Edited by fluttershep, 20 April 2012 - 09:51 AM.
Mass Effect
#121
Posted 20 April 2012 - 09:51 AM
#122
Posted 20 April 2012 - 10:02 AM
#123
Posted 20 April 2012 - 10:22 AM
i was in the middle of an me2+3 game where i kept the opposite people alive to see how that would affect me3, but i kinda lost steam halfway through me3, after
Edited by fluttershep, 20 April 2012 - 10:24 AM.
#124
Posted 23 April 2012 - 01:51 PM
ME3's Plot changed.
I still mostly think this is just random BS made up by a bitter person who had a review copy of the game and hated the ending, but that almost sounds better then what we got.
#125
Posted 23 April 2012 - 02:07 PM
honestly, as silly as the final boss of me2 was, i really liked the explanation behind it. i would have preferred had they left the reaper motivation at that, and let everything about their origins remain a mystery.
#126
Posted 23 April 2012 - 02:19 PM
And, of course, dark energy and human diversity are never mentioned again in ME3. Sudden shift in plot focus indicates that there's truth to the rumor. Karpyshyn commented on it about a week after release and said that it had been on the drawing board, but didn't go into more detail than that.
I thought the dark energy scenario was pretty silly, too, but I don't know which I would have preferred. It would all come down to execution. I stick with the head-canon I made up for the Reapers.
#127
Posted 23 April 2012 - 02:22 PM
I stick with the head-canon I made up for the Reapers.
tell me moar.
#128
Posted 24 April 2012 - 09:38 PM
#129
Posted 24 April 2012 - 09:57 PM
The ME's came on multiple discs?
#130
Posted 24 April 2012 - 10:03 PM
They could possibly be signature coded to circumvent duplicating discs. I had the same problem with Mass Effect 2 as well, though much less disc swapping was required there. From reading online, in ME3 you swap discs for the main storyline after Sur'Kesh or Tuchanka (one of those) and disc two has the side missions, so doing side missions before those priorities requires a swap to disc two and then back to disc one to continue the main campaign. Up until that particular priority mission, of course where you swap discs anyway.
I think it is also due to multiplayer taking up most of one disc.
#131
Posted 24 April 2012 - 10:18 PM
#132
Posted 24 April 2012 - 10:24 PM
Someone wrote a mini-guide for it.
http://forums.xbox.c...54.aspx#1162454
Edited by Lazurukeel, 24 April 2012 - 10:25 PM.
#133
Posted 25 April 2012 - 03:53 PM
Jack's Dialogue
Grunt's Dialogue
Jacob's Dialogue
Zaeed's Dialogue
Geth Prime Dialogue (and Femshep)
ME3 Outline (supposedly):
CUTSCENE:
A second Reaper fleet arrives in orbit of Earth. Harvesters start launching from the Reapers, and descend towards earth in a massive swarm.
Conversation:
Shepard / Hackett / Anderson decide to move quickly to organize a defense to hold off the Reapers in orbit from reaching the Citadel and to keep the Harvesters away from the London facility.
GUI:
Hammer resolution: summary of performance of the Hammer striketeam and casualty report.
Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.
At this point, I'm mostly just sad about missed opportunities. It was all so close!
The bit about the "writer" leaking info is supposedly fake - claiming his account was hacked. Which seems reasonable, since it'd be dumb of him to go online and rant about the ending to anyone, even friends. Though that fan interview with him I posted a while back shares a couple opinions.
#134
Posted 25 April 2012 - 04:44 PM
#135
Posted 25 April 2012 - 04:47 PM
According to this, it looks like were supposed to get a Suicide Mission-style finale. Except, instead of assigning characters to certain roles, you assign war assets. Your ME2 squad - or at least some of them - were supposed to make actual appearances rather than show up on that hologram thing. They would lead their designated teams into battle.
That sounds so much better than what we got. Stupid missed opportunities.
#136
Posted 26 April 2012 - 11:39 PM
TALI-HO!!

Also available were Shepard, Thane, Mordin, Grunt, Miranda, Garrus, Legion.
I was tossing up between Tali and Legion and figured Tali would probably be more popular, so get her while I can. Comes with their preferred gun and some multiplayer DLC but yet to check that out.
I geeked out.
Hard.
