Posted 09 January 2010 - 07:53 AM
"Tell me why, I dont like mondays, tell me why, I dont like mondays, tell me why, I dont like mondays, I want shoo oo ooot, the whole day down."
A man is in the shower. Scrubbing, and singing. Warbling would be a better description. He uses a crude form of soap. This man could be called Dave. Or should be, since that is his name. He uses a razor, to slice through his hair, to make him clean shaven. He likes the feel of a smooth face. It makes him feel distinguished.
Over by the wall of the bathroom is a sword. This belongs to Dave. He knows how to use it. He can use it as a pretend guitar, and pretend that he is a master of said sword guitar. He can also use it to trim flowers, as they need to be pruned in order to grow properly the next time. He also knows how to stab and slice, and mince and dice.
And that is what he does, with glee.
Posted 28 January 2010 - 04:45 AM
Name: Tai'lor - (Tai)
Age : 28
In his lifetime, a man gets to make too few decisions that he decides upon for himself. More often than not, the decisions that he makes will affect others around him. This could be as simple as a choice as for what is for dinner, to something as important as who he fights for or why he gets up every day. Tai'lor was a man who made decisions that impacted the world around him deeply. Those decisions could change the way people would see the world, and how they would live. He was a man who carried a burden.
He was a man of medicine and science.
He spent his days bent over a table, reading books, trying to work out how to cure people of their illnesses. He would combine certain things, sometimes things as strange as bugs and try to combine them to find a way to heal a rash that grows on your arm and makes you look like a fuzzy bear without the fuzz. He worked in a crude laboratory with all sorts of bubbling concoctions and on occasion they would bubble over and he'd have to spend the next three hours trying to get some green shit off the floor. On other occasions they would turn out to heal and cure things that he wasn't expecting them to, like the paste that cured bad breath, with only one slight side effect of making all your teeth fall out. He was still working on that one.
He did find something useful one time, he worked out that there was a sort of fungus that grew, but if you could extract it properly it would act as a life saving cure to many different conditions. He called it funguscillan; the name just worked and rolled off the tongue. This funguscillan that he worked out how to use made him quite famous around the land. With all the killing and maiming going on in the war torn country, a man who could save a life became valuable, even precious. He would go around testing out the different uses of said concoction on the soldiers, and remarkably, fevers would go down and delirium would cease. Tai'lor liked this, it gave him joy to see something of his working for good. And it also allowed him into places many like him could never be, like the palaces and thrown rooms of those in power, for they wanted to stay alive and youthful. And they funded his research, and it would be allow him to study new and wonderful things. Like Dung beetles.
And so he would work in palaces as a doctor, botanist, scholar, chemist, leechologist (all the good things needed great attention), chemist, and sometimes; an alchemist. (depending on what went boom at the time. ) He was renown around the world as a man who could create useful things, out of nothing in particular, and while he wasn't as good as the legend became, he didn't let truth get in the way of a good meal.
And so he came to be in Koridai. And working in yet another palace, and this time looking at the way the moon impacted how water flowed. He was happy in his own little world, that being the vast world of knowledge, discovering, learning, writing, and experimenting. Happy as a pig in mud.
Posted 03 February 2010 - 10:50 PM
Name: Dio 'The Eagle' Moriatti
Current age: 24
Birthplace: A Ranch on the plains of outer-Koridai
Current Affiliation: The Hands of Chikara
Weapons: He always carries three loaded single shot handguns on him; one on his left hip, one under his right armpit, and one hidden in his left boot. He carries a repeating crossbow on his right hip and five throwing knives. Just behind his crossbow is a short-sword. His final weapon is a single shot bolt rifle that is always holstered on his horse.
Tall with black hair that's already starting to gray. His most prominent feature are his piercing eyes, which have squint marks around them, and his furrowed brow. He's got some tone, but he's not got much muscle mass, as he rarely uses any of it. His features are notably sharp, and his gait is slow, and purposeful, he gives off an aura of hostility and seriousness.
Severe. Dio's never overly harsh, but he's very set in his ways. He doesn't bother with waste, and has his own sense of honor, and will always protect the dignity of the people he values, but he's in no way sentimental.
Dio was born in a small farming town in Koridai, to two loving parents whom also happened to be succesful horse breeders. The first 16 years of his life was spent helping around town and working with horses.
However, towards the end of his sixteenth year, bandits descended upon his village, killing his parents and placing the village in what was all but taken by them.
