So... is there shots of ganondorf for the 2005 release yet, or did i just misunderstand. I'm feeling kinda... eh.... slow today, so maybe i misunderstood.... if there is more shots, can ya give me the url please?Yes it took me the better part of 2 months. Shutupshutupshutupshutup. I like to savor my Zelda-playing, okay? c_c
Anyways.
Uh.
WHAT A BIG FUCKING DISAPPOINTMENT. I mean. What the hell, Nintendo? Since when is beating Ganondorf THAT FUCKING EASY? I mean, okay, his first three 'stages' were a bit of a challenge since I didn't really know what the hell I was doing but the LAST stage? The one on top of the tower? YEAH. WHAT THE FUCK.
Jeez. I almost feel ripped off. I'd say the same thing about Majora's Mask but I've yet to [i[i]actually[/i] beat it [read: beat it without the use of the Fierce Diety Mask]. Aha! Thankyou, shitass ending of Wind Waker, for reminding me to play Majora's Mask again.
Yeah. I really really hope the new Zelda game isn't going to suck. Thankfully from what I've seen, it won't. <3 At least Ganon/Ganondorf looks fucking awesome in that one. GAWD I can't wait until it comes out. ._. *grabby hands*
But yeh. I just felt like ranting. c.c *shakes fist*

So I just beat Wind Waker..
#31
Guest_Linkmaster_*
Posted 25 October 2004 - 11:31 AM
#32
Posted 25 October 2004 - 05:26 PM
Husse - Honestly, I can't really say I did like the ending. :/ I dunno, it was just.. Kinda disappointing. x.x Whoooo, Hyrule drowned! The End! x.x; And the whole part with the sailing off into the sunset thing was a little too cheesy/cliche to my liking. :/
I dunno.. Maybe I was just hoping for another OoT, which I shouldn't be doing, 'cause WW is an entirely different game..
But yeah.. Since I've pretty much been ragging on WW in this thread I'll name some stuff I really liked:
The grass. XD I mean like.. I was so excited when I was hacking at it looking for rupees and it actually made grassy sounds and it actually looked like grass and.. Yeah. XD *dork*
I really really liked the whole look and feel of Hyrule Castle. It was nifty how at first it was in black + white and frozen in time.. And I loved fighting all the enemies all at once when it was un-frozen. :3
And generally I liked all of the enemies you had to fight. I loved the Big Octos and the Kargorocs.. And I loved how the Octorocks and Boko Babas were drawn. >^_^< I also didn't really mind the WW Floormasters. I hated the OoT ones. ..They scared me. XD;
And yeah.. I'd written a list of specific things I liked and didn't like in the game, but.. I can't seem to find it. XD So if I think of any more I'll be back. ;o
#33
Guest_Maharet_*
Posted 26 October 2004 - 12:13 AM
#34
Guest_Lysia_*
Posted 26 October 2004 - 01:20 AM
#35
Posted 26 October 2004 - 07:19 AM
#36
Posted 26 October 2004 - 08:37 AM
how are octorok squid now and octopus in the past and future?
yet ANOTHER sort of gohma? BOKO babas? yet another sort of bombchu? floormasters with arms?
#37
Posted 26 October 2004 - 02:37 PM
#38
Posted 26 October 2004 - 02:47 PM
i didnt like the cartoony enemies at all, most of all it really confused continuity for me..
how are octorok squid now and octopus in the past and future?
yet ANOTHER sort of gohma? BOKO babas? yet another sort of bombchu? floormasters with arms?
No offense, but that kind of thing is your problem. You can't bash TWW just because the artists jumped the shark, and *GASP!* made new designs for the enemies.
#39
Posted 26 October 2004 - 03:07 PM
Think of the new design this way. When the goddesses chose survivors from the flood, they radically redesigned some species (two) to be able to use the wind, and in one case, to leave Hyrule undisturbed I think, NOT the water. The Zoras were evolved into Ritos, and the Kokiri into Koroks. (On a side note, the direct descendants of pure Hylian blood still have those ears, but the human species didn't change, so that doesn't count.) So the enemies probably did the same thing. They adapted, and as LANGUAGE changed, (and we know it did, love the look on Link's face when the tree starts blabbing to him,) NAMES changed. Gohma may be an evolved baby Gohm Larvae, or some such similar creature that was named for it's big ole eyeball after the language lost it's speakers. We may never know...
#40
Posted 26 October 2004 - 04:14 PM
loved Hyrule castle in that game...i loved the music..it was a slower remix of the ALttP castle music...the way Hyrule looked when you stepped out of the castle was so eerie...
Frozen underwater Hyrule Castle was my favorite part of the game, and that particular song is my favorite Zelda song ever (and has been since LttP). I'm glad it was a recurring melody that showed up in various forms in WW.
Actually, my favorite little Lttp reference was when the Triforce of Wisdom was combined.
Erm...maybe this is because it's been a while since I played WW, but how is that a LttP reference?
#41
Posted 26 October 2004 - 04:19 PM
Erm...maybe this is because it's been a while since I played WW, but how is that a LttP reference?
I think he meant to say LoZ.
BTW, person whoever Steve quoted, it was the Triforce of Courage that was recombined in TWW. Wisdom was in LoZ.
#42
Posted 26 October 2004 - 05:26 PM
Remember in LttP, when you first turn the game on, it plays that little tune and shows the three Triforce pieces coming together?
Well, it played a remixed version of that little tune and showed the pieces of the ToW coming together. It was awesome.
Here's the remixed tWW version:
http://www.geocities.com/lordyshadow/tow.zip
#43
Posted 26 October 2004 - 05:27 PM
#44
Posted 26 October 2004 - 06:01 PM

And for the last time, it was the Triforce of Courage.

