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Revolution controller revealed.


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#121 Skyreus

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Posted 17 September 2005 - 01:12 AM

Here's a nice Q&A for everyone to check out: http://cube.ign.com/...1/651559p1.html

They basically confirmed that there will be a "shell" that the free-hand controller can attach to, which will allow more conventional gameplay styles to be used as well. But there is one little extra addition, the sensors in the free-hand controller still work so even with conventional gameplay styles there can be additional features added in.

In the end I'm sure Nintendo had a choice to either follow through with their innovation only to a limited degree and keep all the conventional controller features or sacrifice them in order to truly push gaming to a brand new level. Nintendo, for better or worse (which only time can tell), chose the latter.

The most key now on the software end is to ensure that the launch line-ups really show off the new way to play games while at the same time following and helping 3rd parties with their games so that they too can do the same. I expect Nintendo to make the splash at launch along with a few 3rd parties, most of them will be more minor but will turn things around a year later (compare launch title Spider-Man 2 with the upcoming Ultimate Spider-Man on the DS, the latter utilizes the DS surprisingly well and in a completely new way).

[quote name='GJ Skywalker]You're right. It is one thing to have killer app first-party titles but if a console does't have third party support' date=' they're sunk.[/quote']
There will be third party support, and that won't be determined by the controller but rather how well they think Nintendo will succeed, how well Nintendo does succeed and the interest garnered by the game designers that have a good amount of say at the company. Sometimes this may only require one killer app, just one can make all the difference and change all perception. Remember, while the Xbox obviously had a lot more games than just that one, Halo is the one game that made all the difference for the console and without it we probably would be seeing a failure system right now. It's not just about sales, but momentum that leads to sales.
  • I'm sure there will be Sega support since Yuji Naka is likes the controller very much and he has even more say than ever since he's been promoted to General Manager of all the gaming divisions at Sega, although the only one he's directly involved in is still Sonic Team.
  • I'm skeptical of support from the other Konami divisions, but one team that will most likely support it is Hideo Kojima's group. Why? The fact that he actually said he "loves" (actually used this quote) the controller... and those who know Kojima know that he's quite cynical and negative towards the industry. In fact him and Nagoshi (Space Harriers, Daytona USA, Super Monkey Ball, F-Zero GX) from Sega are two people who've been complaining about the industry in Japan for well over five years :P.
  • Peter Molyneux also loves the controller and he's the founder of Lionhead so I'm sure he has quite a bit of say in things :P. Funny since when the controller was revealed and I was thinking about developers that would support is Molyneux was a designer that just rung a bell and made me go "that controller is MADE for him." Unfortunately Molyneux has been more about great concepts and unfulfilling execution this entire generation and late last. We'll see if he can turn himself around.
  • Clover Studios from Capcom is one that I can also see supporting the Rev. They were very enthusiastic about the DS and even took the (not very smart IMO) decision of announcing a Viewtiful Joe game for it because they felt that they absolutely need to create a VJ game on it, but the problem is they did it before they even came up with an idea (thankfully they carried through though).
  • Namco I can see supporting Nintendo since they've been establishing a relationship with one another that has only gotten stronger. What games will be a big question though although Nintendo seems really interested in the Baten Kaitos series (remember they're publishing Baten Kaitos II).
  • Square-Enix will toss support, in fact their president Yoichi Wada has even praised Nintendo's online service and has confirmed that they will develop a Crystal Chronicles game for the system. Yuji Horii, creator of Japanese phenomenon and the first traditional turn-based Japanese RPG Dragon Quest, and Akitoshi Kawazu, creator of Crystal Chronicles and the SaGa series as well as the producer of Final Fantasy XII after Yasumi Matsuno had to step down due to health problems, have also both expressed their favoritism towards the controller.

They aren't the only ones but they are the ones that I have the most evidence to say that they will be among the first to jump on and truly support the system with exclusives.

Multiplatform titles are still an issue, but the new "shell" that was announced does ensure that 3rd parties will be able to port their games directly if they choose to do so (although I honestly want them to go the more creative route :P). The only question I have is how 3rd parties will view it if the shell happens to be sold separately, granted it's possible that it can be bought for a cheap $15-$20 cost (personally doubt it will be less but it's possible).

[quote=Veteran]I really don't think this will sell at all well, even if there's going to be some kind of happy medium where the controller (no doubt at an added expense) turns into a normal one.
If any casual gamers remained with Nintendo through GCN and the DS, they've certainly lost them now. Only die-hards will remain and it won't be enough.[/quote]
It's a big change Nintendo is taking, but it's probably for the best. Right now they're losing mindshare against both Microsoft and Sony and keeping the route they've been going may only make them slip further. This new direction they're taking is a very bold one, in fact probably the riskiest approach to videogaming I've seen since Nintendo created the NES for a market that not only crashed, but was so pitiful that retailers refused to stock the system and required Nintendo to come up with various strategies and actually go door to door to sell it to the retailers. If it fails it'll make them drop faster, but if it succeeds they can make the biggest impact on the videogame industry since the PSX threw the market into the 15-30 age group mainstream.
So to basically sum it up simply... there were two ways Nintendo can gamble their next generation console. One that will likely keep them in decline but at a much slower rate and one that can both bolster them incredibly and expand the home console market at the same time but at on the other hand will make their status drop even faster in the event of failure.

