
This isn't the real deal, but a concept made by IGN.com. But it conveyes the idea very nicely, and hopefully, the real thing will resemble this.
Posted 17 September 2005 - 10:08 PM
Posted 17 September 2005 - 10:18 PM
Posted 17 September 2005 - 10:43 PM
I'm thinking that Nintendo might revert to using the diamond shaped button layout.This isn't the real deal, but a concept made by IGN.com. But it conveyes the idea very nicely, and hopefully, the real thing will resemble this.
Nintendo's past strengths are definitely an asset, just that the innovation is the biggest key factor and if it fails even those can't help them now.To be fair, Nintendo has intensely high quality of game design, a massive back catalogue of game characters and suchforth, an ability to make highly durable and reliable consoles, a shedload of experience, etc.
Oh, and Pokemon.
So, no, innovation isn't Nintendo's only card to play with. But it's still a powerful one.
I mainly targeted your comment on the pricing issue, which while brought them where they are now isn't as relevant on how they're moving in the future. It's a good history lesson to show why Nintendo's in the position they're in, but it won't help us know where Nintendo's heading in the future from here.It's entirely relevant to the discussion: Go back and actually read my first post in this topic. The one that GJ replied to, that I responded to, and that you quoted me from. Since we're in the process of gathering information about the Revolution controller, one of the best sources for unbiased feedback based on significant experience is the third parties. Their relationship with Nintendo becomes relevant in the course of this process.
Haha, yeah I guess I went off on that and kept rollingAnd if we're going to talk about irrelevant tangents, bringing up Sony's hatred for 2D games in a topic about the Revolution controller.
Already mentioned Nintendo's secrecy is a problem. Just also mentioning that Nintendo's also been providing support, something that we can't expect from them a couple of years ago. Problems are still around, but big steps have been taken from previous times.And so does most of their criticism, both of their present and historic practices. A large number of my co-workers have rather extensive backgrounds in the game industry, and they'll be the first to shoot down Nintendo's historic practices of hording this information then expecting all developers to work it out for themselves, while telling them they're not allowed to talk to each other.
That's just in context of what you posted, no matter what the 1st party does if they're king of the hill the 3rd parties will toss support to them. Main reason why they stuck with Nintendo through the NES days and still stuck with them during the SNES days despite the fact that Genesis was able to allow retailers to go away from Nintendo's bullying. That's why I added the winkThe wink suggests sarcasm, but look at the N64. Nintendo's practices over the course of the SNES lifespan are one of the primary causes both of their poor developer relationships and the scams that would lead into the anti-trust cases.
And again, if we're going to talk about Nintendo's recent developer support, I'd really like an explanation as to why they only gave developers two OSI layers to build on top of. Either it's dangerously stupid or it's an aggressive move against competitors on their part. Especially factoring for the difficulties developers had already faced with GBA connectivity.
There are some that are likely rumors (doubt SCEA would give trouble to Capcom for Viewtiful Joe and Killer 7 after all), but the SNK Playmore situation was definitely quite true (there was even a follow up story on the compromise) and SNK Playmore sure wasn't going after Sony to publish their own title since they publish their own games. Your Tetris Worlds argument is a good one but nevertheless there have been incidents where Sony (or rather more specifically SCEA) didn't allow publishers to release a title here without some sort of compromise.No, there've been situations of people rumor-mongering and fan communities being unable to distinguish rumors from reality. When third-party developers come to SCEA asking to have their products published by them in North America, they're going to be rejected if Sony doesn't see them as commercially viable. Hint: Any company coming to SCEA to offload their publishing hasn't been viable in North America. Sony has always been perfectly happy to let third-parties publish whatever they want, even if it's complete garbage (Can't get much more 2D and underinspiring for use of the PS2's power
).
*sigh* I know that Nintendo's past does have a lasting impact, but apparently I'm not wording myself correctly to you. I'll just try one more time...Hi, History here again. This time I've brought my friend Trend. He's also a bitch. Have a problem with Trend being a bitch? Take it up with the person that started him!
Oh, and still me, History. It seems that I actually am extremely relevant: Despite the fall of the Soviet Union being long dead, its social and economic implications still resonate throughout Europe and Asian. See, it seems my friend Future bases a lot of his decisions on what I do.