A week later, when Dio returned home to find his parents murdered, he loaded his hunting rifle, and rode to town to investigate. He didn't have to look far, when he saw them. There were five of them, large brutes with axes and longswords and crude armor. The first one squeeled as hot lead shredded through his brain. The other four took notice, and gave chase, Dio reloaded quickly, aimed true and was able to take down two more. The two remaining brigands were too close for him to hope to take with the rifle, so he drew his dagger and cast it forewards, killing one with a blow to the head. The final brute approached him and swung his axe with a broad, overhead motion. Dio dodged while swinging his back leg into a whide stance, and bringing his rifle upside the murderer's head, throwing his large body off-balance. He continued swinging it until the poor bastard's head was no more.
For eight years, he traveled the land, from small town to small town, slaying bandits and brigands, staying only long enough to rest, and honing his skills. It wasn't long until he gained a nickname along the deserts and plains: The Eagle. For his eyes were sharp and his prey was made to run like mice. It was even shorter after that, that he drew the attention of The Hands of Chikara, and was brought before The Shadow, made a low ranking assasin, and sent to take on the enemies of Koridai.
-Guns: Dio's preferred weapons. Used whenever a heavily armored opponent appears. His standard single shot pistols are a fairly high-caliber, but have less effective range than a longbow. His rifle, on the other hand...
-Crossbow: Dio's back-up weapon. Used for crowd control, mostly.
-Throwing Knives: When the situation would not allow for reloading, but still requires some distancing.
-Short Sword: Used when his arsenal is exhausted, or he must fight up close.
-Proficient in Weapons, Weapon Smithing, Horses and Intimidation.
-Able to dodge attacks fairly easily.
-Highly skilled in range combat, and no slouch in close combat.
-Since he trains more with range weapons, he is not as good at basic melee weapons.
-Has no magically abilities.
-Has very light armor.
-Less effective in open terrain.
-His weapons may jam or clot.
Edited by Moriatti, 03 May 2010 - 07:53 AM.
Posted 05 February 2010 - 08:31 PM
Weapons: dwarf-sized bow (with arrows, obviously); short sword; combat knife.
Appearance: 4”9, well-built. Brown hair and long beard and blue eyes. Dresses in gray and brown.
History: Born in the former province of Vanadiel more than 30 years before the first Dorm War, Malakh spent his childhood in the great city of Van’duras. He witnessed the then General Khuffie take over the nations that would soon become the core of the Legends Alliance. Realizing how much orderly it would become if Verden or the entire world was united under 1 banner, 1 government, and 1 person, the young dwarf immediately joined up when he was 20, rising up to the rank of captain.
During the Battle of Van’duras, Malakh survived the Labyrinth massacre and managed to take refuge in a basement cellar. Rising out, he felt total hatred towards those that had destroyed his home and vowed to take revenge on the raiders. Taking a ‘leave of absence’ but promising to return, the young soldier set off on the journey towards the mountains, hoping to somehow find a way into the Labyrinth of Doom, infiltrate, and kill its leaders.
On the way however, he ran into a group of monks pledging faith to Diel, one of the major gods, Malakh postponed his earlier agenda and joined them. Taking a year, he soon became a member of that faith, forever fighting in the name of Diel. Taking the name of Mok, he continues to refer to himself with his birthname to outsiders. Leaving his new religious friends, the dwarf then joined up with the Guild, hoping to somehow rise up in that hierarchy and find a way to attack the Labyrinth.
While on a trip to Olimandias, Mok came into sight of the united forces of the Domains and was amazed at their size and power. Realizing they were going to kill the emperor, Mok threw on an eye patch and joined with the forces. After the Battle was fought, he heard news of the rise of the goddess, witnessed the destruction of Olimandias by some demonic force, and fled to the south.
Having joined up with what was left of the Guild after the Cataclysm, Mok rallied together a group of men and helped them survive. Though he recognized that joining either Calatia or Koridai would probably give him a better lifestyle or such, Mok rejected the ideas of both. Selena, the Calatian leader, was the one who had engineered the attack on Van’Duras, while he considered the Empire as merely an imitation of the Labyrinth, with Chikara at its head.
Thus with no sides to pick, Malakh Asmodeus took leave of the Guild and headed out on his own, now a lonewolf fighter. In the meantime, he would pick up other anti-Koridai or Calatian people and rally them together.
Other: Due to a birth defect, Mok speaks in a rather odd whisper. He is also faster and more agile than the average dwarf.
Edited by Leo Crimson, 05 February 2010 - 08:45 PM.
Posted 19 February 2010 - 04:01 PM
Name: Celesta Roynal
Birthplace: Northern part of the Tor-Denma Mountain range
Current Affiliation: The Kingdom of Calatia
Former Affiliations: Hall of Heroes and the Lost Woods
Weapon: A staff that helps to focus her magical abilities
She looks usually like this: Clicky! . It's a character sheet of her for my storiesso ignore the bio off to the side, I wrote up a different one for here. But that is what she normally wears and itshows her staff as well.
Celesta cares very much for the people around her. She is usually very peaceful, polite andcalm, always willing to give sage-like advice. But don't let this fool you, she is incredibly protective and loyal toher friends.