Don't underestimate the potential of the system to sell. Not only are there Nintendo fans, but also people who've never played games before that may take interest in the new control method that they can easier relate to and perhaps former gamers who lost interest somewhere down the road because they were tired of the current gaming crop. Plus current gamers who haven't supported Nintendo may become interested in the system if a game happens to catch their eye, I for one can foresee Star Wars fans getting giddy over a game that utilizes the free-hand controller for lightsaber duels :P.

But of course that will be determined on whether or not Nintendo can penetrate those markets. The hardest will be the non-gamers as, like it or not, this industry has a kind of negative stint as being mainly for adolescent and young adult (talking about 20s with this term BTW) males. But if properly marketed and with the proper games Nintendo can possibly change the industry so that those outside the current 15-30 male market have games targeting them that are also successes are the norm, not the extremely rare exception (Nintendogs, The Sims, Tetris and Myst off the top of my head... wow I can count the number of series with only one hand and number of titles total without even taking off my socks).

As I said... it can be something that will hurt Nintendo faster than they went the conventional route, or it could be one of the greatest success stories in the industry ever up there with the Game Boy and the PSX (the NES and Atari are in a league of their own ;)). This won't be determined by what you think, what I think or what the current participaters and observers of the industry think. This will be determined by what Nintendo does to try to expand the videogame market, and whether or not those people will embrace it.

[quote name='Hero of Winds]Here's the problem (as I see it): swinging the controller like Link swings his sword is really cool' date=' but what about using items? Horseback combat? Just flat out running across a field? What if I'm facing down an army of Moblins, and my arm is tired as hell? Can I use the buttons for sword combat? Won't doing it the regular way feel extremely awkward on a controller that's obviously not designed to play games the regular way? These are the kinds of things that make me still skeptical about the controller.[/quote']
There are various other buttons available as well. The sensors may not just be used for sword combat. Think about how context sensitive buttons work, perhaps they can do it the same way. Plus there's always the d-pad and three other buttons (assuming one might be required to access the sword) that are completely free as well.
On the arm getting tired, the video was exaggerated for more of a flashy effect. According to the playtests the controller was very accurate and sensitive so that you can play mainly moving your wrists and possibly the arm slightly. Sharply moving your arm this way and that during the demos yielded not so pleasant results. I'm sure in sword fighting Nintendo will design it so that the amount of movement required won't really tire you out.

[quote name='BrendantheJedi]I am intriqued by Nintendo's choice. Like anything with Nintendo' date=' this is either Brillance or madness. I wouldn't completly judge it until you have it your hand yourself. In any case, we will whether it is good or not at launch./QUOTE']

"There was never a genius without a tincture of madness."- Aristotle

[quote name='Dark~Nut]^ that's why there is the gamecube ports' date=' so you can play third party games there. I mean, the other controllers (Xbox and sony) didn't really change, so the third party will not have too much trouble, since My guess is that they will use the GCN controller. I mean, what else can they do? i don't think they'd abandon nintendo...[/quote']
Not really a good idea, the Gamecube ports should just be left for Gamecube games. Nintendo can't go in assuming that the people buying the Rev already own a Gamecube, especially considering one of their main targets are new gamers and gamers that grew tired of the industry, both of which likely don't own a GCN (although the latter can possibly have it stored away somewhere). You also shouldn't require customers to purchase a completely separate $30 controller just to play certain games, especially considering the games on the system will most likely take advantage of the free-hand controller. The shell idea is a much better one in the end.

[quote name='Selena]That joypad extension is included in the deal' date=' I hope. Unless I missed reading that and am just being a dumbass. Which I probably am, but eh.[/quote']
Right now the plans are to include it, but I think it would be nice if Nintendo included the "shell" as well although I personally won't care too much for it from my gamer's point of view, although will from an observant point of view of things as a business. Just afraid that the shell, although perhaps a slim change, might actually make things counter-productive as for as creativity from 3rd parties go.

[quote name='Hero of Winds]Most third-parties have either cut themselves off from Nintendo' date=' or treat them like they're an afterthought. Kind of "Well when we're done finishing this game for Xbox and PS2, take the PS2 port, slap a Nintendo logo on it, and call it a day." I wouldn't be surprised if this controller caused third-parties to just flat out leave?[/quote']
The only danger will be multiplatform titles, and titles that publishers would like to leave out in the open to be ported later.
When it comes to exclusives it will remain the same no matter what, and unless the Revolution sells poorly compared to the Gamecube it's likely that there may be even more exclusives since Nintendo has been improving their relationship with 3rd parties over the past five years, with sharp increases with the release of the DS and the upcoming release of the Revolution. 3rd parties have praised Nintendo for their support with the DS, and according to THQ's president they're even more aggressive with the Revolution.

