
Zelda Movie, FINAL
#151
Posted 11 September 2005 - 08:26 PM
But there's still idiots all over the place trying to make films.
#152
Posted 11 September 2005 - 09:34 PM
#153
Posted 12 September 2005 - 06:14 AM
It was suposed to be a trilogy and it had nothing to do with any game.
#154
Posted 12 September 2005 - 12:35 PM
1st: Lil' Link starts his adventure, abridge it a bit, find some way to incorporate Malon in a different fashion, because she takes up too much space. Film ends with the line, "Link...the chosen one..." and his eyes snap open. We don't see the rest of him
2nd: Start off with the basics of Ganondorf's conquest. Find some way to incorporate three Sages of the six, Saria, then Darunia, then Ruto, maybe not with the dungeons, but Dark Link must be incorprated somehow.
3rd: The Sage of Spirit. Nabooru. A real kick into Ganondorf's world. Again, find some way to brief it. The pivotal Sheik-to-Zelda transformation should be at least good forty minutes in. Zelda took the right of Sage of Shadow from Impa, when she died with the last of her race, and also disguised as Sheik to hide from Ganondorf, a two-sided coin. After she gets captured, the final battle, minus the barriers, is all but verbatim, and lengthened, maybe.
And one thing I think would be a real kick in the pants to an OoT film. Link gets skewered by Ganon when he runs to retrieve the Master Sword from behind the flames. Skewered, stuck, killed daid. In the tradition of fairies reviving Link, Navi sacrifices herself to save him, leaving nothing but a pair of distended wings. Then, long dramatic, blah blah, the end. What do you think? I should probably post the mock script too, because the timing doesn't really transfer well in this little summary.

#155
Posted 12 September 2005 - 12:55 PM
OoT really only works as a trilogy where Impa dies. That's my idea of a Zelda movie. Abridged, here's some of the stuff I've thought about.
1st: Lil' Link starts his adventure, abridge it a bit, find some way to incorporate Malon in a different fashion, because she takes up too much space. Film ends with the line, "Link...the chosen one..." and his eyes snap open. We don't see the rest of him
2nd: Start off with the basics of Ganondorf's conquest. Find some way to incorporate three Sages of the six, Saria, then Darunia, then Ruto, maybe not with the dungeons, but Dark Link must be incorprated somehow.
3rd: The Sage of Spirit. Nabooru. A real kick into Ganondorf's world. Again, find some way to brief it. The pivotal Sheik-to-Zelda transformation should be at least good forty minutes in. Zelda took the right of Sage of Shadow from Impa, when she died with the last of her race, and also disguised as Sheik to hide from Ganondorf, a two-sided coin. After she gets captured, the final battle, minus the barriers, is all but verbatim, and lengthened, maybe.
And one thing I think would be a real kick in the pants to an OoT film. Link gets skewered by Ganon when he runs to retrieve the Master Sword from behind the flames. Skewered, stuck, killed daid. In the tradition of fairies reviving Link, Navi sacrifices herself to save him, leaving nothing but a pair of distended wings. Then, long dramatic, blah blah, the end. What do you think? I should probably post the mock script too, because the timing doesn't really transfer well in this little summary.
I LOVE IT, Husse, you should be a director or something.
The only part I'm not sure I like, is Navi killing herself to save Link.
Otherwise, it's great.



#156
Posted 12 September 2005 - 01:00 PM

That's the emotional crux, then. As soon as he sees her again, he tells her to leave. She silently obeys, as the bell tolls. That made me almost cry in the game, why not a film?
If MM were ever a movie or, better yet, a miniseries would work better, that would be a great point to elaborate on. Deku Link is sleeping outside on the roof, after Tatl gets angry with him and storms off, and it starts to rain. Link's thoughts, of course, turn to Navi and how different she is from Tatl.
I'm going to go to film school hopefully, so meh. I like to practice this stuff.
#157
Posted 12 September 2005 - 01:34 PM
But Tatl or Navi would be great
#158
Posted 12 September 2005 - 03:13 PM
#159
Posted 13 September 2005 - 07:28 AM

