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#91 Masamune

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Posted 06 July 2009 - 11:40 PM

1) Continue this by giving the player more control over their character, like in Mass Effect (and most of Biowares other games, for that matter) or Fable, where you can at the very least choose your characters gender, as well as make decisions that effect the tide of the game.


There could always be somewhat pre-set characters that are highly customizable. Instead of a female Link, just have a different character to fill the role. Possibly using just Zelda (though this would end up with having to weave the unused character into the plot). It would be nice to incorporate elements of choice into the game. I find if more meaningful to play the hero of the game if I have the choice of being heroic. I rarely ever take the evil path in games like Fable, but being able to choose to be good makes that all the more meaningful.

2) Toss away the original concept of Link being the player's avatar, and give him his own personality, make him talk, etc. This seems to be the direction that Nintendo is pulling in, but they're at an odd in between point where Link is not you, but has only a little personality for himself (which is probably why they started giving him partners with quirky, out there personalities, like Midna and Ezlo).


Samus Aran is getting a personality developed at long last judging by Other M. It may be high time for Link to make that leap too. But I have to say I'd rather have a highly customizable Link than a talking Link. Even with full voice acting (which is way overdue), there just seems something... wrong with Link talking. I guess I'm not crazy about talking protagonists.

#92 joeymartin64

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Posted 07 July 2009 - 01:02 AM

I can see the merits of all the stuff about players' choices affecting the tide of the game, but I'm a bit on the fence. I mean, I've liked Zelda's stories just fine, but I just wish the protagonist had something to say about it, figuratively or otherwise. We're long past the idea of the Link being the player's avatar. This is why it's been so frustrating to me; we've had characters with backstories, and sidekicks to act as their mouths. All the pieces for a developed hero are there, but the series seems literally afraid to put it together. I've been out of the loop for some time, so I may be mistaken, but isn't the stagnation of the series the big thing among the fanbase now? Doesn't that call for shaking things up a bit?

Edited by joeymartin64, 07 July 2009 - 01:02 AM.


#93 Duke Serkol

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Posted 07 July 2009 - 08:19 AM

Samus Aran is getting a personality developed at long last judging by Other M.

Samus spoke already all the way back in Super Metroid. And literally gave me sore ears in Fusion ;)

I mean, I've liked Zelda's stories just fine, but I just wish the protagonist had something to say about it, figuratively or otherwise.

Having protagonists with a personality would probably help, but I can't really say I've been happy with the plot since after the N64 games.
I mean there have been ok games, sure. But every time Nintendo makes a game that ties into the main story of the series (the story of Hyrule and the Triforce) they put Ganon as the villain, again. I'm tired of that. Utterly.
And the rest usually take place in some other dimension and have no ties with the other games (MC was a very appreciated exception, but it can't be said to have had a storyline as elaborate and compelling as ALttP).

#94 Masamune

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Posted 07 July 2009 - 09:57 AM

I like Ganondorf a lot, but using him as the de facto villain is getting a bit old. It's no longer surprising. But Ganondorf is an integral part of the series. It would be interesting to see him cast as the anti-hero at some point, even if he's only a supporting character.

#95 D~N

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Posted 07 July 2009 - 12:28 PM

^Ala bowser in recent the recent Super Paper Mario? That would be very cool.

To all the voice acting nay-sayers, I want to clarify something. Nintendo could give Link a voice and still keep him mostly silent. I mean, all I really want is for him to say simple things. Is it too much to ask for him to respond to questions with "yes" or "no" or something like that? Also, how about when NPC's ask specific questions?

What used to be this:
NPC: "Link, what happened on Death Mountain?!"
......
NPC: "Oh I see! we must help at once!"

could turn into this:
NPC: "Link, what happened on Death Mountain?!"
Link: "The mountain is errupting!"
NPC: "Oh I see! we must help at once!"

This keeps conversations from becoming awkward as they sometimes would. A silent hero is nice, but instead of assuming what he's saying can't Link just actually say it? Especially when, like in my example, there's really only one option of stuff to say, because that is what happened. It's not like the player, being projected through link, would say something different if the mountain really was errupting. So keeping Link's phrases to a minimum, I think voice acting could work.

#96 Ember

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Posted 07 July 2009 - 01:52 PM

I was up late last night and thought of the most awesome idea that will never happen: A SSBB-esque fighting game starring only Zelda characters.


great idea! that would work since every link and zelda has a difference in them that would give the characters a variety.

#97 Person

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Posted 07 July 2009 - 02:22 PM

I was up late last night and thought of the most awesome idea that will never happen: A SSBB-esque fighting game starring only Zelda characters.


great idea! that would work since every link and zelda has a difference in them that would give the characters a variety.

