I went full magic in Skyrim, So I was at the College at Winterhold, had my own place in student quarters, eventually became headmaster, married the one other Dunmer there and eventually bought that charming little cottage in Whiterun.
I got a question about the full magic route in Skyrim. How do you deal with the problem of the magic meter? Whenever I needed to cast magic, the meter drained so fast that it left me open to attack on many, many occasions. It's not so bad in a wide open area but in a cramped dungeon it was a complete nightmare. I did consider the staffs but I didn't find any that released strong attacks. Magic only became bearable once I cleared the final winterhold quest and became archmage, at which point I acquired two items that significantly reduced the drain on the magic meter. And even then it felt like I was barely keeping my head above water.
I can't say I particularly like Skyrim (the opening hours were amazing but as repetition set in, I got bored of the grind) but this particular problem always weighed on my mind. I've heard some people online also complain about feeling underpowered as full-magic users but then I read one guy claim he was overpowered.
PS: While I'm here, I'd like to recommend a text rpg/adventure for ios/android called Life of a Wizard. It has a similar theme as Skyrim's Winterhold setting where you train to be a great wizard and then go out on adventures, except it focuses more on story choices and you get to see your character grow from childhood through to old age. It was very well written and I was impressed with how the game addressed my choices. If you liked Winterhold, I'd recommend Life of a Wizard as a very good alternative.
Dude, I was overpowered as FUCK going pure magic. To start out, I was a Dark Elf, and I focused most of my magic in just straight destruction for the most part. Dual Casting and Impact, while boosting Fire primarily and just working my way up the Master branch. I also worked on Conjuration purely for Soul Entrapment and Summoning Atranochs, the former of which I didn't utilize until AFTER the College of Winterhold, but the latter I used immediately and often. If I'm going into where I think a fight will occur, I'll summon before turning a corner and let my magic refill a bit. Doesn't hurt to add into restoration a bit either. Oh, and that's the other thing. You don't really need to focus on Stamina. Like, at all. Health and Magic. You need enough stamina to keep you moving, but when I finished the game, I had maybe half as much stamina as I did health and magic. I never bothered with elemental staffs. There are two staffs, however that I would recommend thoroughly. The first is the Sanguine Rose (which you get from that quest I was telling Vet to do). It summons a Draemora warrior to fight in battle with you. It levels with you too, so it never becomes obsolete. The second is the Staff of Magnus, which steals an enemies Magic and adds it to your own. When the enemy runs out of magic, it starts to then steal their HEALTH. Fighting a dragon? zap it with the staff, while blasting it with Fire/Lightning. In a manner of seconds, it will no longer have access to its breath attacks and have to resort to close-range attacks. Battle of attrition. It's how I beat Alduin. Summon with Sanguin Rose, Draemora keeps him distracted, then I zap that fucker with Lightning and Magnus until he's left with nothing to attack with.
As for other things, I dabbled in Alchemy and Enchanting for fun (and to make money, selling potions and enchanted weapons). And I maxed out my Sneak just to be able to be stealthy when I wanna be.
Also, my companion (and wife) is Brelyna Maryon. She summons and does a lot of fire magic too, typically (though I did occasionally craft elemental bows for her)
http://elderscrolls..../Brelyna_Maryon
Edited by Green Goblin, 21 March 2015 - 01:39 AM.