
Zelda: The Movie...?
#61
Posted 06 October 2004 - 10:02 PM
I can't classify or give a definition of the Zelda essence - how can you describe or classify a feeling? A feeling that I have only ever gotten from playing Zelda games? LttP and LA have it most strongly for me. OoT has it nearly as much. The Oracles games lacked it completely. MM didn't have it, but had it's own brand of... Zelda. The NES games don't age well, so I can't really comment on them. Even tWW had it, despite being fairly bad, for a Zelda game.
But no movie could possibly have it. It is impossible.
Music, in the games, is an integral part of that essence. Even hearing a remix of some Zelda tunes is enough for me.
Art - excuse me, drawings/paintings/sketches/images - doesn't really have it, but it doesn't hurt anything for it to exist. And they have some truly beautiful pictures out there.
No matter how much you break it down and study the matter scientifically, I believe a Zelda movie, no matter how good, no matter who did it -yes, even if you directed, TSA - would be a disaster. It might be a good movie, but it would not be a good Zelda movie.
#62
Posted 06 October 2004 - 11:07 PM
#63
Posted 06 October 2004 - 11:09 PM
And change is good. God knows I love indoor plumbing.
#64
Guest_007bond_*
Posted 07 October 2004 - 01:57 AM
So what should it be? I think that it should be a balance between the two. A starting story (like I said earlier in the post), but in a different way. I'm sure that the creator(s) of Zelda would love to redo Zelda OoT and add many things to it.
#65
Posted 07 October 2004 - 07:20 AM
#66
Posted 07 October 2004 - 11:34 AM
If the price for bringing the Zelda series more into the public eye than it already is is to sacrifice some things - like Link's silence - then I don't want that popularity.
And don't be fools, I don't hate change. But there are some things that should not be changed, and should not happen. A Zelda movie is one of those latter things.
#67
Posted 07 October 2004 - 04:46 PM
#68
Posted 07 October 2004 - 05:21 PM
#69
Posted 07 October 2004 - 05:25 PM
#70
Posted 07 October 2004 - 05:27 PM
#71
Posted 07 October 2004 - 05:34 PM
#72
Posted 07 October 2004 - 05:41 PM
#73
Posted 07 October 2004 - 06:25 PM
And hope that they remain fantasies

#74
Guest_chronicle_*
Posted 07 October 2004 - 07:06 PM
First, Spiderman was a horrible, horrible movie. Nothing was catchy about it. Even the plot sucked. It was predictable and campy.
The only way that a movie could be made is if a sense of absolute awe was captured and put into the movie. The movie, to be effective, has to capture hours of frustration and gameplay and involvement with the characters, and squeeze it into one tiny little two hour space. Long story short, it can't be done.
#75
Posted 07 October 2004 - 07:13 PM
Do you want the movie to be like those Japanese movies that are dubbed over in english and have it look really really bad, like Godzilla?
And, did you not see the trailers for Wind Waker?
There is nothing wrong with there being a short Link, because... Link is a child! 70% of the time, Link has been roughly between 9 and 14 years old. There is a Teenage Link, whom every movie writer is going to flock to, but then, he's never older than 18. That is what gives him his character. His Youth!!!
Someone made it sound like there was gonna be a 43 year old guy running around in tights with a plastic sword, and no, this is not going to happen. So, don't complain about Link being "Short" because, he really is to begin with. That's also his character. Everyone thinks he's too PUNY to do the job he was destined to do, regardless of which story you're talking about.
Laurence Fishburne would be good in this type of movie. He isn't really really really 'king of the universe' popular, but, he's known, and he's a great actor.
What you see in the first Matrix movie, is a mysterious guy who does things that you get the impression he doesn't have any idea what he's doing them for, but he believes they have to be done. This is a lot like the OoT reference of Ganondorf you hear in Wind Waker. Of a Ganondorf that rebelled against the Kingdom of Hyrule because he wants to save his people. The Gerudo should be a group of people that are "Stereotyped" by the Hylians, and (I'm sorry, this is from a script I've read) because of a conflict they had in the past with the Hylians, they were just looked down upon as mere theives. The Gerudo have hardly any veiw of self worth, and the accusations made them who they were made out to be in the first place: common theives.
