
How Tolkien is the new Zelda?
#61
Posted 05 April 2005 - 12:33 AM
#62
Posted 05 April 2005 - 04:36 AM
Alakhriveion said
G'dammit, read my post again. I'm complaining about people who think "the decision was made to appeal to the wrong crowd of gamers."
I wasn't complaining about that - Nintendo would be fools not to take a little inspiration from the LotR style in order to entice new gamers to the Zelda series. I was merely observing that doing so could put off gamers, rather than attract them. To NON-Zelda fans, if the game looks too similar to LotR, they will automatically consider it to be a 'rip-off' and won't give it a chance, just as previous Nintendo games have been considered 'too childish' and thus ignored by those who may well have enjoyed them.
This judgemental attitude is true of my friends who have seen the trailer.
#63
Posted 05 April 2005 - 06:14 PM
I hope that old Zelda enemies return. Save for the more generic monsters, like Stalfo and Lizaflo, there didn't seem to be many classic Zelda enemies in either trailer.
#64
Posted 05 April 2005 - 07:10 PM
Chaltab said
You mean will the land variety be in it? If that is your question, then no, I don't think so.You think Octoroks will finally be done right in 3D?
#65
Posted 05 April 2005 - 08:35 PM
#66
Posted 06 April 2005 - 04:31 PM
Perhaps they could do a sequel to Z05, where Link regains his time travelling ability and the child levels would be Celda but the adult levels would be Z05!
#67
Posted 06 April 2005 - 07:58 PM
#68
Posted 06 April 2005 - 10:04 PM
And the other things were a lot of aliasing and clipping issues. I'm not sure the jaggies could be fixed on the 'Cube, since 128 bits can only do so much, but I'm sure they could have done something about the clipping...
#69
Posted 08 April 2005 - 10:12 AM
#70
Posted 08 April 2005 - 02:28 PM
Chaltab said
I am of the rare train of thought that says that Wind Waker was the perfect style for Zelda, but not perfectly excecuted.
I agree completely. Though my problems don't lie in technicalities as much as minor stylistic things. I'd rather have Link look more like the LttP art, for instance, or at least properly proportioned.
#71
Posted 08 April 2005 - 02:33 PM
#72
Posted 08 April 2005 - 03:05 PM
#73
Posted 08 April 2005 - 03:09 PM
#74
Posted 08 April 2005 - 03:10 PM
#75
Posted 08 April 2005 - 03:12 PM
#76
Posted 08 April 2005 - 03:13 PM
SteveT said
No one's saying that though. But no one ever said that OoT ever deviated from the Zelda style. At least from what I know of. It was a nice evolution from the ALtTP art style and this new Z05 is a nice evolution of the ooT art style. Likewize TWW is a nice evolution of the LoZ and ALttP art style. I don't see any deviations. Just evolution of past styles.Extra funny because people who think OoT is the first Zelda game evar are completely wrong.
#77
Posted 08 April 2005 - 03:13 PM
Had to make that point nonetheless.
#78
Posted 08 April 2005 - 04:33 PM
#79
Posted 11 April 2005 - 03:54 AM
#80
Posted 11 April 2005 - 04:39 PM
#81
Posted 12 April 2005 - 07:26 AM
And I DEFINITELY think some influence for Z-2005 has been taken from LOTR. It seems too obvious...the fantasy element of the old games doesn't seem related, all fantasies share similar elements, but here? The environments? The warg-things? Those flying creatures, and the arrows? I don't know, there seems to be a lot of LOTR influence here. And surely such a popular movie has reached Japan.
#82
Posted 12 April 2005 - 12:04 PM
#83
Posted 12 April 2005 - 04:25 PM

#84
Posted 12 April 2005 - 05:36 PM
Quote
Amen....but isn't Gohma AWESOME-looking?
Definitely. All those diffrent moving parts rendered sperately really makes the monster seem alive, even it the brief glimps we have of it.
#85
Posted 13 April 2005 - 02:25 PM

#86
Posted 14 April 2005 - 02:34 PM
#87
Posted 14 April 2005 - 04:34 PM


#88
Posted 14 April 2005 - 04:41 PM
#89
Posted 14 April 2005 - 04:45 PM
#90
Posted 14 April 2005 - 10:09 PM