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#121 Sir Deimos

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Posted 27 September 2008 - 11:07 AM

i didnt mean to mock, sorry. well, seeing as how you're developing this yourself, you can cut some steps. when they teach you game design, its usually taught from a "you're trying to get it published" kinda perspective, seeing as how this is relatively low budget, and even smaller scale than what we do in class, that'll save some time lol. first off, dont even worry about music yet. that's one of the last things you should do. along with start menus, loading screens stuff like that. the important thing is to get everything organized and down on paper. that includes detailed descriptions of how gameplay is gonna work, the plot, level design, everything. i have some pretty good guidelines at home, but my home computer is dead, and i'm at school right now. i'll try to get back to you in a couple days with better guidelines, and a couple of books you can check out to get a good handle on writing script/dialouge for games, and a couple other tips.

also, www.gamedesignguild.com <--- that is the forum the professor of game design here at Camden County College made for fun and his classes. if you wanted to join the forums, there are plenty of people there, who like myself have made games for class, and even the professor himself. most are nice people who would most likely not have a problem helping you out.

#122 D~N

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Posted 10 October 2008 - 06:32 PM

A revival, of sorts.

So I was hit hard with a combination of work and school and illness, but I'm back and I have a 3 day weekend, so now would be a good catchup time. Let's get this show back on the road, shall we?

First I'd like to acknowledge your concerns, Synile. They're all good points and I'll take your advice into consideration. If you don't mind, I'd appreciate some advice from someone like yourself whose already created a video game from time to time. It's useful and helps me stay on the right track.

Since Synile suggests we put music on the backburner, I think we should. The last thing I want to do is upload one song, the overworld. I've been working on it and I must say that I hate it. I want someone to take this garbage and turn in into a REAL song. A good one. Lengthy, not loopy. And this is the overworld, folks, I'm looking for our best or one of our best pieces in the entire game. It's the song the player will be hearing quite often, so lets get it right. My 'outline' as I will call it cuts off at the end, because I honestly couldn't think of where to go with it. I just hope someone can turn this into a song that's not crap.

http://rapidshare.co...rworld.MUS.html

So, that's one mission statement. And this is a crucial task, so many people can undertake it. We can chose the best result or combine them for an ultimate composition.

Next I want to draw out a map and a plotline. Let me see who's onboard for this task. Lets brainstorm and make as many sub plots, characters, locations, and whatever as possible. This will take a while but it should be fun too. Who's up for the task? :)

#123 Sir Deimos

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Posted 10 October 2008 - 10:35 PM

im a little too busy to volunteer something major, but if you ever need help with direction or want an opinion from someone who's been there, feel free to PM me

#124 Nightshade

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Posted 11 October 2008 - 03:23 PM

I find it quite awsome that your makeing a video game!

I don't really have any good talents, unless you need someone to do voice acting. XD
Or an interior decorator. :lol:

#125 CID Farwin

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Posted 12 October 2008 - 01:19 AM

D~N, on Oct 10 2008, 05:32 PM, said:

Since Synile suggests we put music on the backburner, I think we should. The last thing I want to do is upload one song, the overworld. I've been working on it and I must say that I hate it. I want someone to take this garbage and turn in into a REAL song. A good one. Lengthy, not loopy. And this is the overworld, folks, I'm looking for our best or one of our best pieces in the entire game. It's the song the player will be hearing quite often, so lets get it right. My 'outline' as I will call it cuts off at the end, because I honestly couldn't think of where to go with it. I just hope someone can turn this into a song that's not crap.

I'll see what I can do.

Quote

Next I want to draw out a map and a plotline. Let me see who's onboard for this task. Lets brainstorm and make as many sub plots, characters, locations, and whatever as possible. This will take a while but it should be fun too. Who's up for the task? :)

I'd like to help here, too.