Because of this conflict, the Hylians stopped trading with them (my own ideas now, and before what i put above) and eventually, the Gerudo were beginning to starve. Their Leader, Ganondorf, who I see as an intellectual person, a good guy, strolls into the Castle and gets close to the King. Somewhere along the way, he finds some stuff about the Triforce, and that corrupts him a little bit, and when he finally lays his hands on the Triforce of Power, he's just gone. Gone. Evil. Gets a big head.
Also, all of this can be told via a flashback of Ocarina, in only 5 minutes. And with Good dialogue and everything. So, no matter what your story is, it can always come back to 'why ganon is who he is'
#76
Posted 07 October 2004 - 08:11 PM
Ganon is rightfully jealous, but that doesn't change that he's also power-hungry, violent, greedy, a liar, all-around bad guy!
#77
Posted 07 October 2004 - 10:40 PM
And you are missing the point of why it should be turned into a movie and that is to attract new people to the series. If you throw the same thing out at them you will get the same reaction again and again from them. A movie is not, and will never be, exactly like a video game.
#78
Guest_chronicle_*
Posted 08 October 2004 - 06:18 AM
You are missing the point of why it SHOULDN'T be turned into a movie. just as the Spiderman movie turned spiderman comic lovers away, MYSELF INCLUDED, a Zelda movie could turn away original Zelda fans. Must I say it? I hate Mario now. Why? The movie. It cheapened the series and made fools of the characters. It's taken a while for them to heal from that. We don't want another flop.
As for the plot? Save the princess? No one in America, except for little kids would enjoy a movie plot so campy and simple. If you think of going of to a movie where all you do is watch a little boy in tight fight giant pigs til he gets the the Gigantic evil pig and saves a little girl dressed all in pink, I think you'll find yourself beginning to wretch. A movie would flop.
#79
Posted 08 October 2004 - 07:13 AM
#80
Posted 08 October 2004 - 09:47 AM
The problem with Mario being turned into a movie is that there was no concrete storyline behind it and the producers had to change it around a lot to fit it into a storyline. That does not need to happen to the Zelda games because of the elaborate storyline involved it the game. And the point of making a movie is not to attract them to the video games, if they didn’t like the games in the first place they aren’t going to go to it because of a movie. A few on the edge might pick up the games and start playing, but for the most part it is to make Zelda even more popular than it already is. It is a business type of thing, if they want Zelda to continue to be better and better it needs to evolve past the boundaries of just being a simple video game series. A movie, therefore, is the best choice because it attracts the greatest number of people with advertisements and such, and movies are basically just a big form of entertainment.
#81
Posted 08 October 2004 - 12:52 PM
#82
Posted 08 October 2004 - 06:17 PM
#83
Guest_chronicle_*
Posted 08 October 2004 - 09:25 PM
For a succesfull movie to be made, a lot of things would have to be added to the Zelda universe, because, like it or not, people will expect the games to be just like the movie. Either the movie is made like the game, making the movie suck, or the games are made like the movie, which would make the games suck. It's a lose- lose situation.
MOVIES BASED ON VIDEO GAMES ARE ALWAY SUB-PAR. THEY HAVE NEVER, EVER BEEN GOOD, AND NEVER WILL BE. THIS IS BECAUSE MOVIES ARE NOT INTERACTIVE.
Do you have any movies that turned out well that were based on a video game? None yet have been mentioned. I will list the ones I know
Mario Bros.
Tomb Raider
Tomb Raider and the Cradle of Life
I know there are more, but I cannot remember full names.
