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Brawl update! SPOILERS


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#451 Hero of Legend

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Posted 03 August 2007 - 07:04 AM

Meta Knight has always played an anti-hero role, heck, he tried to take over Dreamland in one game. But it's possible that the Halberd was stolen from him by whatever power is creating those puppets. They look like they'll play the same role that the Fighting Polygons and Wire Frames played in the previous games.

And Peach IS badass. As badass as she can be, anyway. I'm so glad they stuck with her sexy Melee design rather than her more recent appearances in Mario games. They have just changed the dress a bit and obviously upped the detail.

Hell, I'm just so glad she's in it, she's a favourite character of mine.

Don't get me wrong, Peach is awesome and I was looking forward to see her in Brawl, but she's not 'cool' like Zelda is in that video. Obviously a difference in character, which I think is rather neat.

As for Meta Knight and the puppets, yeah, that thought had struck me as well. I know his role in the Kirby games and I doubt he'll come out on the evil side in the end; even in Revenge of Meta Knight he was a honorable, uh, blue-kirby? I was just pointing out the fact that he is, at the very least, made out to be a villain in this game.

Edited by Hero of Legend, 03 August 2007 - 07:05 AM.


#452 SL the Pyro

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Posted 03 August 2007 - 08:31 AM

This new Adventure more has the potential to be very fun indeed. I just hope it doesn't wind up too much like the other adventure mode in SSBM.

#453 D~N

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Posted 03 August 2007 - 09:08 AM

Glad that:
  • Peach is secretly confirmed.
  • Meta Knight is evil, and those wierd Sandbag things are in on it too.
  • The adventure mode will kick some ass.
Not glad that:
  • Peach isn't in her 'Strikers' outfit, or at least some other sport getup
  • They don't tell us more :drool:
Seriously, that was an epic update. Hell, an epic WEEK of updates!

Edited by D~N, 03 August 2007 - 09:08 AM.


#454 lord-of-shadow

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Posted 03 August 2007 - 09:34 AM

Hopefully it's a sign of the weeks to come. Although I doubt it.

I'm really curious about the Palutena shot now, though. It never even occured to me that she might be in the game in any way, but now that I think about it, it's possible we'll see her as a playable. Especially given Sakurai's desire to include more female characters.

#455 JRPomazon

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Posted 03 August 2007 - 10:07 AM

Now I really, really, really want this game.

#456 Vertiboy

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Posted 03 August 2007 - 04:53 PM

What if Metaknight's ship was just stolen by the sandbag baddies?

:o

Edited by Vertiboy, 03 August 2007 - 04:54 PM.


#457 Fyxe

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Posted 03 August 2007 - 05:41 PM

What if Metaknight's ship was just stolen by the sandbag baddies?

Welcome to six posts ago.

Also: not Sandbag.

#458 Hero of Legend

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Posted 03 August 2007 - 06:22 PM

Hmm... I've seen some speculation as to how the adventure mode will play out. Some say the story/stages will be unique for each character, but that seems kinda stupid to believe after what we saw/heard in the latest update. Personally, I think it is pretty obvious that the game will play out with one single storyline; whether this is divided into individual 'chapters' for each character (my guess), pre-determined match ups (think event mode with a storyline) or offer some kind of character selection is what remains to be seen. Obviously the core gameplay will be more akin to the adventure stages of Melee rather than the standard one on one fight, which would lend itself well to some unique stages and situations. And again, remember that Brawl will offer plenty of opportunities to play around with each character, so a fixed story mode wouldn't be out of the question.

In other news:

http://www.cubed3.co...k_and_Ganondorf

There you go, you boy-lovers.

As for Palutena, I guess she could be in it, but I wouldn't get my hopes up too much. Just because a character is in the game doesn't mean (s)he is playable...

And finally, those shadow things look more like remote-controlled robots than sandbags or puppets. As someone pointed out (Fyxe, actually, but no one else credit people by name) they most certainly fill the role of fighting polygon team for this game.

#459 joeymartin64

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Posted 03 August 2007 - 11:35 PM

Well, "event mode with a storyline" would offer character selection. Many (most?) of the events let you pick your character, and I imagine Adventue Mode will follow suit if it goes that route. As in, some levels would let you pick your character, while others would be pre-determined. I can also see more characters becoming available for selection as you encounter (and probably fight) them throughout the story, and/or in alternate level paths. Hell, some characters may be unlocked for general usage that way. I'm speculating here, obviously, but it wouldn't surprise me.

#460 Iron Knuckle

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Posted 04 August 2007 - 02:59 AM

Read the bottom answer Aonuma gave in an interview right here. TP Sheik it is!

#461 Hana-Nezumi

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Posted 04 August 2007 - 03:06 AM

Finally, Peach is confirmed! ^__^ I like the design of her dress; it looks like it has some elements from both Melee and what the she wears in the most recent games. I also notice that her parasol has a heart-shaped handle like in Super Paper Mario. Pretty neat!

#462 Mad Scrub

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Posted 04 August 2007 - 04:29 AM

Sheik just seems like an odd addition and an excuse not to give Zelda and entirely new move set. Or sword for that matter. But still it'll make a lot of people happy to see her return.