*hnnngggghhhh*
#137
Posted 27 April 2012 - 09:34 AM
http://www.gameranx....versial-ending/
(sic)No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.
And honestly, it kind of shows.
Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn't need to be peer-reviewe.d
And again, it shows.
This has been a longstanding problem for video game writing. FF XIII had something similar happen, with an exec vetoing the writer's work until the deadline forced them to ship a horrible script; be glad ME didn't come out like that.
#138
Posted 27 April 2012 - 05:17 PM
I do think they knew that shit was going to hit the fan, though. Bioware forums had a "zero tolerance policy toward staff" rule put up just days before ME3's official release, which hadn't been there before.
#139
Posted 29 April 2012 - 06:55 AM
I did have the fortune of playing all three games for the first time one straight after the other, so I got to enjoy one massive continuing story without breaks.
Epic. All the way through.
Shame people didn't like it.
Eat a quad, haters.
I will admit, as brilliant as the game was, I did find that parts of it felt lazy/rushed, even more so when taking into account what it could have contained. It was also very glitchy, especially when having conversations, where the sound would just fade out and I'd miss the end of a sentence - a sentence I had wanted to hear in its entirety! Another part was after Thessia, when Liara left the room and I engaged in conversation with Javik, I see her character model moving through walls in the background before coming to a halt and just standing there, half sticking out of the wall. My gripes are all about technical issues like that, which are rather small but it's supposed to be a AAA title and if the game hadn't come free with my new XBox, then I would have paid around $100 for what is essentially an unpolished (read: incomplete) product (again, AAA title here).
As I said, I enjoyed the entire lot but I can only imagine what could have been if Mass Effect 3 had been created more as a "game" and less as a "profitable product".
Edited by Lazurukeel, 29 April 2012 - 08:19 AM.
#140
Posted 29 April 2012 - 04:55 PM
#141
Posted 29 April 2012 - 05:54 PM
#142
Posted 29 April 2012 - 06:39 PM
A Gainax ending is good in a Gainax show, because it's all one cohesive package. I actually like trippy-mindfucks. David Lynch is one of my favorite directors. Xenogears is one of my favorite games, and it's less comprehensible than ME3. But it stuck with its themes and motifs the whole way through, so it works I think the ending is hated less for the themes, and more because the entire Earth stage and finale are proof that the game was rushed out the door. ME3 won't ever live up to its potential, and that's the real tragedy.
ME was pretty grounded right up until the end, and it's harder to excuse problems of common sense in the name of some sort of deep artistry at the last minute. Like:
- The London-Citadel beam. It doesn't seem to have a purpose aside from acting as a transporter, so the Reapers could just turn it off.
- The fact that they aren't just turning it off should generate some suspicion - nobody has any idea where it really goes.
- Shepard's got magnet boots and an environmentally sealed suit -- just dump him off on the Citadel's exterior and find a way inside.
- The Ilos Conduit is still located within the Citadel, just go to Ilos and use the Prothean relay -- it's the only relay the Reapers can't control!
- For that matter, ME1 established that the first thing the Reapers do in their invasion is shut down all the relays. Not now?
- Sovereign's role in ME1 rendered unnecessary by a Reaper AI being on board the Citadel at all times.
- In the final level, one Reaper destroyer is taken out using our Cain heavy weapon from ME2. To destroy a second Reaper destroyer, we're forced to do that giant wave battle with Banshees 'n shit until we can activate all those missile launcher trucks, and the whole army gets pummeled in the process. Just have somebody get another Cain!
- How the shit did the Illusive Man get his indoctrinated ass up to the controls?
- Shepard should probably question an AI of a machine race that's been slaughtering people and lying to them for millions of years.
- And so on.
Tuchanka mission? Gold. Rannoch? Awesome. Some of the sidequests were good, too. The rest of the game? Eeeeeeeeeh. Very much a rush job. Especially now that it sounds like a Suicide Mission approach had been planned for the Earth stage, even to the point of recording audio for it, and it just wasn't finished or cut out.
Mass Effect Trilogy: Director's Cut Edition coming 2015.
#143
Posted 29 April 2012 - 06:58 PM
and if the reapers needed the citadel beam to harvest humans, what the hell were the doing during the story up to the endgame? was anderson's resistance really giving them that much trouble?