#45
Posted 26 October 2004 - 07:56 PM
#46
Posted 26 October 2004 - 08:02 PM
...I feel like an ass now.

#47
Posted 27 October 2004 - 11:51 AM
the same goes for mario sunshine. honestly! one of the best things about a game is its enemies and monsters..
they did the bosses very well! the enemies deserved the same touch...
though of course i adored a lot of them.. the lava caterpillars, the mothras, the wizzrobes.. but
why the hell were the wizzrobes toucans? O.o.. good or bad, the tww changes were hella confusing.
#48
Guest_Shadowlink_*
Posted 27 October 2004 - 08:28 PM
#49
Guest_Lysia_*
Posted 28 October 2004 - 02:51 AM
#50
Posted 28 October 2004 - 11:28 AM
on a note to twinrova, you really have to meet games halfway in terms of difficulty. play metroid prime or OoT without the lockon, period. it's a little much to do that in ww, but do the final duel without it... it takes so much more skill, you feel like a true master when you finally defeat him.
does anyone else think there's a political statement how courage and wisdom get broken, but power always stays in one place, leading to corruption and terror? it's the division of wisdom and courage that save them, and the consolidation of power which ruins it. just a thought.
#51
Posted 28 October 2004 - 11:49 AM
#52
Guest_methed_man_*
Posted 06 November 2004 - 08:03 PM
I really liked Wind Waker and im trying to clock it in the extra mode atm
I mean ffs why cant people jsut realise its a game to be played not looked down upon
#53
Posted 06 November 2004 - 10:04 PM
That's actually the big thing about MM and OoT that they surpass WW at. WW was awesome in most ways but the characters weren't as memorable as the ones in MM and OoT.It's a lot like MM, where you get to peer into the lives of the people you are saving. That's what Ithink makes a great game.
#54
Posted 08 November 2004 - 08:19 AM
#55
Guest_Lysia_*
Posted 08 November 2004 - 09:59 PM
#56
Posted 09 November 2004 - 08:52 PM
The reason I say practically, is because I didn't kill ganon, then had to go to tulsa for a week, then the next time i picked up the game, i just killed him.
It wasn't that hard for me. There is this wierd thing that I'll do, where if I look at it like the game, then I'll never get it done. I was stuck forever in the temples in LttP until I kept telling myself that I wanted to see what east death mountain looked like compared with west, then i just flew right threw them. I was more interested in the Story that WW had to offer, and was curious about what would happen with the Master Sword, and Ganon, and everything that was in OoT.
Anyways, I didn't really notice anything wrong with WW, because, unlike everyone else, I didn't go out to the game with the mentality that it wasn't OoT, and OoT was the Bomb. I looked at it like a completely new game, free of the parameters of perfection it's 3D predecessors had set. That is why I liked Wind Waker so much. Because, I expected to like it. I like the darker stuff, but what this is isn't really bad at all. I don't see where Wind Waker was so bad. Look at the framerate, and the graphics! They aren't what one would expect, but it still about made me shit my pants at some points.
Nothing in the game itself makes a game great. No single thing inside of a game is 100% what it is made of. I enjoyed WW because of the feeling it conveyed. nothing else. The Feeling!
OoT didn't have any personality with it's characters. Not nearly as much to envoke some sort of feeling. MM did that, in certain spots, like when you got Anju and Kafei back together, and when you healed pamelas' dad... maybe that is what it is.
Its just that you get to see in MM that these people had their broken lives or whatever, and then after you stepped in, everything was better, because of you. It took the game to a whole new level of experience. OoT didn't have that. Wind Waker had that. If I were Link, I never would've gotten involved in WW's happenings if my sister hadn't had been captured in the first place.
Funny how the greater games do that. Have motive.
OoT - You are destined to save Hyrule. There is no personal motive. No personal reason. Just you.
MM - You're looking for your friend. And, find yourself in a new place, and have no way to escape. You will die if you don't do something.
LttP - You're doing what you know is right by helping somebody who specifically needs your help. I guess you develop a connection with them.
WW - Need I say more?
That is why WW was great.
#57
Posted 09 November 2004 - 09:34 PM
The technology of 1998 didn't allow gamemakers to slap character details into a person's face just yet, or maybe they just didn't want to. This was the first 3-D Zelda game, so they wanted to start with the basics, and they did marvelously. Sadly, the world isn't as interested in story as we Zelda luvvers are, and, at the time, if you were going to hit the consoles with a bang, it was with gameplay. But if you inspect, like I have, deep into a character's motive without help of dialogue or obviously stated relationships, OoT's storyline is as deep as any other.
Wow, did anyone understand that? I type as I think....

#58
Posted 10 November 2004 - 12:24 AM
Its just that you get to see in MM that these people had their broken lives or whatever, and then after you stepped in, everything was better, because of you. It took the game to a whole new level of experience. OoT didn't have that. Wind Waker had that. If I were Link, I never would've gotten involved in WW's happenings if my sister hadn't had been captured in the first place.
Interesting you use the words "step in". me and some friends were just talking about how we would like to see situations in hyrule where you can step in and run the risk of screwing up someone's life. and then a "year later" you get the chance to try again. such a game would demand a much older link and darker story as a whole, but it'd create quite an expirience.
#59
Guest_Lysia_*
Posted 10 November 2004 - 02:25 AM
OoT and WW are such different games that it is hard to compare them fairly.
#60
Posted 10 November 2004 - 09:50 AM