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Zelda Movie, FINAL


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#151 Nevermind

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Posted 11 September 2005 - 08:26 PM

No there was SUPPOSED to be, by Corsairs Films. It was never released. I don't think it even got anywhere.

But there's still idiots all over the place trying to make films.

#152 Mordaunt

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Posted 11 September 2005 - 09:34 PM

I once read up on some website a long time ago that they had filmed it and were in the process of editing it...I could be wrong though.

#153 RevolutionDude

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Posted 12 September 2005 - 06:14 AM

ZHQ once had an idea of making a movie, but I dont know if they will continue or not.

It was suposed to be a trilogy and it had nothing to do with any game.

#154 Husse

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Posted 12 September 2005 - 12:35 PM

OoT really only works as a trilogy where Impa dies. That's my idea of a Zelda movie. Abridged, here's some of the stuff I've thought about.

1st: Lil' Link starts his adventure, abridge it a bit, find some way to incorporate Malon in a different fashion, because she takes up too much space. Film ends with the line, "Link...the chosen one..." and his eyes snap open. We don't see the rest of him

2nd: Start off with the basics of Ganondorf's conquest. Find some way to incorporate three Sages of the six, Saria, then Darunia, then Ruto, maybe not with the dungeons, but Dark Link must be incorprated somehow.

3rd: The Sage of Spirit. Nabooru. A real kick into Ganondorf's world. Again, find some way to brief it. The pivotal Sheik-to-Zelda transformation should be at least good forty minutes in. Zelda took the right of Sage of Shadow from Impa, when she died with the last of her race, and also disguised as Sheik to hide from Ganondorf, a two-sided coin. After she gets captured, the final battle, minus the barriers, is all but verbatim, and lengthened, maybe.

And one thing I think would be a real kick in the pants to an OoT film. Link gets skewered by Ganon when he runs to retrieve the Master Sword from behind the flames. Skewered, stuck, killed daid. In the tradition of fairies reviving Link, Navi sacrifices herself to save him, leaving nothing but a pair of distended wings. Then, long dramatic, blah blah, the end. What do you think? I should probably post the mock script too, because the timing doesn't really transfer well in this little summary. :)

#155 RevolutionDude

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Posted 12 September 2005 - 12:55 PM

OoT really only works as a trilogy where Impa dies. That's my idea of a Zelda movie. Abridged, here's some of the stuff I've thought about.

1st: Lil' Link starts his adventure, abridge it a bit, find some way to incorporate Malon in a different fashion, because she takes up too much space. Film ends with the line, "Link...the chosen one..." and his eyes snap open. We don't see the rest of him

2nd: Start off with the basics of Ganondorf's conquest. Find some way to incorporate three Sages of the six, Saria, then Darunia, then Ruto, maybe not with the dungeons, but Dark Link must be incorprated somehow.  

3rd: The Sage of Spirit. Nabooru. A real kick into Ganondorf's world. Again, find some way to brief it. The pivotal Sheik-to-Zelda transformation should be at least good forty minutes in. Zelda took the right of Sage of Shadow from Impa, when she died with the last of her race, and also disguised as Sheik to hide from Ganondorf, a two-sided coin. After she gets captured, the final battle, minus the barriers, is all but verbatim, and lengthened, maybe.

And one thing I think would be a real kick in the pants to an OoT film. Link gets skewered by Ganon when he runs to retrieve the Master Sword from behind the flames. Skewered, stuck, killed daid. In the tradition of fairies reviving Link, Navi sacrifices herself to save him, leaving nothing but a pair of distended wings. Then, long dramatic, blah blah, the end. What do you think? I should probably post the mock script too, because the timing doesn't really transfer well in this little summary. :)


I LOVE IT, Husse, you should be a director or something.
The only part I'm not sure I like, is Navi killing herself to save Link.

Otherwise, it's great. :D :lol: :cool: :)

#156 Husse

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Posted 12 September 2005 - 01:00 PM

Au Contraire...Link goes BACK in time...Navi comes back. ;)

That's the emotional crux, then. As soon as he sees her again, he tells her to leave. She silently obeys, as the bell tolls. That made me almost cry in the game, why not a film?