#144
Posted 29 April 2012 - 09:26 PM
It's not so much the themes, so much as it's the abrupt shift in genre, the abrupt disconnect from the established rules of the game 'verse, and the feeling of it being very forced. Mass Effect was, up until the end, pretty good about having rational explanations for just about everything - either in-game or in the codex. It's the old belief about you can do anything you want in fiction, so long as you follow your established "rules." Break those rules, however, and your viewers stop being able to suspend their disbelief.
A Gainax ending is good in a Gainax show, because it's all one cohesive package. I actually like trippy-mindfucks. David Lynch is one of my favorite directors. Xenogears is one of my favorite games, and it's less comprehensible than ME3. But it stuck with its themes and motifs the whole way through, so it works I think the ending is hated less for the themes, and more because the entire Earth stage and finale are proof that the game was rushed out the door. ME3 won't ever live up to its potential, and that's the real tragedy.
ME was pretty grounded right up until the end, and it's harder to excuse problems of common sense in the name of some sort of deep artistry at the last minute. Like:
- The London-Citadel beam. It doesn't seem to have a purpose aside from acting as a transporter, so the Reapers could just turn it off.
- The fact that they aren't just turning it off should generate some suspicion - nobody has any idea where it really goes.
- Shepard's got magnet boots and an environmentally sealed suit -- just dump him off on the Citadel's exterior and find a way inside.
- The Ilos Conduit is still located within the Citadel, just go to Ilos and use the Prothean relay -- it's the only relay the Reapers can't control!
- For that matter, ME1 established that the first thing the Reapers do in their invasion is shut down all the relays. Not now?
- Sovereign's role in ME1 rendered unnecessary by a Reaper AI being on board the Citadel at all times.
- In the final level, one Reaper destroyer is taken out using our Cain heavy weapon from ME2. To destroy a second Reaper destroyer, we're forced to do that giant wave battle with Banshees 'n shit until we can activate all those missile launcher trucks, and the whole army gets pummeled in the process. Just have somebody get another Cain!
- How the shit did the Illusive Man get his indoctrinated ass up to the controls?
- Shepard should probably question an AI of a machine race that's been slaughtering people and lying to them for millions of years.
- And so on.
Tuchanka mission? Gold. Rannoch? Awesome. Some of the sidequests were good, too. The rest of the game? Eeeeeeeeeh. Very much a rush job. Especially now that it sounds like a Suicide Mission approach had been planned for the Earth stage, even to the point of recording audio for it, and it just wasn't finished or cut out.
Mass Effect Trilogy: Director's Cut Edition coming 2015.
Mass Effect 1 never had a rational explanation for the Reapers from the word go. They were just there and they were coming and that's the end of that. Mass Effect 2 explored their indoctrination effects and nobody knew how they did it, even a Reaper corpse. They even made reference to a "sleeping god dreaming", indicative of the scientists' N.F.I. state. In Mass Effect 3 they put it down to nano-technology in the system. Problem solved. Still, the origins of such technology is neither explored nor understood until the very end, where we discover it's an even more advance AI, leading to the question of who created THAT?
The Codex also still stated that the Citadel and relays were Prothean-built and that Sovereign was a Geth ship. Don't trust the Codex too much, it's Council propaganda.
The Gainax in the ending isn't trippy mind-fuck at all. It's just the "ascension", "higher being" theme that they put forward. That was it.
As for the rest, well, hate me but I gotta say it: it's nitpicking. These are not "major plot holes" at all. "Reversing technology to use "thermal clips" rather than letting guns cool down" isn't even a huge plot hole. Conrad Verner is secretly a genius.
- The beam seemed to be established as such that one does not simply "turn it off" but who knows. Either way, that seems rather nitpicky and what else would you have them replace it with? Priority: On/Off Switch?
- They could have dropped him off right at the citadel, yeah. In the middle of a gigantic space battle. If he made it to the Citadel, how would he get in? It's never been closed before in the current cycle so they didn't think to add in a back door. It's tech that nobody knows anything about, they just accept it. It's also controlled by a billions-year-old AI who created the Reapers.
- The Ilos Conduit was a one way trip. It was a prototype and Vigil said they weren't even sure it would work. High chance that we are to assume it was destroyed.
