
NEW ZELDA TRAILER!!!!!!!!!
#61
Posted 11 March 2005 - 05:11 PM
#62
Posted 11 March 2005 - 05:14 PM
#63
Posted 11 March 2005 - 05:26 PM

The Goron situation is being theorized around. I've already heard about the test one and the trial one (both of which I theorized as well) but there's one thing I'm surprised no one has mentioned yet. I'll put it in spoiler brackets below as it deals with one of the final scenes in The Wind Waker.
Anyways... some other things I've noticed in the trailer...
- That "moss creature" that people refer too... I think it's possibly a statue come to life. I think the moss signs hint at that being an old and neglected statue.
- The stone creature might be the new design for Armos. It doesn't look like it's a boss and Armos is basically the traditional still statue come to life enemy.
- Seems Link has bomb arrows now which were first introduced in Link's Awakening and were never used since (put a bomb on one action button and the bow in the other and press them at the same time).
- I already mentioned a bit about the Goron scene above. Although one thing I'm not sure I agree with on l-o-s on is that he looks angry. In combat there are only so many expressions on can do and basically that's the standard aggressive face, whether he really is angry at Link or not.
- Deku Babas are moving! But anyways, another thing in that scene as you can probably tell is that just like in The Wind Waker, enemies can unintentionally hit one another again. One person I talked to had a theory that perhaps you have to defeat the baboon in order to get the boomerang.
- I noticed the downward strike against the spider. I think that's probably a context sensitive animation and it's the traditional lock-on+A move. So I guess it's possible for Link to have different animations in attacks depending on the size and animations of the enemy.
- The shattering shield is another thing people point out. It's possible for enemy shields to have durability now then I suppose but it's hardly anything new to gaming.
- Then there's the ghost scene. It's definitely possible for a lense of truth type of item to be in the game as the glow definitely seems first person. But then again it could just be that the ghosts emitted that aura but I don't think that's the case based on what I said in the previous sentence.
- Cats. Probably a side quest. But one thing noticeable is that Link isn't holding the cat above his head. So I guess that means we got ride of that holding stance used since A Link to the Past. I mean it is really weird that he held dogs above his head... Although he still better hold cuccos and pots above his head.
- The field is very wide... very open... that's something I've had problems with in all the 3D Zeldas, the barren and open overworld. Majora's Mask did a pretty good amount to remedy this although it still lacked things to do in the overworld. It's mainly the branching areas that contained stuff to do but even they are lacking in comparison to the 2D overworlds of the old. The Wind Waker managed to eliminate the hub-style, but the world was still too big for its own good. Hopefully this is just a trailer thing and it'll be remedied for the retail version.
- The boar is a surprise to see. One person theorized that it's possible that Link knocked off a bokoblin off the boar and jumped on to it himself. Another theorized that perhaps the horse can transform itself. I think those are both possible theories and I can't think of more outside of them.
- Judging by how the overworld is always shown with the horse I think it's safe to assume that it will be designed with it in mind just like how The Wind Waker's overworld was designed with the King of the Red Lions in mind.
- The animation when Link was running away from Ghoma and when he gets hit by a Stalfos seems a bit stiff and awkward. Hopefully it's just a placeholder from The Wind Waker engine (while the animations were spectacular in The Wind Waker, that doesn't mean they carry over to a new style as well) and they'll improve it later.
- The wolf eh... it's possible that he's just placed there to end the trailer on a nice note and people are just looking into it too much. Perhaps it may have played a role in a cut-scene somewhere. I really don't buy into Link transforming. Perhaps if the horse tranformation theory falls though then the wolf is possibly a transformed wolf. It might just be a cut-scene signalling that it's nighttime and dangers will be about. I really think it's likely that people are looking into the wolf a bit much.
- Yikes! Nintendo discovered light bloom... ugh... For those that don't know light bloom is kind of a negative term now used against games that overdue the lighting effects this generation. I think it can work well in some games depending on context (for example ICO was beautiful in that regard and Prince of Persia: The Sands of Time did it well too) but it just doesn't mend well in the Zelda series.
For a few opinions of mine...
- Queen Ghoma's design... to be honest... sucks. I don't think it looks like a Shelob rip-off like l-o-s (not to mention I expected a better Shelob design in the movies but that's another argument) but it really is less stylish and more generic than Queen Ghoma in Ocarina of Time and Ghoma in The Wind Waker. A pity since Ghoma in The Wind Waker was one of the most beautifully designed bosses I've ever seen in videogames.
- They'd better fix the overworld... really. It seems the combat in the overworld will be improved at the very least but without the exploration factor (and no, putting a rock here to hide some hole in the middle of nowhere or our in a corner is NOT helping the exploration factor) it'll still be a lacking overworld.
- Hopefully those ghosts are there for a specific important cut-scene because they are very generic as opposed to the ghosts in Zelda games since Ocarina of Time. The poes had an excellent design and it would be a pity that the new Zelda won't be able to follow up and instead opt for generic ones.
- The new enemies so far shown are the undead wolves, the bat creatures (which I think are possibly keese), the moss/statue creature, and the spider. I like the undead wolves and the bat creatures are pretty good as well. They should put skulltatas tekites in though instead of a spider. But if that spider really is named a tekite... I'll cry... well not really but you guys get the picture.
- I do like the Stalfos and Lizalfos designs.
- One thing I don't think we can call yet is say that the game is "LOTR" style and generic as we haven't been shown too much yet. The dungeons look like pretty standard dungeon fair and the other areas are pretty similar to what Ocarina of Time would look in 3D I think. The main offenders though are Queen Ghoma's design, the spider and the ghosts (and once again it better be a cut-scene and it is revealed that they are long dead soldiers are something).
I hope Queen Ghoma's design isn't final, the spider has its design changed or is taken out in favor of tekites, the ghosts really are cut-scene material. Other changes I hope go into the final version is that the overworld has more life and is less barren and the light bloom is fixed. I do hope they eliminate the hub as they were a step in the right direction with The Wind Waker. A hub world just doesn't fit the Zelda series.
EDIT: Oh... and on one other note I do hope that the atmosphere of the final battle was as great as the one in The Wind Waker. The battle was kind of disappointing but the atmosphere surrounding that one was absolutely beautiful. It was also a nice change from the cliched and generic ruined world, dark surrounding, floating in limbo, collapsing fortress, throne/boss' room, fiery landscape, etc. scenes in the past and right now remains as not only one of the most epic and awespiring scenes for a final climax, but also one of the most original as well.
#64
Posted 11 March 2005 - 05:46 PM
remind anyone of a castle in the sky?
- That "moss creature" that people refer too... I think it's possibly a statue come to life. I think the moss signs hint at that being an old and neglected statue.
#65
Posted 11 March 2005 - 05:49 PM
And you know what? Lord of the Rings doesn't exactly have the patent for "dark-atmosphered fantasy". There are some things from the trailer you could spot out that look like they're from the LOTR movies. But you know what? Stuff like that happens. The "matrix move" (when they freeze, and rotate around the character 180 degrees) has been used many times over in other movies, so don't act like stuff being pulled from other forms of media hasen't happened before.
...
On another note, has anyone noticed that at the time when Link is being chased by boar riders, that when they fire their arrows, they clink of the shield on his back?
#66
Posted 11 March 2005 - 05:55 PM
The "matrix move" (when they freeze, and rotate around the character 180 degrees) has been used many times over in other movies, so don't act like stuff being pulled from other forms of media hasen't happened before.
If Link goes bullet time I will shoot the Wachowski brothers.
#67
Posted 11 March 2005 - 07:05 PM
I'm going to assume that this is aimed at me since I was the last one to have "LOTR" in my post... look at my comment again and note that I didn't say anything of the sortJebus... Will you people quit whining about how it "looks like LOTR"? I was hoping people would finally give a rest about graphics when they switched to real-ish style since so many complained about cel-shade Link.