If MM were ever a movie or, better yet, a miniseries would work better, that would be a great point to elaborate on. Deku Link is sleeping outside on the roof, after Tatl gets angry with him and storms off, and it starts to rain. Link's thoughts, of course, turn to Navi and how different she is from Tatl.

I'm going to go to film school hopefully, so meh. I like to practice this stuff.

#157 RevolutionDude

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Posted 12 September 2005 - 01:34 PM

cool, but I wouldn't like to see a fairy like Sprite (old Zelda series) in a movie EVER.
But Tatl or Navi would be great

#158 Mordaunt

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Posted 12 September 2005 - 03:13 PM

interesting...quite interesting indeed

#159 Husse

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Posted 13 September 2005 - 07:28 AM

YES! I hate those fairy sprites, even in Wind Waker, which I love, they drove me crazy. A Navi/Tatl character would really be a great tribute to silent acting, having a "Carpet" like character that speaks instead. :) Spazzing out would be a full wing-spread thing, while a dip of the wings would be like disappointment. And when they're shocked, the color drains out of em.

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Posted 20 September 2005 - 09:45 PM

if they make a zelda movie it shouldnt be focused around any of the games because that would ruin a lot of peoples experiences with those games. however as long as the movie is better than the mario bros. film I wouldnt mind.

#161 Koji

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Posted 21 September 2005 - 04:57 AM

If they made a Zelda game where Link talks, I'd be really upset. That is why in the movie, Link should be deaf. I am not joking.

#162 Isis

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Posted 21 September 2005 - 10:20 AM

^If Link was deaf, how would he be able to listen to whatever people told him on his quest?

I think from seeing a few pics from TP that maybe Hyrule field could be set in Ireland or Scotland(I'm not sure which country has those old castles and strange stones lying around).

The dungeons could be set in actual areas with extreme temperatures...but I guess it would cost much less to just use special effects instead.

Oot would make a good film but Link had better be as cute as he is in the game!

#163 Showsni

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Posted 21 September 2005 - 10:32 AM

Deaf people can still talk. You must mean mute/dumb. Perhaps someone could cut his tongue out near the begining...

#164 Husse

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Posted 21 September 2005 - 12:45 PM

What's wrong with Link talking? The way Link's very few "spoken" lines, (the choices,) are done and the way he carries himself really add to his character. I mean, will anyone here deny that WW Link is about ten shades more sweet, crafty and happy-go-lucky than the quiet, obedient, almost angsty feel emanating from poor OoT Link?

Maybe you wouldn't use those exact adjectives, but my point is, Link is portrayed differently in different games. And, unless him being silent is a staple or theme of a Zelda film, (which it isn't, destiny, dreams, and legend is,) then him being silent is really going to put a damper on an audience's ability to connect with him. Quiet, maybe, but silent? No, Link has to have a voicebox, or Zelda fans may be disappointed, and non-Zelda fans will have trouble enough adjusting to this wild new story, much less one that is hindered by the weirdness of a main character with a talky fairy that DOESN'T talk.

So, anyway, that's my position. It would just be really uncomfortable unless you radically changed the Zelda essence. And who wants to do THAT?

#165 Koji

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Posted 21 September 2005 - 02:42 PM

Well, see, this is why I think Zelda - while nice and heavy on story - would translate poorly into a movie. It's always been my feeling that Link is supposed to carry your own attitude. I mean, sure, the choices in WW are a little more lengthy (and often-times funnier) than the ones from OoT or MM ("Yes" or "No"), but Link still is never a big participant in conversations. Even if he is supposed to be talking, the character he is talking to always rephrases what he says. Because if Link spoke on his own, you would lose that connection (or "link") that you're supposed to have with that character. He would no longer be me, he would be a seperate entity that I just happen to be moving navigating through the game. The way it's set up, it's supposed to feel like YOU are the chosen one and that YOU have to save Hyrule. So unless you're going to make a movie with a Link that carries my attitude, then you can just forget it, mister! (read last sentence in little kid pissy talk for effect).