#126 D~N

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Posted 14 October 2008 - 06:56 PM

I suppose a brief rundown of the plot would be nice at this point:

Oliver, our protagonist, is attacked in his hometown at the very begining of the game by Vlad, his childhood friend and current rival. Oliver and Marks, the esteemed professor, flee for the dense forest to the south. The arrive at the old ruins, which the explore for a certain treasure. They find, after much adventuring, the treasure they saught; a Gear Shard. This is the first of eight, and when put together the cogs form a key that unlock and control the power of the archaic gods. These ancient deities have the ability to easily rule the land by force; whoever activates the behemoths has control over them, and it's up to our hero to stop Vlad from getting these shards.

But alas; upon locating the first of eight shards, Vlad has made his way through the forest. He ambushes Oliver as he exits the ruins, taking the shard and fleeing. It's up to Oliver to recover as many of the other 7 shards as possible, and to retrieve the stolen one from Vlad. His quest will take him across the entire kingdom of [name to be determined] and to use his unique powers and his Mace to conquer Vlad.

Now, that's without all the twists and stuff, but that's okay. Now, as long as it fits within that story, any character can have any story arc, and characters can be as deep as possible. I suppose we can try to develop a deeper character trait list for Oliver, Marks, and Vlad, because I have very little on them besides there main motives.

Oliver is easily mislead, but only wants to do what he thinks is best. That may not be good either, because if he think he needs to steal an apple because his family is poor, he'll do that too. He's easily persuaded by a good argument, and often listens to elders, especially Marks. He trusts Marks more than his own family most of the time, and feels he can tell him anything. He is unaware of Marks' evil intentions, but become suspicious of a greater force or a higher motive later on in the game. At this point, he damands answers, and when he can't get any, we'll see that Oliver isn't exactly the nicest guy anymore. In fact, part of Oliver's story line is how he will be doing evil deeds without even knowing it, the greatest of which will be working for Marks without knowing the true intentions. There will be smaller character arcs, though. He will, at one point, threaten to beat up an old man for "answers" and as he holds this man by the collar, fist in the air, he'll have some small awakening as to what he's become - someone so focused on his goal that he's lost sight of what is really good. But there will be other bad choices made - many infact - and throughout the story as the player sees these choices, the sympathy towards Oliver that one might have starts to diminish. By the end of the game, I want players to like Vlad more than Oliver, but still hate Marks for his pure evilness.

In fact, Vlad will be portrayed as a very sympathetic character. He, too, is going to fight for what he believes is right, but his view of right and wrong will be portrayed in a way that makes him seem like the good guy, and in fact he is, in a sense. He needs to be calm, cool, and colected most of the time, but able to become enraged to give the illusion that he's evil throughout the game. He needs to appear like a bad guy, I guess.

How can I flesh out Marks, you think? Give him a backstory? He is old, after all. Should I go clichéd, and just make him a guy that is obsesed with the comcept of devine, unlimited power? Or should he have a reason to be evil? I kinda am leaning towards the cliché at the moment, because I already have a "vilain" that gets most of the player's sympathy (Vlad) so two would kinda take away the impact. I need one guy that's understandable and one that's just insane, I think. What do ya think?

#127 Sir Deimos

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Posted 15 October 2008 - 11:58 AM

IMO build Marks up to be the father figure/mentor. don't give any details or backstory that would insinuate otherwise, that way the twist is as devistating as possible. make him seem to be the reliable type, without hamming it up too much. too much attention to that aspect could be seen through

#128 CID Farwin

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Posted 15 October 2008 - 11:05 PM

Synile, on Oct 15 2008, 10:58 AM, said:

IMO build Marks up to be the father figure/mentor. don't give any details or backstory that would insinuate otherwise, that way the twist is as devistating as possible. make him seem to be the reliable type, without hamming it up too much. too much attention to that aspect could be seen through

I agree fully. I hate it when the 'twist' character is either suspiciously nice or just acting suspicious, basically when it's so obvious you can call it from 10 miles away. The person playing the game should have to pick their jaw off of the floor when the twist comes.

As for Oliver/Vlad: I think that their former friendship should be played up a bit. Some 'if things happened differently' stuff. It might give good reason why Vlad never kills Oliver, and vice versa.

PS: I've been playing around with your overworld theme. Here's what I've got so far. http://rapidshare.co...world1.MUS.html

Edited by CID Farwin, 17 October 2008 - 01:02 PM.


