
<<CHRONO TRIGGER DS>>
#91
Posted 15 February 2009 - 01:54 PM
I have 3 haste helms at endgame, so if I were to start a New Game + I could honestly triple tech everything to death.
#92
Posted 15 February 2009 - 10:56 PM

#93
Posted 16 February 2009 - 05:26 AM
But I need a tip for when I pick the game up again. I'm at the Mud Gremlin/Mudbeast boss battle and it's owning me. I figure I need to do some level grinding, and I want to know which location would be the best (assuming I don't just fight the preliminary Mudbeasts over and over again).
My kingdom for an Amazee Dayzee!
#94
Posted 16 February 2009 - 11:27 AM
Really, I would bring a team with Crono and Lucca. Pound the one that's weak to Fire with their dual fire tech until it dies, and then it's much easier to fight the other one relatively one on one. I guess you could also bring Frog as the healer and then use his and Crono's dual water tech on the one that's weak to water, too.
#95
Posted 16 February 2009 - 11:38 AM
That one is tough, but I never had occasion to grind. Ever. Do you fight every enemy you come across? Do you charm weapons from baddies?
I fight most enemies, and I have never charmed weapons from enemies (I obviously need to look harder at the Tech list).
#96
Posted 16 February 2009 - 12:02 PM
It really is quite useful, most of the time. Especially if you found Ayla's "Alluring Clothes (Outfit? I forget)," though I forget exactly when you get them.
#97
Posted 16 February 2009 - 12:16 PM
I remember several times buying the new set of a weapons at a vendor, and then going into the next bad guy area and charming most of the next set from baddies there.
It really is quite useful, most of the time. Especially if you found Ayla's "Alluring Clothes (Outfit? I forget)," though I forget exactly when you get them.
I guess it's a good thing then that the DS version comes with a Bestiary that shows Treasures/Charms for every enemy you've encountered. I'll take a look at that later. Thanks.
#98
Posted 19 February 2009 - 08:06 AM
#99
Posted 19 February 2009 - 08:10 AM
#100
Posted 19 February 2009 - 10:39 AM
What is your equipment like?
#101
Posted 19 February 2009 - 11:56 AM
#102
Posted 19 February 2009 - 12:27 PM
I got to the Black Omen on my first playthrough years ago, and then never picked the game back up again until I bought the DS version.
I like the sidequests because each one completes a character's story or changes the game world in some small respect.
I'll agree with you that the gameplay is repetitive, however. My main complaint with the entirety of the Black Omen is that just about every single enemy combination could be taken down with a single Crono/Ayla Falcon Strike. At least when I went through it.
#103
Posted 19 February 2009 - 01:01 PM
I'll agree with you that the gameplay is repetitive, however. My main complaint with the entirety of the Black Omen is that just about every single enemy combination could be taken down with a single Crono/Ayla Falcon Strike. At least when I went through it.
The problem for me is the bosses. It's not like a Treasure game where one boss after another is made fun through variety. It's the same squad of Crono, Frog and Robo going through the motions of attacking and healing. I think the game would wear me out less if they removed a lot of the bosses.
#104
Posted 19 February 2009 - 04:45 PM
The problem for me is the bosses. It's not like a Treasure game where one boss after another is made fun through variety. It's the same squad of Crono, Frog and Robo going through the motions of attacking and healing. I think the game would wear me out less if they removed a lot of the bosses.
And who are those other three (at least) guys that are hanging around at the End of Time? Chopped liver? Try bringing out one of the other guys once in awhile. I would agree with the complaint about battles doing nothing but going through phases of attack/heal, but that really is what [img]http://forums.legendsalliance.com/public/ALOT.png[/img] of RPG battles boil down to.
Edited by Ken the Wandering Soul, 19 February 2009 - 04:45 PM.
#105
Posted 19 February 2009 - 05:07 PM
The problem for me is the bosses. It's not like a Treasure game where one boss after another is made fun through variety. It's the same squad of Crono, Frog and Robo going through the motions of attacking and healing. I think the game would wear me out less if they removed a lot of the bosses.
Haha. Well I think you made the game even more repetitive doing that.