Don't always take the comments from 3rd parties at face value, there's a lot more to things than that. EA and Ubisoft will likely support the Rev with multiplatform titles, don't expect them to really take the time to remodel their games to fully support the Rev though unless the system happens to really take off (which means nothing's going to be happening early that's for sure). Then there's Hideo Kojima's quote, which shows he's really throwing support since his past really hasn't shown him much excited outside of his own little work (he's just really really cynical... with a bit of arrogance).The major 3rd party companies have complemented the controller nicely and have shown interest in producing games for Revolution. And besides, just try out Revolution when it comes out. You just might like Green Eggs & Ham.
Posted 17 September 2005 - 11:44 PM
Posted 17 September 2005 - 11:50 PM
Posted 17 September 2005 - 11:52 PM
Posted 18 September 2005 - 01:23 AM
Tries it out, schmies it out. It's stupid.
Posted 18 September 2005 - 01:28 AM
Posted 18 September 2005 - 01:36 AM
Let's be realistic, people: Just because you have the balls to do something different doesn't mean that something is automatically good.
Posted 18 September 2005 - 03:42 AM
Posted 18 September 2005 - 04:42 AM
Sure it will. Nintendo is still Nintendo and most of the major third-parties are the same. The relationships they have in the future will be impacted by their past experiences with one another. That pricing was once an issue will always be reflected in the strategies of both Nintendo's third parties and Nintendo itself; a lot of what they're doing now is clear reaction to their past missteps.I mainly targeted your comment on the pricing issue, which while brought them where they are now isn't as relevant on how they're moving in the future. It's a good history lesson to show why Nintendo's in the position they're in, but it won't help us know where Nintendo's heading in the future from here.
Again, I'm talking as recently as the DS. That is, they aren't providing the support that developers want up to this very minute. And rather than addressing the immediate concerns of WiFi connectivity for third-parties they've chosen to defer in favor of their own branded WiFi strategy. Which wouldn't be so bad... if it were part of the original roadmap for the platform. Developers had more and were put through less hassle with the Gamecube's network implementation.Already mentioned Nintendo's secrecy is a problem. Just also mentioning that Nintendo's also been providing support, something that we can't expect from them a couple of years ago. Problems are still around, but big steps have been taken from previous times.
If that were true, we wouldn't have seen the upset within the industry that we have. The Playstation didn't truly hit its mark until the N64 hit the market and fumbled early; its own start had been pretty lame. It was precisely when third parties committed to the PSX that it started on the road to becoming market leader, not the other way around.That's just in context of what you posted, no matter what the 1st party does if they're king of the hill the 3rd parties will toss support to them. Main reason why they stuck with Nintendo through the NES days and still stuck with them during the SNES days despite the fact that Genesis was able to allow retailers to go away from Nintendo's bullying. That's why I added the wink .
SCEA had a publishing agreement with SNK for the original Playstation before their bankruptcy. When MS3 was ready to hit the global market, SNKP's North American division was still a marketing vessel. It was only between the Japanese and European releases that SNKP undertook the role of distributing again; they would have solicited SCEA as part of due process. It's a rare opportunity to be able to push shovelware midway into a console's life without liability.There are some that are likely rumors (doubt SCEA would give trouble to Capcom for Viewtiful Joe and Killer 7 after all), but the SNK Playmore situation was definitely quite true (there was even a follow up story on the compromise) and SNK Playmore sure wasn't going after Sony to publish their own title since they publish their own games. Your Tetris Worlds argument is a good one but nevertheless there have been incidents where Sony (or rather more specifically SCEA) didn't allow publishers to release a title here without some sort of compromise.
But again, the past governs the future. While you're quick to cast aside past differences, you're not the one staking your livelihood on the state of competition between the major platform producers.Nintendo's N64 being unfriendly for 2D games is something 5+ years ago, Nintendo's high licensing fees and obscenely costly proprietary formats are a thing of the past (the GBA did have high royalties but Nintendo managed to fix that up in time for the PSP), Nintendo's press and to add on top of things Namco's rather hateful comments made during the PSX/N64 generation are also a thing of the past (look at them now, one of the few big publishers that still somewhat consistantly works with Nintendo on the Cube). The point I'm making is that the damage is done and Nintendo is working towards fixing things. We know what the damage is, but now it's time to look at the future to see what steps are taken (or not) to fix it.
Posted 18 September 2005 - 06:25 AM
I don't want to look (or feel) like an idiot as I play my video games, nor do I want to break a sweat, unless it's DDR.
Posted 18 September 2005 - 07:07 AM
Posted 18 September 2005 - 08:38 AM
And you won't be breaking a sweat, unless you find it an intense struggle to aim a Tv remote at a screen. I would suggest going to the gym.