#129 D~N

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Posted 18 October 2008 - 09:42 PM

Wow! What an excelent job! I like that you cleaned it up, fixed the key (i think that's what it's called when you adjust the sharps and flats for the entire song right?) and smoothed out the transitions. Certainly much better than what it used to be! :) Now, you left the ending better than I did; you put it in a good position to transition, so to speak. Where you take the song from there is up to you, so enjoy and have fun. Try and stick with the theme, but don't feel restricted by it. You've certainly earned the right to be creative, and I know you'll do an excelent job no mattter what direction you take the song. My suggestion is that that you use that last note you put there at the end, that low menacing sounding note, go with a dark-sounding theme briefly, and then transition back into something upbeat and new. When you think it's ready, set it up for a loop, and we've got ourselves a winning song! Thanks for your awesome devotion and talented contributions!

Vlad and Oliver's relationship is, as far as I've figured in my mind, is that as children they were neighbors (or as close as neighbors can get in a rural town like Khorel Village). They went to the local school together, both idolized Marks, and both had a love for history and archeology. Basically your typical buddies. I'll ertainly enphasize their relationship with cutscenes and dramatic dialogue such as: "when did the friendship die, Vlad?" and that might do the trick.

I drew two new creatures recently. I'll upload them as soon as i color them. Here's the run down. The first is a typical dwarf. The game's gunna have dwarves, and similar to the Zoras of Zelda, some are good and some are bad. The cave dwarves are bad, and will be fought in real battles and stuff. There will be another type though, and they are the mountain dwarves. Like I said, you'll need to scale the mountain range early in the game, to reach the second temple. It's snowy in most parts, but not all. In some of the non-snowy parts, you'll encounter mountain dwarves. They live in caves too, but they actually welcome you into their home. They tell you of their plight; they have been waging war against another tribe on the mountain, another race I'm thinking about calling the Kognites. They ask you to help them in their struggle by infiltrating the Kognites' base and finding their war plans.

You accept the task, and upon arriving at the Kognites' base, you are welcomed with much hospitality. Turns out, the Kognites are actual quite peaceful. They are tall and lanky, and very knowledeable. The way I drew them remind me of the Chozo. Now, once you realize they are actually quite peacefull, they ask you for a favor. They would appreciate if you could infiltrate the Dwarves base and find their battle plans. At this point you must makea choice. And there's no wrong choice either. Pick the strong, short, burly dwarves, who are currently winning the war? Or help the wise, intelligent, underdogs, and possibly lose the war? Your chances of winning are much better if you help the dwarves, but the Kognites send off this feeling like they are the true good guys. The real good guys are up to the player, however.

After that, whoever you helped wins the war, and help you to reach your destination on the mountains.

#130 Chikara Nadir

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Posted 25 November 2008 - 02:54 AM

Moved this topic to the Showcase as per D~N's request so it won't get shoved behind Commons topics by a long shot!

#131 wisp

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Posted 25 November 2008 - 12:20 PM

I know I'm a bit late on this, but what program did you use to write the music? Finale 2006 says it's incompatible. Could you upload it as a MIDI file?

I might be able to help out with some of the music as long as it's okay that I use Finale Notepad, since I only have access to Finale 2006 at school.

#132 D~N

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Posted 26 November 2008 - 11:17 PM

Oh well that works wonderfully, because Finale Notepad is what we're using currently. My computer says Finale Notepad 2008, but other folks may be using an older version. It's free to download if you dont have it already. And yeah, we'd love to have you on board with the music! Any particular song ideas you might have in mind? Do you wanna just try anything and see where it goes, or would you rather be given a specific project to complete? I've got plenty of places that need music, but so long as you make something that would fit a generic fantasy setting, you're probably okay.

Also, I'd like to thank Chik for moving the topic because it got so buried...which leads me to my next point - I regret having let the project die for such a prolonged period of time. I drowned in schoolwork and my job, but the holidays are agreat time to get back on schedule. Just curious to see who is still aware of the project's existance, especially after the relocation. So speak up if you're still around. :P

I may not have been working on the game itself, but I'm constantly composing new stuff. I'll upload some new song ideas soon, maybe someone could take them and refine them if they see fit - wisp, this could also be a potential task for you if you're interested. Also, feel free to backtrack and find old uploaded songs, cause between 3 or 4 of us we've made some pretty nice stuff so far, i think.