Edited by Mad Scrub, 07 August 2007 - 06:03 PM.


#463 Neon Z

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Posted 04 August 2007 - 06:19 AM

Personally, I see his chances dwindling right now. For one thing, they're probably going to cash in on the Goddess of Dawn hype by then, so that in itself doesn't look good for him. The other thing is how many swordsmen we may have.

I really doubt any other Path of Radiance character will appear. Even a character from Goddess of Dawn is unlikely. They chose a generic Fire Emblem stage, rather than making one based on Tellius, and then kept Fire Emblem's symbol as Marth's sword, rather than anything specific to the GC/Wii games. It seems to me they'll have a general representation of the series, rather than something focused on a single game.

Eagerly awaited every Fire Emblem game every since, and they've both fallen far, far short of the standard that Rekka set.


... You prefer FE7 to 9 and also put 9 and 8 together? _ _ Did you hate the 3d graphics that much?

Edited by Neon Z, 04 August 2007 - 06:23 AM.


#464 Hero of Legend

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Posted 04 August 2007 - 06:38 AM

Well, "event mode with a storyline" would offer character selection. Many (most?) of the events let you pick your character, and I imagine Adventue Mode will follow suit if it goes that route. As in, some levels would let you pick your character, while others would be pre-determined. I can also see more characters becoming available for selection as you encounter (and probably fight) them throughout the story, and/or in alternate level paths. Hell, some characters may be unlocked for general usage that way. I'm speculating here, obviously, but it wouldn't surprise me.

Yeah, that's what I meant. I never said the event match idea would offer no choice of character, only that the game would limit that choice. Aside from that, I also hope the game will offer some form of tag-team. It's a logical step in the evolution of SSB, and would be a welcome addition IMO.

Read the bottom answer Aonuma gave in an interview right here. TP Sheik it is!

Unfortunately, I already posted about that.

Sheik just seems like an odd addition and an excuse not to give Zelda and entirely new move set. Or sword for that matter. But still it'll make a lot of people happy to see her return.

Indeed.

#465 Fyxe

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Posted 04 August 2007 - 06:43 AM

Sheik and Ganon could merely appear in cutscenes or as Assist Trophies. They have not been confirmed as playable characters (yet).

#466 Neon Z

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Posted 04 August 2007 - 08:29 AM

Sheik and Ganon could merely appear in cutscenes or as Assist Trophies. They have not been confirmed as playable characters (yet).


I really doubt they'd redesign Sheik and Ganondorf only for cameos... However, what you say is true, it could happen, though, If it did happen, it'd be just a waste of resources...

Edited by Neon Z, 04 August 2007 - 08:30 AM.


#467 joeymartin64

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Posted 04 August 2007 - 01:36 PM

Yeah, that's what I meant. I never said the event match idea would offer no choice of character, only that the game would limit that choice. Aside from that, I also hope the game will offer some form of tag-team. It's a logical step in the evolution of SSB, and would be a welcome addition IMO.

Totally. Either co-op, or a sort of Donkey Kong Country thing would be awesome. Or even an option to switch between all available characters on the fly, a la Super Paper Mario. That's pushing it a little, but a man can dream.

Sheik and Ganon could merely appear in cutscenes or as Assist Trophies. They have not been confirmed as playable characters (yet).


Sheik is part of Zelda's moveset. She's playable. Why would they even include her at all if not for that purpose, considering Link and Zelda's designs? If they changed Zelda's B-Down, they would just axe Shiek altogether.

As for Ganondorf, as many have said, he'll probably be highly revamped, but playable. He's a major player in the Zelda series, as well as being playable in Melee. It would be wicked lame to just reduce him to AT status, so, while its possible, I find it highly unlikely.

#468 Iron Knuckle

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Posted 04 August 2007 - 01:39 PM

I was going to write the same thing as Joeymartin did, it would be silly to degrade someone of his status to the AT status. Especially, since he was playable in Melee. And as for Sheik including her just for a cameo would be silly as Link is based on the design of TP. Though, I wonder who much her looks have changed...

Edited by Iron Knuckle, 04 August 2007 - 01:40 PM.


#469 Fyxe

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Posted 04 August 2007 - 05:52 PM

Sheik didn't appear in TP, and changing Zelda's move to something else would be perfectly simple if they wanted to. Sheik could be an Assist, or even a seperate character. We have no idea at this stage, we merely know that both of them appear in the game somewhere, which is kind of obvious. It would be odd to reduce their status, but we still don't know who has been cut from the lineup yet.

#470 Vertiboy

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Posted 04 August 2007 - 07:57 PM

Just so everyone knows, I am aware that the mysterious person in the video is not Sandbag. I'm just calling him that (1) because I feel like it, and (2) I want people to think that I am stupid.

(Insert your own comment about the latter here.)