#68
Posted 11 March 2005 - 07:08 PM
I'd accept it if it happened in a cutscene, such as the final blow to Ganondorf/evil guy, other than that I agree it should be definatly kept out except for really special moments. I also think the ghosts look very cut scenish and hope thay stay that way.If Link goes bullet time I will shoot the Wachowski brothers.
#69
Guest_TanakaBros06_*
Posted 11 March 2005 - 07:20 PM
Just cuz LoTR is popular right now, many people seem to want Zelda to go in this direction. Well guess what? They are completely different series. And if Zelda did take a turn towards LoTR, I'd cry. Nintendo would be making a foolish decision, cuz all they could ever make is a crappy LoTR ripoff. No sir, please let's keep Zelda the unique, amazing, legendary series it is. If you want LoTR, go watch the movies again :roll:
Did you even read my post? I was complaining that it looked to much like LOTR, which bores me as well. I want Zelda to be unique, but this new style looks like a rip-off. Don't jump on me when I'm on your side.
#70
Posted 11 March 2005 - 07:38 PM
#71
Posted 11 March 2005 - 07:59 PM
#72
Posted 11 March 2005 - 08:38 PM
I'm going to assume that this is aimed at me since I was the last one to have "LOTR" in my post... look at my comment again and note that I didn't say anything of the sort . Oh, and I also didn't complain about cel-shading nor have I complained about the new Zelda when they were first revealed.
Sorry, sorry. It's just that people repeatedly compare it to LOTR so much it REALLY ticks me off. Half my problem is that whenever something new gets released, people feel the need to compare it to something else. I understand this is natural to happen, but if one keeps makign comparisons, no enjoyment gets obtained from our entertainment.
#73
Posted 11 March 2005 - 09:18 PM
#74
Posted 11 March 2005 - 09:29 PM
#75
Posted 11 March 2005 - 09:41 PM
#76
Posted 11 March 2005 - 09:51 PM
#77
Posted 11 March 2005 - 10:03 PM
I sincerely hope they keep the "heart meter" and "current weapons" text/images in a corner on the bottom of the screen, or not on the screen at all, except the heart meter. They've always sort of annoyed me. Hm, I would love the option to connect to GBA, and have those things on the GBA screen, while not being necessary to play the game.
I can pretty much say thats never gonna happen