Celesta was born in a mountain village. It was there that she learned, from herparents, all of the skills necessary to become an excellent mage. Once she was old enough she made short treks out of her village to help others who were in need. She returned from one of these trips and found her village destroyed due to a large battle, she overcame her sorrow and hoped to find an new home as she traveled, somewhere she belonged again. Through her travels she saw many villages and groups of people go towar. While some overcame the battles andstood victorious, many others fell to ruin. It is because of these that she prefers peace and serenity, but being aveteran of these battles also makes her loyal and strong.
Now she resides within the Kingdom of Calatia, working asthe bartender of the Mead Hall. Whilemost find it a strange job for a sorcerer such as herself, she finds great joyin listening to the stories of the other villagers and aiding them throughtheir problems. She has made herself ahome in this lovely area, and formed friendships with all of thevillagers. As war looms on the horizon,she is prepared to defend this Kingdom till her dying breath.
Is this good??
EDIT: Made another version of her, this time in more weather appropriate clothes: Here
Edited by ~Celesta~, 04 March 2010 - 08:51 PM.
Posted 20 February 2010 - 07:00 AM
Birthplace: Lost amongst all the wars that have happened since his birth.
Description: In human form loup looks like a rather athletic young man, with piercing green eyes, and jet black hair.
Height: 6’2 or 1.88 meters
Weight: 220 pounds or around 100 kilos
Bio: Since before he could remember loup has always been what most people would call unlucky, he tends to attract those types of people that everyone else tends to dodge. This in turn led him to how he fights most of his confrontations to within certain standards. Street fighting for the lack of better terms it. He prefers brass knuckles or studded gloves so that he doesn’t have to worry about dropping his weapon, or getting it knocked out of his hands. Rather good at this type of fighting he tends to make a name for himself which in turn attract more people to see if they can take the challenge to taking him down while he is still in the area.
He gets his living expenses through various odd jobs mostly which he gets from what one would think as a bulletin board, and word of mouth. Which mostly consist of body guarding, disrupting local gang activity by bring in wanted men. Of course he also does bounty hunting on the side if he can’t find other work. If he can find it he often participates in underground blood sport matches where he uses his skill to climb the ranks of fighters, and further improving his skills in hand to hand combat.
Every full moon he has to be on the move because that is when his shifter side takes over him, which tends to land him smack dab in the middle of the wildness with some large prey animal all blooded, and half eaten. As far as he knows he has never actually killed anyone in this form, which he tends to work toward to keep very good track of the moon cycles, making sure he is well out of town before he catches a good look of the beautiful full moon.
When he is between towns out in the middle of nowhere which it is often which he prefers, He uses his heightened senses of sight, smell, and hearing to track down food so that he doesn’t often go hungry, but you know everyone has their off days. He is stronger than your average man, but not so disgustingly so that he stands out more then someone walking down the street. But if you were to see him with some part of his clothes off it would come to your attention that he is very lean, and from the scars he carries on most of his body well battle vetrened .
Posted 20 February 2010 - 10:59 PM
This wound up being very long, so I'm gonna put it in spoiler tags.
Posted 21 February 2010 - 06:38 PM
Place of Origin: Awoke in a cave in the Calatian mountains, but came from the realm of the dead.
-The Sword of Diel: Given to him by the Witch of Voodoo Island. It can only be used by him and Diel's avatar. A very powerful weapon and is said to be the only thing that can harm Chikara. Turtlelot is to use the sword until Diel's avatar arrives for it.
-Halberd: Secondary weapon.
-Body acts as permanent armor
-Agile in battle
-Immune to electricity
-Highly skilled combatant in both armed and unarmed combat
-Due to being made of metal, he is incredibly heavy and cannot ride most mounts (with exceptions of large and strong mounts)
-Has no magically abilities (with the exception of telepathy)
-Amplified sound & light
Bio: Little is known about his past or how exactly he got to where he is. He awoke in a cave somewhere in the Calatian Moutains, sometime after the great cataclysm. He is on some sort of mission, though he does not yet know what exactly it is, it has to do with the current war at hand. He cannot physically speak, but is able to communicate with telepathy. His body is actually a special kind of armor, that was designed to be controlled by the spirit of a warrior from the distant past that dwells within it.
Edited by Sir Turtlelot, 11 May 2011 - 03:26 PM.
Posted 20 March 2010 - 04:01 PM
Birthplace: Andiel Plains
Weapon: Lightning-edge (a longsword powered up with the lightning magic technique, St. Elmo's Fire)
Egann is young man with a grissled demeanor for being in his mid-twenties. He stands 5'10" and weights 145 pounds, making him a lightweight. His brown hair and full beard give him a common appearance, but his dark amber eyes give him the distinctive presence of a bird of prey. Egann will never wear metal armor, nor will he wear flagrant colors, preferring tans, browns, and occassionally gray or green. Usually, he wears a tan tunic with brown denims and boots, occasionally complimented with a patchy brown cloak or jacket. His non-impressive appearance and clothing is a perfect counter-point to his technique, which is all about the shock and awe factor.
