Jump to content

IPBoard Styles©Fisana

Photo

So I just beat Wind Waker..


  • Please log in to reply
86 replies to this topic

#31 Guest_Linkmaster_*

Guest_Linkmaster_*
  • Guests

Posted 25 October 2004 - 11:31 AM

Yes it took me the better part of 2 months. Shutupshutupshutupshutup. I like to savor my Zelda-playing, okay? c_c

Anyways.
Uh.


WHAT A BIG FUCKING DISAPPOINTMENT. I mean. What the hell, Nintendo? Since when is beating Ganondorf THAT FUCKING EASY? I mean, okay, his first three 'stages' were a bit of a challenge since I didn't really know what the hell I was doing but the LAST stage? The one on top of the tower? YEAH. WHAT THE FUCK. -_-

Jeez. I almost feel ripped off. I'd say the same thing about Majora's Mask but I've yet to [i[i]actually[/i] beat it [read: beat it without the use of the Fierce Diety Mask]. Aha! Thankyou, shitass ending of Wind Waker, for reminding me to play Majora's Mask again.

Yeah. I really really hope the new Zelda game isn't going to suck. Thankfully from what I've seen, it won't. <3 At least Ganon/Ganondorf looks fucking awesome in that one. GAWD I can't wait until it comes out. ._. *grabby hands*

But yeh. I just felt like ranting. c.c *shakes fist*

So... is there shots of ganondorf for the 2005 release yet, or did i just misunderstand. I'm feeling kinda... eh.... slow today, so maybe i misunderstood.... if there is more shots, can ya give me the url please?

#32 Twinrova

Twinrova

    The Fallen

  • Members
  • 14,738 posts
  • Location:Rova Scotia
  • Gender:Female
  • Romania

Posted 25 October 2004 - 05:26 PM

Linkmaster - Well, I saw a picture of something that looked like a Ganon. XD; Knowing me it's probably something else and I'm just getting my hopes up though. I can't remember where I saw it, but if you look through some of the major Zelda sites I'm sure you'll come across all the screenshots from the trailer [or maybe even the trailer itself].

Husse - Honestly, I can't really say I did like the ending. :/ I dunno, it was just.. Kinda disappointing. x.x Whoooo, Hyrule drowned! The End! x.x; And the whole part with the sailing off into the sunset thing was a little too cheesy/cliche to my liking. :/

I dunno.. Maybe I was just hoping for another OoT, which I shouldn't be doing, 'cause WW is an entirely different game..

But yeah.. Since I've pretty much been ragging on WW in this thread I'll name some stuff I really liked:
The grass. XD I mean like.. I was so excited when I was hacking at it looking for rupees and it actually made grassy sounds and it actually looked like grass and.. Yeah. XD *dork*
I really really liked the whole look and feel of Hyrule Castle. It was nifty how at first it was in black + white and frozen in time.. And I loved fighting all the enemies all at once when it was un-frozen. :3
And generally I liked all of the enemies you had to fight. I loved the Big Octos and the Kargorocs.. And I loved how the Octorocks and Boko Babas were drawn. >^_^< I also didn't really mind the WW Floormasters. I hated the OoT ones. ..They scared me. XD;

And yeah.. I'd written a list of specific things I liked and didn't like in the game, but.. I can't seem to find it. XD So if I think of any more I'll be back. ;o

#33 Guest_Maharet_*

Guest_Maharet_*
  • Guests

Posted 26 October 2004 - 12:13 AM

i loved Hyrule castle in that game...i loved the music..it was a slower remix of the ALttP castle music...the way Hyrule looked when you stepped out of the castle was so eerie...but i couldnt help notice something...the castle and the big moat around it and the landscape...it looked strikingly similar to that of the North Palace in Adventure of Link...

#34 Guest_Lysia_*

Guest_Lysia_*
  • Guests

Posted 26 October 2004 - 01:20 AM

^ That's really interesting! I suppose I was too busy trying to see similarities with Hyrule Castle in Ocarina of Time. I thought the reference to Link to the Past in the music was cool! Actually, my favorite little Lttp reference was when the Triforce of Wisdom was combined.

#35 Husse

Husse

    Sucks to be you, don't it Ganny?

  • Members
  • 2,255 posts

Posted 26 October 2004 - 07:19 AM

I, of course, did the smae, and noticed Zelda's Lullaby in that sequence, and Saria's song played slow and mellow in the forest.

#36 Kairu Hakubi

Kairu Hakubi

    Master

  • ZL Staff
  • 850 posts

Posted 26 October 2004 - 08:37 AM

i didnt like the cartoony enemies at all, most of all it really confused continuity for me..
how are octorok squid now and octopus in the past and future?
yet ANOTHER sort of gohma? BOKO babas? yet another sort of bombchu? floormasters with arms?