#160
Guest_Shadow Link_*
Posted 20 September 2005 - 09:45 PM
#161
Posted 21 September 2005 - 04:57 AM
#162
Posted 21 September 2005 - 10:20 AM
I think from seeing a few pics from TP that maybe Hyrule field could be set in Ireland or Scotland(I'm not sure which country has those old castles and strange stones lying around).
The dungeons could be set in actual areas with extreme temperatures...but I guess it would cost much less to just use special effects instead.
Oot would make a good film but Link had better be as cute as he is in the game!
#163
Posted 21 September 2005 - 10:32 AM
#164
Posted 21 September 2005 - 12:45 PM
Maybe you wouldn't use those exact adjectives, but my point is, Link is portrayed differently in different games. And, unless him being silent is a staple or theme of a Zelda film, (which it isn't, destiny, dreams, and legend is,) then him being silent is really going to put a damper on an audience's ability to connect with him. Quiet, maybe, but silent? No, Link has to have a voicebox, or Zelda fans may be disappointed, and non-Zelda fans will have trouble enough adjusting to this wild new story, much less one that is hindered by the weirdness of a main character with a talky fairy that DOESN'T talk.
So, anyway, that's my position. It would just be really uncomfortable unless you radically changed the Zelda essence. And who wants to do THAT?
#165
Posted 21 September 2005 - 02:42 PM
#166
Guest_Shadow Link_*
Posted 21 September 2005 - 03:18 PM
#167
Posted 21 September 2005 - 03:48 PM
#168
Guest_Shadow Link_*
Posted 21 September 2005 - 08:56 PM
#169
Posted 22 September 2005 - 07:29 AM
#170
Posted 22 September 2005 - 01:21 PM
Link in the cartoons, comics, CYOA books and first two CDi games talks, and has a definite personality. But would you want a movie using that Link? It might put a few people off...
#171
Posted 22 September 2005 - 07:54 PM
But that's a huge part of the appeal. When I played Ocarina of Time, I had never before experienced a game of such depth. And when I walked out of the Temple of Time after being held out for seven years, and I saw Hyrule Market - I felt horrible. Because I had tried so hard to get through the first 3 dungeons to save these people, but it all fell through anyways. That's why Zelda games are so heavy on atmosphere. They try to suck you in. And I'm not just talking about Wind Waker (and I did find Grandma rather annoying, and I slashed at her while she slept in her rocking chair - I don't care what cut scenes show, I know what I did). I have a deep deep attachment to the original Legend of Zelda game. And that Link is me. And the AoL Link - that's me too. ALttP, LA, OoT, MM - I did all of that. And in WW when I stepped into the hidden room in Hyrule Castle and I saw all of the stained glass windows - I was so taken aback. I thought "Hey, I awakened those sages. I did that. This is here because of me." Why do you think Nintendo's held back so much on voicing a Zelda game? They don't want to ruin the gamer's interpretation of those characters. I swear I have an interview with Miyamoto where he says such a thing. I dunno - maybe this is just me. I hope not - because I honestly think they are supposed to be played with a much deeper attachment to the story and the characters.I don't think the "You are Link" theory holds out very well
#172
Posted 22 September 2005 - 08:15 PM
But the difference is, we wouldn't be using the slipshod cartoon or CD-i Link personality *shudders, Soprano Peter Pan it twas*, a good director would take the utmost care in handling the character so that he really plays. I'm not talking about radically changing Link, but he does have to have some essential character characteristics, and unfortunately for cult Link-fans, that includes a voicebox. But truly, you have to stay as close to the original as possible.
And, by the way, simply by conveying Link reacting to things at all and by creating that atmosphere that made you feel bad outside the Temple of Time, isn's Nintendo telling you how Link would feel and act? You affect what Link DOES, not who he IS. You can see him a certain way, but that doesn't dramatically change the essence of a character, and neither would a movie or a voice, if dome well/.
#173
Posted 23 September 2005 - 06:45 PM
#174
Posted 23 September 2005 - 08:39 PM
#175
Posted 25 September 2005 - 05:48 AM

#176
Posted 25 September 2005 - 07:41 PM
#177
Posted 26 September 2005 - 12:39 PM
But seeing as we're talking CG, I'd rather have Aunoma write it, he has more of a gift for script. And even then, I'd rather have a respectful, gifted American write for an American audience if this is an AMERICAN film, don't you think? It can be done, look at LOTR, a very un-American book. But Miyamoto can't write an American movie. We've all seen his work. He's an incredible game-maker. The story-man is Aunoma, and he's a JAPANESE storyman.
#178
Posted 27 September 2005 - 03:54 AM
And as far as Japanese story-telling goes - it's not unheard of in the states. The Ring and The Grudge were both taken from Japanese movies (and, incidentally, Japanese books). And with the LOTR books - it wasn't even a very English book let alone an American book. Usually the only way you can distinguish the two anyways is the usage of certain words and phrases ("maths" being my favorite English-English word) and LOTR kinda has a lot of made up stuff. And besides - they had a mjor ressurgence in the 60's due to (what could be described as) the numerous drug references throughout. The point I'm trying to make is that I think a story told in a (this phrase came out horrible) Japanesey way could still work. Sure some of the comedy might not go over as well in the States, but the essential story and heroic-ness of it all will go well anywhere.
#179
Posted 27 September 2005 - 11:58 AM
#180
Guest_Bastian_*
Posted 28 September 2005 - 03:04 PM
I understand this is all a "what if" sort of thing and not a literal "I'm really going to make a movie and I'm really going to have Miyamoto write it!" kinda thing.
I hope, at least. Otherwise, y'all need to be locked in a mental instituion for even THINKING that's a possibility.
Eventually someday a Zelda movie will be made. We will see it, we will hate how much they strayed from the games. Such is life.