
Mass Effect
#181
Posted 27 June 2012 - 10:06 AM
Being able to hear all those Google Subs in the character's voices makes it that much more priceless.
Anyway, my EMS basically fell to crap so I didn't play it last night. Messing with datapad all day today while on break and whatnot should make it good enough for me to take the dive tonight. Granted, I was never that upset over it as others, but I'm curious since it's such a big file.
#182
Posted 10 July 2012 - 06:44 PM
...Although I have to admit that the Rejection ending made me chuckle. Contrary to their earlier efforts, this was a nice "STFU" from Bioware to the ME fanatics. The original three endings were fine, they just needed some more fleshing out, and now that this was done the hardcore fans have to live with it. They wanted a new ending? The Rejection ending is Bioware's method of "be careful what you wish for."
#183
Posted 10 July 2012 - 06:45 PM
#184
Posted 10 July 2012 - 07:05 PM
"Oh, you don't like my superior space logic? You think you know better? WELL GUESS WHAT? REAPERS WIN. SUCK IT,
And given that the people who requested the rejection option wanted it solely because they, as people, rejected the logic presented by the star child, turning their desire into a non-standard game over was kind of a slap in the face.
Edited by SteveT, 10 July 2012 - 07:07 PM.
#185
Posted 10 July 2012 - 07:50 PM
I thought it was the worst of the endings, but I wouldn't go so far as to call it a "slap in the face."
A bit surprising when I did my "shoot the starchild" tradition on my way up the Destroy ramp. Not a slap in the face. It's the most painful one, because you lose everything you personally cared about, but the Reapers lose in the next cycle and life goes on. With your pride intact in the digital afterlife for telling the evil squid machines to go fuck themselves.
(Not that any of the endings are good. Or the majority of the game. I've been enjoying multiplayer sessions way more than the actual game, which is quite sad.)
#186
Posted 11 July 2012 - 10:27 AM
linking to dan hemmens again

Edited by Fin, 11 July 2012 - 10:32 AM.
#187
Posted 11 July 2012 - 11:27 PM
There is no "wrong" ending. There is no "right" ending. There is no punishment for picking one ending over another. The Reapers lose in every single scenario. Each ending has its own positive and negative outcomes. The player has to decide which one is best for them. Everyone dies in rejection, yes, but - again - the next cycle beats the Reapers without having to use the Crucible at all due to the advanced warning. Which is sensible within the context of what they set up. Just uncomfortable.
To get an ending that's actually good, you'd have to remake the entire game. ME3 (and the entire series) will ultimately go down as wasted potential. Dialogue and combat may have been improved, but the story itself took a nose-dive after ME1. And there's no excuse for having the Suicide Mission outshine the final conflict of the entire series after all that asset building.
Since you can't really fix a fuckup of that magnitude, all you can do is appreciate the EC for doing as much as it could and cut your losses.
#188
Posted 12 July 2012 - 12:30 PM
it's also much shorter than the other endings.

