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#211 Fin

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Posted 20 September 2012 - 10:38 PM

According to Bioware that would have been too videogamey. I'm glad we have people like that making videogames. :3:

#212 Tom_TomVll

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Posted 20 September 2012 - 11:52 PM

It still would of been interesting to have some kind of boss battle and still have the 3 choices at the very end. Illusive Man would of been my pick for sure. I might of liked to see him be kinda like the new Saren and see he attempt to control a reaper then after the battle you could do the whole 3 choices with the Star Child bit. Speaking of which what did you all choose for the ending?

#213 Fin

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Posted 21 September 2012 - 01:51 AM

I thought they pushed TIM way too much in the last game, personally. The conflict was supposed to be with the Reapers with TIM as more of a Darth Vader to their Emperor, but they instead felt the need to put Tim at the forefront for much of the game and give him his own Darth Vader in Kai Leng. By the end I resented him so much I didn't want to see the bastard in any capacity.

But I suppose ideally having him as a Saren-like boss could have been great, though I'd like it best as a prelude to a battle with Harbinger. Of course, that has the inherent problem of making a plausible boss conflict using standard Mass Effect gameplay against what is essentially Ctulhu.

I chose destroy when I finished the game. It was ruthless, but my Shepard hadn't shied away from such decisions before, and there didn't seem to be any reason for her to spare the Reapers, she was actively against control throughout the entire game, and there was little reason for her to buy into the Starchild's reasoning about synthesis. Though if you go back to my earlier bile posts in this thread I think you'll see how I feel about the Starchild. :P

#214 Tom_TomVll

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Posted 21 September 2012 - 02:17 AM

I 100% agree with you on TIM being a prelude to a fight with Harbinger, Oh God that would of been so sweet!!!

I personally chose Destroy as well, I felt it was kinda crazy to build up the entire series on defeating the reapers and then deciding at the last minute "nah fuck it imma be a reaper instead ;d " or "Let Organics and Synthetics be one :O.o:" I just felt it made more sense and I just crossed my fingers hoping that the future of Mass Effect won't see a rise of other Synthetics rebelling against their creators. I felt better about my decision once I saw the final scene of the little boy asking about "The Shepard".

Also this is obviously for parody purposes but I always thought it would of been so hilarious if at the end of Mass Effect 2 Shepard looks into the camera and said "Now that we have defeated the collectors, the real mission can begin," while holding a bible. :rofl:
That maybe just me though :P

#215 Selena

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Posted 21 September 2012 - 02:54 PM

Destroy all the way. No mercy, no surrender. Fewer unpleasant implications.

Cerberus definitely stole time away from the main plot. Which is fairly silly, since both the Alliance and Cerberus are working toward the exact same goal -- they're just in a pissing contest over power. It would have been more understandable if TIM was characterized as genuinely wanting to seize the Reapers and impose his dominance over the rest of the galaxy with them at his command. But he was portrayed as a renegade-style hero all the way through. So it wasn't very effective.

Would have loved to have a faction system, where you take on various missions for each group - including Cerberus - and build up reputation. Sometimes at the expense of losing some support when the factions come into conflict. That was there to an extent, but all pretty big and scripted. I was think more along the lines of how the faction system in Mercenaries or Daggerfall or certain GTA games worked. Juggle relations in order to maximize your war assets.

But, obviously, there's a lot of things that I would have liked to see done differently. Alas.

#216 Fin

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Posted 21 September 2012 - 10:52 PM

Or allow you to side with Tim over Anderson. They kind of dropped the ball on that at the end of ME2 though. Most of that game was spent letting Cerberus make a case for themselves, but by the end it was made abundantly clear we were just supposed to see them as bad guys. They would have fit into the trilogy better if they were presented as a more reasonable alternative. Allow the player to be won over by Tim's arguments in ME2 and then let you choose who you'll be fighting for in ME3.

It also would have been nice if they didn't make most of the major decisions have a clearly optimal solution. Do I choose to side with the Geth or the Quarians? Oh, I should get them to agree to stop fighting.

#217 Tom_TomVll

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Posted 22 September 2012 - 04:37 AM

Shepard Commander does this Unit have a soul?

#218 Fin

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Posted 22 September 2012 - 05:23 PM

Legion was so adorable. This unit gets HUGS. :3:

#219 Selena

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Posted 22 September 2012 - 05:28 PM

"Yes, Legion, you do have a soul. Which means that your death will be just as valid as everyone else I've killed on my path to secure galactic peace..."

