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#181 D~N

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Posted 04 February 2009 - 04:40 PM

Cool stuff! Really nice song. Here's my thought process on this - if it's used for a title usic sequence, then most people will only hear the first few seconds and then proceed to the game. My sggestion? Take out some of, or all of the build-up. While its good music in-and-of itself, the exciting part of the song (and my personal favorite part) is bout halfway through when the song picks up. IF you could flip-flop the song so that the exciting prt was fist and then it faded into the slow part, i think it'd work phenominally as a title sequence!

Again, I like it a lot. Cant wait for the rest of your work! :)

#182 CID Farwin

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Posted 11 March 2009 - 11:39 PM

It's been a while, anyone got updates?

As for me, I'm currently working on a sprite for Oliver and I got a question: what color is his hair?

#183 D~N

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Posted 12 March 2009 - 07:03 PM

Dirty blonde! =)

Yeah I've been SO busy lately. I plan on completing the first temple/dungeon soon - I started it a while ago without mentioning it. Making tiles is a bitch. They need to interlock perfectly. Ugh. Well, sorry I've been swamped but others can certainly continue. Thanks for jump starting my enthusiasm again.

#184 CID Farwin

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Posted 12 March 2009 - 07:53 PM

Perfect.

Here's what I have so far.

Good luck with the dungeon!

Attached Files


Edited by CID Farwin, 12 March 2009 - 07:59 PM.


#185 D~N

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Posted 13 March 2009 - 07:32 PM

Oh my gosh! He's perfect. I just gotta say this man - you freakin' nailed the hair. Like no joke, it's right on the money. Costume is looking cool and unique. The eye is good - but I do have a request. Keeping this one saved on the side, could you make another one where he has two normal eyes? Then, take the one with two normal eyes and on the same eye as this one (his right) make a cyan circle around his eye on his skin. I want to compare these two different optic styles side by side. I honestly dont know which I'll prefer, so it's nothing against this sprite or anything. Truthfully I really dig this one tremendously.

Dungeon is complete on paper. Needs to be transfered over using the tiles. It's tougher than I thouht. I keep thinking I have all the tiles I need but then I realize I need something else, and I am forced to remake the template once again. Argh.

#186 CID Farwin

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Posted 14 March 2009 - 12:53 PM

So, something like this?

(slight changes to costume, feel free to comment)

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#187 D~N

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Posted 15 March 2009 - 07:46 PM

Costume change is a "go."

Here's what I think - the solid one is easily noticable, and the ring-style one is more subtle. so here's my thought process: Keep the solid one on the side. What we'll do is this - when he's not using his power (most of the time) he will appear as the newer sprite you created. But when he is activating his ability to see things in his special way, we'll swap the sprite for the solid-style one to show clearly that he's using his eye thingy. That way we can use both awesome sprites! :)

Basically when he turns on his "cyan-vision" he'll appear as the first sprite you showed. When he's just chillin' he'll have the second one you made. Does that make sense?

Btw both are awesome! Can't thank you enough!

Edited by D~N, 15 March 2009 - 07:47 PM.


#188 Steel Samurai

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Posted 16 March 2009 - 06:08 AM

*sticks his head in*

I think you need more of a distinction between cyan vision and non-cyan vision. Like, make the non-cyan one more normal or the cyan one more obvious. If that makes sense.

#189 D~N

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Posted 16 March 2009 - 09:03 PM

Well, you'll know when you're using it because it's a graphical change to everything else on the screen as well. It's like changing the HUD in Metroid to the X-Ray visor. You'll see a bunch of stuff once you activate cyan-vision, so the player will definitely know.

But I do get where you're coming from. I guess the only way to do that is to tone down the regular one a touch, and amp up the other one to be more obvious. Again, we have to keep in mind that these will be considerably smaller. Thanks for the advice SS.

Edited by D~N, 16 March 2009 - 09:04 PM.


#190 CID Farwin

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Posted 17 March 2009 - 05:37 PM

So, toned down off.
Attached File  Oliver_3.png   33.13K   2 downloads

and Amped Up on.
Attached File  Oliver_1.png   33.6K   2 downloads

(honestly not hard at all to change.)