Really, the only person I ever left behind was Marle, most of the time.
Lucca is a ballin caster. Just ballin. She was my party leader when Crono went down.
Ayla Charms, so I was almost never without her. Plus her physical attack is retarded good.
And Magus is also a ballin caster.
Marle is okay and all, I just don't like her. haha
But yeah, there's no real reason to restrict yourself to Crono, Frog, and Robo like that.
#106
Posted 19 February 2009 - 05:33 PM
Pokemon has a similar problem. I know I'm supposed to raise a squad of six different pokemon, but not only is it a chore to get them levelled up, but a gym battle can be more difficult than just using one pokemon in every battle until it's powerful enough to defeat the Elite Four by itself. I don't think I've ever completed a Pokemon game using anything other than the starting Pokemon, and it's no wonder I'm sick of the series.
So in a nutshell, I'm either screwed by difficulty or I'm screwed by repetition. This is why I prefer action games. Viewtiful Joe for the fucking win.
Edited by Raien, 19 February 2009 - 05:44 PM.
#107
Posted 19 February 2009 - 07:57 PM
As for Pokemon? You could do it that way I guess, but that's hardly fun. I like finding all the dudes who are vastly better than the starters in one reason or another and assembling a badass 6-man team. I'll typically keep my starter. But man... when you realize that a Zangoose with Swords Dance and something as simple as Slash rapes the shit outta everything, just using the starter as a tank for the entire game seems pointless.
But RPGs are my preferred genre, so I can see where I get enjoyment out of things you wouldn't. :-P
Edited by DevilPaladin, 19 February 2009 - 07:58 PM.
#108
Posted 20 February 2009 - 12:38 AM
If I'm progressing against consistently harder bosses, I'm going to want the team that allows me to fight them with the most ease. Crono has the most powerful single attacks, Frog and Robo both have healing powers, which I often find particularly useful when the boss chooses to take large chunks of health, and the Triple Tech attack is deadly when I get the chance to use it. If the game wants me to choose other characters, it should give me a reason why I can live without this particular team. And from my experience with the bosses, I would not like to find myself without the healing characters or sometimes the Triple Tech.
This is kind of a problem with RPGs in general, in my opinion. Though I at least find CT's battle system generally more entertaining than other RPGs.
Pokemon has a similar problem. I know I'm supposed to raise a squad of six different pokemon, but not only is it a chore to get them levelled up, but a gym battle can be more difficult than just using one pokemon in every battle until it's powerful enough to defeat the Elite Four by itself. I don't think I've ever completed a Pokemon game using anything other than the starting Pokemon, and it's no wonder I'm sick of the series.
I used to love all those game guides that informed me as a kid that I must raise a diverse party to stand a chance. Apparently my awesome Blastoise wasn't good enough. (Hint: He was)
So in a nutshell, I'm either screwed by difficulty or I'm screwed by repetition. This is why I prefer action games. Viewtiful Joe for the fucking win.
Viewtiful Joe! Awesome game.

#109
Posted 20 February 2009 - 12:50 AM
So in a nutshell, I'm either screwed by difficulty or I'm screwed by repetition. This is why I prefer action games. Viewtiful Joe for the fucking win.
Viewtiful Joe! Awesome game.
Dudes, anything from Clover Studios is good.
#110
Posted 20 February 2009 - 06:00 AM
As for Pokemon? You could do it that way I guess, but that's hardly fun. I like finding all the dudes who are vastly better than the starters in one reason or another and assembling a badass 6-man team. I'll typically keep my starter. But man... when you realize that a Zangoose with Swords Dance and something as simple as Slash rapes the shit outta everything, just using the starter as a tank for the entire game seems pointless.
To be fair, I did try to play the game properly on Pokemon Pearl. My first problem was, as I said before, the new pokemon I'd caught just took too fucking long to train. In a battle with similar level wild pokemon, I'd get a measly number of experience points and I'd find myself needing to trek to the Pokemon center every two battles or so. Not fun. So then I just said "Fuck it", did what I usually do, got bored, traded the game in for something else.