Posted 18 September 2005 - 10:09 AM
Posted 18 September 2005 - 11:10 AM
Posted 18 September 2005 - 11:16 AM
Posted 18 September 2005 - 11:24 AM
Posted 18 September 2005 - 11:46 AM
Posted 18 September 2005 - 11:51 AM
Amen. i'm glad that a lot of people have seen that the Revolution is gunna get back into the game. And I'm really glad this'll be the cheapest one (totaly forgot about that!) Your great at explaining things, Batch. Nice litle speach!That controller is ingenius. It's beyond ingenius. There's no word for how mind-bogglingly ingenuis it is. And yet, as with the DS, it's one of those ideas that so bloody simple, I cannot believe that no one thought of it before. What with all this Gametrak nonsense for PS2, why on earth hadn't people thought of this before.
And it looks so unique. Perhaps not when compared to other TV remotes, but when compared with every single controller in the history of videogaming, the Nintendo Revolution controller shines though. Words fail me as to how huge this can be. If Nintendo emphasise what this controller can do, it could potentially bring Nintendo truly back into game concerning the console wars.
And one handed gaming? I was only thinking about that the other day. Thinking, "now THERE'S a Revolution". This means I'll be able to beat my sister at multiplayer games while munching on a pack of crisps or a slice of pizza. I could even rest my DS on the table next to me and play both machines at once. Ok, perhaps that's enough nonsense but the point is that one-handed gaming is such a great yet simple idea that it could turn a lot of heads. Finally we'll be able to say to our friends, "I beat Gannondorf one handed!"
Cheaper console, smaller and easier to store, famous flagship titles and now the most innovative controller ever invented. The Big N clearly has a few tricks up its sleeves.
Posted 18 September 2005 - 11:59 AM
Posted 18 September 2005 - 12:06 PM
Posted 18 September 2005 - 12:13 PM
Why do people assume this is going to be a cheap console? I can't see Nintendo selling the Revolution for less than $300.
Posted 18 September 2005 - 12:16 PM
The same reason people "assume" that Nintendo will drop out of the gaming industry entirely if they stop making consoles.
...They told us
Posted 18 September 2005 - 12:46 PM
Posted 18 September 2005 - 01:01 PM
Link?
Posted 18 September 2005 - 02:10 PM
"Of course, we are applying advances in technology. But when you use those advances just to boost the processing power, the trade-off is that you increase power consumption, make the machine more expensive and make developing games more expensive. When I look at the balance of that trade-off -- what you gain and what you lose -- I don't think it's good. Nintendo is applying the benefits of advanced technology, but we're using it to make our machines more power-efficient, quieter and faster to start. And we're making a brand-new user interface. I think that way of thinking is the biggest difference."
Posted 18 September 2005 - 02:21 PM
Posted 18 September 2005 - 02:25 PM
Flint... how many times must this be pointed out...?I believe it's safe to predict that the size of the Revolution's game library will be pretty small. I can't imagine third party companies being very excited at having to develop for this new control style. Kind makes you wonder if that has anything to do with offering downloadable old games.
But I will admit that this new controller wouldn't be that bad if it weren't for the "TV remote" part of it. If both halves of the controller were shaped identically and comfortably, I for one would be more accepting. Then again, what's the purpose in splitting the controller in two parts anyway? Uhg.. just completely pointless.
Posted 18 September 2005 - 02:35 PM
Nobody- and I mean nobody- who plays Dance Dance Revolution can talk about looking like an idiot while gaming.I don't want to look (or feel) like an idiot as I play my video games, nor do I want to break a sweat, unless it's DDR.
That've actually got a good number of people signed on considering it was just shown a few days ago (And no, showing us what the case looks like didn't count)I believe it's safe to predict that the size of the Revolution's game library will be pretty small. I can't imagine third party companies being very excited at having to develop for this new control style. Kind makes you wonder if that has anything to do with offering downloadable old games.
The purpose of splitting the controller is so things other than control stick can be attached, shells for older games are easier to use, and the remote part can be used independantly for games that use the swinging and pointing and what-not.But I will admit that this new controller wouldn't be thatbad if it weren't for the "TV remote" part of it. If both halves of the controller were shaped identically and comfortably, I for one would be more accepting. Then again, what's the purpose in splitting the controller in two parts anyway? Uhg.. just completely pointless.
Stop that. Really.I know for sure the Revolution will be the best console from any other video game console