:3:

#220 Fin

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Posted 22 September 2012 - 05:38 PM

I keep forgetting that I genocided the Geth. Maybe it would have hit home if I'd played the extended cut, but in the original version I just made a decision that I was told would have that side effect and then didn't really see it play out.

#221 Selena

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Posted 22 September 2012 - 05:43 PM

Nah, they don't show it in the EC, just go on and on about sacrifices for the cause.

I still say the blueprints are still lying around on Rannoch somewhere. If the quarians built 'em once, they can build 'em again. This time without being dicks about it, since I taught them that hey, geth are good and you're being a bunch of little bitches with poor management skills.

EDI's more problematic, but I never gave that lady permission to upload herself into a robot suit, so she asked for it.

#222 Nevermind

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Posted 22 September 2012 - 05:46 PM

Joker needed robit bits to strengthen his bones to get laid. That's that.

#223 Fin

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Posted 22 September 2012 - 05:46 PM

Geth and Quarian back story in a nutshell:

'Master, why won't you accept this unit's hugs?'
'DIE DIE DIE DIE DIE DIE DIE!'

Joker needed robit bits to strengthen his bones to get laid. That's that.


I found Joker kind of creepy in ME3 and broke them up. ;d

Edited by Finn the Human, 22 September 2012 - 05:47 PM.


#224 Nevermind

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Posted 22 September 2012 - 05:48 PM

You are a cruel blue-baller of a man. :C


Also, everyone could do with some Shepard, so everybody got some Shepard.

Edited by Nevermind, 22 September 2012 - 05:49 PM.


#225 Selena

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Posted 22 September 2012 - 05:50 PM

Anyone who is in love with any character that isn't Shepard becomes Shepard's enemy.

edit: Remember, she gave Joker a chance to get into a relationship with her. His fault.

#226 Nevermind

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Posted 22 September 2012 - 05:51 PM

Need Synthesis to hit EDI anyway.

Probably.

Attached Files


Edited by Nevermind, 22 September 2012 - 05:54 PM.


#227 Fin

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Posted 22 September 2012 - 05:53 PM

Their story was fascinating in ME2, but they ruined for me in 3 by giving EDI a sexy realdoll body and making Joker come across as really skeevy.

#228 Nevermind

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Posted 22 September 2012 - 05:55 PM

They ruined a lot of things for a lot of people* in ME3, I suppose.






Spoiler


#229 DarkJuno

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Posted 26 September 2012 - 09:22 PM

So......Mass Effect Trilogy (eventually) on the PS3.

360/PC players, as a person who's only played the 2nd and 3rd ones, is it worth going back to the first, older style controls/design and all? I admit, I'd be somewhat more tempted if they were to release this on the WiiU, but still, I kidna want that first game to play the series in full, even if it means replaying ME3. Even though I won't use it, I'd like for them to retoractively put the new default FemShep in the first two games, but after they bungled the imported decisions for both DAII and then ME3 my faith in Bioware has been substantially lessened.

Edited by DarkJuno, 26 September 2012 - 09:23 PM.


#230 Nevermind

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Posted 26 September 2012 - 09:51 PM

Definitely worth it. Combat system sucks, cover system is just as bad as magic A/X button if you are a little vigourous on your left thumbstick, and you only have a proficiency in maybe two weapons per class unless you are a Soldier (I was Infiltrator and had only pistols and snipers. I could use other weapons but the game made me suck with them). The Citadel is far more opened up so you can actually explore the various sections of the Wards, Presidium, Embassies, etc. The levels on the planets you land on or the spaceships you board though are very much the same, just different textures, or different rooms blocked off.

On the other side there is the Mako. Mako rocks. All the time. You actually LAND on the planets you explore instead of scanning them and you get money and resources for exploring and finding materials and objects of interest. The fact that you are on generally uncharted worlds feels really cool when you get out on this expansive plain and you are totally isolated. It makes it FEEL like you are exploring the planets. The hacking mini-game isn't as cool as 2 but you can just omni-gel your way out of everything if you don't get it.

Saren is an awesome antagonist. You get to see the origins of Tali, Wrex, Garrus, Liara, and - depending on your disposition towards your crew - make probably the most tragic decision in the series.

Recommendation is to not worry about spending too much money on weapons and upgrades cos the loot is always much better but being frugal isn't so useful either, as by the end of the game I had like 10 million credits, a thousand omni-gels and nothing to spend or use them on.

Anderson punches Udina in the face.

#231 Sir Deimos

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Posted 26 September 2012 - 09:56 PM

I liked 1 the most. So take that for what it's worth.