While by no means a genius, Egann is exceptionally intelligent in all nine fields of intelligence and is exceptionally creative, innovative, and insightful.
Unfortunately, intelligence is an ability which must be controlled, something Egann has never learned. The result is that his intelligence is irregular in it's application, subject to Egann's own natural impulsiveness. The same intelligence which allows Egann to come up with creative solutions one minute also has him making witty and scathing remarks the next. Egann has never been able to hold down steady employment because of this.
In a sense, this too is an advantage; Egann constantly switched careers his teenage years, taking full advantage of his intelligence to learn the ropes of many different fields. As a result, Egann has more everyday experience and a deeper understanding of the nitty-gritty details of life than people many times his age. This experience compliments Egann's intelligence, making him a formidable problem-solver.
Egann was raised by his father in the largely unsettled region north of where Salledo now is until he was eleven. His father was a seasonal farmer and oceanic spear fisherman / pearl-diver. He learned to read and write from his father, as well as much about plants, fish, and the ocean. Egann developed a passion and skill for swimming, and particularly enjoyed pearl-diving.
Then, the Alliance discovered that Egann had a significant affinity for magic, and Egann found himself being trained as a mage. Unfortunately, his only strong affinity was for ligtning magic, and he never could get the hang of any other techniques than a basic arcing technique, St. Elmo's Fire. He dropped out of school at the age of twelve and picked up apprenticeship work.
Unfortunately, Egann's work followed a six-month cycle: he would pick up a job, quickly learn the ropes, then begin to have problems with the leadership while he found other -better- ways of doing things. Usually his masters or employers were only willing to put up with him until Egann ran out of ideas, when Egann would find himself once again a drifter.
Egann worked no fewer than a dozen different positions in as many different crafts and industries during this time, before he found stable employment as a resource-scout for the Alliance along the northern edge of the Dradicen Barrier. Egann spent four years doing this in the wilderness before returning and finding himself part of The Lost Wood's on the tail-end of their second victory. Then the Cataclysm happened, and Egann could only find work as an enlisted man in Koridai's army. Here, he learned that double-edged swords were just about the perfect channeling medium for St. Elmo's Fire.
He is convinced that he can make St. Elmo's Fire into a real attack technique, but despite lots of experimentation, he has yet to figure out how. The voltage is too high and the current too low for it to do 'damage' or even stun enemies, but he can use it to produce Ozone to actively erase odors. Just hold your breath; breathing Ozone of such high concentration can prematurely age your lungs.
His skills make him uniquely qualified for becoming an officer, but his impulsiveness essentially condemns him to be unable to climb the ladder.
* The 'conversation' of Egann's and an opponent's weapons will produce a shower of pea-sized ball-lightning, which can leave rather nasty second-degree burns. That's about the limit of the damage St. Elmo's Fire can do directly. It's dazzlingly impressive, but for the greater part harmless.
EDIT: I have REMOVED the set abilities list. It's not that I don't think that they aren't appropriate, but when I started to compile a list of possible applications...Yeah. That was a very long list. So long as Egann explains in the narration what he's doing with his magic and it's not terribly unbalanced for either it's powers or Egann's own experience, it's allowed.
I have also updated the personality and bio in light of what I've learned about the character in The Jockey's Accident.
Edited by Egann, 17 April 2010 - 04:02 PM.
Posted 29 March 2010 - 12:02 AM
- Battle Staff made from Adamantium , Primary Weapon
-Short Sword that has an ability to turn into a larger Flaming Claymore, used in only Life and Death Situations
-No Magical Abilitys
-Slow due to size
-Easily Angered and quick to start a fight
Bio: Raised by his father in Virrat, Tsume lost his mother to the Alliance, murdered in front of him at the age of 3. He doesn’t completely remember the Alliance killing his mother but has random flashbacks while he kills another. He is 6” tall and weighs 300 pounds. Training himself, Tsume, has developed Superhuman Strength at the age of 13. He seeks adventure and glory in form of fighting and taking life from another man. His fighting style is to overpower and dominate his opponent. He also has an infatuation with fruit flavored pie (Favorite: Banana Cream Pie).
EDIT: I will join in on the next mission to Varrat.
Edited by tsume, 29 March 2010 - 12:03 AM.
Posted 24 April 2010 - 09:21 AM
Weapons: A single longsword, a sniping crossbow that can be made from various pieces of the armor on his left arm.