#37 Khallos

Khallos

    Mr

  • Members
  • 3,125 posts
  • Location:UK
  • Gender:Male

Posted 26 October 2004 - 02:37 PM

But there always been repetition of boss names, do you think they can be really be arsed to think up new ones?

#38 Hero of Winds

Hero of Winds

    Quiet Riot

  • ZL Staff
  • 2,428 posts

Posted 26 October 2004 - 02:47 PM

i didnt like the cartoony enemies at all, most of all it really confused continuity for me..
how are octorok squid now and octopus in the past and future?
yet ANOTHER sort of gohma? BOKO babas? yet another sort of bombchu? floormasters with arms?


No offense, but that kind of thing is your problem. You can't bash TWW just because the artists jumped the shark, and *GASP!* made new designs for the enemies.

#39 Husse

Husse

    Sucks to be you, don't it Ganny?

  • Members
  • 2,255 posts

Posted 26 October 2004 - 03:07 PM

Mm-hm.

Think of the new design this way. When the goddesses chose survivors from the flood, they radically redesigned some species (two) to be able to use the wind, and in one case, to leave Hyrule undisturbed I think, NOT the water. The Zoras were evolved into Ritos, and the Kokiri into Koroks. (On a side note, the direct descendants of pure Hylian blood still have those ears, but the human species didn't change, so that doesn't count.) So the enemies probably did the same thing. They adapted, and as LANGUAGE changed, (and we know it did, love the look on Link's face when the tree starts blabbing to him,) NAMES changed. Gohma may be an evolved baby Gohm Larvae, or some such similar creature that was named for it's big ole eyeball after the language lost it's speakers. We may never know...

#40 SteveT

SteveT

    100% a Dick

  • Members
  • 5,060 posts
  • Gender:Male

Posted 26 October 2004 - 04:14 PM

loved Hyrule castle in that game...i loved the music..it was a slower remix of the ALttP castle music...the way Hyrule looked when you stepped out of the castle was so eerie...


Frozen underwater Hyrule Castle was my favorite part of the game, and that particular song is my favorite Zelda song ever (and has been since LttP). I'm glad it was a recurring melody that showed up in various forms in WW.

Actually, my favorite little Lttp reference was when the Triforce of Wisdom was combined.


Erm...maybe this is because it's been a while since I played WW, but how is that a LttP reference?

#41 Hero of Winds

Hero of Winds

    Quiet Riot

  • ZL Staff
  • 2,428 posts

Posted 26 October 2004 - 04:19 PM

Erm...maybe this is because it's been a while since I played WW, but how is that a LttP reference?


I think he meant to say LoZ.

BTW, person whoever Steve quoted, it was the Triforce of Courage that was recombined in TWW. Wisdom was in LoZ.

#42 lord-of-shadow

lord-of-shadow

    Max Nichols

  • ZL Staff
  • 1,979 posts
  • Location:Boston.
  • Gender:Male

Posted 26 October 2004 - 05:26 PM

No, it was an LttP reference.

Remember in LttP, when you first turn the game on, it plays that little tune and shows the three Triforce pieces coming together?

Well, it played a remixed version of that little tune and showed the pieces of the ToW coming together. It was awesome.


Here's the remixed tWW version:

http://www.geocities.com/lordyshadow/tow.zip

#43 Husse

Husse

    Sucks to be you, don't it Ganny?

  • Members
  • 2,255 posts

Posted 26 October 2004 - 05:27 PM

mm-mm. The Triforce of Wisdom was split in two as well, but yes, I think she has them confused. In the Wisdom sequence, Zelda's Lullaby played, which I loved.

#44 Hero of Winds

Hero of Winds

    Quiet Riot

  • ZL Staff
  • 2,428 posts

Posted 26 October 2004 - 06:01 PM

Alright then, l-o-s. Thanks for the dl. ;)


And for the last time, it was the Triforce of Courage. :P

#45 Husse

Husse

    Sucks to be you, don't it Ganny?

  • Members
  • 2,255 posts

Posted 26 October 2004 - 07:56 PM

Yes, it was, but I said that the Triforce of Wisdom was also split, sp it wasn't completeley wrong, hm?

#46 Hero of Winds

Hero of Winds

    Quiet Riot

  • ZL Staff
  • 2,428 posts

Posted 26 October 2004 - 08:02 PM

Oh wait. Now I remember, the ToW was split in TWW.


...I feel like an ass now. :deadlink:

#47 Kairu Hakubi

Kairu Hakubi

    Master

  • ZL Staff
  • 850 posts

Posted 27 October 2004 - 11:51 AM

it's one thing to redesign enemies, it's another to make them all cartoony and messed up..
the same goes for mario sunshine. honestly! one of the best things about a game is its enemies and monsters..
they did the bosses very well! the enemies deserved the same touch...
though of course i adored a lot of them.. the lava caterpillars, the mothras, the wizzrobes.. but
why the hell were the wizzrobes toucans? O.o.. good or bad, the tww changes were hella confusing.

