We don't always have to shout "magic!" with things that work perfectly without magic. I don't view the Zelda universe as a twisted form of ours, but rather as an extended form of ours. Meaning that genetics and all real world science perfectly apply in Zelda, with magic only coming in as an addition, not an alternate explanation for physical laws.All things in the world are sourced by magic, according to the Zelda mythology; water is no exception.
Yes, and how is that different from any of the recent Zelda games? Charas are later chosen to fit the game, not the story, as TMC's director said.The problem that I have with the Oracles games is that they throw around characters and bosses from old Zelda games, but they don't really connect them to other games in ways that can be seen as a direct progression. We have Twinrova randomly back from the dead, Jabu-Jabu randomly as a child, an Agahnim-like boss randomly appearing in a dungeon, other LoZ bosses randomly appearing around OoS, the Windmill man, etc. There's nothing there that says to me "This character/boss was included to lead into or follow a previous game"; it just says to me "This character/boss was included as a fun cameo with no storyline connection to other games".
Heh, if only LA was old enough, it would be the game that *invented* cameos!LA does not have this string of cameos from all over the place
Of course it couldn't draw from Zelda games alone, as there were only three, and LoZ and AoL didn't offer too many recognizable charas at that, so it's obvious that most had to come from ALttP. Which is no timeline evidence at all though.
This is definitely true - but not a problem. The devs intentionally leave it up to the fans to manufacture possible connections and explanations.And any attempt to explain these cameos just comes across as fanfic to me because of the lack of actual connection.
I'm painfully aware that some people here will never realize this. But luckily, the majority of Zelda fans probably won't think about that question in the first place, they simply let their crazy fandom run wild as they are supposed to.
You don't seem to have understood in which manner I suggested it. I meant Deth-I might be a memory of Vaati, taken from the soul of TMC's or FSA's Link which still resides in LA Link's body, just that the Wind Fish is the only one who can access those memories.I cite my comparison of Zelda in TWW and TMC. Looking the same means nothing if the storyline makes it impossible for them to be related (in the manner you suggest).
Or alternatively, Deth-I is really something like Bellum, as Hero of Legend suggested. Bellum's Japanese description, "Fantasy Demon", shouldn't be for no reason, and there are no problems equating the Wind Fish with the Ocean King, since the Japanese LA manual makes it seem like "Wind Fish" was just a nickname given by Koholint's population.
Actually the second theory sounds a lot better, so I'll give in to your final point:
Well, the change in BGM music normally symbolises an important transformation in the boss. So what makes Deth-I's final form special compared to his previous forms? I argue it is his true form; the final battle.
Well then, it's about time to post new translations, I have a ton just waiting to be put up. But of course I can only do that if this debate comes to an end...
Edited by Jumbie, 04 April 2008 - 03:58 PM.