Since everyone seems keen on bringing Zekda to other territories, what about this idea: Hyrule is at War with an adjacent country. Typical Zelda game ensues, but with the tension of a war and bitter hatred between the two countries. Get the King involved, Zelda could play an enlarged role. Link could fight alongside Hylian soldiers, even don their armor at points. Dungeons could still play an important role, and many could even be in enemy territory, so there could be a great deal of stealth involved as you infiltrate the enemy land and try to solve this war from the inside-out.
In the middle of all this war and chaos, Ganon could even step in, and try to do his thing. Maybe...
This would work well because it does have somewhat of an "alternate world" element; it's a rival territory where you are considered an enemy, so you will of course need a different play style, one requiring stealth and whatnot. Of course you could always blend in and resume play as normal, even gathering information from their townspeople. It could work...
Yeah this is a rad idea... but i'm not sure if open battles or warfare has ever really been a Zelda characteristic? I mean it is always going to be half-marketed for kids, and adding that element might be a bit much.
I mean i would love it, but having actual battles where people would die (at least on hyrules side) or even the insinuation that they die seems a bit Unzelda. Not being alone in your fight against evil would feel a bit weird to.
I think it would work better if Hyrule wasn't even involved and it was two different lands (neighbouring Hyrule? or maybe on either side...) at war. In this way Link would play a kind of neutral, peacekeeper role and a lot of ethical issues would be omitted.
This could work well with some kind of sweet Disguise/shapeshifter item that allows you to appear differently (similar to the masks in mm) and interact with both sides in order to solve the crisis. (It would be cool if you could turn into other things as well. Like the bosses that you defeat or something. It would be kind like Ben10 Zelda, where you collect more kick ass forms as you go.)
And on top of that you get to explore other lands.
Marketability? This is Zelda. Why should there be any worries about it not selling well?
Just remember Nintendo's new mantra of appealing to greater and greater audiences. They are all about Marketability no matter what the game.
And besides you cant just stop making a franchise marketable because it is a popular line. Yes the first game would sell well, but it would only deteriorate from there. Doing whatever they wanted with Zelda on the basis that it would sell anyway would be very nearsighted.
I would enjoy waking the windfish in 3D, or even revisiting Termina, I just dont wanna see another hyrule based adventure ha. I mean seriously the past 5-6 games involved hyrule directly, I guess I just miss the N64 days... Who else would pay for a revisit to termina?
Yeah a sequel to MM would be awesome, but god forbid they ever remake LA.
Great works of art shouldn't be tampered with.
On a new topic: is anyone else bored of how they start every recent Zelda game in a friggin village?
Bring back the "start in a dungeon" intro! One of the greatest moments in aLttP for me was the start.
I'd like to start a Zelda game as a different Character with different abilities. You only get to play Link after a couple of dungeons when you find him or awake him from eternal sleep or something. Link would then become your prominent character, with starter character coming back now and again to help in tight spots. Like in the last part of the Kafei+Anju sidequest in MM.