Did I say that? No.
You implied it by randomly bringing it in. So yes.
Your logic defies reason. It doesn't look worse.
Its proportionate. You take a game which looked only average last time, then put it on a much better console without even fixing all those jagged edges and bland textures then it does. Hence why I'm waiting on opinions of whether they fix the damn gameplay first before I consider buying it, its the only thing its got going for it right now.
Ew. Ew ew ew. Sprites, yeah, fine, but in that hideous stupid chibi style? No thanks.
Referring more to 'dynamics' than chibis. IS are perfectly capable of full sized sprites, they've proven that before with FE5, all they'd have to do is refine themselves.
The heck? The GBA games WERE Strategy RPGs.
You missed the point. FE8 and FE9 had little in the way of 'strategy'. It was simply levelup and massacre with absolutely no restraints which makes it feel more like a RPG. There wasn't really many additions to justify the jump to home console when it was fine on handheld.
For goddess's sake, I don't know why people go on about this.
Because if the gameplay lacks than people would expect better graphics at least?
FE5 didn't have *that* much that made it so different from the GBA games.
-More refined capture system.
-Better stealing system.
-Way more balance.
-No gimmicky systems thrown in without being used. (Looking at you pushing)
-Varies mission objectives more.
-Less linear, you had multiple ways of going about some missions.
-Multiple routes.
-Skills were less luck based due to higher activations.
-Money didn't come like a flood with no effort put in.
-Ranking gave you some reason to replay
-Leadership.
-Better level design.
-Staves having greater effect.
-Enemies that didn't run in and die blindly....
-Recruiting new units actually took abit of effort. FE9 virtually gave them on a silver platter except for like 2.
Bah, terrain. Terrain terrain terrain. People blather about terrain but ignore all the new things that PoR added, like the laguz, the return of the skills and varied mission objectives and in Japan, crazy difficulty.
-Laguz were throwaway half-baked wannabe Mamkutes
-Skills either got nerfed except for a certain two or three which were appallingly broken.
-Varied mission objectives were thrown out the window halfway through the game for kill everything.
-The Maniac mode was only hard was like the first few chapters until your units promoted since all they had was inflated stats and numbers but were dumber than a rock.
-Terrain was a true double edged sword which was used well. In FE9 virtually nothing stands a chance since they have nothing you do and you get everything.
That's because they were always, clearly, planning to do a sequel that ties everything up.
Not really. Its known FE9 was delayed by a year or two because the first version was regarded horrible so they had to remake it. Even those who've dived into FE9's data have found all kinds of unfinished convo's, supports, units and event data which suggest that they just wrapped up what they could and ran with it.
I wish you just wouldn't jump on me like a rabid fangirl everytime I voice my opinion. I have my own reasons for not liking the game.
Edited by Sety II, 19 January 2007 - 01:22 PM.