So, you may not be able to embed the music for everyone to listen to, but you can run it by me, which is pretty important I think.

Posted 18 August 2008 - 08:20 AM
Posted 18 August 2008 - 10:42 AM
Edited by nameless, 18 August 2008 - 10:50 AM.
Posted 18 August 2008 - 11:50 AM
Edited by CID Farwin, 18 August 2008 - 12:10 PM.
Posted 18 August 2008 - 03:35 PM
I think that the music is great. Whether it fits or not, though, is up to Mr. In-charge-of-the-project.
Posted 18 August 2008 - 09:06 PM
Edited by D~N, 18 August 2008 - 09:13 PM.
Posted 19 August 2008 - 07:25 AM
Edited by nameless, 19 August 2008 - 08:00 AM.
Posted 19 August 2008 - 12:48 PM
Oh, I didn't know that. Hmm, that changes things. I was under the impression that you music program was similar to Finale NotePad, in that you could make individual notes and stuff. If you are unable to use your program to re-create my songs, don't wory about it. I'll find another way to better the quality. Instead, would you be happier if you created original songs with your new tool? Would you find it more enjoyable if instead of revamping my songs, you could create your own? It's youre choice, so pick whichever you think is more fun.Sweet I'm glad you liked the piano pieces they are my favorite. Ok I'll try your test though I'm not sure how well it will work cause all the pieces you hear are actually individual sound clips that i have to arrange to get that sound, But I'll try my best. Oh and I'll Upload some more pieces that I soon Cause they are sorta more fantasy game sounding.
.MUS is a filetype for Finale NotePad, and only for Finale products. It can't really be uploaded by other programs that aren't Finale-based. However, if you want to upload something from Finale to another program, there's a trick. Bring up the Finale file in NotePad 2008. Next, hit File>Save As. Change the filetype from .MUS (or .BAK depending on what the default is) to .MIDI. If your other program can use midi's you should be in luck. Otherwise, I'm sorry. That's all I've got. =/Is .MUS the file type cause I haa never heard o' that before. I hope it is compatible.
[...]
Crap my program can't read that format.......ill have to figure out a way to get around that......or remix a nother way...
Glad you like it. You'll notice the quality of the instruments isn't the best, so that's where my request to remix my songs came from. However, it actually is a good tool for writing original pieces. If you find writing music with this program enjoyable, then like I said, you're more than welcome to write original music for the game. If you need inspiration, I have a list of locations that need musical goodness. Otherwise, just have fun and I'll fit your piece appropriately.Kwaaiiiieeeee. That program is amazing now i can actually write my own stuff instead of premade sweeeeet goodness. Thank you sooooo much D~N.
As I mentioned, I didn't know that your program worked in such a fashion - I thought it was more akin to Finale, like you could choose indivdual notes or something. If you'd rather do something else, like I've said, go for it. In fact, more original pieces would be a great thing to have. Have fun with your new program.Hey not bad I like the stuff you did, And the forest theme isnt that bad, I'm probably gonna have a heckova time trying to remix it thought.
Edited by D~N, 19 August 2008 - 01:33 PM.
Posted 19 August 2008 - 07:12 PM
Edited by Lord of Drek, 19 August 2008 - 07:19 PM.
Posted 19 August 2008 - 08:47 PM
Wow, it's odd that you say that; when I was discussing the party members with my co-creator Mike, as I said in my previous post, we had a miniature argument on the spelling of thief. Now, I thought it was spelt thief, but he thought it was theif. Usually I'm the bad one when it comes to spelling, so I assumed he was right and I mentally corrected myself. However, it appears I was right after all. Heh heh heh.A word of warning though, the proper spelling is Thief. You won't want to make a mistake that distracting in the actual game text. I know it would drive me up a wall anyway.
Posted 20 August 2008 - 12:19 AM
Anyway, about the battle system. I need help with these systems you're suggesting, and providing examples is a good idea. As I've reported earlier, I don't play RPG's frequently, besides my personal favorites like Mario&Luigi, Paper Mario, and Pokemon. Beyond that, I haven't played a single rpg. However, I will make one thing clear - I do not want a grid system. A simple system is sometimes the best system; Mario & Luigi has no grids or distances, the only attacks that can't be reached are if the enemies fly, which makes sense. I'm not all too keen on a grid system, but how about a "simple location" system - you can be near, mid-range, or far away. Attacks will reach accordingly. Furthermore, you can be ground-level, air, or underground. Rights and lefts will not play a factor, so it's just hight and depth. In this way, I suppose it does act somewhat like a grid system (a 3 by 3 grid) but i don't want the gridwork to be displayed. I want the player to use their eyes and see "oh, that guy is flying very far away, so only an archer would be able to reach, logically."