Anyway, let's get back to work, shall we?

#133 Chiaki

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Posted 29 November 2008 - 11:07 PM

You mentioned something about needing some official art and costume designs in your update topic? I'm interested in trying that out. :)

#134 wisp

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Posted 30 November 2008 - 03:02 PM

I've got Notepad 2008 on my computer. I'd tried to open this at school before and that's why it wouldn't work. XD

Composition isn't my strongest area, so it will probably take a while, but I'll play around with your 'generic fantasy setting' idea and see what I can come up with. XD I actually just did a transcription of a piano piece that gave me some ideas.

#135 D~N

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Posted 30 November 2008 - 06:47 PM

LinksLove, I'd be so happy to have you as part of the team! See, our main character (Oliver Shaw) has in my mind a definitive face, but his costume is lackluster. I need something that is instantly recognizable, totally unique, and cool looking to boot. Something like Link's signiature green tunic, that makes you instantly recognize it. Snowsilver also just joined the art side of the team, so I think I'll explain our next big project regarding artwork now:

I have old pictures of Oliver Shaw that need to be colored and improved overall. The costume, like I said, is up to you - feel free to add whatever do-dads you want. He also needs to be holding a Mace (Ignore the sketches, but yeaeh, it's his main weapon so try to include it; he drags it along in his right hand, if you were wondering.) and needs to be wearing gloves on both hands with spiked knuckles (not drawn, so feel free to get creative). This is his face that shouldn't be strayed from too much. Hair color is dirty blonde. Eyes I'm thinking blue, but you can choose what works best for now. One eye, at least, is going to be blue anyway (Cyan, to be specific. And hey, that's the name of the game.) Again, clothes can be elaborate or simple, just make sure it's awesome B-) Brown boots with laces are suggested but not required. Remember, keep it fantasy-esque. If you can include them, wrist bucklers would be nice. They can be attactched to the glove to form one long defensive glove. Now that I look at it, a roman-style outfit wouldn't be to bad, sans the helmit. I'll consider it.....

Anyway, for those people drawing him, here's his face:

http://img181.images...76/shaw2to8.jpg

Dont worry about his eye piece right now - that's a later step. For now just focus on putting this guy in color and some sweet clothes.

Here's another perspective. Not as good of an illustration on my part, sorry folks.

http://img179.images...61/shaw3ch3.jpg

So if you can go by these pics and make Oliver look cool in a colored illustration, our first step is complete. A backgroud isn't required yet, so you can have Shaw against white if you so desire. When you're ready, just lemme know so I have an idea of how many people I have working on this one task.

All that business aside, Wisp, I look forward to your creation. Out of curiosity, if composing isn't your "specialty," do you mind me asking what you consider would be? If you have a preference I could assign different stuff. We've got plenty of tasks that need completing, so don't worry if you wanna try something different. If you're already started that's great too! I cant wait to hear some of your stuff! :)

#136 SnowsilverKat

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Posted 30 November 2008 - 08:12 PM

Hello! I guess I'm here to offer some arts. Unless I'm called in for substitute teaching or a full job interview I'll likely have a lot of time on my hands this week. I'll see what I can do, thanks for the references and description!

#137 wisp

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Posted 01 December 2008 - 01:34 AM

I'm probably better at working with orchestrating around melodies that are already written. But I'll go ahead and see what I can come up with. XD

#138 Chiaki

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Posted 01 December 2008 - 05:01 AM

Sounds like enough to work off of for now. I'll edit this post once I get some sketches done. Or make a new one if more posts come up before I'm done...


EDIT: Okay, I've finished a (relatively) quick costume sketch...what do you think? I'm I going in the right direction?
Attached File  oliversketch_fixd.JPG   531.74K   29 downloads

Also got a bit stumped and did a quick eye design...I wasn't sure if you wanted more of an anime design, a realistic one, or something in between...

