You know, there's this magical thing called a personal view.
And you're talking about magical things called video games.
There's a distinct problem with this forum at the moment, and it stems from the fact that there are essentially three or four people arguing. There's you, there's your friend Impossible who seems to have turned up solely to give you more attention than anyone deserves, there's jhurvid, and there's Jumbie.
That's mostly it. This alone isn't the problem however; the problem is that you are all discussing semantics. You're either discussing geography, discussing sub-Trekkie science nonsense, or arguing about piddling little textual details that nobody in their sane mind would focus on. There's no real storyline discussion going on. I have to say that Jumbie's translations are EASILY the most relevant and interesting things on the forums, although a lot of the responses to the translations he posts up delve into the very essence of 'scraping the bottom of the barrel'. Translating Japanese is an art, not a science; one word doesn't a timeline make.
The fact is; we don't know the developer intentions. We only know bits of it. Unless someone actually goes around and hunts out some obscure interviews with Miyamoto and Aonuma and other developers on Japanese websites and in Japanese gaming media, we cannot know the whole story.
And thus we're back to my main point: they're video games. The story is not
as complex or as interwoven as many of you people seem to believe it to be. It does not involve real physics or science, nor does it have an in-depth explanation of magic and lore. It does not have a set geography: it has a number of references that are predominantly visual and textual homages. It does not have a detailed explanation for how the timeline progresses; there is no known answer to how Ganon escaped the seal in TWW's back story, there's no known answer to what occurs after his death in TP. Un-translated interviews can possibly shed light on this; arguing about geographical differences in a video game
It should also be added that the idea that the developers have a solidly fixed timeline for the Zelda series is utter insanity of the highest order, and if you don't believe they bend the rules nor have some plot holes in there somewhere, you're extremely deluded.
LionHarted, don't worry; this post was not solely aimed at you by any means. I'm just throwing this out there.
When I say you need context, I mean you need context in reality. They're video games. Play them again, and realise that they are not an epic, interwoven masterworks that only you
have figured out the intricacies of. They are singular video games with vague correlations and the only clues to their connections are the back stories, interviews with developers and something which people love to ignore: the context in which the games were released.
Edited by Fyxe, 15 April 2008 - 08:20 AM.