Edited by CID Farwin, 17 March 2009 - 05:38 PM.


#191 Steel Samurai

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Posted 18 March 2009 - 01:14 AM

Yeah, I think (should I be an average gamer playing the game) that would be a lot easier to distinguish.

#192 wisp

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Posted 06 April 2009 - 01:25 AM

What's the news on all the music for this? I'm going to try something a little different with the village themes - I've been trying to think of a good direction to take them in for a while now and I have an inkling, finally. What other music is there that needs to be orchestrated, and which pieces are finished? I'd like to get a copy of the finished pieces if possible so that I can try to keep some cohesiveness through what I'm working on.

#193 D~N

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Posted 05 July 2009 - 09:08 PM

aaaaaaaaaaaaaaaaaaaaaaaaaand we're back.

with summer now granting me more free time, I'm happy to announce that this project is up and running again.

And i return with some music.
http://www.megaupload.com/?d=9SJJ0I1J

I want to see how many people are on board once again. So; who's up for round 2?

Wisp, I'm sorry i never responded. the deal with the music? Well orchestrated music is no doubt out of the question but of course if you can synthesize some orchestrated stuff, then of course we are in luck. I'd hope that everything can have a really orchestrated, professional feel to it by the end of the project. For the time being I'm making due with Finale because it's the best free-bee program you can get on a Windows as far as music is concerned. If anyone has something of better quality let me know.

Now, the link provided above should answer your question about the style and direction of the music. That's a portion of a forest piece i've been working on. It's not complete (I made it end abruptly for the sake of time, so that I may share it with you before its completion) but with time i can show you how some of the tracks can really be. IF you have an idea of a song, conjure up something real quick and i'll take a look.

Welcome back team. Anyone who reads this and wishes to be a part of the team, leave a brief (or not-so-brief) post so that I can get a head count. Any questions of course, just ask.

Edited by D~N, 05 July 2009 - 09:09 PM.


#194 Goose

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Posted 06 July 2009 - 11:00 PM

Back on deck SIR!

#195 CID Farwin

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Posted 06 July 2009 - 11:24 PM

Ready to roll out!

#196 GuardianNinja

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Posted 07 July 2009 - 04:43 PM

Im not gonna help but im rooting for you!!

^the reference is Transformers...

#197 Ember

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Posted 08 July 2009 - 04:27 PM

I'm also rooting, cuz I don't know what else to do

#198 wisp

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Posted 09 July 2009 - 04:47 AM

*headdesk* By orchestrated, I mean what I have been doing with the game music so far. Taking a pre-written melody and writing other instrument parts to go with it. That is what orchestrating is. XD Everything I make will have to be Finale Notepad as always.

#199 D~N

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Posted 09 July 2009 - 10:45 AM

Oh, of course! My bad. Gee, it has been a while! :linksweat:

So anyway, yeah, there's plenty of stuff for you to orchestrate Wisp. That song I just posted a few posts back could use some major help, but if it's not your cup of tea I have some others. Also, if you want to try to help make it longer without sounding like it's "looping," go for it. So if you want to, give http://www.megaupload.com/?d=9SJJ0I1J a try. And like I said, feel free to try to lengthen the song, because I've been having a bit of composers block, so to speak. :deadlink:

And you might laugh, but speaking of orchestrated music, I was talking to my friends, the band geeks that they are, and a few of them expressed interest in actually playing a few pieces for the project. So if I can get access to my girlfriend's mini-recording studio, some of this stuff could really be orchestrated, in the true sense of the word. It'd be a ton of work and a waste of time for this rinky-dink project, but what the hell, it could be fun! However, your Finale Orchestrations are always awesome! So I thank you for that and all your help! :)

Every one else, I have a open-ended question. What do you think is the best way to share our progress. As in, I've been working on levels of this game for almost a year now, and I haven't been able to show anyone. I mean I could always take a screenshot, but that can't really capture it all, I fear. So what do you all think is the easiest and most efficient way to share our ideas and progress for this game, keeping in mind these are probably not the smallest files for sharing...

