
Zelda Movie, FINAL
#61
Posted 10 August 2005 - 03:27 PM
#62
Posted 10 August 2005 - 03:35 PM
Is there a problem of calling him Miyamoto-san?...*sniff*
#63
Posted 10 August 2005 - 03:41 PM

#64
Posted 10 August 2005 - 03:47 PM
Hm, sorry about your petition, but i think you need a more complete goal first...i mean on what your exact plans are...
#65
Posted 10 August 2005 - 03:51 PM
:swordlink
#66
Posted 10 August 2005 - 03:55 PM
#67
Posted 10 August 2005 - 03:59 PM
:swordlink
#68
Posted 10 August 2005 - 04:24 PM
#69
Posted 10 August 2005 - 04:59 PM
#70
Posted 10 August 2005 - 09:08 PM
#71
Posted 10 August 2005 - 10:40 PM
Not just from nobodies either. Good luck standing out in that crowd...
#72
Posted 11 August 2005 - 01:00 AM
#73
Posted 11 August 2005 - 04:48 AM
#74
Posted 11 August 2005 - 05:04 AM
#75
Posted 11 August 2005 - 05:12 AM
#76
Posted 11 August 2005 - 06:46 AM
#77
Posted 11 August 2005 - 07:23 AM

#78
Posted 11 August 2005 - 07:41 AM
#79
Posted 11 August 2005 - 07:42 AM
#80
Posted 11 August 2005 - 07:46 AM
#81
Posted 11 August 2005 - 11:24 AM
Atmosphere plays a crucial role in making Zelda what it is. But the atmosphere that is uniquely Zelda is the one of exploration. Even if they could manage to replicate that in a movie, which I doubt, it would not fit a movie, and therefore they wouldn't do it.The Pokemon films have all the elements that define the Pokemon series, and the fans love them.
If Nintendo made it with Miyamoto's and Aonuma's direct involvement, a good one could very well be possible.
Take a look at the cutscenes in Wind Waker. They're all highly cinematic, and the final sequence could be the finale of any film. The problem is you're defining the elements of Zelda based on gameplay, rather than atmosphere.
Pokemon and Zelda are very different things, in every way. I find it hard to draw enough parallels for this comparison to be valid.
Finally, what is it with everyone always assuming that a film would automatically be good and feel like Zelda if Aonuma or Miyamoto were involved? They have no experience making movies.
A Zelda movie would either:
A: Incorporate many of the elements that are essential to a Zelda game but would make a bad movie, like the atmosphere of exploration, the silent hero, or..
B: Not incorporate the elements of the Zelda series, and maybe be a good movie, but it would be a bad Zelda movie.
Yes Fyxe. I didn't say he would approve, but that at least Miyamoto could think on the topic, and probably aprove. I didn't say he would say yes. You just have to mush negativety in side of you. You must think positive... be patience. Have patience.
Oh please. Miyamoto is the one who vetoed suggestions that Zelda have voice-acting. He's also the one who's undoubtedly heard suggestions for a Zelda movie hundreds of times. He's also the most well known and acclaimed game developer in the history of gaming. He doesn't have time to read every email from every fan who thinks they can somehow effect anything by proposing - in broken English, a language he only has an incomplete understanding of - the same idea he's heard hundreds of time.
#82
Posted 11 August 2005 - 11:48 AM
And those creators do not need experience in movies. They are the ones who created the Zelda universe, they know how the characters are meant to work.
J.K. Rowling has no experience in film-making, yet she was and still is heavily involved in the Potter movies.
#83
Guest_Jabba_*
Posted 11 August 2005 - 01:10 PM
#84
Posted 11 August 2005 - 02:16 PM
It is not the be-all-end-all of Zelda atmosphere.
Ah, but it is, at least for me. My enjoyment of individual Zelda games has always been directly proportional to how deeply I was immersed in the atmosphere, especially that of explorating an vast, beautiful, and interesting world. The games that lack that atmosphere, like the Oracles, simply do not matter to me.
A Zelda movie would be the same way. They could slap the Zelda characters, Zelda background story, and Zelda areas onto a movie all they want, but without an immersive atmosphere of exploration, it'd just be so much fluff, no better then fancy fanfiction. If that's all you want in a movie - fancy fanfiction that doesn't do the series justice - then I can see why you'd want a movie.
#85
Posted 11 August 2005 - 03:08 PM
#86
Posted 11 August 2005 - 05:37 PM
l-o-s, no offense, but that's your issue. If you dismiss a game or something just because it doesn't suit your own preconceptions, that's just a loss. I certainly don't see how the Oracle games lack that exploration factor... For one thing, you're not actually exploring Hyrule *again*.
You seem to be getting games mixed up with films. They're different things.
#87
Posted 11 August 2005 - 06:11 PM
And the l-o-s is completely right about the Oracles. The simply don't feel like Zelda games.
#88
Posted 11 August 2005 - 06:20 PM
#89
Posted 11 August 2005 - 07:01 PM
And the l-o-s is completely right about the Oracles. The simply don't feel like Zelda games.
Why? The only thing people seem to say is that 'they were made by Capcom'.
And SteveT, Wind Waker was latest major game in the series. You said Link is just an avatar. He's not.
#90
Posted 11 August 2005 - 10:08 PM
Ah, but it is, at least for me. My enjoyment of individual Zelda games has always been directly proportional to how deeply I was immersed in the atmosphere, especially that of explorating an vast, beautiful, and interesting world. The games that lack that atmosphere, like the Oracles, simply do not matter to me.
A Zelda movie would be the same way. They could slap the Zelda characters, Zelda background story, and Zelda areas onto a movie all they want, but without an immersive atmosphere of exploration, it'd just be so much fluff, no better then fancy fanfiction. If that's all you want in a movie - fancy fanfiction that doesn't do the series justice - then I can see why you'd want a movie.
See, but that's you then. More than exploring, I was interested in playing the game to let the story unfold. The same with Final Fantasy. That view that you see it from is purely the gamer's view, whereas mine is more of a reader's view.
And think about Lord of the Rings. It had a vast, beautiful, and interesting world. We got to see this world without exploring it. Those things that made Lord of the Rings successful movies, could also be applied to make a Zelda movie a successful movie.
Yes, it would all be fluff, but that's all a movie is. In a game having only fluff is boring yes, because there is minimal interactivity. A game can still work with minimal storyline, just as a movie can work with minimal exploration; that exploration being the use of cinematography to set scenes and reveal this world to the audience via the camera.