Edited by LinksLove, 01 December 2008 - 06:38 AM.


#139 SnowsilverKat

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Posted 01 December 2008 - 09:49 AM

Oh, one random question:

Is he a young or middle aged man?

EDIT: Added sketch -

Attached Files

  • Attached File  cody.jpg   738.31K   24 downloads

Edited by SnowsilverKat, 01 December 2008 - 11:02 AM.


#140 D~N

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Posted 01 December 2008 - 08:45 PM

Wow! This is phenominal work! I want to take the time and praise both of your peices individually. Also, at the end I will include some minor criticisms, but trust me the awesome far outweighs the bad.

First, LinksLove. Holy crap! I looooove the liberties you took with this. I definitely aprove of the draped-over-one-shoulder thing he's got going on. Very cool indeed. I'm a huge fan of the belt as well. Fantastic job with the gloves and bucklers; the spikes look excelent too. The trousers are left up to interpretation, and depending on the color you choose, they could end up being really splendid. A few things to note before you start coloring, if you wish to: The face, while looking totally badass, needs a more prominent cleft. That was one important detail I forgot to mention in his description. No biggy, not your fault at all - it's mine really. Also, if you are going to add a cleft (which I would definitely suggest to really nail Oliver's "look") then you may also want to bring the chin out a little more in general. I see you drew the chin coming in, almost to a squared-off point. This is great, very realistic. However, the point takes away from the very square face I wanted to give Oliver. You've done an awesome job with everything else; really, this illustration is out of my league by a long shot. I love it to peices! But if you fix those details that I left out, you'd for sure nail that look we need. One last small thing - I love your interpretation of the hair. The swirl-esque spikey look really fits the face. However, when/if you adjust the face to a more square proportion, you may find that a soft/round swirl look may not suit his sharp face angles. That's why I drew his original hair very straight. Your interpritatoin is awesome, and I'm definitely not complaining one bit. I'm just giving a heads up that his angled look may not mesh with your hairstyle. But that's your style of drawing, and it clearly works for you (I can't get over how awesome this picture is!) so maybe in the end you may not want to change a thing. Finally, I wanted to adress the business regarding the eyes; it's your style, so it's up to you. Ideally, the style I was going for...well, you said it best, "something in between" anime and realistic. We'll certainly look to Eastern style RPG's for inspiration but I think our art style should be mainly Western. That being said, it's still a video game. I don't strive for this. Just draw what your most comfortable with - the doodle right there is perfect.

Again I am forced to say "wow!" Snow, this too is a fantastic picture. Both of you are so talented! It's exactly what we needed. You nailed the square face and cleft, which is great. Eyes are perfect, just right for the style. Again I will praise the shoulder, and the doo-dad draped over it. Both you and LinksLove did a cool job there. Oddly enough, I was going to suggest shoulder-focus, but you guys were a step ahead of me. Great job! The bucklers and spiked gloves are top-notch, just what I was looking for. The boots are also really good. You guys are like reading my mind here with almost all of these details. And speaking of details, the hilt of the Mace is REALLY cool! In fact I forgot to mention that both of your attention to detail is great; that is, you both took the time and effort to draw really good chain links! That's impressive. The pose, Snow, is also quite clever. I might wager to say that this could be a signiature pose, of sorts. Bring the arm down and rest it on the knee - now it's a perfect pose. In this case he'd need to be leaning down a bit more, but that's okay. For the sake of this picture, keep him standing up so that we can get a better idea of the costume. Things to fix? Hmm, not too much. He's supposed to be around 16-20 to answer your question, though I haven't determined an age yet. Probably more like 18-21 really. Yeah lets go with that. If you want to reflect that more in your drawing go ahead, but you gave him a pretty nice ageless look. Perhaps more small details on the torso section would be good. More useless buckles and straps and stuff. Unless, of course, you have a brilliant plan for how to color this and make it appear more outstanding than it already is - a difficult task! Because I love both drawings so much, maybe we could work something out where you borrow from the details used on LinksLove's torso (the diagonally-lolled piece of clothing) and spice up yous that extra bit.
(EDIT: actually, after looking at yours more, I think you've got plenty of details. It's just the mono-chromaticness that's throwing me off. I'm sure that when you color it it will be excelent.)

