
Edited by fluttershep, 20 April 2012 - 09:51 AM.
Posted 20 April 2012 - 09:51 AM
Edited by fluttershep, 20 April 2012 - 09:51 AM.
Posted 20 April 2012 - 10:02 AM
Posted 20 April 2012 - 10:22 AM
Edited by fluttershep, 20 April 2012 - 10:24 AM.
Posted 23 April 2012 - 01:51 PM
Posted 23 April 2012 - 02:07 PM
Posted 23 April 2012 - 02:19 PM
Posted 23 April 2012 - 02:22 PM
I stick with the head-canon I made up for the Reapers.
Posted 24 April 2012 - 09:38 PM
Posted 24 April 2012 - 09:57 PM
Posted 24 April 2012 - 10:03 PM
Posted 24 April 2012 - 10:18 PM
Posted 24 April 2012 - 10:24 PM
Edited by Lazurukeel, 24 April 2012 - 10:25 PM.
Posted 25 April 2012 - 03:53 PM
CUTSCENE:
A second Reaper fleet arrives in orbit of Earth. Harvesters start launching from the Reapers, and descend towards earth in a massive swarm.
Conversation:
Shepard / Hackett / Anderson decide to move quickly to organize a defense to hold off the Reapers in orbit from reaching the Citadel and to keep the Harvesters away from the London facility.
GUI:
Hammer resolution: summary of performance of the Hammer striketeam and casualty report.
Shield planning: assign strike teams for orbital and planetary operations to defend against the Reaper counterattack.
Posted 25 April 2012 - 04:44 PM
Posted 25 April 2012 - 04:47 PM
According to this, it looks like were supposed to get a Suicide Mission-style finale. Except, instead of assigning characters to certain roles, you assign war assets. Your ME2 squad - or at least some of them - were supposed to make actual appearances rather than show up on that hologram thing. They would lead their designated teams into battle.
Posted 26 April 2012 - 11:39 PM
Posted 27 April 2012 - 09:34 AM
(sic)No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.
And honestly, it kind of shows.
Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn't need to be peer-reviewe.d
And again, it shows.
Posted 27 April 2012 - 05:17 PM
Posted 29 April 2012 - 06:55 AM
Edited by Lazurukeel, 29 April 2012 - 08:19 AM.
Posted 29 April 2012 - 04:55 PM
Posted 29 April 2012 - 05:54 PM
Posted 29 April 2012 - 06:39 PM
Posted 29 April 2012 - 06:58 PM
Posted 29 April 2012 - 09:26 PM
It's not so much the themes, so much as it's the abrupt shift in genre, the abrupt disconnect from the established rules of the game 'verse, and the feeling of it being very forced. Mass Effect was, up until the end, pretty good about having rational explanations for just about everything - either in-game or in the codex. It's the old belief about you can do anything you want in fiction, so long as you follow your established "rules." Break those rules, however, and your viewers stop being able to suspend their disbelief.
A Gainax ending is good in a Gainax show, because it's all one cohesive package. I actually like trippy-mindfucks. David Lynch is one of my favorite directors. Xenogears is one of my favorite games, and it's less comprehensible than ME3. But it stuck with its themes and motifs the whole way through, so it works I think the ending is hated less for the themes, and more because the entire Earth stage and finale are proof that the game was rushed out the door. ME3 won't ever live up to its potential, and that's the real tragedy.
ME was pretty grounded right up until the end, and it's harder to excuse problems of common sense in the name of some sort of deep artistry at the last minute. Like:
- The London-Citadel beam. It doesn't seem to have a purpose aside from acting as a transporter, so the Reapers could just turn it off.
- The fact that they aren't just turning it off should generate some suspicion - nobody has any idea where it really goes.
- Shepard's got magnet boots and an environmentally sealed suit -- just dump him off on the Citadel's exterior and find a way inside.
- The Ilos Conduit is still located within the Citadel, just go to Ilos and use the Prothean relay -- it's the only relay the Reapers can't control!
- For that matter, ME1 established that the first thing the Reapers do in their invasion is shut down all the relays. Not now?
- Sovereign's role in ME1 rendered unnecessary by a Reaper AI being on board the Citadel at all times.
- In the final level, one Reaper destroyer is taken out using our Cain heavy weapon from ME2. To destroy a second Reaper destroyer, we're forced to do that giant wave battle with Banshees 'n shit until we can activate all those missile launcher trucks, and the whole army gets pummeled in the process. Just have somebody get another Cain!
- How the shit did the Illusive Man get his indoctrinated ass up to the controls?
- Shepard should probably question an AI of a machine race that's been slaughtering people and lying to them for millions of years.
- And so on.
Tuchanka mission? Gold. Rannoch? Awesome. Some of the sidequests were good, too. The rest of the game? Eeeeeeeeeh. Very much a rush job. Especially now that it sounds like a Suicide Mission approach had been planned for the Earth stage, even to the point of recording audio for it, and it just wasn't finished or cut out.
Mass Effect Trilogy: Director's Cut Edition coming 2015.
Posted 29 April 2012 - 09:40 PM
Well, I'm pretty much in disagreement with, you know...the internet but hell, I've thought about it Steve. Thought and thought and thought, as I do, and I still like it. In fact, the more I think about it, the more satisfied I become (apart from still wanting to know what happened to the others, of course).
Posted 29 April 2012 - 09:45 PM
Edited by Lazurukeel, 29 April 2012 - 09:46 PM.
Posted 29 April 2012 - 09:53 PM
Edited by fluttershep, 29 April 2012 - 09:57 PM.
Posted 29 April 2012 - 10:10 PM
Posted 29 April 2012 - 10:14 PM
Edited by fluttershep, 29 April 2012 - 10:15 PM.
Posted 29 April 2012 - 10:16 PM