Everyone dies in rejection, yes, but - again - the next cycle beats the Reapers without having to use the Crucible at all due to the advanced warning. Which is sensible within the context of what they set up. Just uncomfortable.
just gonna quote a bit from the bottom of that ferretbrain article, because it does a nice job of coming up with an alternative way to handle this without really sacrificing the logic of the scene.
One: Keep Shooting the Starchild but make it trigger Destroy. The Destroy ending already feels like a conventional military victory, it already involves Shepard shooting up the Citadel, and it quite specifically destroys the Starchild. Making the “shoot first ask questions later” approach trigger the “roll over and take it” ending is equivalent to having the sucker's ending in Jade Empire triggered by choosing to fight your master, rather than by choosing to let him take over.
Two: Keep the Failure Ending but make it trigger from low War Assets. A lot of people wanted a “Reapers Win” ending, but we wanted it to result from a failure to play the game properly, not from the perfectly reasonable decision not to trust a creature which you know to be your enemy, and also know to be personally responsible for literally trillions of deaths.
Three: Keep Rejection but make it a diplomatic victory. Let Shepard actually convince the Starchild that it is wrong, that by annihilating all life in the galaxy every fifty thousand years it is only perpetuating the problem it believes itself to be solving. Let rejecting the Starchild's “solution” mean something other than “let the Reapers wipe us out.”
Edited by Fin, 12 July 2012 - 12:37 PM.
#189
Posted 14 July 2012 - 12:49 PM
On a sidenote, found these little gems on the youtubes. Sam Hulick has an account and uploaded some eaaarly concepts of ME1's musical score. The original galaxy map track, and a version of the Mass Effect 1 theme written when all they had was a written description of what happens. It's pirate-y. It was done for that whole opening sequence with the prologue, main title, and Shepard walking through the Normandy. Enjoy!
They were going to have another ME1 DLC mission, but it was scrapped. This was a track for it:
Early Jack theme:
He's got lots of cool ME things on there -- including him playing "An End Once and For All" on his own keyboard.
#190
Posted 22 July 2012 - 09:36 PM
#191
Posted 29 July 2012 - 08:22 PM
Not a perfect ending by any means and I still disagree with the logic, but that was a much better and more satisfactory ending then the original version. Went Synthesis/Green, and I'm pleased with how they did take the time to cover the flat out plotholes that are there whether or not you conceptually agree with the ending, and it was nice they did throw in some epilogue scenes to show what everyone is doing - I also note that the obscured but maskless Quarian looks closer to some of the concept art in the Artbook then that crappy photoshop job Tali got. I think I'm good now, and while the cynical part of me thinks this was the whole point, I'm totally open for more single player DLC now, though now we get stuck with the same bit Dragon Age II had, except maybe a little more darkly humorous - both games are being told as a story to someone else, in that game it was Varric to Cassandra and here it's Buzz Aldrin to the kid. This just makes it seem like an old man who keeps remembering random stories after he's allegedly done with his tale, and I can picture his grandson rolling his eyes at his senile old grandpa getting lost in old stories again.
Ah well. Happy (enough) now. Though, did they also replace that "BUY DLC!!!" thing at the end? Reading it now comes across more like "We want to make more games set in this unvierse" then a blatent advertisement.
Edited by DarkJuno, 29 July 2012 - 08:28 PM.
#192
Posted 26 August 2012 - 07:15 AM
If you're unsure what it entails, the multiplayer works as co-op gameplay in its purest form. You pick your class same as the campaign but are only given a total of three powers, each set unique to a class and race. From there you use your attacks, powers, firepower to take out the waves of enemies, as well as combine said powers with any of the other three team-mates in order to pull off special combo attacks like Tech Bursts or Biotic Explosions for maximised damage. The mechanics in the multiplayer game are all geared towards team-mates contributing to the overall effort by adding their own individual powers and play-style, watching each others backs, and ensuring the objectives get done. Like I said, co-op at its finest! There are ten waves, each progressively harder, including three objective waves, and then a final extraction wave (so 11 in total). You may fight Geth, Reapers, or Cerberus troops, each faction with its own unique bosses. There is no PvP, so you're dealing with AI rather than assholes, and everyone gets an even split of experience points and credits, because it is a TEAM game.
So....
WHO'S UP FOR ADVENTURR?!