Combining the two would give like the coolest picture EVAR. But I encourage each of your unique styles, so dont feel pressured to copy one another unless you think it will absolutely benefit your picture. Anway, both of you guys are free to move on to the next step and color if you would like and can find the opportunity. I dunno who likes photoshop here and who colors by hand, but by all means, whatever floats your boat! Great stuff all aroudn guys! I really love both pics!

Yet again I address Wisp last - sorry Wisp. :linksweat: And yet, I'm intruigued by what you have to offer. I dunno, maybe I'm misreading you. Are you saying you're better at completing already started songs (putting the final orchestrated touches on already completed melodies?) or do you literally mean that given the proper sheet music, you can go out there and give us some live music? Cause when you say "orchestrating around melodies that are already written," I can see that as meaning one of these two things. Either one is a useful talent to have, but I just wanna be clear before I tell you to "go gather up 25 of your closest friends and record these songs for us in a soundproof recording studio!" XD From what your saying I think the more reasonable answer would be that you have a nack for putting the "song" to the melody, I guess. I know very little about musical terms, so walk me through it like you would a child. Trust me I'd take no offense if you did! :P Once I know what your good at then I can truely give you an appropriate assignment.

Edited by D~N, 02 December 2008 - 07:54 PM.


#141 wisp

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Posted 01 December 2008 - 09:12 PM

XDDD

I mean taking a melody with or without accompaniment and writing it into a piece for a larger group of instruments, adjusting the music that's already written if necessary, voice leading and such.

#142 D~N

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Posted 01 December 2008 - 10:45 PM

:deadlink: Exactly what I thought. And yet, the way you worded it I thought for a brief second - "no way, can wisp get us some orchestrated music?!?!" So yeah. See, what you can do is such a useful skill, because I can get the main jist of a song, but never really give it that epic feeling with multiple instruments, percussion, and a true soul. Here's an example:

http://rapidshare.co.../Boss1.MUS.html

It's a boss or miniboss battle music, yet it doesn't feel like it. I dunno, it's probably 'cause I don't really know anything about music theory...but I think sometimes I can conjure up some melodies with some small sense of hope. That's where you come in! Could you take this song and improve it? Work your magic, cause if you can I've got plenty more songs ready for improvement!

http://rapidshare.co.../boss2.MUS.html
Here's an unfinished glimpse into how I know what I want in the song, but can't really get the instruments to work together in an epic fashion. Most of the time it's only one or two instruments at a time playing, and that's certainly not epic. Could you help with that?

http://rapidshare.co...world2.MUS.html
Another example, if you're up to the challenge. Even if you can't fix any of these, I'd love to hear some feedback. I know they're pretty mediocre, but I do want to get better!

http://rapidshare.co...illage.MUS.html
Probably the best example of how I can make adecent song but have absolutely no percussion to keep it together. If you could fix any of these, I'd appreciate it so much!

For the record, CID improved the last two, the overworld making it flow more smoothly, and the village to make an evil version of the same song (very cool!) Props to him and his great work.

#143 Goose

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Posted 01 December 2008 - 11:05 PM

You have my services when you require them. Let me know.

Scriptwriting.
Character outlines.
Plot Work.
Editing
Proofreading

My Degree, of which I graduate from in 2 weeks, was based around creative communication, scriptwriting and other forms of media. Now that I'm just working full time, I have some more time, so if you need a writer, let me know.

Cheers

#144 SnowsilverKat

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Posted 02 December 2008 - 12:20 AM

Okay! I might try changing his arm a little before I do coloring (like you said, with his arm on his knee). I've been gravitating towards more digital coloring as of late, but I do know how to ink and hand color (that art minor's gotta be good for something...). I'll probably try it digitally first since that's a bit less permanent to the pencil sketch.

#145 CID Farwin

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Posted 02 December 2008 - 04:59 PM

My ears are burning.

No, they're really burning; I wanted to see what was inside, so I lit a q-tip.