#78
Posted 11 March 2005 - 10:43 PM

#79
Posted 11 March 2005 - 10:57 PM
He I Sa So
He I U So
He I Ku So
He I Sa N
He I U N
He I Ku N
===========
heisaso
heiuso
heikuso
heisan
heiun
heikun
====
edit: rats, no word found at http://www.freedict....nldict/jap.html

If anyone else wants to try goodluck, use the following guide:
http://cube.ign.com/...0/380104p1.html
#80
Posted 11 March 2005 - 11:11 PM
I dunno, a werewolf? I remember those random rumors about transforming into animals, but the idea just sounded (to me) a little 'out there' for Zelda canon. I'll put myself in the "it would be pretty darned cool" crowd, though.
As for the comparison to LOTR, I think/hope people mean the movies, right? But as for the comparisons, I think it's inevitable that Zelda's going to be put up against all sorts of famous fantasy works. People used to compare Zelda to the movie Legend, after all. Because that is how people quantify how they like something - by how it stacks up against the good things that they know.
#81
Posted 11 March 2005 - 11:27 PM
Notice how he runs, in particular the scene where he's running from the Ghoma-looking boss. It looks unnatural, with this back straight up and his arms so parallel with his body. Think about how he ran in the N64 games.. it looked cooler.
And please, people.. STOP MENTIONING LORD OF THE RINGS. For fuck's sake, Link has a sword and he fights fantasy creatures. That doesn't mean it is taking any ideas from those damned movies.
And oh yeah, from the sound of it, they still have Nobouki Hiyama doing Link's voice. :D I know that's kind of a crazy thing to be happy about, but its good to stick with certain things. I was disappointed to find Wind Waker's Link to be voiced by some other person than Fujiko Takimoto. (I think I got that name right)
#82
Posted 12 March 2005 - 12:21 AM
And please, people.. STOP MENTIONING LORD OF THE RINGS. For fuck's sake, Link has a sword and he fights fantasy creatures. That doesn't mean it is taking any ideas from those damned movies.
I only mentioned it to explain why people might compare it. Personally I find the two to be completely seperate from each other.
#83
Posted 12 March 2005 - 12:37 AM
#84
Guest_Minish Vaati_*
Posted 12 March 2005 - 12:46 AM
#85
Posted 12 March 2005 - 03:31 AM
This is how I feel:
OOT = Best video game ever created.
MM = Still good but not as great as OOT.
WW = sucked
Trailers for Zelda2005 = w00t w00t!!!
#86
Posted 12 March 2005 - 04:24 AM
Agreed. I'm really lost as to where everyone's getting this transformation business. If that Wolf(os?) is the source, definately too much is being read into it.
- The wolf eh... it's possible that he's just placed there to end the trailer on a nice note and people are just looking into it too much. ... I really don't buy into Link transforming. ... I really think it's likely that people are looking into the wolf a bit much.
Yay! Someone mentioned ICO! I think (hope) the bloom effect might look overdone just as a result of being a crappy video download. I doubt it will look that overpowering in the real game.
- Yikes! Nintendo discovered light bloom... ugh... ... I think it can work well in some games depending on context (for example ICO was beautiful in that regard and Prince of Persia: The Sands of Time did it well too) ...
Dude, if you're talking about that spider that jumps on Link when he was in the web, that IS most likely a skulltula. Take a good look at the design on it's back.
- The new enemies so ... the spider. ... They should put skulltatas tekites in though instead of a spider. But if that spider really is named a tekite... I'll cry... well not really but you guys get the picture.
#87
Posted 12 March 2005 - 04:42 AM
Skulltulla's hang from a web and attack from its web correct? This thing was mobile...
#88
Guest_Catspeed_*
Posted 12 March 2005 - 06:31 AM
But anyway, that was cool when Link was chase by the giant spider. The enemies look much scarier and vicious than the enemies in the Ocarina of Time.
#89
Guest_thebawp_*
Posted 12 March 2005 - 07:08 AM
And I still don't see why people are getting so ticked off about the LotR comparisons. It's going to happen, so live with it. I can understand people getting annoyed if people sau OMG!!!!111 It ripped off LOTR!!!!11 But comparing elements seen in the trailer to a blockbuster movie? It's hardly criminal.
#90
Posted 12 March 2005 - 07:40 AM
I wonder if they're making WW Link "cool", to undo any cel-shaded damage...