Strengths: Button's physical form is encased in what could be one of the very first scientifically advanced suits of armor. Not advanced by our real life standards, but for a fantasy world like this, it's pretty neat. It also acts as armor, as Button needs the armor to survive. He is a skilled bounty hunter/freelance assassin who has contacts in both the Kingdom and the Empire.
Weaknesses: Despite the gift of armor, it does weigh him down and he constantly needs sunlight to charge. If he were stripped of the armor he would quickly die.
Appearance: Totally enveloped in red and silver armor. A red helmet with a black visor complete the costume, making Button look slightly otherworldly. There are parts of his body that are exposed, but this is harmless to him.
Bio: Button was a man who existed before the Cataclysm, but when the Goddess transformed the land she unwittingly transformed many of the world's people. Button was a pirate who was transformed: the transformation took away his lungs and left his body unable to perform certain tasks. Despite this, Button was taken in by an unknown, hidden society and experimented on, saving his life by giving him the life suit, the first of it's kind. Despite being a marvel of science, those who have had contact with Button frequently call him an abomination to the Goddess, and his existence is a frequent thorn in the sides of those of religious leanings. He has become a pure psychopath because of these circumstances, but uses his murderous urges to kill political figures/etc.
Posted 02 May 2010 - 10:55 AM
ame: Mithelen Elendir
Birthplace: Somewhere in the area that would become the Legends Alliance, exact location unknown.
Physical: 5'10", muscular and lean build. Green eyes with shoulder length dark brown hair. Wears medium-heavy armor, consisting of cuirass, pauldrons, and vambraces, all composed of lames to allow better flexibility, over a long-sleeve shirt of chain-mail almost reaching to the knees, plus greaves. Wields a glaive as his primary weapon, about 6 feet long, plus a longsword, 3 1/2 feel long. In times of need, he will don a helmet and shield. Armor and weapons are steel, with gold accents due to rank.
History: For much of his childhood, his family managed to somehow avoid most of the wars that plagued the land, moving from dorm to dorm, whichever seemed most stable at the time. This caused his family to have no real affiliation with any of the dorms. His salesmen of a father, however, was accused of some rather unsavory practices. In order to rid himself and his family of this disgrace, he joined the Koridai military, which in they resided at the time. He soon proved, amazing even himself, to be a capable warrior. Eventually, he was granted a position in the Praetorian, and quickly climbed its ranks, soon becoming a Captain, one of the youngest of the Praetorians. The extensive training received by members of the Praetorian honed his already decent skills. He is fairly well-known for his skill in defense tactics.
Posted 02 May 2010 - 11:29 PM
Origins: A secluded and forgotten island, but not far away from Legends Alliance
-Long Range: hankyū (Oriental short curve-bow) for stealth
-Mid Range: styled fork-spear for strategic combat
-Short Range: katana for fast-paced combat or higher-force situations
NOTE: The blades of Ikiosho's weapons are black because they were forged with a strange metal, blessed and imbued with an aura of strength, guiding their wielder.
-Wears relatively little to maintain quick speed, but his chain provides defense and robe provides warmth.
-Is strong and skilled in weaponry and wrestling.
-Has an adaptable weaponset, and a quick, strategic mind to accompany it.
-Is confident, brave, and mature
-Since Ikiosho is human, he is immune to any and all signals recieved by machines. Also immune to soy and raw fish-based attacks
-Overly ambitious, occasionally brings out naivety (but not arrogant)
-Overlooking certain details when making plans
-Has minimal magical abilities, and minimal magical defense
Ikiosho had left his home, the secretive land he had always known. He had been trained to bear pain and fight for his clan since he was born. As the men saw his ability to lead and fight, they gave him commanding positions as rival villages tried to put together a force to unify the island. Unfortunately, Ikiosho's village lacked enough hands to aide in battle, and they lost to a neighboring group who quickly overtook the island. The newly-established government seemed superb superficially, but they made selfish decisions, and Ikiosho didn't like that. He devised a rebellion with a few other fighters from the island, a plot to have 'persuasive communication' with the head honchos. But as they were meeting one night after weapon-training, they were discovered and banished from the island, barely escaping with their lives and what they could carry with them.
Ikiosho found the shores near Korento, and traveled inland until he spotted a group of warriors. He has built himself a meager cottage, waiting to see what may happen. He can sense the violence in the air.
Edited by Ikiosho, 10 May 2010 - 09:46 PM.
Posted 04 May 2010 - 03:17 AM
Name: Alabast Druin
Hometown: A small, secluded warrior village.
Weight: 180 lbs.
Weapons: A katana, the hilt of which reflects the color of that of a fire, as with the blade and sheath, the handguard, round and made from gold.