[quote name='Hero of Winds]That's the problem' date=' I can't. How would you play SSBM with the Revolution controller?[/quote']
Remember that the basic gameplay doesn't need to stay the same, it's possibly they'll take the series to a brand new level. Besides, it's possible that the time is due for the SSB series for some major changes considering that they've basically done every possible major change while keeping the same formula with Melee.

[quote=Dryth]Their old business model of charging third-parties obscene amounts in manufacturing costs has fallen apart.[/quote]
Kind of wish this would be dropped already since it was over 5 years ago. Nintendo has completely changed their stance towards 3rd parties from what they did previously.
In fact the worst treatment towards 3rd parties now come from Sony, although it's not bad treatment... just not much effort put into 3rd party relations in comparison to Nintendo and Microsoft presently. That and Sony does have a few restrictions on their systems, most notorious one being their stance on 2D games.

[quote name='BrendantheJedi]Saw the teaser trailer. God' date=' Nintendo can make a splash. The teaser seemed so cool. Just imagine if Halo 3 could be on the system. Imagine if you will indivdually aimed duel wielding. Wouldn't it be awesome![/quote']
Uh... don't think that can work since... we'd have to find a way to move and we don't necessarily have a 3rd arm (well... normally anyways) to move the character. Now an on-rails lightgun game, that's another story.

[quote=Veteran]WHAT THE FUCK IS THIS SHITE?!?!!?!?DAS;LKHDSGHK

...


This is the death of Nintendo as a console manufacturer I can proclaim without a shadow of doubt. Everyone saying this isn't the worst thing in the world, and people hoping that there's still some... well, hope: you are deluding yourselves.

It's a bloody CD-i controller with "innovations"!!
Posted Image



Looks like Twilight Princess will be the last console Zelda I play. Unless I can get a Revolution for free of course.[/quote]
I wouldn't normally reply to this but I'll do this because your status here on the boards.
It's alright to be conservative, that I won't get on your case about as that's up to individual preference. But then you had to proclaim the system a failure with apparently no thought of a possibility of a contrary and calling people who have hope for this system delusional... well... let's just say I expect better from someone who has a Triforce symbol next to their name.

#122 31-Year-Old-From-Georgia

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Posted 17 September 2005 - 01:13 AM

Here's a nice Q&A for everyone to check out: http://cube.ign.com/...1/651559p1.html

*COUGH*IJUSTLINKEDTOTHAT*COUGH*

#123 Skyreus

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Posted 17 September 2005 - 01:28 AM

*COUGH*IJUSTLINKEDTOTHAT*COUGH*

Aye, sorry about that, must've got lost amongst all the posts I was replying to. Well... think of it this way... you only mentioned the mock-up, I mentioned it being as a nice Q&A :P.

#124 Nevermind

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Posted 17 September 2005 - 03:57 AM

Hey you know if it breaks, you can always just go buy one of those universal remotes too. You wouldn't tell the difference.

#125 Veteran

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Posted 17 September 2005 - 04:43 AM

But then you had to proclaim the system a failure with apparently no thought of a possibility of a contrary and calling people who have hope for this system delusional... well... let's just say I expect better from someone who has a Triforce symbol next to their name.

I apologise, I didn't mean to insult anyone. I posted that around 3 seconds after seeing the pictures and thought nothing but contempt. I still think you're delusional though :P and quite right you'll think the same about me! Probably worse since I appear an ex-fanboy.

But that's what I am. I've been blown for six by this controller, so I'll make an attempt at explaining it in a much more calm way.

Vet., i don't see why you don't like it. Is it because the "remote" shape? or the "two parts" of the controller? or is it the motion dectection??? I love all three of those things! so what is it? I mean, it's a risky market decision, yes, but we shouldn't care! we should care about what it is and how cool (or not) it is...so why, vet, do you hate it?

I hate it, not because of the controller's design, but due to what I THINK will happen. I am utterly convinced Nintendo will be only a game manufacturer by mid 2007. Utterly convinced. I may be taking this too far and blowing quite [img]http://forums.legendsalliance.com/public/ALOT.png[/img] out of proportion, but the fact is I'm afraid of what this pad will do.

Just like that Nintendo DS, what kind of crap was that? Who wants two screens, anyways.

And the N64 controller? Can we say Nintendo on crack? Yes.

Keeping up a 8-bit two color system while superior stuff like Atari Lynx and Gamegear were on the market? Suicide.

Or how about their farked up home console system in a dead market? The NES was one mistake after another.

Nintendo is full of craptards who never know what they are doing.

Heh, I'm not someone new to Ninty! I've been with them since the NES, since the first big leap, but there's a difference between then and now. Everything sort of ended with the N64. The innovative analogue stick didn't save the console did it? T'was a good console, yes, but didn't storm the market. Neither did the Cube. Neither has the DS if we're honest. Had the PSP been released at the same time we'd have a different story (aside: I don't like the DS but that's not really for this topic). Touch screens are just a gimmick, like this Revolution controller is a gimmick. None of the past innovations in Nintendo's life have been true gimmicks, they enhanced the gameplay. And whilst this new controller can enhance the gameplay, it doesn't matter because it's too... weird.

