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General Zelda Observations


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#91 Fyxe

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Posted 24 January 2007 - 05:03 PM

Also, the Great Fairy's form was changed into two Zoras during FSA. So I think it's fair to assume that all types of Zora can talk, if they've learnt how.

Moblins can obviously talk, they have done since TLoZ.

There's a talking Goriya in LA, and some major monsters talk in LA and in the Oracle games.

#92 Showsni

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Posted 24 January 2007 - 06:09 PM

Well, as amusing as it is to picture Link as a mass murdering psychopath, they are *monsters*. It's not like Link kills Yeta.


But they're only monsters because that's how someone describes them. If we called a Gerudo a monster, does that suddenly make killing it okay? Link doesn't hold back against Yeta at all, and it's only really Nintendo that stops things like Yeta and Gerudo from dying. It's fine for Link to kill things that don't look human, even if they're sentient, developed beings, with a society, language, etc? Some moblins just want to hide in holes and avoid the war, and Link blackmails them.

#93 Fyxe

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Posted 24 January 2007 - 06:25 PM

Link doesn't hold back against Yeta at all, and it's only really Nintendo that stops things like Yeta and Gerudo from dying.

Who says he doesn't hold back? It's not like we, as a player, have a 'don't hit too hard' button. I don't think Link ever tries to kill Gerudos or Yeta. And other monsters tend to explode before they die rather than rolling around on the floor bleeding to death.

Some moblins just want to hide in holes and avoid the war, and Link blackmails them.

Nah, I always thought that they gave Link the Rupees willingly, like the Thieves in ALttP.

#94 Duke Serkol

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Posted 24 January 2007 - 08:47 PM

Nah, I always thought that they gave Link the Rupees willingly, like the Thieves in ALttP.

But they still do so to pay his silence, even if he didn't threaten them... right?

#95 Fara Moon

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Posted 24 January 2007 - 09:31 PM

But they still do so to pay his silence, even if he didn't threaten them... right?


Well they don't want others to find out that they aren't in the war.

So "Don't tell anyone."

#96 joeymartin64

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Posted 24 January 2007 - 10:41 PM

The Rupee-giving Moblins always struck me as defectors. Don't tell the other Moblins that I'm supporting the good side, because a vast majority of them still work for that Ganon jerk.

#97 coinilius

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Posted 25 January 2007 - 01:25 AM

But they still do so to pay his silence, even if he didn't threaten them... right?


Yeah, but that doesn't mean Link is blackmailing them.. just that he's not above taking a bribe :P

#98 Wolf O'Donnell

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Posted 25 January 2007 - 06:43 AM

Yeah, but that doesn't mean Link is blackmailing them.. just that he's not above taking a bribe :P


It was a shame this aspect wasn't played up a little bit more in TP when you...

Spoiler : click to show/hide
Go to the doctor with that huge bar bill


Not that it would have been appropriate for Link to go all "Hitman" or GTA or Reservoir Dogs on him, but... you know. Link the Heavy, twisting arms to get payment.

#99 Fyxe

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Posted 25 January 2007 - 08:27 AM

The Rupee-giving Moblins always struck me as defectors. Don't tell the other Moblins that I'm supporting the good side, because a vast majority of them still work for that Ganon jerk.

I'm fairly sure that's how it was intended.

#100 Showsni

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Posted 26 January 2007 - 10:11 AM

Of course, we can't really tell how their converstion goes. It could be:

Moblin: Ah! Someone found me! Please, don't tell anyone! I'll give you gold!
Link: Okay...

or

Link: Die, Moblin scum!
Moblin: No, save me! I'm innocent! I just want a peaceful life!
Link: Tell you what. If you give me... shall we say... a little incentive, I won't let on to Ganon's men where you are.
Moblin: This is all I have...
Link: You've made a wise decision. But next time I come, I want more! Got it?

#101 Chiaki

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Posted 28 January 2007 - 03:19 AM

You guys have brought up a good point. What distinguishes a monster from something that shouldn't be harmed, and just how many creatures is Link willing to kill?
My main idea is that Link attacks beings that try to harm him, and he just happens to be strong enough to kill them without much trouble. Maybe these monsters, or at least the ones running around the overworld, are created for the purpose of hassling the "good guys", or even just Link.
Another question that comes to mind is do the monsters cease to exist following the defeat of the main villain(s), or do they linger all the time, just in smaller numbers?

#102 SOAP

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Posted 28 January 2007 - 03:57 AM

It should also be noted that some creatures can harm Link but Link can't fight back. Like Trill in TP.

#103 Showsni

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Posted 28 January 2007 - 02:49 PM

But then, he can beat up cuccos all he likes. Until they go crazy.

#104 Chiaki

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Posted 28 January 2007 - 05:23 PM

But then, he can beat up cuccos all he likes. Until they go crazy.

Hehe...that reminds me, have you ever beaten up cuccos in TP?
Spoiler : click to show/hide
For some weird reason, instead of flocks of cuccos coming to attack you, you control the cucco you attacked for around 10 seconds.


#105 Crazy Penguin

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Posted 03 February 2007 - 11:01 AM

In Link's Awakening you could set dogs and cuccos on fire to kill them. But it was all just a dream of course.

#106 Tekky

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Posted 03 February 2007 - 12:01 PM

Hehehe, I did it regularly :D

I especially liked how killing the cucco that summoned the flock stops them swarming! Clearly they don't care as much as they lead us to believe about their brethern!

#107 Chiaki

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Posted 19 February 2007 - 02:44 AM

Hmm...you know, I can't remember if this has already been brought up or not (and I apologize deeply if it has), but has anyone wondered why you can only use the dungeon keys once? I was just reminded because of this...: http://www.deviantar...ation/49126175/

#108 Fyxe

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Posted 19 February 2007 - 11:44 AM

It makes sense that in a labyrinth designed to make it as difficult as possible to get through, keys would get stuck in the lock and as the door/lock disappears, the key would go with it. Unless it's a Magic Key (see the original Zelda and Zelda II).

Heck, in Zelda II, the doors just essentially imploded on themselves. o.o

#109 Showsni

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Posted 22 February 2007 - 06:59 AM

Of course, you can just fly through the keyhole in Zelda II...

#110 Fyxe

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Posted 22 February 2007 - 09:55 AM

Yes, but that's actually a rather dangerous tactic. Wasting magic by trapping yourself behind a locked door is not smart, you need all the magic you can spare in that game for Life spells. o.o




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