At the age of 10 Alabast knew what he wanted to do. Become as great a knight as there ever was. If only it were so simple, things were never simple. Alabast trained in his village at that point to become the warrior he sought to be. He trained in the art of combat with a katana as well as hand to hand combat. He trained feircely and after 7 years he was the best fighter in the village. A hot headed teenager with a dream left the village.
After a spell of travel Alabast met a wandering swordsman weilding a falchion..
"Hello there!" exclaimed the swordsman.
Alabast just continued onward ignoring the greeting.
"Well, you are quite rude, youngling."
Alabast paused, turned and looked at the man, Alabast only thought him a weird old man not worth his time and so, he told him so.
"Oh, so not worth your time am I?" asked the man. Then suddenly he grabbed the falchion from his back and attacked, forcing Alabast to draw his sword and fight.
Alabast was quickly defeated. Dumbfounded, confused, and scared he asked the man but one thing, "H-how?"
The man, who was now holding the point of his blade to Alabast's throat expertly flipped the sword around in his hand and sheathed it. "It's not suprising you lost. I am, after all, a master swordsman." "Now come, follow me."
After their short skirmish the man saw somthing in Alabast, and took him under his wing. This man, also a member of a place called the Forsaken Fortress, brought Alabast in where he participated in the second Dorm War and soon learned, there was much to learn.
Alabast wandered south and wound up in the outskirts of the newly founded kingdom of Koridai. It was here he found a dying man. He did everything in his power to save this man, and he succeded. This man was an old swordmage master. He was a master in the art of using and combining elemental force into katana during combat. To repay his debt to Alabast he trained him, and trained him hard for two and a half years. Alabast managed to master the art of the katana as well as being able to imbune his attacks with the power of fire during combat. The old swordmage also presented Alabast with his most prized possesion, a katana. It was a katana forged with special alloy made to withstand and amplify the force of fire magic.
Now with these skills in hand he set out to the Arbiter's grounds to serve the will of the goddess of The Holy Empire of Koridai. He left to join the Koridai military.
Edit: Picture added.
Edited by Renegade, 05 May 2010 - 05:13 PM.
Posted 05 May 2010 - 04:59 PM
Name: Lester Payne
Birthplace: Windfall Island
Primary: Vernal Equinox, a longbow with a reduced pull so it can be used while running or on horseback. It's large size stabilizes motion vibration, allowing for amazing accuracy while moving.
Secondary: The Spyke, a utility dagger with no guard and only a single edge. Not really a weapon, but it's sturdy, needle-sharp point allows it to be used effectively against armor in a pinch.
Armor: Skeleton skin, a skin-tight water-repellant silk suit with built-in steel wires and wood-resin slats. It's only moderately protective, but it offers many attachments and is so light the wearer can swim.
Bio: Lester was born the son of a mediocre artisan in Windfall Island in 10 BDW. He largely ignored the affairs of the world, learning from his father crafting skills and how to sketch and planning to continue the family trade. Then, the Cataclysm happened and Lester found himself shuffled along in the aftermath to Koridai, where his sketching abilities garnered some attention from several military officers and -after basic training- Lester was transferred to a cavalry scouting division.
Then, Selena destroyed Lester's division in the Chasm of Wyrms, leaving Lester alive both as a tool of psychological warfare and to convey a personal message to Chikara. Lester, still caught up with fear, played into Selena's hands and -if not for the well-timed intervention of a monk in the Arbiter's Grounds, Lester would have probably died at the Goddess's hands.
Since this, Lester has been passed from one cavalry division to another, being an odd-man-out in all of them.
Appearance: Lester has shoulder-length blonde hair and gray-green eyes. He stands 5' 6", weighs 135 pounds, and has a rather androgynous figure. His armor, skeleton skin, does nothing to disguise this fact, so Lester usually wears a cloak over his armor.
Personality: Lester is a psychic with strong telempathic abilities, or the ability to sense or modify the feelings of those around him. Lester's psychic abilities are a doozy to use or control, however, and backfires -like what happened in the Chasm of Wyrms when Lester unwittingly became a fear-collector for the dying soldiers around him- are difficult to avoid in highly stressful situations.
Outside of these situations, Lester's telempathy gives him incredible people and gambling skills. He can also sense lies...usually, although -because no connection in telempathy is only one way- Lester is able to bluff by controlling his thoughts, but he has great deal of trouble telling a true lie.
Edited by Egann, 05 May 2010 - 05:00 PM.
Posted 23 May 2010 - 03:31 PM
History - The story of your character up to the point where it entered the RPG
Goals and Dreams - Things your character wants to achieve, inside or outside of the scope of the RPG
Strengths - The abilities and positive attributes of your character
Weaknesses - The negative attributes of your character
Vital Statistics - Height, weight, cup size, measurements, etc.
Appearance - Typical clothing, hair color, eye color, facial structure, equipment, etc.