Yeah, I know. But the main reason it would never happen is that nobody outside of the hardest of the hardcore would buy it. The casual consumer would think that they were just padding the roster. Look how much hate Toon Link got in Brawl for being too similar to Link.
But anyway, in my fantasy game, the roster would be:
* 10 Links
* OoT Zelda/Sheik
* Tetra
* TP Zelda
* Ganondorf
* Ganon (blue pig)
* Tingle
* Linebeck
* Midna
* Darknut
* Moblin
* Dinofols
* Stalfos
* Wizzrobe
* Vaati
* Agahnim
* Nightmare (shape-shifter)
* Knight of Hyrule
* Onox
* Veran
* Bellum (knight form)
* Skull Kid
* Darunia
* Impa
* Nabooru
* Ruto
* Saria
* Orca
* Nyave

Hey, if Mario Kart gets to use Funky Kong and baby versions of characters, why not random NPCs? :)

#98 Sir Turtlelot

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Posted 07 July 2009 - 03:18 PM

That would be a pretty cool game, I would probably buy it. The only thing is, I really don't want the Zelda franchise to end up like the Mario franchise, where a majority of new games are spin-offs.

EDIT:
If you're going to have different versions of Link & Zelda, then you should have different versions of Ganondorf.
Ganondorf (OoT)
Ganondorf (WW)
Ganondorf (TP)

Edited by Sir Turtlelot, 07 July 2009 - 03:21 PM.


#99 Person

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Posted 07 July 2009 - 03:26 PM

That would be a pretty cool game, I would probably buy it. The only thing is, I really don't want the Zelda franchise to end up like the Mario franchise, where a majority of new games are spin-offs.

EDIT:
If you're going to have different versions of Link & Zelda, then you should have different versions of Ganondorf.
Ganondorf (OoT)
Ganondorf (WW)
Ganondorf (TP)

Those are the same guy, though. Blue pig Ganon is different enough to get his own moveset. Now I could see costume changes for Ganon based on OoT, TP, and TWW.
Or maybe just make TWW Ganon separate, because he fights with 2 swords.

#100 Fin

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Posted 07 July 2009 - 03:36 PM

OoT Ganondorf could be based more on a warlock fighting style, TP on slow, single sword combat, and WW would just be a freakin' Jedi. Seems simple enough.

#101 Person

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Posted 07 July 2009 - 04:28 PM

Okay, fair enough. The only problem now is that because the Zeldas of the 2D games have no personality, they would have no distinct fighting style. Maybe they could be amalgamated into one character who would sort of resemble the pants-wearing archer Zelda of the cartoon and comics.

#102 Fin

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Posted 07 July 2009 - 04:38 PM

AoL Zelda could have a sleep move.

>_>

Edited by Fintin O'Brien, 07 July 2009 - 04:44 PM.


#103 Ember

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Posted 07 July 2009 - 04:40 PM

That would be a pretty cool game, I would probably buy it. The only thing is, I really don't want the Zelda franchise to end up like the Mario franchise, where a majority of new games are spin-offs.


whoa. . ."Zelda Kart". . . :deadlink:

#104 Person

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Posted 07 July 2009 - 05:25 PM

That would be a pretty cool game, I would probably buy it. The only thing is, I really don't want the Zelda franchise to end up like the Mario franchise, where a majority of new games are spin-offs.


whoa. . ."Zelda Kart". . . :deadlink:

Zelda Hoops 3 on 3! Crossover with Final Fantasy in a basketball game!
Seriously, that was the most random crossover ever. Mario and FF play basketball! Why not blitz ball while they're at it?
And the game wasn't even marketed as a crossover. From the ads, you'd think it was just Mario basketball.

Edited by Person, 07 July 2009 - 05:26 PM.


#105 Showsni

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Posted 07 July 2009 - 05:30 PM

That would be a pretty cool game, I would probably buy it. The only thing is, I really don't want the Zelda franchise to end up like the Mario franchise, where a majority of new games are spin-offs.


whoa. . ."Zelda Kart". . . :deadlink:


There was a mock up advert for that for April Fool's Day one year... What would be next, Hylian tennis?

"Agahnim takes on Phantom Ganon in a match for the ages!"


#106 Person

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Posted 07 July 2009 - 08:09 PM

That would be a pretty cool game, I would probably buy it. The only thing is, I really don't want the Zelda franchise to end up like the Mario franchise, where a majority of new games are spin-offs.


whoa. . ."Zelda Kart". . . :deadlink:


There was a mock up advert for that for April Fool's Day one year... What would be next, Hylian tennis?

"Agahnim takes on Phantom Ganon in a match for the ages!"

Can they take on the reigning champions the Cubo Sisters?

#107 joeymartin64

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Posted 07 July 2009 - 08:48 PM

And the rest usually take place in some other dimension and have no ties with the other games (MC was a very appreciated exception, but it can't be said to have had a storyline as elaborate and compelling as ALttP).


That reminds me, even though it's not what you're talking about; let's ease up (read: full stop) with the parallel worlds, eh? I had to roll my eyes during Midna's whole "There's another world bound to this one" bit. Actually, there've been like five or six of 'em, kiddo.

And D~N pretty much nailed what I was trying to say about Link speaking.

#108 Average Gamer

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Posted 08 July 2009 - 01:25 AM

There was a mock up advert for that for April Fool's Day one year... What would be next, Hylian tennis?

"Agahnim takes on Phantom Ganon in a match for the ages!"