Yes, all of that shit can be done in its entirety.
Edited by Lazurukeel, 26 August 2012 - 07:27 AM.
#193
Posted 26 August 2012 - 02:35 PM
#194
Posted 26 August 2012 - 07:27 PM

Anyone else? Come on, it's fun. It's real fun. Join Chiaki, Lena (she's a given) and I in some whoosh-crikey, biosplosion fun!
#195
Posted 26 August 2012 - 09:02 PM

#196
Posted 26 August 2012 - 09:42 PM
#197
Posted 01 September 2012 - 08:41 PM
...anyone? <.<
Well, I went through it, and it's actually not a bad mission path at all. It's much better then Javik's mission and is structured like a fully fledged mission rather then a sidequest, with the moving around multiple locations and doing more then just shooting groups of enemies. Story's also pretty decent, though playing it after the fact and especially after the Extended Cut is somewhat troubling. Major, major spoilers, even if you've beaten the game.
So it's actually pretty well worth a playthrough, it's substantially longer then that first DLC and while I liked the Dragon Age II quests, this one is substantially longer and feels much meatier. The added flirty exchanges between Garrus and Tali are cute, I have to admit, and you also get the best cabin decoration ever - 'cept maybe for the hamster. Anyone else willing to play or am I just a victim of being "all in" for games even to my own detriment?

Edited by DarkJuno, 01 September 2012 - 09:08 PM.
#198
Posted 01 September 2012 - 11:07 PM
You also should have gone 360 and played multiplayer with me/us.
Edited by Lazurukeel, 01 September 2012 - 11:22 PM.
#199
Posted 02 September 2012 - 03:21 PM
I would definitely not say that it's the best Mass Effect DLC. I have little interest in downloading this one. Just about every major ME2 DLC trumps it by a long shot.
- No new enemies
- No real new challenges
- No genuine exploration
- Combat levels still on rails
- Dialogue options still pretty limited
- Awkward pacing
- Dry info-dumping rather than learning as you go
Would not bang.

#200
Posted 02 September 2012 - 06:24 PM
Maybe when it's on sale.
#201
Posted 02 September 2012 - 06:42 PM
I just watched the full playthrough on youtube. I'm glad I did it that way. While it has an intriguing dark/ominous atmosphere going on, the gameplay is pretty much the same this-level-is-on-rails stuff from the regular campaign with some bonus gimmicks from recent multiplayer expansions. The plot is also questionable.
I would definitely not say that it's the best Mass Effect DLC. I have little interest in downloading this one. Just about every major ME2 DLC trumps it by a long shot.Spoiler
- No new enemies
- No real new challenges
- No genuine exploration
- Combat levels still on rails
- Dialogue options still pretty limited
- Awkward pacing
- Dry info-dumping rather than learning as you go
Would not bang.
Sorry, I meant best ME3 DLC. So....better than From Ashes. Shadowbroker was by far the best of the lot, followed by Kasumi's secret agent DLC. At least for me.
#202
Posted 20 September 2012 - 01:09 AM
I've seen the new endings and they are great and all but still it would of been interesting an maybe it would of made a nice set up to a hypothetical ME4
Video just in case anyone hasn't heard of it but I'm sure 90% of you already have.
#203
Posted 20 September 2012 - 06:49 AM
#204
Posted 20 September 2012 - 12:47 PM
#205
Posted 20 September 2012 - 02:21 PM
At the end of the day, the indoctrination theory isn't real.
Was always fun to read, though.
#206
Posted 20 September 2012 - 04:19 PM
#207
Posted 20 September 2012 - 04:58 PM

Though, hey, a deus ex machina is no less cliche than "it was all a dream!"
#208
Posted 20 September 2012 - 05:10 PM
#209
Posted 20 September 2012 - 05:45 PM

Yes, in the notes, Shepard was going to break indoctrination and carry on. It wasn't going to be "it was all a dream the end!"
There were multiple variants of the IT back when I was lurking the Bioware forums, some way more plausible than others, and some incredibly well thought out. Not all of them took the "it was a dream" approach. A lot of them went along the Fight Club route, where you're always in reality, just not necessarily aware of your own failing mental health. And you genuinely make a choice at the end, not just wake up. Something of a test, given how much you've learned in previous games about all of the villains, their misguided goals, and the Reapers.
But, of course, IT isn't true no matter what. But would definitely argue against a deus ex machina being less cliche / more philosophical.
#210
Posted 20 September 2012 - 09:12 PM