#200 Goose

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Posted 10 July 2009 - 06:27 AM

Take a Screen capture Video of the levels and post it up on Youtube? If you wanted to hide it from the public you could label it "Old guy playing the tuba" and not many people would go have a look at it.

Or you could zip up a video and have it on here?

#201 Nevermind

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Posted 10 July 2009 - 08:24 AM

You could also put it all into one folder on your computer then use something like Hamachi to share it across a virtual private network, password-protected and all.

#202 wisp

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Posted 11 July 2009 - 05:03 PM

Well, some of my orchestrations aren't actually playable (since it's just a digital arrangement I didn't worry about limitations that the instruments have, like octave ranges and such)... but hey, whatever floats your boat. XD

I've downloaded that file, and since I now know that this project is still on, I'll get back to working on the Khorel tracks that I was doing before.


Also, would it be possible for you to upload images of these different areas of the game? I'd like to see if I can fit the music to the location, which is hard to do without seeing the location. And for videos on youtube, you could always make a new account just for this game, make all the videos private, and share the password with us here so we can add to it and also view what's already been done.

Edit: I've uploaded the "Khorel Sister Village" theme... it's tentatively finalized, but I'm having a hell of a time coming up with a good conclusion... I have to admit, I kind of gave up. So if anyone has any suggestions for the ending I'm all ears. XD

http://www.megaupload.com/?d=VH9XPMEB

Edited by wisp, 11 July 2009 - 06:20 PM.


#203 CID Farwin

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Posted 25 July 2009 - 10:21 PM

Ah, finally!

I came up with this one in the past week, but have been unable to post it here due to the Dorm lock-in!

http://rapidshare.co...Gears_Mk._2.MUS

Basically, it's what I was trying to do when I made the "Gears" theme I posted earlier.

#204 CID Farwin

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Posted 06 September 2009 - 11:26 PM

*cough*bump*cough*

#205 D~N

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Posted 07 September 2009 - 10:19 AM

hahaha well lookie here. thanks for bumping this, i needed the reminder.

My excuse: My girlfriend dumped me mid-summer, and what was supposed to be a very productive summer turned into a depressing mess. I had no desire to do anything for a while, so I did not. To top it all off, my partner in crime went on vacation, and since he's been back he hasn't been very inspiered to do anything.

But ever since I found my Pamela, I've been much happier. As such I sarted making another town just yesterday, as it so happens. So thanks for the bump, we needed one.

Firstly i have to appologize for my lateness when I say how awesome both of those pieces are. Wisp, the sister theme is exactly what I needed. CID, that Gears theme is going to be one of the highlights of the game; I really think it stands out as unique. I'll need to think of a special place for it!


I'm working on a few loose songs here and there but what i really need is more level designers. I've got myself, a friend, and my partner who hasn't been doing anything as of late. So making the entire game with two people is dragging on.

But more than that I need someone who's good at pixel art, to help me make a custom tile-set; it might be completely original and it might borrow parts from other tile sets. But I need some very unique pieces and for that i'll need a good pixel artist.

~Cheers!

Edited by D~N, 07 September 2009 - 10:20 AM.


#206 CID Farwin

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Posted 08 September 2009 - 12:31 AM

Don't know that I'd be good at level design, but I consider myself a decent pixel artist.

Wisp I think does some good pixel art.

#207 wisp

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Posted 14 September 2009 - 04:22 AM

I can do good work when I have a base to edit, but I've never been too good at building pixel images from scratch.

#208 CID Farwin

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Posted 16 December 2009 - 08:49 PM

I'm bored.

#209 D~N

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Posted 16 December 2009 - 10:34 PM

haha! Well reviving my passion for a semi-lost project will certainly cure this boredom. Glad you revived this project, as you often do.

So, senior year has been rather busy for me but I'm approaching the holidays and work is getting lighter, so I too, will start working on new things. Unforetunately, I have a new primary computer in my room: the old one in my living room is now the family computer, but my stuff is still on their. I'll have to transfer the stuff before I can start working.

In the mean time, what would you like to work on?

#210 CID Farwin

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Posted 17 December 2009 - 01:21 AM

*Shrug* What needs to be done(specifically)?

I've just recently got a new computer myself, so I'll have to finish transferring some stuff before I can really get going.




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