Personality - Is your character extroverted or introverted? Do they have a sarcastic sense of humor or a slapstick sense of humor? etc.
The night that Link's mother fled to the Lost Woods to protect her children she was chased by a ruthless group of Stalfos. In the commotion of her flight she lost one of her children who, unbeknown to her and her son Link, was protected by and remained in the care of the Sages, receiving all of the combat training they had to offer and growing up in a realm completely separate from Hyrule. Now, years later, Cyano Link (Cyano being an ancient Hyrulian term for re-birthed) has been released into Hyrule, albeit not the one that his brother grew up in...
Hyrule is now a dark and evil place, overtaken long ago by a mysterious dark force whose malovence overwhelmed both Link and Zelda who have been banished to the Dark Realm and not seen for many years.
Confused and without a clue of what is going on, Cyano Link enters this world completely oblivious to his destiny or identity.
Goals and Dreams
Cyano has none to speak of at the beginning of this RPG because he has never truly been alive. He has simply existed in a physical space outside of the living realm where he receieved training to become an ultimate warrior.
His affinity for living in the shadows drew him to the powers of the Shadow Sage, who mentored him but never explained to him in any fashion who he was or why he was doing what he was doing. He simply followed orders, and now with no one around to give him another order Cyano simply wishes to understand what is going on.
Exquisite swordsman with a penchant for becoming one with the shadows. More ninja like then your typical Hyrulian warrior, but fights with honor and intelligence.
Mortal, extremely susceptible to all forms of magic and at the beginning of this has no true combat experience aside from his training.
Aside from his black tunic, white hair, bright blue eyes, Cyano is an identical twin of his brother Link. He carries the Shadow Sword and Shield but aside from that begins with no other equipment or devices.
Extremely introverted and unable to trust anyone he meets simply because he has only known the realm that he trained in. Any contact he has with another creature will be the first he has ever had, and Cyano will act accordingly. He knows that men do lie and will be wary of all he meets.
Posted 23 May 2010 - 03:55 PM
For the old regular RPs of yesteryear, you'll have to go one forum up from here ("Role Playing"). It was recently reopened after undergoing a face lift! Come to think of it, I haven't re-added my own characters to the regular RPG forum since it was made active again. I should go do that.
Posted 20 June 2010 - 02:46 PM
Weapons: Dual swords, and throwing knives.
Wears light armor, mail, a thick black cloak, and carries a small, durable shield for defense.
Strengths: Quick, flexible, precise, high stamina and pain tolerance.
Weaknesses: No skills in magic, lightweight.
Bio: Dizzy stands at 5'5". She has golden blond hair and golden/hazel eyes. She's pale and holds an hour-glass shape, though it's apparent that she's terribly underweight. Her behavioral tendencies quickly switch from completely mellow to irritable. She is best noted as a hunter and a swordsman. It is unclear where she hails from but she will speak about the open prairies and the rapid weather shifts in her home land-- if you catch her in the right mood.
Motto: "Yeah, well. Your mom."
Will this work, or should I add more? :S
Edited by Dizzy, 20 June 2010 - 02:53 PM.
Posted 20 June 2010 - 03:30 PM
You can link up with Leo in the Stillness and Motion thread to embark on Calatia's latest quest. I assume they're going to make their own thread for that soon. They're still sitting around talking. Lazy norsemen.
Posted 20 June 2010 - 04:05 PM
Posted 20 June 2010 - 05:56 PM
Age: 22 - born 14 BDW
Birthplace: Desert Oasis
Current affiliation: Kingdom of Calatia
Weapon: Glaive; fire/ice magic
Strengths: She has great control over the elements of fire and water/ice. Not only can she manipulate it, but she can create it out of thin air. The weather also has a direct effect on what she can do - if she's in a hotter climate, her fire powers will be more pronounced, and vice versa. Also, this connection with the elements grants her the luxury to be less inhibited by extreme temperatures (this allows her to wear less clothing in the freezing altitudes of Calatia, for example).
Weaknesses: Women. Drink. Kittens.
No, but seriously.. Being a magic user, she exhibits the usual signs of physical weakness. She's somewhat toned, but she isn't that strong, and if forced to engage in close, physical combat, she'll tire out pretty easily. She isn't all that skilled with her glaive, either. She can use it well enough to defend herself if need be, but is much better at using her magic and attacking from a distance.
Appearance: Rova is of average height and slim build, with orange eyes and slightly toned muscles. Her skin is quite tan for living on a snowy mountain, and her hair is half red and half light blue, split right down the middle (she'll sometimes dye it other colors, but not often). Her main outfit includes a corset, thigh-high boots, gloves, and a leather skirt over skin-tight pants. She also wears some kind of modified, hollowed-out animal skull (usually a bird's) on her head and a cloak made out of bird feathers. This is mostly ceremonial and she wouldn't wear either of these in battle (unless she was ambushed or something).