#84
Posted 08 October 2004 - 10:08 PM
The interaction aspect you mentioned can be filtered out of the equation quite easily if you look outside the narrow line of sight. You mentioned before that you despised the Spider-man game, saying it was a downfall to the comic book series. This is an incorrect statement for there have been more fans coming to Spider-man and willing to learn more on it because of the movie. Stan Lee even approved this movie, he had a hand in making the movie even so it was not so far off the storyline as you claim it was. The Zelda movie will have the same result, no doubt, for Nintendo and Miyamoto will not just sit back and let people mold their greatest creation into some random conglomeration of ideas the writer comes up with. The final thought you must remember in all of this is that if Nintendo and Miyamoto allow someone to create a Zelda movie it will not be based on what the over the top fan boys want it to be. No matter how great it will be, they will always complain about it because they care solely about the video game. And the people that love the movie will only love the movie and might never pick up the Zelda game. Though, Zelda still gains twice as many fans with the 2 genres combined and it would be able to continue on longer.
#85
Guest_chronicle_*
Posted 08 October 2004 - 11:39 PM
#86
Posted 09 October 2004 - 10:25 AM
As an adult, or teenager, he's a natural, he can kill you with a toothpick, blindfolded. He's that good. But, there is a problem. His childhood comes back to haunt him. He has dreams of things that he once loved, and he doesn't recognize them. He knows nothing except that of death, greif. He can even be skeptical of his own existance, if that gives him character. Does it?
Yes.
As it is now, I'm writing scripts of OoT and MM. They aren't anywhere close to being completed. Ocarina is only to the Gorons. MM is just getting started, with the voice overs of the monotonous Goddesses, telling you of the legend in the beginning of MM, there are little flashbacks of the ending of OoT in there as well. I'm on the verge of scrapping the OoT one, because I don't think there is enough to sympathise with Link when he has to leave his home and his friends.
When I get done, I'll start mapping out the rest of the saga "As far as historians remember" meaning that it's just going to include the games we know now, if even those. By this timeline - OoT, MM, WW, LttP, LoZ, AoL Maybe. But that is the way it's looking. Who knows, I might not even put MM in there.
EDIT: Meant to put MM instead of WW, just there. Majora's Mask has less relevance to the overall storyline than Wind Waker.
#87
Posted 09 October 2004 - 12:58 PM
#88
Posted 09 October 2004 - 02:23 PM
#89
Posted 09 October 2004 - 04:39 PM
Somebody brought up a great point about Comics and Comic Movies. YES, Comic Book movies NOW have driven comic sales WAY DOWN because fans like the movies more than the comics. The reason is: Special Effects.
Here are some great articles on comic to movie adaptations and their effects:
http://www.sacticket.com/static/movies/new...0627marvel.html
I do believe that the movies might construct a mold in the majority of the fan base that may conflict with the creator's views...but I think video games are more adaptive than comics, and I feel a movie wouldn't hurt a franchise.
Final Fantasy and Super Mario are still doing great as games...even with the movies.
And LoS - I think you are being very stereotypical and biased. I hope I get the chance to prove you wrong some day. You think just because you fricking have a controller that you can't capture the essence of Zelda? Honestly, that is what you are claiming - because a movie and a game are no different except for the controller. You control a game. You don't control a movie. It is true that a movie is the expression of one or a few people - but it can be reinterpreted just like a game is - you just have to use your imagination a bit more. And music can capture Zelda's essence, but not a movie? So Art and Music can...but not a movie? You do realize a movie is moving art and music, right?
Honestly, I seriously, 100% think you're being ignorant and I take serious offense to anyone who claims a movie has no chance of doing what a book or game can. Only superficially does it appear like a book gives you more openess than a movie. Just becaue an author wrote a book - yah, you use your imagination to create the images - but **** - that author had SET IMAGES when they wrote the book. They just failed at conveying their "imagery" because books are more mindscape in nature. Even with a movie - with visuals - you have the right to use your mind to imagine it differently. What the hell are all the fan art and fan fiction cultures out there about? People giving their own take on works.
So honestly - just because it is words, sounds, images, or a combination of all of them - it is not set in stone how you interpret it. Claiming one format has more ability to stir the imagination is horse ****. And personally, I believe movies are the end all, be all of storytelling and artwork. There is nothing more perfect.
That's my opinion. But I'm trying to get everyone to admit books and games aren't superior to movies based on the variable you can "interpret them more openly" and use your imagination. That's ignorance.
#90
Posted 09 October 2004 - 04:59 PM