Actually, thinking about it, it's the training that spoils the series for me altogether. Every new game has added new stats, or new ways to manipulate stats, and it's reached the point where I need a strategy guide or celebi.net to play competitively, and for me personally, this stats orientation just wasn't fun after the first two series of games. I'd prefer the battle system to emulate the original television series; emphasise executing moves in battle rather than the raising stats. Get rid of the four-move limitation; it's not needed anymore.
This is kind of a problem with RPGs in general, in my opinion. Though I at least find CT's battle system generally more entertaining than other RPGs.
CT's battle system is certainly more interesting than the traditional turn-based system; I don't think I could play a classic Final Fantasy game anymore. But in games where the squad isn't as interchangeable, like the Mario RPGs and Golden Sun, I've found myself heavily enjoying the gameplay because it was built to merge the need for a strong team with the need for a variety of moves. I don't have to choose.
#111
Posted 20 February 2009 - 07:02 AM
Actually, thinking about it, it's the training that spoils the series for me altogether. Every new game has added new stats, or new ways to manipulate stats, and it's reached the point where I need a strategy guide or celebi.net to play competitively, and for me personally, this stats orientation just wasn't fun after the first two series of games. I'd prefer the battle system to emulate the original television series; emphasise executing moves in battle rather than the raising stats. Get rid of the four-move limitation; it's not needed anymore.
I really agree with you whole-heartedly here. I think the stat system is bogus and has been exploited too thoroughly at this point; it needs to be altered. And I also agree with the movesets.
I really pisses me off that I can't douse a rock type with water and then demolish it with electricity like in the show. I would LOVE if more moves had similar synergies.
Like how Rainy Day + Thunder = 100% accuracy Thunder, or Sunny Day + Solarbeam = No charge time Solarbeams. I wish they'd expand upon that.
Really, I wish they would do a lot of things, but they're still marketing the game to 8 year olds, even though their original crop are 8 year olds are now 20 and are craving a battle system with more depth.
#112
Posted 20 February 2009 - 07:26 AM
#113
Posted 22 February 2009 - 07:36 PM
So I have to do all the sidequests to reach a decent level and get good equipment? Ugh, I wasn't expecting to say this, but I am very weary of the game now. It was great to begin with, but slowly I've been finding the gameplay increasingly repetitive and I just want to hit the credits as soon as possible. But since I can't do that, I'll probably leave it for a while until I feel like I can do more sidequests.
I don't think I'd ever go for the end boss in a game without completing all possible sidequests; well, unless I got bored. If you go after Lavos the first time it's possible to get to him, on your first playthrough? You're almost certainly going to lose.
Pokemon has a similar problem. I know I'm supposed to raise a squad of six different pokemon, but not only is it a chore to get them levelled up, but a gym battle can be more difficult than just using one pokemon in every battle until it's powerful enough to defeat the Elite Four by itself. I don't think I've ever completed a Pokemon game using anything other than the starting Pokemon, and it's no wonder I'm sick of the series.
Well, first time I played through Blue my Charizard was indeed massively overpowered compared to the rest of the team, but in the later games I've levelled more evenly. Not that I'd ever not have my starter in the final team. I get attached to people in my party, so my final team nearly always has a Pidgeot in... Of course, ROMs make levelling evenly much easier. (Yay for holding tab!)
#114
Posted 22 February 2009 - 07:45 PM
Got Crono's Dreamseeker, so my sword makes flamboyant pink streaks when I tear up the baddies.
Right now, Crono and Bulma are heading into the Monastery to rescue Nadia. (I'm renaming people as I see fit in this playthrough. Why not?)
#115
Posted 22 February 2009 - 08:08 PM
Right now, Crono and Bulma are heading into the Monastery to rescue Nadia. (I'm renaming people as I see fit in this playthrough. Why not?)

Ah, vgcats. How the mighty have fallen (the site is pretty much dead now).
#116
Posted 22 February 2009 - 10:03 PM
#117
Posted 27 February 2009 - 05:12 PM
#118
Posted 27 February 2009 - 06:45 PM
#119
Posted 27 February 2009 - 10:51 PM

#120
Posted 02 March 2009 - 03:16 AM