BTW, I think that since Ike is playable, he should replace both Marth and Roy. Roy was unneccesary in Melee, and Marth was way too cheap. Marth's was decently fast all around. The tip of his sword does the most damage, making it easy to keep people at a distance. His moves canceled out a lot of other moves since it is his sword, and he cannot technically be hurt if his sword is hit. His one and only downside is the lack of projectiles, which doesn't matter since most combat is melee and not long-range, anyway. If Marth is in Brawl for some reason, he needs to be drastically balanced.

Edited by Vertiboy, 04 August 2007 - 08:01 PM.


#471 joeymartin64

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Posted 05 August 2007 - 03:32 PM

Sheik not appearing in TP is exactly why it's obvious she's playable. Why have an OoT character make a cameo when every other visual Zelda aspect in the game (so far, at least) is from TP, unless she's reprising her playable role from the previous game? It wouldn't make a lick of sense to have her not be playable. Ganondorf, again, has slightly more chance of being reduced, but it that would also surprise many.

Edited by joeymartin64, 05 August 2007 - 03:33 PM.


#472 LionHarted

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Posted 05 August 2007 - 03:36 PM

Supposedly the story mode has to do with the storylines of the games the respective characters are from, so having Sheik and TP characters would be somewhat... confusing.

#473 Hero of Legend

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Posted 05 August 2007 - 04:35 PM

Sheik not appearing in TP is exactly why it's obvious she's playable. Why have an OoT character make a cameo when every other visual Zelda aspect in the game (so far, at least) is from TP, unless she's reprising her playable role from the previous game? It wouldn't make a lick of sense to have her not be playable.

There were plenty of cameos from non-playable characters in Melee. Mostly trophies, yes, but since trophies = assist trophies in this game, and they have new character designs, I see no reason to expect anything more than that for Sheik. That doesn't mean she's not playable of course, but it?s not confirmed yet. Personally I don?t think it?d make a lick of sense to change the design and still use an old character.

Ganondorf, again, has slightly more chance of being reduced, but it that would also surprise many.

What? Hell no. What in the world would reduce Ganondorf's chances of being in the game - especially compared to Sheik?

Supposedly the story mode has to do with the storylines of the games the respective characters are from

No, they don't. It's a character/series thing, not related to specific games.

#474 Fyxe

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Posted 05 August 2007 - 06:38 PM

Roy was unneccesary in Melee,

Roy was a personal favourite of mine, and provided an important Ken to Marth's Ryu. He's no more unnecessary than Falco.

and Marth was way too cheap. Marth's was decently fast all around. The tip of his sword does the most damage, making it easy to keep people at a distance.

It's only easy if the player has good timing, and the attacker has bad timing.

His one and only downside is the lack of projectiles, which doesn't matter since most combat is melee and not long-range, anyway. If Marth is in Brawl for some reason, he needs to be drastically balanced.

Come on, there's more downsides than that. He's easy to knock away, and his recovery is nothing to write home about. He lacks really heavy hitting KO moves, aside from Shield Breaker, which is hard to use against a cautious opponent.

Besides, the PAL version was balanced before release, with some changes to characters like Fox and Marth.

LionHarted, what are you talking about? You pulled that out of nowhere.

#475 LionHarted

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Posted 05 August 2007 - 06:42 PM

You’ll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens...


"Personal histories + unique burdens" suggests "histories and burdens within their respective games", which further suggests that the universe of Smash Bros. Brawl will be modeled after certain generations of the characters involved.

Not that I wouldn't put it past them to simply use generic stuff related to the Zelda mythos.

Edited by LionHarted, 05 August 2007 - 06:43 PM.


#476 Hero of Legend

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Posted 05 August 2007 - 06:50 PM

"Personal histories + unique burdens" suggests "histories and burdens within their respective games"

No, it doesn't. It means what it says; that the different characters have unique stories in the game. SSBM?s story could be completely self-contained for all we know. What is suggested is that the story relates to their normal games/series, and builds of that. Nothing more.

which further suggests that the universe of Smash Bros. Brawl will be modeled after certain generations of the characters involved.

Not really, no.

Not that I wouldn't put it past them to simply use generic stuff related to the Zelda mythos.

Of course they will.

Edited by Hero of Legend, 05 August 2007 - 06:53 PM.


#477 lord-of-shadow

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Posted 06 August 2007 - 11:21 PM

It's also possible that Sheik will be a seperate character from Zelda this time around, to go along with the TP Zelda we're seeing.

#478 Mad Scrub

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Posted 07 August 2007 - 02:25 AM

I'm not really impressed by Ike's moves.

#479 Fyxe

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Posted 07 August 2007 - 06:03 AM

I'm very impressed by Ike's moves, they look awesome. Dunno what the heck you're complaining about. o.o I'm pleasantly surprised, because I thought Aether would only be a Final Smash. Good to see you can use it more often.

I think this also snubs the theory that Ike will be taking Marth's place. Ike has entirely different special moves, and is clasified as a 'heavy' character. If anything, he's an extreme version of Roy.

#480 GJ Skywalker

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Posted 07 August 2007 - 06:28 AM

Just a minor thing I have, but I hope Ike's Lord costume is selectable. Purely because because I think it's badass and fits better with Ragnell.

Yeah, just a minor cosmetic thought.




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