Personality: She's pretty laid back and generally easily approachable, with a good (if also morbid and perverse) sense of humor and the ability to laugh at herself, but if you piss her off she won't keep quiet about it. Can be kinda obnoxious and in your face at times, and if she's in the mood for it she loves being the center of attention. She is also probably intoxicated at least 70% of the time, but she'll put down her drink if she's needed on the battlefield. Can be kinda loopy and weird sometimes, but is also prone to fits of cynicism and angst that she tries to keep hidden.
Bio: Rova was born to the famous Twinrova in the Desert Oasis as a member of the Desert of Mystery, just before it disbanded. She doesnt know who her father is and doesn't care. As soon as she was old enough, she left her home to join the pirates of the Forsaken Fortress on the open sea. She volunteered to fight in all three Dorm Wars, and even though the Fortress never won, she was proud to protect her home from their enemies. When all three dorms were destroyed by Chikara, she faced a tough choice. Her role as a Gerudo would have told her to stay in the deserts and ally herself with Chikara, but her neverending infatuation with Selena led her to join Calatia, as well as accept an offer to help lead the dorm. Rova's ultimate goal in life is to seduce Lena. Just once.
Picture: , , 
Is this okayyyy ;____;
Edited by RovaRova, 28 June 2010 - 06:45 PM.
Posted 20 June 2010 - 06:05 PM
Are you going to RP her true to forum - have her be a leader of Calatia?
Posted 20 June 2010 - 06:09 PM
..I should probably edit that in there.. >_>
Posted 25 March 2011 - 07:53 PM
Place of Origin: Unknown village in Verden
-Flintlock Pistol x2
-Palm Pistol x2
-Several Knives with spring loaded blades
Nikola was once a highly skilled inventor who lived in small, yet peaceful village. With the rise of the Alliance on way, he eventually joined as a new recruit. Through his intellect and strategic prowess, he became the youngest general in all of the Alliance, even leading some of the final battles against the domains. Though when the emperor decided to spare the lives of the dorm leaders, Nikola advised against it, stating that they were too dangerous to be kept alive and would conspire against the emperor. An argument ensued and the general was exiled for opposing the emperor's decision.
During his exile, he began to resent the Alliance and humanity as a whole. He eventually came across a shrine to use as shelter. Unbeknownst to the former general, the shrine was imbued with Lazu's essence. Though Lazu's influence kept him youthful and strong, it also began to corrode his sanity, making him somewhat unstable and also deepening his resentment for humanity. He now works as a mercenary, doing what is necessary to survive and killing any who stand in his way.
Edited by Sir Turtlelot, 04 May 2011 - 05:58 PM.
Posted 04 April 2011 - 09:30 AM
Age: The other side of 60.
I grew up in a cave. You learn a lot about yourself when you grow up in a cave. Like how beautiful a night can be without having to go all stupid about the stars. The night just stares at you as you sleep, and the day pokes you in the ribs so that you pay attention to it. I didn't grow up alone mind you, I had a family, they were just very alternative. Hence the reason I exist as I do today, normal conventional life just didn't fit me. I feel confident out here, out in the wilderness.
I like to engage people in conversations about things that seem useless to other people, but they pass the time in a boring moment. Like if I asked you " What time is it going to be tomorrow at half past eleven?" You might wonder why you even bothered looking at me. Many people pass me by. So I ramble. Deal with it. I'm a winner.
My family, bless their souls, mean a lot to me. They're in a better place now, but I carry a part of them with me where ever I go. I keep my dads left ear in my pocket, and my mums right eye in a jar of water in my bag. That way he's always able to listen to what I'm up to, and she can watch over me as I travel.
I don't really have much of a story, I just tend to travel from place to place telling my stories to whomever will listen, and finding food where I find it. I also carry a small stick with me, that I use as fishing pole, and as a handy little weapon when people try to attack a little old man.
Weapon: A Short Pole. Made of Wood. Found on ground. Can be used to fish. Might be handy firewood some day.
Place of residence: Somewhere in Koridai.
His storytelling is what gets him by most of the time. But he is also a handy little fighter in close combat; for his advanced years. With his pole, he is able to hold his own in a few melee situations. His pole is mighty.
He's an old man. With a big mouth. He can be taken down. Long distance he's about as useful as your grandfather stuck in a tire swing.
ooc: Think Grandpa Simpson/Charlie Sheen, were he a little more unhinged, spent most of his life as a hermit, and was able to wield a pole in both bedroom and battle.
Posted 30 November 2012 - 06:24 PM
Name: Soviet Santa (Actually just Santa)
Powers: Superb physical prowess, frost magic, immortality
Bio: He hails from