Weird doesn't sell. Why am I convinced Ninty will flop with this? Because I'm looking at the industry as a whole in the current climate.
Gamers today are not the same as most of the people who post at this message board. They are casual gamers like I mentioned earlier. They may follow are particular brand or game series, but they can quite happily buy an EA sports game or something based off of a movie and not care. These sort of people will not buy a console with a weird-ass controller like this one!
Someone like me, who likes the traditional, will not buy a console with a weird-ass controller like this one!
A young kid, 10 and under if I'm generalising, will not buy a console with a weird-ass controller like this one!


The reason I'm upset is that I believe this is the end. The company that I love has let me down. I await for Zelda appearing on the XBox 360 and the PS3.

#126 Fyxe

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Posted 17 September 2005 - 05:59 AM

Vet, actually I think the 'casual' market is much more likely to try 'gimmicky' controllers and whatnot than the hardcore gamer. The hardcore gamer is stubborn and arrogant and likes things staying the same way. The casual gamer enjoys messing about on dance mats and Donkey Konga bongos or that golf game where you swing a motion sensor golf club thing.

What Nintendo is more likely to loose are the stubborn people who stick their fingers in their ears and go 'NO, NO, DIFFERENT BAD'. Not the casual gamers at all.

And they're not gonna lose the kid market.

Have you guys actually seen the shots of how the analogue stick is held alongside the remote part? You hold it just like any other controller. The only thing that appears to be missing is stuff like the R and L buttons, although I'm not sure about the button layout yet so they (or the equivilent) might be there somewhere. They ran the controller working with a version of Metroid Prime 2 so presumably it has enough buttons.

Oh yeah, and there's a shell for it that allows you to use it as a conventional controller, so for the whiney people, YOU WILL STILL BE ABLE TO PLAY GAMES NORMALLY AS WELL.

#127 Guest_Jabba_*

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Posted 17 September 2005 - 08:06 AM

Theres a Z1 and Z2 button on the anolog

#128 Fyxe

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Posted 17 September 2005 - 08:10 AM

On the analogue as well? Nifty. You sure? The more I read about this the more I'm interested.

It has a Z trigger type thing underneath the remote as well.

#129 Hero of Winds

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Posted 17 September 2005 - 08:48 AM

Vet, actually I think the 'casual' market is much more likely to try 'gimmicky' controllers and whatnot than the hardcore gamer.  The hardcore gamer is stubborn and arrogant and likes things staying the same way.  The casual gamer enjoys messing about on dance mats and Donkey Konga bongos or that golf game where you swing a motion sensor golf club thing.

What Nintendo is more likely to loose are the stubborn people who stick their fingers in their ears and go 'NO, NO, DIFFERENT BAD'.  Not the casual gamers at all.


You're right, the casual gamer does like to mess around on dance mats and smack bongos. The problem is that the casual gamer likes to do it when it's being demoed, or when it's in the arcade. No casual gamer would pay $50-70 for a Donkey Konga or a DDR, just like no casual gamer will pay $200+ for a console like the Revolution (unless it turns out to be a massive success).

And they're not gonna lose the kid market.


That's what Nintendo needs: more kids.

Oh yeah, and there's a shell for it that allows you to use it as a conventional controller, so for the whiney people, YOU WILL STILL BE ABLE TO PLAY GAMES NORMALLY AS WELL.


You're missing the point: playing games on a Revolution with a normal controller completely ruins any special functionality that the Revolution has. Hell, why bother buying the Revolution if it really WON'T play games differently from the competition?

#130 31-Year-Old-From-Georgia

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Posted 17 September 2005 - 08:55 AM

And they're not gonna lose the kid market.

Like hell they're not.

Kids, if anything, like all the innovated stuff. Take it from one of them. ;) Doesn't matter if it's awesome like the DS or utter crap like the Game Boy Micro, they're going to beg their parents to 'buy, buy, gimme, gimme!"

Casual gamers too. The majority of my friends are casual gamers and they freakin' love the innovated stuffs. DK Bongos, DS, dance pads, whatever. They eat it all up.

The only ones we have to worry about are the people convinced this will be the end of Nintendo and don't but it, and those "yo, yo! i'm a ghetto gangsta and all i play is teh halo and games involving killing hookers and whores! no kiddy shitty controller for me, dumbass! i is so cool" people.

#131 Fyxe

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Posted 17 September 2005 - 08:56 AM

Uh, no, read that IGN article. You will hold the controller like normal but it will still have the motion sensing functionality. Best of both worlds, if you will.

I never said Nintendo would get more kids, I just said they wouldn't lose that market.

And casual gamers, especially girl gamers (OMG GIRLS PLAY GAMES), DO like to buy dance mats. Casual gamers also play lots of FPS games, something which the Revolution controller lends itself to very well.

What is the definition of a casual gamer, anyway?

EDIT: My post is a response to HoW's post. 13-Year-Old has some good points in his post too (although I LIKE the GBA Micro, it's all sexy, not sure if I'll buy one but it's sexy). All the so-called 'casual gamers' I know love the weird stuff like DDR and light gun games.

I wouldn't call Halo-kiddies or whatnot casual gamers.