Anyway, I've got some progress on the overworld theme, including a nice heroic theme I've come up with.
http://rapidshare.co...verworld1.5.MUS
The only problem I'm having is the beginning, which is riddled with unfinished ideas, and linking together what I've got so far.

#146 D~N

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Posted 02 December 2008 - 07:45 PM

Ahhh, what sheer brilliance! I love your addition so much I almost want to say "lets scrap my part of the song and use yours!" After all, yours sounds so much more upbeat and heroic. Here's a thought though; try starting the song from Measure #37. When you get to the end, quickly hit play. Now, if you pretend that the start of the song is measure 37, and pretend that it cycles all the way through again, I think that this way, the song sounds better, dont you? I think your part leads into mine much more smoothly than mine leads into yours. See, I couldn't really think of a clever way to begin my portion and I see that you encountered the same problem when trying to fix it. So what if we start on measure 37 and loop around? Tell me if you like that better, because the more I listen to it like that the more i like it.

And Goose, I've read your stuff. You can write! No joke man, I respect your skillz. I'd be honored to have you on the writing staff. In a few weeks we're going to start the pre writing process - that is, finalize all of the plot that we can, plan out important cut-scenes that need major dialogue, and finally, give you writers something to write! Ah, I'm so glad this project is alive again! :) We can seriously do this, and do this well!

#147 CID Farwin

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Posted 03 December 2008 - 12:02 AM

I feel like it could use some fine-tuning, but I think we have a winner.

http://rapidshare.co..._Overworld1.MUS

I'd thought before about having the heroic theme first, but I couldn't ever get it to work, probably because I didn't notice how well it leads into what you had until you said something.

#148 wisp

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Posted 03 December 2008 - 12:35 AM

I've done a little bit of work on the boss theme, but I'm not finished yet. Here's what I've been working on tonight, in MIDI form for those of you who don't have Finale (I think they're actually charging for Notepad now). It should open up as a normal .MUS file if you open it in Finale anyway.

http://rapidshare.co...boss1b.MID.html

Also please note that I've given no thought whatsoever to the actual ranges of the instruments that are playing; if by some stroke of luck someone is able to put together a real ensemble to play this, just adjust the octaves as necessary. XD

Also: CID, your overworld theme edits are beautiful! @_@

Edit: New version: http://rapidshare.co...boss1b.MID.html

Edited by wisp, 03 December 2008 - 02:24 AM.


#149 D~N

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Posted 03 December 2008 - 07:09 PM

This is absolutely amazing. CID, the quality of that song is just...I'm in awe. I still hear it and can't believe it's going to be in OUR game! A perfect song. Like you said, you've composed a winner. Simply an outstanding job.

Wisp, what an improvement over the origninal! See, now its sounding like a boss theme!! Did you switch up the instruments to nail that intense feeling? It sounds like you threw a few guitars in there - great call. You've done an equally amazing job. I listen to these songs and...I expect these to come from like real games. The fact that they're in our game leaves me speachless. Great work everyone.

#150 wisp

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Posted 03 December 2008 - 07:28 PM

I left everything like it was and added percussion, flute/piccolo, and tuba. Then I thickened everything up and put in way more notes than would be physically possible on real instruments. XD I put a constant stream of eighth notes on a low C (it's in the acoustic bass part for 90% of the piece and switches to cello, I think, on the part where you'd already created a bass line), doubled the violin melody on piccolo in a few places and adjusted the articulations. For the part with the longer melody in violin/viola and piccolo I added a new layer on the viola part and used the part you'd already written in one measure with the "1 & 2 e & a" pattern as an ostinato accompaniment. What you're hearing as guitar is most likely the cello parts I added. I used a lot of tuba, cello, and bass. My favourite part is the piccolo part at 26 seconds in. XD

I'm planning to go back and see what edits I can make, because something about it still doesn't sound like I want it to. I'll update soon. XD

Edit: Okay, here's what I've done. I think I'm finished, but if you have any suggestions go ahead. :P
http://rapidshare.co...boss1b.MUS.html

I'm starting work on the village next.

Edited by wisp, 03 December 2008 - 08:10 PM.





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