#48 Guest_Shadowlink_*

Guest_Shadowlink_*
  • Guests

Posted 27 October 2004 - 08:28 PM

I didnt pay much attention to what the enemys looked like, I focused most of the time on how to beat them.. but afterwords I like the new change. And I have beaten the WW 6 times already it it never gets boring. But the final fight is sweet. I think the reason that Zelda had the bow was that its kind of hard to shoot at someone when there going very fast and its hard to avoid them.. but yeah. Zelda hit me several times when I wasnt paying attention to what I was doing.. I laughed. Its got some humor in it, you half to know where to look.

#49 Guest_Lysia_*

Guest_Lysia_*
  • Guests

Posted 28 October 2004 - 02:51 AM

I wasn't confused when I made my post. Lord of Shadow correctly pointed out the LttP reference, but I was indeed talking about the Triforce of Wisdom. In Wind Waker, Link searches for the pieces of the Triforce of Courage. But the Triforce of Wisdom was in two pieces. This may be a little spoiler (although I assume this topic is for those who have finished WW and thus seen the whole plot), but I'm talking about the scene where King Daphnes combines his piece of the ToW with the piece Tetra wears around her neck. While the pieces are actually coming together, the music that plays is the introduction to LttP. THEN after that, Zelda's Lullaby plays - because with the ToW complete, Zelda is revealed.

#50 Koroks Rock

Koroks Rock

    Verum per Fingo

  • ZL Staff
  • 943 posts
  • Location:World of fiction

Posted 28 October 2004 - 11:28 AM

i like how the King's Theme is a sad remix of the aLttP castle theme. it made sense, it was HIS castle.

on a note to twinrova, you really have to meet games halfway in terms of difficulty. play metroid prime or OoT without the lockon, period. it's a little much to do that in ww, but do the final duel without it... it takes so much more skill, you feel like a true master when you finally defeat him.

does anyone else think there's a political statement how courage and wisdom get broken, but power always stays in one place, leading to corruption and terror? it's the division of wisdom and courage that save them, and the consolidation of power which ruins it. just a thought.

#51 Kairu Hakubi

Kairu Hakubi

    Master

  • ZL Staff
  • 850 posts

Posted 28 October 2004 - 11:49 AM

i seriously doubt anyone's thought that deeply.

#52 Guest_methed_man_*

Guest_methed_man_*
  • Guests

Posted 06 November 2004 - 08:03 PM

I am really sick of reading that people dont like wind waker for what it is, i tried to post o thread about what i thoguth but it didnt work so ill say it here instead. Its a good game, and for the poeple that thought it sucked they have to get a life, there was a stage when i remember poeple didnt like MM, and now its one of the best games. Still my point is stop bagin the game, everyone expects more outta games then what you actually can at times, but it still is a good game.

I really liked Wind Waker and im trying to clock it in the extra mode atm

I mean ffs why cant people jsut realise its a game to be played not looked down upon

#53 FDL

FDL

    Famicom

  • Members
  • 1,634 posts
  • Location:Right behind you!
  • Gender:Male

Posted 06 November 2004 - 10:04 PM

It's a lot like MM, where you get to peer into the lives of the people you are saving. That's what Ithink makes a great game.

That's actually the big thing about MM and OoT that they surpass WW at. WW was awesome in most ways but the characters weren't as memorable as the ones in MM and OoT.

#54 Husse

Husse

    Sucks to be you, don't it Ganny?

  • Members
  • 2,255 posts

Posted 08 November 2004 - 08:19 AM

HUH?! The characters, (and this is a devout OoT lover speaking,) were deeper than OoT, and IMO, surpassed MM by a bit as well. You were DEFINITELY not paying attention.

#55 Guest_Lysia_*

Guest_Lysia_*
  • Guests

Posted 08 November 2004 - 09:59 PM

^ I don't know, I really don't think that the characters in WW impacted on me as much as the ones in OoT or MM.

#56 Reflectionist

Reflectionist

    Follow the smoke; find the fire.

  • Banned
  • 2,165 posts
  • Location:Missouri
  • Gender:Male
  • World

Posted 09 November 2004 - 08:52 PM

Wow. I beat WW in practically three days.

The reason I say practically, is because I didn't kill ganon, then had to go to tulsa for a week, then the next time i picked up the game, i just killed him.