#132 Masamune

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Posted 17 September 2005 - 08:59 AM

Casual Gamer = not a Fanboy (or Fanbob). ;)

#133 Fyxe

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Posted 17 September 2005 - 09:01 AM

If they're not a fanboy, then they won't care about the controller as long as it's fun. And that's the thing. It looks fun. I can't wait for the next Pilotwings. It'll be spiffy with this thing.

#134 Skyreus

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Posted 17 September 2005 - 09:39 AM

Heh, I'm not someone new to Ninty! I've been with them since the NES, since the first big leap, but there's a difference between then and now. Everything sort of ended with the N64. The innovative analogue stick didn't save the console did it? T'was a good console, yes, but didn't storm the market. Neither did the Cube. Neither has the DS if we're honest. Had the PSP been released at the same time we'd have a different story (aside: I don't like the DS but that's not really for this topic). Touch screens are just a gimmick, like this Revolution controller is a gimmick. None of the past innovations in Nintendo's life have been true gimmicks, they enhanced the gameplay. And whilst this new controller can enhance the gameplay, it doesn't matter because it's too... weird.

First off just making a comment that the DS isn't a gimmick, at least not anymore. Perhaps you could have had that argument earlier this year but not now, right now it's no more gimmicky than the second analog stick of the current crop of controllers. You may not appreciate or like what it offers but that's a completely separate issue of whether or not it's a gimmick.

Very Late Edit: Note that in Japan the DS and PSP only released a week apart, and the DS has been outselling the PSP over 2 to 1 on a weekly basis in the past half a year and that's with the million + sales the DS garnered last year. In some rarer cases even 3 to 1 with one crazy week where they outsold it well over 4 to 1. Plus when Nintendogs came out the DS basically outsold every other console combined :P. The DS has been ripping the sales charts in Japan and even Tamogotchi is selling more initially than Winning Eleven 9 on the PSP, which is a HUGE series in Japan and definitely much bigger than Tamogotchi (barring the fad period). 50% of Japanese PSP owners surveyed also haven't touched their PSPs in a while because of the software.
Whether or not the same event will carry over to the U.S. remains to be seen.

Weird doesn't sell. Why am I convinced Ninty will flop with this? Because I'm looking at the industry as a whole in the current climate.
Gamers today are not the same as most of the people who post at this message board. They are casual gamers like I mentioned earlier. They may follow are particular brand or game series, but they can quite happily buy an EA sports game or something based off of a movie and not care. These sort of people will not buy a console with a weird-ass controller like this one!
Someone like me, who likes the traditional, will not buy a console with a weird-ass controller like this one!
A young kid, 10 and under if I'm generalising, will not buy a console with a weird-ass controller like this one!

Somewhere in my long quote and reply post talks about penetrating markets, read it up a bit.
As for weird not selling... Dance Dance Revolution, Tetris, The Sims (which would be considered weird by most hardcore gamer standards even when it first came out), and Nintendogs. Funny thing is there's also another similarity between them all in that they appeal to an audience beyond the usual gaming audience ;)

In fact this controller will not be weird to the casual gaming market and definitely not to the new markets Nintendo's targeting, in fact for the latter it'll be something much more accessable than our current crop of controllers. For them, our current crop of controllers are the weird ones. Also, while for anyone inside the gaming industry this isn't the case, the general public will likely view the remote control-like look more favorably as a piece of technology than a piece of plastic with two handles and buttons all over, it's something that's more integrated into them and thus more familiar technology. I'm sure the look was designed to appeal to those audiences.

I actually think kids will love the controller. The look definitely won't appeal to them but if they see it in action I think they'll love it. Remember kids like to run around and play swords, shoot water guns and the like. They'll love being able to unleash their youthful energy on this system. Kids likely won't take to the system if they see what the stuff looks like, but if they see how it works it'll pique their interest tremendously.

There will be gamers currently that won't jump on of course, as I mentioned there are those that prefer to follow a conservatist route and most of them probably won't even give the system a shot. But I think no matter what Nintendo did they wouldn't follow regardless, so I guess they took it all the way... Remember there's nothing wrong with that, well maybe I don't like the idea of them not giving it a shot although I accept it, as people do have their preferences and I respect that. This is also something that occurs in all areas of life and not exclusive to the gaming industry.

You're right, the casual gamer does like to mess around on dance mats and smack bongos. The problem is that the casual gamer likes to do it when it's being demoed, or when it's in the arcade. No casual gamer would pay $50-70 for a Donkey Konga or a DDR, just like no casual gamer will pay $200+ for a console like the Revolution (unless it turns out to be a massive success).

One thing that casual gamers are dreaming about is virtual reality gaming, this is one step closer. I'm sure if they can play Halo like they're actually aiming a gun and shooting (without being on-rails like in light gun games) it'll be something they'll definitely at least want to try out, and if they like it they'll likely buy it. Same goes for people if they try out a sword fight. I think I may have mentioned already that Star Wars fans will flip if they see a lightsaber duel using this controller :P

Don't underestimate the appeal of free movements without as much use of buttons to casuals. In fact that's one of the main reasons Arcades are still able to survive today. In fact you see people spending $100 to purchase the flight stick for Ace Combat 5 and a lot of people spending money on the wheels for racing games. For those people they may likely jump on to the potential to be in such direct control for even more games.
Oh, and remember that they won't need to be spending all that extra money on peripherals either ;).

