*Hugs Neon Z for making her feel less alone in her support for the much maligned PoR*
You seem to be right about the generic model thing, too.
However, criticism of Rekka isn't fair, though. Rekka No Ken is very similar to the previous game because it was the first one released outside of Japan, which is why they didn't go overboard with the complexity. Also, it has a wonderful and remarkably deep plot (especially for those lucky sods who've played both Elibe games).
Edit: Well, damn, l-o-s posts while I do.
Fyxe: The cutscenes look nice, but it's hard to enjoy them when I'm wincing at the horrendous voice-acting the whole time.
Come on, there was like, virtually zero voice acting and the last game, and as dubs go, it isn't that bad. I didn't like Ike's voice, but that's horrendously nitpicky. Greil's voice was great, for one thing.
And yes, the graphics were shit. I'm talking battle graphics here, for clarification, and I don't see how anyone could argue that they're anything but utter shit. They should have just stuck to 2D; their artists are actually good at that, and managed to create some beautifully stylistic and flowing animations with it.
No, offense, but
yawn. They're not 'utter shit'. I have no idea what you're expecting. They've made PoR now, this is a direct sequel, do you think they should create an entirely new graphic engine? Yeah, if you don't mind waiting another year for a direct sequel.
And I wouldn't say that complaining about graphics is childish. If I were complaining about low polygon counts or the lack of high-tech lighting environments... then yeah, that would be a bit ridiulous. What I am in fact complaining about is the way that the series took a step backward in the stylistic department, going from the aforementioned flowing, beautifully done 2D sprites to shoddy 3D battles that look like they were spewed forth from an old, stylistically dead N64 game.
No, they look like they're homaging the old, realistic styled sprites from the SNES games, namely Seisen No Keifu. That is what the graphics are based on. They quite closely imitate the graphic from those old games, and they're NOT utter shit. Just because they're not flashy 2D sprites, that doesn't mean they're shit. It's a style difference, not a quality difference. Like TWW compared to TP. Besides, what if they DID do the sprites, hm? It would look just like one of the GBA games played on the Game Boy Player. I don't want that. I want something *different*. They've released three GBA games already.
And yes, graphics are a perfectly valid aspect of a game to take into account and judge, and always have been. Gameplay may be king, but it's not alone.
The problem is that you're going ON about it. It's like, the biggest criticism of PoR and that's not fair on the game. It's childish that people just turn off the game just because the graphics are not to their taste. I thought the graphics were fine. I didn't even think they looked bad. I thought some of the animations were a bit stilted, but that's it, and they've FIXED that for the new one.
they lacked support conversations,
Eh? No they didn't.
and weren't as interesting to me as a whole.
There's actually a reason for this. Rekka No Ken is playing off a massive backstory from the first game. PoR is, like the FE6, setting up for the sequel. I think you'll find that the characters are generally more interesting in this sequel. Personally I found the characters in PoR fairly interesting anyway.
The writing was thoroughly uninspired. Not the plot itself, but when it was put into words and text... meh. I don't know whether to blame the original writers or the localization team, but either way, something went horribly wrong.
Um, quite honestly, I didn't notice this whatsoever. The writing seems exactly the same quality as the previous FE games. There's just a bit more of it. I don't know what you're talking about here. I think your memory of Rekka must be seen through rose-tinted glasses.
Of the old SNES FEs, the only one I've played was Geneaology of the Holy War, which was an amazing game. The gameplay was a blast, but it was the atmosphere, story, and characters that really made it what it was. And it had the extremely cool generation thing going on, which I wish more games would take inspiration from. Did PoR have any similarly cool or interesting story/gameplay elements? No. It didn't.
No, but neither have any of the other FE games. And I'd actually criticise Seisen No Keifu's gameplay for simply being too vague and too relying on luck, at least in the early stages.
Not that I've played much of Seisen yet, the translation bugs me.
Edited by Fyxe, 12 February 2007 - 05:37 PM.