Again, I'm not 100% set on a battle system yet. I want something that feels natural, and is just as easy to use as Mario&Luigi (Which I think has a better battle system than Paper Mario, if that helps at all. More like M&L than anything else, really, is what I would like this to be like. Not identical though.) Also, because rights and lefts aren't a factor, I'd like to point out that a protagonists-on-the-left and antagonists-on-the-right* system would be easiest. A cross section like this is ideal for showing depth and altitude, the two main factors.
Personally, I like the Final Fantasy 6 way. (or maybe it's all of 4-6, I don't remember) where the positions switch when there's a surprise attack.*Can be reversed, and should be, based on a random number generator. 2/3 the time you'll be on the left, but to spice things up, 1/3 the time you'll be on the right, or something of that nature.
I like the turn-based combat, but then again I don't go too far outside of FF for RPGs. Really I like pretty much anything, so long as it works.Anyway, considering I'm not an avid RPg fan, I'd also like some hardcore RPG players to point out their personal favorite combat systems, and I'll go through them all. Again, everyone's opinion matters.
Posted 20 August 2008 - 12:19 AM
Posted 20 August 2008 - 03:58 AM
Posted 20 August 2008 - 11:06 AM
After learning regular expressions, it took me about a minute to realize I could use this technique to reposition or resize the message window, and about two minutes to set it up and test it.
I'm not really sure I understand this; clarification please? I'm a visual thinker, so a sketch or something would be nice.
Besides the action prompts, I also like it's simplicity. I hope ours can keep this simplicity while adding depth (literally) to the mix. The amount of lists and sub-lists were kept to a minimum. I much prefer a neat system ofHm, from watching footage of Mario and Luigi Superstar Saga (via youtube) It looks to be somewhere between Paper Mario and Mario RPG. (in graphics and battle system.) Which parts specifically of the M&L battle system make you like it more than Paper Mario?
That works rather well, I think. Lets see if we can integrate that without copying outright. I'll think of something clever eventually. If you have any suggestions let me know.Personally, I like the Final Fantasy 6 way. (or maybe it's all of 4-6, I don't remember) where the positions switch when there's a surprise attack.
I'm looking into that right now. It seems like something that could work. However, it's pretty busy with everyone going at once. It looks like it works, I just don't know if we should dare to go that real-time. It's a good possibility though, and I do like it.Regardless, I think perhaps what you might be most interested in is the battle system in Tales of Eternia. (And perhaps some of the other Tales games as well, eternia is the only one I've played) You might want to look into that. Completely real time 2-d with the ability to have multiple party members and activate special attacks etc.
Edited by D~N, 20 August 2008 - 11:12 AM.
Posted 25 August 2008 - 11:00 AM
Posted 25 August 2008 - 03:20 PM
Posted 25 August 2008 - 03:32 PM
Posted 25 August 2008 - 05:54 PM
What are the 'themes' of the dungeons, specifically. That makes a difference.I've got at least 7 dungeons that need music. You've played Zelda before, yes? You know how dungeon themes are meant to be, so that shouldn't be tough.
I'll try my hand at those, too.A snowy mountain theme. If I were to guess how I wanted it to sound, I'd say a mixture between "Snowman." "Snowpeak," and maybe a little "Death Mountain"
A town theme - only this town is special because it was built on a swamp. If you chose this, think murky and drab. Here's a good example: Bubblegloop Swamp.
A nice little theme for inside of a house. Have fun with this one.
You know, I might have something for you here. http://rapidshare.co...y_song.MUS.htmlNot finished by any means, but what d'ya think?[*]A victorious-sounding, heayv-on-the-brass Castle theme. This one's gunna be a challenge, because I've set high standards for it, as it must sound royal and impressive.
I agree with nameless, what kind of people they are helps.Lastly, a real theme song that will play every time you see Oliver Shaw, Vladimir Savage, and Prof. Marks. They each need their own music, so I'm not sure how I want them to sound just yet...
Posted 25 August 2008 - 10:36 PM
Posted 27 August 2008 - 10:02 AM
Edited by nameless, 27 August 2008 - 10:13 AM.
Posted 27 August 2008 - 06:32 PM
Posted 28 August 2008 - 12:18 AM
Posted 11 September 2008 - 08:20 PM
Posted 11 September 2008 - 08:38 PM
Posted 12 September 2008 - 04:45 PM
Posted 15 September 2008 - 02:39 PM
[-3] [-2] [-1] | [+1] [+2] [+3]Looks like that diagram. you take tha absolute value of the distance you are from your opponent, see if your attack has that much range, and attack. An archer would have a range of 6, probably, and a swordsman 1 or 2. Also, flying enemies are +1 fo however far away they currently are. An enemy that's flying in the backmost space has a distance of +4, et. al..
Posted 17 September 2008 - 10:45 PM
Posted 22 September 2008 - 11:42 AM
Posted 23 September 2008 - 07:31 PM
Edited by D~N, 23 September 2008 - 07:39 PM.
Posted 24 September 2008 - 10:20 AM
Posted 24 September 2008 - 06:21 PM