You're missing the point: playing games on a Revolution with a normal controller completely ruins any special functionality that the Revolution has. Hell, why bother buying the Revolution if it really WON'T play games differently from the competition?

Actually the free-hand controller still works when it's placed into the shell, so developers can still take advantage of those features in those situations as well.
The danger I see though is that this shell gives developers the option to not approach the Rev's features, so it won't be taken advantage of as much as it could have.
I also guarantee that Nintendo and some 3rd parties will design games without the shell that will really push the boundaries. For the most part the shell is likely designed for 3rd parties to port multi-console titles over so they don't have to design a "work around" for their games.

A funny note is that my original guess of what it would likely be is close to what the free-hand controller connected into the shell currently is :P.

#135 D~N

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Posted 17 September 2005 - 10:48 AM

I've talked to a lot of people about the controller. They have gven me mixed responces: (i asked ten people)

"that's sick!"
"okaaaay...."
"i have to get that!!"
"That's gunna be for nintendo?! And it's cheaper than PS3? count me in!!"
"That's retarted! Nintendo sucks, man!"
"dude, nintendo sucks!"
"That's flippin sweet!"
"I am SO not gettin' that pice of crap! XBox360 is so cooler than nintendo!"
"Man! THat's so awesome! star wars games are gunna rock!!"
"ehh...i don't know...maybe...yeah. I'm gunna get that for my birthday, i think."

as you can see all the kids i asked (first nine were 13-15 year old boys, last response was a girl's. THere was
1 undecided
6 Yes!
3 No way!

this is interesting, wouldn't you agree. The only people that hated it are the "OMG! nintendo is teh suck!" people, (although i did convince a few people not to get PS3 and get the rev instead.)

and i had one guy say that the a & b (the small ones) are too far appart from the top 'A.' so, i dezinde a controller that would work better, since they already took away so many buttons.
Posted Image
we need x&y. and i know that 'a&b' were going to be x&y, but they are too far apart. now all that's missing is a "c-stick" and Z button (assuming z 1 and 2 will replace L and R)

#136 Skyreus

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Posted 17 September 2005 - 11:29 AM

and i had one guy say that the a & b (the small ones)  are too far appart from the top 'A.'  so, i dezinde a controller that would work better, since they already took away so many buttons.
Posted Image
we need x&y.  and i know that 'a&b'  were going to be x&y, but they are too far apart.  now all that's missing is a "c-stick" and Z button (assuming z 1 and 2 will replace L and R)

Actually the a & b buttons are far apart because they're supposed to allow the controller to work like an NES controller. They're not meant to be hit during regular Rev play.

Also, I don't think adding to more buttons is a good thing, I think the simple design of just an A on the front and B on the back works fine. The extra X and Y buttons may seem a bit cumbersome when placed right now to the large A button (BTW, they also changed a & b to X & Y for the presentation at the keynote). When still it works if the controller is stable, I think it'll be too much when the controller is in motion.
What I think they should do though, is turn the d-pad to double up as buttons. I don't like the Dual Shock controller's d-pad, the whole separated direction pads thing isn't very comfortable for some games (especially fighting games), but I think that's a great choice to use on the Rev controller so that they can distinguish themselves as buttons as well. The d-pad isn't viable for regular play anyway, and will most likely mainly be used for more button-like uses like switching weapons in an FPS or camera control.

We lost the c-stick but we gained the sensors, I honestly think it's quite a good trade (the sticks probably don't work well in actual play). Oh, and I think Z and B are meant to replace L & R so we really lost nothing there.

I think the controller is fine as it is, as I said I think the main change they should do is separate the directional pads into four different buttons. Still make it resemble a d-pad, just that the directions are separated so they can act as face buttons as well. Of course it isn't absolutely required and developers can still use the d-pad for face buttons as it is, but I think it'll be simpler for the players in the end.

#137 D~N

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Posted 17 September 2005 - 12:08 PM

^ yeah, that's a better idea than mine. It could be like in battlefront, where -> is "follow me" and ^ is "hold position" and so on.

#138 Green Goblin

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Posted 17 September 2005 - 12:49 PM

Vet: It's pretty safe to say that DS is more than a gimmick now. for a game system, Hardware is only as good as its software. Anyone who can dismiss MariokartDS ONLINE has lost all respect from me. Also, Advance Wars and YuGiOh are keeping me pretty entertained.

As for the Revolution, I like the idea the more and more I think about it. FPS, RPG's and RTS's will controll great, as well as survival horror, and whatnot.

can't wait to give it a shot

#139 D~N

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Posted 17 September 2005 - 01:10 PM

and if it doesn't work here, what about in Japan? you know that japaneese LOVE that kinda stuff.