- The Catalyst isn't Reaper AI, it is just a ridiculously advanced AI that created the Reapers as its logical/only answer to maintaining order. Sovereign would have been there to streamline the process by first indoctrinating then initiating.
- Giving everyone Cains is focusing purely on the story side of things and disregarding that it is still an interactive game. If everyone had a Cain, or if they were easily available, the game just got [img]http://forums.legendsalliance.com/public/ALOT.png[/img] more boring. Plus, London is all kinds of fucked up (Anderson was born there, you know) and this is the last push in which the Reapers appear to be winning, because nobody believed they existed until they arrived.
- How the shit does the Illusive Man do anything? I'll admit, he's something I've learned to just...go with, because he's always one step ahead, has infinite resources from somewhere and is always somewhere else that isn't the place you thought he'd be. Also, he went to the Citadel first and informed the Reapers before it moved/closed, causing it to move/close.
- Shepard did question the AI that has been slaughtering people for millions of years but what other choice did he have? Destroying the Reapers through all out war was not an option, making a god-like AI understand that people didn't want to die and didn't have to die was not on the table either, considering this AI had seen the same repetition of synthetics vs organics over countless cycles and had deemed this the only way to continue life in the universe (I have my own "Cycles in Cycles" theory on the AI). The Crucible was there to "hack" the AI and solve the Reaper problem in one way or another. Whether he trusted the "new" Catalyst or not, Shepard was still in a shitty situation and had to make a shitty choice to make things less shittier than they were.
- Pick it apart. Everyone is. I still can't find the problem with it and it still fits all the way back to ME1's "chaos vs order", "synthetics vs organics", "the nature of evolution", and "what classifies something as being alive" for me.
The reference to 2001 seemed very small to me. I found the entire series more akin to Asimov's fiction than anything else.
#145
Posted 29 April 2012 - 09:40 PM
Well, I'm pretty much in disagreement with, you know...the internet but hell, I've thought about it Steve. Thought and thought and thought, as I do, and I still like it. In fact, the more I think about it, the more satisfied I become (apart from still wanting to know what happened to the others, of course).
Well, fair enough. You clearly live in a happier world than I.
#146
Posted 29 April 2012 - 09:45 PM
I do wonder if it would be the same experience without that lovely music playing. I've yet to watch it muted.
I don't want to risk it just in case I ruin everything for myself and become....one of you guys.
Edited by Lazurukeel, 29 April 2012 - 09:46 PM.
#147
Posted 29 April 2012 - 09:53 PM
but hey, like steve i'm glad you found something to like in the ending.
edit: although just to clarify, my issue with the cain wasn't that i wanted access to a godly superweapon all the way through the game. i just don't think a standard weapon from the previous game should suddenly be powerful enough to one-shot a freaking reaper. they should not be that easy to kill.
Edited by fluttershep, 29 April 2012 - 09:57 PM.
#148
Posted 29 April 2012 - 10:10 PM
As far as introducing new concepts, I don't know. I still add The Catalyst into the "synthetics vs organics" category. It wasn't so much a new idea to me as it was the big reveal at the end. The reason why the Reapers were destroying cycle after cycle. It was simply revealed that it was the conclusion of an advanced AI after many years of observation and analysis. That didn't seem new to me.
#149
Posted 29 April 2012 - 10:14 PM
Edited by fluttershep, 29 April 2012 - 10:15 PM.
#150
Posted 29 April 2012 - 10:16 PM
The Catalyst I'm not especially bothered about, though he's a big cliche. I'm bothered that I can't tell him to piss off. Though, since EDI can show up in the Destroy ending, that's pretty much proof that the Catalyst is a liar right there.
And yes, the music's good. Shame the OST felt the need to not include some of the better tracks, like when you're making the final choice. Hated the scene, liked the music.
Although I wonder how reactions are altered simply by the fan backlash nowadays. The complaints about the ending have basically outshined the game itself, so if you start playing this late after release, all you hear is "STFU WHINY FANS" or "WTF THIS SUCKS." And at that point you've already gotten annoyed by one or both of those camps. Meaning your reaction to the ending is either going to be "See? I told you that you guys were entitled brats," or "You guys actually like this ending? Are you idiots?"
In a way, the fact that the ending has overshadowed the game itself probably says a lot about how the whole game was handled.
(i still think it was dumb and you can't stop meeeeeeeee)