That's cold. You know that Agahnim can't reflect anything knocked back at him.

Edited by Average Gamer, 08 July 2009 - 01:26 AM.


#109 Ember

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Posted 08 July 2009 - 04:28 PM

A match for the ages. . .Phantom Gannon wins.

#110 Average Gamer

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Posted 08 July 2009 - 05:25 PM

A match for the ages. . .Phantom Gannon wins.


GANNON-BANNED

Anyway, I'd like to see enemies deal a significant amount of damage again. Ever since Majora's Mask enemies have been getting weaker and weaker. Ocarina of Time more or less had a reasonable amount of damage being dished out.

Edited by Average Gamer, 08 July 2009 - 05:29 PM.


#111 Person

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Posted 08 July 2009 - 06:18 PM

A match for the ages. . .Phantom Gannon wins.


GANNON-BANNED

Anyway, I'd like to see enemies deal a significant amount of damage again. Ever since Majora's Mask enemies have been getting weaker and weaker. Ocarina of Time more or less had a reasonable amount of damage being dished out.

TP had enemies doing 3-hearts worth of damage, and falling into lava took off 2 hearts instead of 1/2.

#112 Average Gamer

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Posted 08 July 2009 - 07:17 PM

TP had enemies doing 3-hearts worth of damage,


I think that was just King Bulbin, and he was so slow and vulnerable to the back slice that it's almost irrelevant.

and falling into lava took off 2 hearts instead of 1/2.


Yes, but I don't recall lava appearing often in Twilight Princess, and the enemies generally did no significant damage throughout the game, which is really just sad.

Edited by Average Gamer, 08 July 2009 - 07:18 PM.


#113 Ember

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Posted 08 July 2009 - 07:21 PM

Anyway, I'd like to see enemies deal a significant amount of damage again. Ever since Majora's Mask enemies have been getting weaker and weaker. Ocarina of Time more or less had a reasonable amount of damage being dished out.


I always thought that MM was too easy because of that. . .

#114 Average Gamer

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Posted 08 July 2009 - 07:30 PM

I always thought that MM was too easy because of that. . .


I was always surprised that many gamers found Majora's Mask to be the most difficult game in the series. The enemies were weaker and the puzzles didn't seem too drastic compared to other Zelda games.

Edited by Average Gamer, 08 July 2009 - 07:33 PM.


#115 Person

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Posted 08 July 2009 - 09:33 PM

King Bulblin, Darknuts, Lizalfos, and most bosses had the ability to do more than just one heart worth of damage. I think Darknuts did like four. I even died once because Bulbins shot me with flaming arrows right after the Lakebed Temple and I'd forgotten to take off the Zora Armor.

And if lava did two hearts, bottomless pits did one. I recall some games where falling down a pit didn't hurt you at all.

#116 joeymartin64

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Posted 08 July 2009 - 09:36 PM

Lava's also instant death if you're wearing the Zora Armor. It's not as if that would really come up, but it's there.

And hell, running out of time in Ganon's Castle in OoT just got treated like falling down a pit. Wasted potential for a bad ending, anyone?

Edited by joeymartin64, 08 July 2009 - 09:37 PM.


#117 Average Gamer

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Posted 08 July 2009 - 10:13 PM

King Bulblin, Darknuts, Lizalfos, and most bosses had the ability to do more than just one heart worth of damage. I think Darknuts did like four. I even died once because Bulbins shot me with flaming arrows right after the Lakebed Temple and I'd forgotten to take off the Zora Armor.


I haven't tested out the Zora Armor much, but only King Bulbin did more than one heart of damage when Link's wearing his standard tunic. I even recall Darknuts in TP only doing half a heart of damage.

I recall some games where falling down a pit didn't hurt you at all.


Majora's Mask is a case of this. It's another reason why I'm surprised that so many players felt that Majora's Mask was the most difficult Zelda game.

Lava's also instant death if you're wearing the Zora Armor. It's not as if that would really come up, but it's there.


Yeah, I found that out while screwing around in the Zant fight. I heard that falling in lava while wearing the Zora Armor did ten hearts of damage and I wanted to confirm it.

And hell, running out of time in Ganon's Castle in OoT just got treated like falling down a pit. Wasted potential for a bad ending, anyone?


I always felt the same way. They could have at least had a short cutscene of the tower collapsing with Link, Zelda, and Navi presumably still in it.

#118 GuardianNinja

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Posted 09 July 2009 - 12:34 AM

Then it wouldnt be the linear zelda we all know, think about it, has there ever been a zelda with more than one ending ?

#119 Person

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Posted 09 July 2009 - 12:56 AM

Then it wouldnt be the linear zelda we all know, think about it, has there ever been a zelda with more than one ending ?

He meant "bad ending" in the sense of "You got a game over, but we're going to show a cutscene of you losing before you go back to the start screen" sort of like if you let the moon drop in MM.

#120 GuardianNinja

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Posted 09 July 2009 - 01:09 AM

Oh a game over cut scene, I see now. I dont think a single hand held zelda had one of those




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