#140 Mystic Kitsune

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Posted 17 September 2005 - 01:28 PM

I can assure you, they love it. ^.^

#141 GJ Skywalker

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Posted 17 September 2005 - 01:30 PM

And that's one of the reasons why I love the Japanese

#142 Dryth

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Posted 17 September 2005 - 02:20 PM

Kind of wish this would be dropped already since it was over 5 years ago. Nintendo has completely changed their stance towards 3rd parties from what they did previously.

Welcome to history: I'm a bitch. ;)

Nintendo has only half-changed, and only after numerous anti-trust suits relating to illegal anti-competitive practices. They only half-changed in that they still horde their APIs as a commodity against third-party developers. For example, the multiplayer implementation with the GBA is flakey, deadlock-prone, and difficult to synchronize across. Instead of documenting these difficulties, Nintendo just sat on the issue. We're seeing it all over again with the DS, which only provides two OSI layers in its network implementation. And thanks to NDA restrictions developers are forced to fend entirely for themselves without cross-communication. This only benefits two parties: Nintendo and uber production houses like EA and Ubisoft.

In fact the worst treatment towards 3rd parties now come from Sony, although it's not bad treatment... just not much effort put into 3rd party relations in comparison to Nintendo and Microsoft presently.

Based on what? All those developers that didn't jump ship from the PSX to the PS2? ;)

That and Sony does have a few restrictions on their systems, most notorious one being their stance on 2D games.

Sony doesn't have a stance against 2D games. The choice to develop 2D versus 3D games is up to developers. Developers have dropped 2D games across the board for all three major consoles. Damn that Sony, using their magical powers to crush 2D gaming on other peoples' consoles.

And remember when they produced that one console with really low base resolution? The one that depended on always-on anti-aliasing to compensate? Where 2D graphics could only be rendered using the 3D API and parallel projections? Man, that must really have pissed off 2D game developers. In fact, I remember the dearth of 2D games on that console? Despite the amazing selection of 2D games on competing consoles? Yeah, Sony was really criminal when they made... the N64... oh wait.

#143 Showsni

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Posted 17 September 2005 - 02:20 PM

I wish my CDi controller was that good, Vet - mine's only got two buttons...

As for the Rtevolution, I'm very excited. You'll be able to play the games on Xbox and PS using the shell, as well as all the games using the motion sensor. I just hope it's as good in practice (should that be s or c? I can never tell...) as it sounds.

#144 Skyreus

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Posted 17 September 2005 - 02:45 PM

Welcome to history: I'm a bitch. ;)

Nevertheless it's kind of beating to argue about something that has changed a long time ago in a thread where we are talking about the present. Yes, it did come back to bite them big time with the N64, but really we're talking as if they're still the tyrannical Nintendo of that time. Things change, they've faced the consequences of their actions but nevertheless things have changed and only improving.

Perhaps if things were actually pertaining to the discussion at hand we can talk about it (notice I didn't go after people who talked about failures such as Virtual Boy and Power Glove), but really you seem quite intent on dragging things from the past that don't really contribute much to the current discussion.

Nintendo has only half-changed, and only after numerous anti-trust suits relating to illegal anti-competitive practices. They only half-changed in that they still horde their APIs as a commodity against third-party developers. For example, the multiplayer implementation with the GBA is flakey, deadlock-prone, and difficult to synchronize across. Instead of documenting these difficulties, Nintendo just sat on the issue. We're seeing it all over again with the DS, which only provides two OSI layers in its network implementation. And thanks to NDA restrictions developers are forced to fend entirely for themselves without cross-communication. This only benefits two parties: Nintendo and uber production houses like EA and Ubisoft.

Nintendo's secrecy is kind of bad, and despite the fact that they've been really helpful towards 3rd parties recently they still keep up a slight stance there although it's been much loosened up even compared to this currently passing generation. But nevertheless as I've said they have changed so that they're aiding 3rd parties now (not to mention the dropped licensing fees), something that they were doing the direct opposite of during the NES to N64 days. Oh, and most of the praise does actually come from smaller developers.

Based on what? All those developers that didn't jump ship from the PSX to the PS2? ;)

Did I mention they treated 3rd parties bad? No, but they haven't treated 3rd parties as well as Nintendo has been recently and definitely not even close to how Microsoft is treating 3rd parties in general. They don't treat them bad, but not necessarily really good either. But that's mainly because the other two have an uphill battle while Sony is the victor.
Oh, and I remember Nintendo was really bad towards 3rd parties during the SNES days too. They really jumped ship then ;).

Sony doesn't have a stance against 2D games. The choice to develop 2D versus 3D games is up to developers. Developers have dropped 2D games across the board for all three major consoles. Damn that Sony, using their magical powers to crush 2D gaming on other peoples' consoles.

There have been situations where Sony of America got on developer's cases about 2D games. It was somewhat of an issue a while back since Sony doesn't want their system to be perceived to be underpowered. Sony is open to compromises, but that doesn't ignore the fact that they are more restricted towards the issue than the other two parties.

And remember when they produced that one console with really low base resolution? The one that depended on always-on anti-aliasing to compensate? Where 2D graphics could only be rendered using the 3D API and parallel projections? Man, that must really have pissed off 2D game developers. In fact, I remember the dearth of 2D games on that console? Despite the amazing selection of 2D games on competing consoles? Yeah, Sony was really criminal when they made... the N64... oh wait.