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Posted 21 September 2005 - 03:18 PM

I agree, if we werent supposed to be involved in the game and feel as though we r the hero, why would we enter our names when we start a new game if we feel so inclined? if Link starts talkin and he doesnt sound like I would, I woulndt like him as much because after all these games I feel that I am Link. and it should stay that way.

#167 world_trecker

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Posted 21 September 2005 - 03:48 PM

Keep in mind everyone. I am still hithering. Even without you noticing. Anyways. When it comes to making a Zelda movie, one must find the right voice settings to fit Link. Prefer British. Castle settings, of Medevil like. Also take a look at the Harry Potter movie. I know, I know, it does'nt have to do anything with Zelda. But for example. You can see Daniels voice, compared to the Harry Potter games. Same volume but different tone. And plus, even if you are doing the action, the movie just has to go by the legend. Not every movement of the game. Ex. the first of the King Hyrules before OoT, get assassinated. I hope I dident spell that wrong. You can creat your own movements, but just with the more important parts of the story added to the movie. Zeldas messenger, the retrieving of the triforce, infiltrating, Gerudo fortress, and the Imprisonment War. Which might be the most interesting part in the movie.

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Posted 21 September 2005 - 08:56 PM

they will probobly never make a zelda movie anyway....

#169 Husse

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Posted 22 September 2005 - 07:29 AM

Oh yeah? I think that day will come soon. I just hope it's a GOOD movie. And I honestly don't see why people think Link has to be an effigy of themselves. He doesn't, he isn't. He does his own stuff. Suppose you think Link's grandma is annoying and you wanna get off that crummy island. This isn't so with Link in WW. They all have their quirks, and they all are a definite character, and I don't think the "You are Link" theory holds out very well. It's more "You play Link."

#170 Showsni

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Posted 22 September 2005 - 01:21 PM

And there's the famous "I found a mirror" line.

Link in the cartoons, comics, CYOA books and first two CDi games talks, and has a definite personality. But would you want a movie using that Link? It might put a few people off...

#171 Koji

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Posted 22 September 2005 - 07:54 PM

I don't think the "You are Link" theory holds out very well

But that's a huge part of the appeal. When I played Ocarina of Time, I had never before experienced a game of such depth. And when I walked out of the Temple of Time after being held out for seven years, and I saw Hyrule Market - I felt horrible. Because I had tried so hard to get through the first 3 dungeons to save these people, but it all fell through anyways. That's why Zelda games are so heavy on atmosphere. They try to suck you in. And I'm not just talking about Wind Waker (and I did find Grandma rather annoying, and I slashed at her while she slept in her rocking chair - I don't care what cut scenes show, I know what I did). I have a deep deep attachment to the original Legend of Zelda game. And that Link is me. And the AoL Link - that's me too. ALttP, LA, OoT, MM - I did all of that. And in WW when I stepped into the hidden room in Hyrule Castle and I saw all of the stained glass windows - I was so taken aback. I thought "Hey, I awakened those sages. I did that. This is here because of me." Why do you think Nintendo's held back so much on voicing a Zelda game? They don't want to ruin the gamer's interpretation of those characters. I swear I have an interview with Miyamoto where he says such a thing. I dunno - maybe this is just me. I hope not - because I honestly think they are supposed to be played with a much deeper attachment to the story and the characters.

#172 Husse

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Posted 22 September 2005 - 08:15 PM

Yeah, there is a Miyamoto interview like that.

But the difference is, we wouldn't be using the slipshod cartoon or CD-i Link personality *shudders, Soprano Peter Pan it twas*, a good director would take the utmost care in handling the character so that he really plays. I'm not talking about radically changing Link, but he does have to have some essential character characteristics, and unfortunately for cult Link-fans, that includes a voicebox. But truly, you have to stay as close to the original as possible.

And, by the way, simply by conveying Link reacting to things at all and by creating that atmosphere that made you feel bad outside the Temple of Time, isn's Nintendo telling you how Link would feel and act? You affect what Link DOES, not who he IS. You can see him a certain way, but that doesn't dramatically change the essence of a character, and neither would a movie or a voice, if dome well/.

