 - 11:28 AM
Quote
Nobody has trouble playing Icicle Mountain, its the fact you can't get a fight out of it when your spending more time jumping than attacking. The stage moves faster than you half the time. Most people want to beat the crap out of each other, not play Super Mario Bros.People had trouble playing on Icicle Mountain? That's news to me, my college group played on it when we were just playing casually, and we never really got any complaints when it popped up. You might as well complain that Flat Zone was too small, or that Big Blue changed around fast, or that Brinstar Depths kept spinning around.
Also actually Flat Zone is sometimes removed for the same reasons as Icicle Mountain but its actually more tolerable because at least the stage doesn't bounce around randomly up and down and you'll find many still play it.
Theres no problem with Brinstar Depths considering you kinda deserve to die if you don't see it changing.
Big Blue's track is actually fine given the speed it changes is actually extremely slow, platforms are big and the track actually makes for interesting plays where some people actually will jump under the road only to pop out at another point.
Quote
Actually its to do with the fact that there isn't a equal chance. Some characters with no jumping ability will never keep up with the screen and others with strong low damage throws will always score cheap KO's with no effort on others who have to keep jumping.Really, both players have as much chance to be thrown of the edge, so it’s not really an issue with the stage so much as it is with the player if he doesn’t like that.
Quote
Thats pretty much it for all who hate it. Along with the fact that its completely random. There wouldn't be near as much hate for it if the stage only scrolled up or down and not both.Maybe it is just the lack of jumping space mixed with hte constant scrolling up or down that did it for me.
Edited by Sety II, 13 August 2007 - 11:32 AM.
#504
Posted 13 August 2007 - 04:48 PM
At the very least, have Matsumoto Rica/Sarah Nata-whateverhernameis- do the voice work for him.
#505
Posted 13 August 2007 - 04:49 PM
#506
Posted 13 August 2007 - 06:24 PM
JRPomazon, on Aug 13 2007, 05:49 PM, said:
Yeah, I think so. I kinda enjoyed the "Why does it say 'Mother' on it?"/"Why not!?" joke. Video game name changes humor. :xHey, is the Franklin Badge from Earthbound?
Anyways, ZOMG best character evur. Well, maybe not, but I'm in ranting fanboy mode. Whoring out is the last thing Kanto needs, but it makes sense as the first gen is the most well-known. But really... Red (or whatever you want to call him). In Super Smash Bros. :D I wonder if you can somehow change him into Leaf/Blue? Or perhaps the characters from the other games, with their starters too? I doubt it.
By the way, I friggin hate Icicle Mountain. It's the only stage from either game I just can't stand (although its music is cool). If that... means anything. @_@
Edited by 15-Year-Old, 13 August 2007 - 09:46 PM.
#507
Posted 13 August 2007 - 11:25 PM
I'm guessing he's not called "Red" because color swaps might replace him with other playable trainers. Maybe.
Edited by joeymartin64, 13 August 2007 - 11:25 PM.
#508
Posted 13 August 2007 - 11:26 PM
#509
Posted 14 August 2007 - 12:24 AM
By the way, it's called Infinite Glacier, goshdarnit. But nobody plays it enough to notice this. Heck, I personally don't enjoy it, but some people would rather jump than fight, and I respect that.
#510
Posted 14 August 2007 - 12:33 AM
Edited by joeymartin64, 14 August 2007 - 12:34 AM.