#232 Selena

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Posted 26 September 2012 - 10:08 PM

The first was the best, I think. Sequels were good for straight up brawling, but the first had the most soul.

Gameplay is different, but not necessarily bad. Despite Mitch saying it "sucks," he was also pretty whiny about the combat system changing in ME2, if memory serves correctly. :whistle: The combat system isn't as fun, no, but it's not bad. The only reason it's not as fun is because the uber-awesome powers like Charge and Tech Armor and all that don't exist. It's more simplistic, in a way.

In fact, I kind of miss how guns worked in the first game. Instead of reloading, you just had a cool-down period due to the technology behind firearms. Which, of course, was kinda-sorta retconned so they could work in "not-technically-ammo" conventional reloading for the sequels. The cool-down system was unique, and I liked that. Also way more control over your ammo and mods and whatnot. Same for armor. Just be sure to clean your inventory up after a while.

In any case, ME1 definitely feels more like a "classic" Bioware game. In other words, it's good. Strongest plot of all three games. The best atmosphere, I think. The greatest sense of freedom.

Dialogue isn't as snappy in the first one, but still endearing.

#233 Nevermind

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Posted 26 September 2012 - 10:11 PM

That was because I'd gotten used to the combat system of 1, after extensive complaining. Then they went and changed it all around.


Oh yeah and I actually really liked the cool-down as opposed to "this isn't ammo". That was my biggest gripe in 2.



Also also, backing up that you definitely need to clean up your inventory. You don't wanna go scrolling down through endless level 2-5 gear to get to some level 6 or 7 gear. Healthy inventory means a healthy Shepard.

Edited by Nevermind, 26 September 2012 - 10:14 PM.


#234 Selena

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Posted 26 September 2012 - 10:14 PM

Pffft, whatever you say.


Regardless, I thought ME1's combat system was fine, just not as snazzy as the sequels. Expect to play your designated class differently, though. They all had different balances. Vanguard with no charge? Meant I was usually sticking behind cover, sniping with a pistol, and doing a lot of biotics. Occasionally charging in with the shottie once it was leveled up. ME1's version of Carnage could kill bosses in one hit. Mmm, classic carnage.

#235 Nevermind

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Posted 26 September 2012 - 10:23 PM

I think I really hated it at the start because I was a sniper and I sucked through no fault of my own. Shepard is an elite N7 soldier and he was unable to hit a stationary drone because his Sniping hadn't been leveled up. Which is kind of cool in the RPG sense of things but really friggen annoying from the FPS side of things.

#236 Selena

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Posted 26 September 2012 - 10:34 PM

Yeah.

ME2 and 3 are definitely shooters with RPG elements.

ME1 is an RPG with shooter elements.

Probably the biggest adjustment DJ will have to make. ME1 wasn't ever meant to be like Gears of War. Which some players preferred. I do miss certain aspects of it. ME1 feels totally detached from the other two sometimes. ....Though my love affair with Charge is well known. <3

Also missed - Max out your shotgun skills, and most enemies are down in one satisfying hit. Mm. That always made jumping from ME1 to ME2 surprisingly hard at first.

#237 Nevermind

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Posted 26 September 2012 - 10:39 PM

If you've not seen this already...


Spoiler

Edited by Nevermind, 27 September 2012 - 09:40 AM.


#238 Veteran

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Posted 27 September 2012 - 12:45 PM

The first is best by a country parsec.

I liked it so much I bought two of the novels!

#239 Fin

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Posted 27 September 2012 - 02:25 PM

The streamlining in 2 (and to an even greater extent 3) made for tighter gameplay, but it came at a pretty severe cost to the roleplay and the world. The whole galaxy feels vast in the first game. There isn't any place in the sequels as large and open as the Citadel was in the first Mass Effect, and as much as I hated the gameplay during the Mako sequences I always thought it was a shame that their solution in Mass Effect 2 was to get rid of them entirely.

#240 DarkJuno

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Posted 27 September 2012 - 10:04 PM

Well I played soldier in both 2 and 3 so the changes for me apparently be that huge compared to others? I probably will grab it just so I can get the full experience and get at all those little references I completely bypassed in the latter two games, like how COnrad Verner never showed up for me and Kirrahe was dead by default and whatnot - now I just wonder if I should play it straight with all the choices I made in Genesis, or mix it up a bit.

I'll probably keep Kaiden over Ashley at least for my Paragon FemShep playthrough, though I'm not super far into my Renegade Shep playthrough in ME2 that starting voer's not such a bad thing. Hmm.




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