*sigh* And to think in the same exact post I mentioned about people arguing things that were 5+ years ago...
And as we all know the Soviet Union (Commonwealth of Independent States) is still pushing Eastern European countries under their rule.

#145 Ken the Wandering Soul

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Posted 17 September 2005 - 05:08 PM

Frankly, the new controller will probably be the thing that saves Nintendo. If they used a conventional controller they would be dragging themselves further into the mud. Nintendo compensates pure power with innovation. You may call it a gimmick, but ever since the DS, "gimmick" just seems to be a petty insult. While some may consider the path of change over buffing stupid, its the only thing Nintendo has to hang to.

On another note, it dosn't take a casual gamer to appreciate bongos and dance pads. People will eventully tire of exchanging for quarters to play DDR and having to drive to the arcade. I love pulling out the ol' Super Scope once in awhile, because it gives a different experience.

So far, change has served well with Nintendo, if DS has shown anything. The major 3rd party companies have complemented the controller nicely and have shown interest in producing games for Revolution. And besides, just try out Revolution when it comes out. You just might like Green Eggs & Ham.

#146 Fyxe

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Posted 17 September 2005 - 05:13 PM

To be fair, Nintendo has intensely high quality of game design, a massive back catalogue of game characters and suchforth, an ability to make highly durable and reliable consoles, a shedload of experience, etc.

Oh, and Pokemon.

So, no, innovation isn't Nintendo's only card to play with. But it's still a powerful one.

#147 Dryth

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Posted 17 September 2005 - 05:33 PM

Perhaps if things were actually pertaining to the discussion at hand we can talk about it (notice I didn't go after people who talked about failures such as Virtual Boy and Power Glove), but really you seem quite intent on dragging things from the past that don't really contribute much to the current discussion.

It's entirely relevant to the discussion: Go back and actually read my first post in this topic. The one that GJ replied to, that I responded to, and that you quoted me from. Since we're in the process of gathering information about the Revolution controller, one of the best sources for unbiased feedback based on significant experience is the third parties. Their relationship with Nintendo becomes relevant in the course of this process.

And if we're going to talk about irrelevant tangents, bringing up Sony's hatred for 2D games in a topic about the Revolution controller. ;)

Oh, and most of the praise does actually come from smaller developers.

And so does most of their criticism, both of their present and historic practices. A large number of my co-workers have rather extensive backgrounds in the game industry, and they'll be the first to shoot down Nintendo's historic practices of hording this information then expecting all developers to work it out for themselves, while telling them they're not allowed to talk to each other.

Oh, and I remember Nintendo was really bad towards 3rd parties during the SNES days too. They really jumped ship then ;).

The wink suggests sarcasm, but look at the N64. Nintendo's practices over the course of the SNES lifespan are one of the primary causes both of their poor developer relationships and the scams that would lead into the anti-trust cases.

And again, if we're going to talk about Nintendo's recent developer support, I'd really like an explanation as to why they only gave developers two OSI layers to build on top of. Either it's dangerously stupid or it's an aggressive move against competitors on their part. Especially factoring for the difficulties developers had already faced with GBA connectivity.

There have been situations where Sony of America got on developer's cases about 2D games. It was somewhat of an issue a while back since Sony doesn't want their system to be perceived to be underpowered. Sony is open to compromises, but that doesn't ignore the fact that they are more restricted towards the issue than the other two parties.

No, there've been situations of people rumor-mongering and fan communities being unable to distinguish rumors from reality. When third-party developers come to SCEA asking to have their products published by them in North America, they're going to be rejected if Sony doesn't see them as commercially viable. Hint: Any company coming to SCEA to offload their publishing hasn't been viable in North America. Sony has always been perfectly happy to let third-parties publish whatever they want, even if it's complete garbage (Can't get much more 2D and underinspiring for use of the PS2's power ;) ).

*sigh* And to think in the same exact post I mentioned about people arguing things that were 5+ years ago...
And as we all know the Soviet Union (Commonwealth of Independent States) is still pushing Eastern European countries under their rule.

Hi, History here again. This time I've brought my friend Trend. He's also a bitch. Have a problem with Trend being a bitch? Take it up with the person that started him!

Oh, and still me, History. It seems that I actually am extremely relevant: Despite the fall of the Soviet Union being long dead, its social and economic implications still resonate throughout Europe and Asian. See, it seems my friend Future bases a lot of his decisions on what I do.

#148 martinDTanderson

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Posted 17 September 2005 - 06:17 PM

This is a quick idea for a shell which has the same buttons as the other Next Gen consoles, and is setup for GameCube, N64, Snes and Nes playback

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#149 D~N

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Posted 17 September 2005 - 06:28 PM

that looks uncomfortable...they should make it more like the GCN controller, with all the necisary buttons and stuff...it just looks very unconmfortable.

#150 Mystic Kitsune

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Posted 17 September 2005 - 09:51 PM

Then again is that in development? Or just announced to be that way?

Well whatever, as long as it doesnt turn out as big as the XBOX controller first did, then Im fine :)




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