It wasn't that hard for me. There is this wierd thing that I'll do, where if I look at it like the game, then I'll never get it done. I was stuck forever in the temples in LttP until I kept telling myself that I wanted to see what east death mountain looked like compared with west, then i just flew right threw them. I was more interested in the Story that WW had to offer, and was curious about what would happen with the Master Sword, and Ganon, and everything that was in OoT.

Anyways, I didn't really notice anything wrong with WW, because, unlike everyone else, I didn't go out to the game with the mentality that it wasn't OoT, and OoT was the Bomb. I looked at it like a completely new game, free of the parameters of perfection it's 3D predecessors had set. That is why I liked Wind Waker so much. Because, I expected to like it. I like the darker stuff, but what this is isn't really bad at all. I don't see where Wind Waker was so bad. Look at the framerate, and the graphics! They aren't what one would expect, but it still about made me shit my pants at some points.

Nothing in the game itself makes a game great. No single thing inside of a game is 100% what it is made of. I enjoyed WW because of the feeling it conveyed. nothing else. The Feeling!

OoT didn't have any personality with it's characters. Not nearly as much to envoke some sort of feeling. MM did that, in certain spots, like when you got Anju and Kafei back together, and when you healed pamelas' dad... maybe that is what it is.

Its just that you get to see in MM that these people had their broken lives or whatever, and then after you stepped in, everything was better, because of you. It took the game to a whole new level of experience. OoT didn't have that. Wind Waker had that. If I were Link, I never would've gotten involved in WW's happenings if my sister hadn't had been captured in the first place.

Funny how the greater games do that. Have motive.

OoT - You are destined to save Hyrule. There is no personal motive. No personal reason. Just you.
MM - You're looking for your friend. And, find yourself in a new place, and have no way to escape. You will die if you don't do something.
LttP - You're doing what you know is right by helping somebody who specifically needs your help. I guess you develop a connection with them.
WW - Need I say more?

That is why WW was great.

#57 Husse

Husse

    Sucks to be you, don't it Ganny?

  • Members
  • 2,255 posts

Posted 09 November 2004 - 09:34 PM

I agree with you on WW, it had such POWER, but, um, no personal motive on OoT? The boy doesn't fit in with his lil' forest pals, and, from what we gather by his valiant obedience and the immortal, "carving on the tree," he admires heroism/wants to be a hero. He gets sucked/suckered into a conspiracy by Princess Zelda, into a 17 year old body that he's obviously not acquainted with. (The mook still doesn't understand girls and romance, much to Ruto's dismay,) and in the end forbids it all, never becoming famous, and, as we see in MM, misses Navi, while staying in the Princess' castle where he belongs, amongst humans, and yearning for the world to leave him alone for being such a little hero, thus, with wisdom, pain, and experience, completely changing his original motive.

The technology of 1998 didn't allow gamemakers to slap character details into a person's face just yet, or maybe they just didn't want to. This was the first 3-D Zelda game, so they wanted to start with the basics, and they did marvelously. Sadly, the world isn't as interested in story as we Zelda luvvers are, and, at the time, if you were going to hit the consoles with a bang, it was with gameplay. But if you inspect, like I have, deep into a character's motive without help of dialogue or obviously stated relationships, OoT's storyline is as deep as any other.

Wow, did anyone understand that? I type as I think.... :blush:

#58 Koroks Rock

Koroks Rock

    Verum per Fingo

  • ZL Staff
  • 943 posts
  • Location:World of fiction

Posted 10 November 2004 - 12:24 AM

Its just that you get to see in MM that these people had their broken lives or whatever, and then after you stepped in, everything was better, because of you. It took the game to a whole new level of experience. OoT didn't have that. Wind Waker had that. If I were Link, I never would've gotten involved in WW's happenings if my sister hadn't had been captured in the first place.


Interesting you use the words "step in". me and some friends were just talking about how we would like to see situations in hyrule where you can step in and run the risk of screwing up someone's life. and then a "year later" you get the chance to try again. such a game would demand a much older link and darker story as a whole, but it'd create quite an expirience.

#59 Guest_Lysia_*

Guest_Lysia_*
  • Guests

Posted 10 November 2004 - 02:25 AM

I don't compare Zelda games to each other when I play - at least I try not to. I play them as individual games. The only time I would think about OoT is during the many in-game references to it. Such as when I was told that the Koroks once took on human form, I missed the Kokiri. I suppose that the Kokiri impacted me more when I played OoT because Link grew up among them - and even though he himself was one at one time. So I felt sad that there were no more Kokiri!

OoT and WW are such different games that it is hard to compare them fairly.

#60 Kairu Hakubi

Kairu Hakubi

    Master

  • ZL Staff
  • 850 posts

Posted 10 November 2004 - 09:50 AM

yeah, the kokiri definitely seem to have matured as a group. The korogs are a lot nicer and less... you know... oblivious.




Copyright © 2025 Zelda Legends