#173 Koji

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Posted 23 September 2005 - 06:45 PM

That's if done well. Although...I suppose I shouldn't be too worried, right? The utmost care is always taken when making movies out of video games *scenes in his head flash from such classics as the Mario Bros. Movie, Mortal Kombat, Street Fighter*

#174 Husse

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Posted 23 September 2005 - 08:39 PM

Hey, we can DREAM, can't we? Resident Evil wasn't terrible, and all the games you mentioned are ones that can be EASILY mishandled because of their comic or grauitous plots. They're easy to spit up for the big bucks. ZELDA, in my opinion, is still left untouched if only because the good directors aren't game buffs, so they don't know about it, and the money-hungry, let's-make-a-cheap-movie people are too scared to touch the massive story, serious plot issues, and blood-hungry fandom...especially the fandom.

#175 Koji

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Posted 25 September 2005 - 05:48 AM

Okay okay, assuming that the points I stated were done PERFECTLY - I say make the entire movie computer generated (really beautifully done, like the FF movie - but with a much better story), let Miyamoto write the story (so you really don't have to worry about it being better), and give him the title of co-director (I thought of full director, but I dunno how well a 40 hour movie would go over with the public). Amazing? I should hope so. Only problems is that with Miyamoto at the wheel expect it to be delayed about a year :P

#176 world_trecker

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Posted 25 September 2005 - 07:41 PM

It seems so. Suppose the graphics of the movie were to be like FF Advent Children. Now that WOULD catch peoples eyes. But easy is not so. The movie needs dexterty. More than a professional. A lover. A dedicated person. Miyamoto himself. But I do have some...bad...news. What about if he insist's not making a zelda movie, all because of the fact that he does'nt talk. He uses diologues.How can you make a movie with diologues? First one must think on voice. Computer animated voice, or real life person voice.

#177 Husse

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Posted 26 September 2005 - 12:39 PM

DON'T make Miyamoto write a script. No. A Zelda movie that costs big bucks has to earn big bucks. It has to be tailored to an American audience. Unless we're talking anime, which is fun to watch, cheap to make, and people understand its supposed to be profoundly Japanese.

But seeing as we're talking CG, I'd rather have Aunoma write it, he has more of a gift for script. And even then, I'd rather have a respectful, gifted American write for an American audience if this is an AMERICAN film, don't you think? It can be done, look at LOTR, a very un-American book. But Miyamoto can't write an American movie. We've all seen his work. He's an incredible game-maker. The story-man is Aunoma, and he's a JAPANESE storyman.

#178 Koji

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Posted 27 September 2005 - 03:54 AM

I never said let Miyamoto write the script. I said the story - two completely different things. The Blade Runner script was TOTALLY switched around from the book Do Androids Dream of Electric Sheep, but the STORY was essentially the same. Give Miyamoto co-director so that certain story elements go the way they are supposed to properly.

And as far as Japanese story-telling goes - it's not unheard of in the states. The Ring and The Grudge were both taken from Japanese movies (and, incidentally, Japanese books). And with the LOTR books - it wasn't even a very English book let alone an American book. Usually the only way you can distinguish the two anyways is the usage of certain words and phrases ("maths" being my favorite English-English word) and LOTR kinda has a lot of made up stuff. And besides - they had a mjor ressurgence in the 60's due to (what could be described as) the numerous drug references throughout. The point I'm trying to make is that I think a story told in a (this phrase came out horrible) Japanesey way could still work. Sure some of the comedy might not go over as well in the States, but the essential story and heroic-ness of it all will go well anywhere.

#179 Husse

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Posted 27 September 2005 - 11:58 AM

Okay, story-supervisor, that I agree with. Give the Big Cheese a hand in when it comes to screwing around with HIS story. But even then, I don't think he should write a new one. I'd rather use OoT or a medley of stories already used.

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Posted 28 September 2005 - 03:04 PM

You people are funny.

I understand this is all a "what if" sort of thing and not a literal "I'm really going to make a movie and I'm really going to have Miyamoto write it!" kinda thing.

I hope, at least. Otherwise, y'all need to be locked in a mental instituion for even THINKING that's a possibility.

Eventually someday a Zelda movie will be made. We will see it, we will hate how much they strayed from the games. Such is life.




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