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Link ... and Zelda? No. I can't believe it.


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#1 Zythe

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Posted 25 January 2005 - 04:26 PM

Club Nintendo (CN): Good Morning, Mr. Eiji! Thanks for the interview. Before we start talking about the game, tell us: What does the Legend of Zelda, and its character Link, represent in your life?  
Eiji Aonuma (EA): A lot; it is definitely very important to me. Actually, I think that I can only work on Zelda games now because everything I really want to do, I can only do and accomplish with the [Zelda]franchise. I'm really excited about working and developing games like this.  

CN: What is the reason of the change of image in this new game, instead of using the style in The Legend of Zelda: The Wind Waker?  
EA: Well, in Wind Waker, the story is based on a young Link -- actually a child Link -- and we used the cel-shading technique. With this game, you will now see a new Link. A more mature and detailed Link, in terms of graphics, which makes the game look very realistic. But this doesn't mean that I don't like the style we used [in Wind Waker]. In fact, I liked it a lot.  

CN: So you went back to the first Zelda that was showed at Spaceworld 2000 for GameCube?  
EA: Those images that were presented at the Spaceworld show were designed by one of the guys who worked with me on Majora's Mask, Mr. Kuisumi, who was in charge of making that video for the show. What we are showing now is totally different.  

CN: We know you can't disclose any details of the game, but could you give us a sneak peek at the story and gameplay elements?  
EA: We are focusing more on giving the game a very realistic tone, as you could see in the video we showed [at E3], and it's heavily influenced by Ocarina of Time. As development goes on, we will be adding new details that have worked in other titles, so we can come up with a very complete game. I'm sorry I can't tell you more, but be sure that it will be sensational.  

CN: We have received several emails in which our readers ask: Will Zelda and Link ever be involved [romantically]? [laughs] I'm sorry, but we had to ask.  
EA: [laughs] Good question. Well, as you already know, we are now dealing with a teenage Link, and as you know, teenagers are very emotional beings, so there are definitely possibilities of seeing Link showing his feelings towards the princess. But honestly, we don't know what the future holds.
 

CN: What are the similarities of this game, and the N64 games?  
EA: Well, in terms of story elements, you can probably imagine what the story will be like, although I can't tell you any details. In terms of graphics, they will be totally different, and -- as I told you before -- heavily influenced by Ocarina of Time, but with a unique style. You'll have to be patient and wait for the end result.  

CN: Any Zelda game for the DS planned?  
EA: The Zelda team is already planning Four Swords for the Nintendo DS. This game will have a lot of connectivity and feature a lot of interaction between both screens. It will be interesting.  

CN: Any plans for an Online Zelda in the future?  
EA: We would probably have to think what to do in terms of an online Zelda game, what could we make in an online world, and how could we make it a fresh experience. But to tell you the truth, I don't have time to think about a project like that right now. I think that the new generation of gamers is the one that's interested in this kind of game because for them it's normal to play online; but I don't know, I would really have to think of something "different" to do with Zelda.  

CN: We watched the Zelda video (several times, in fact) and we could see that Link has a horse again, which looks incredible. Is the attention to detail something very important for you?  
EA: Definitely, that's something that Miyamoto always focuses on, and [that] encourages us to keep making better games. I mean, you could see the scenes in the N64 versions and watch the [Zelda] video, and you can see the difference. And graphics are a good way of showing innovation in new games.  

CN: What's your favorite Zelda game, and why?  
EA: The Legend of Zelda: A Link to the Past because it was the first Zelda game I played, and the one that got me involved with the franchise.  

CN: Will this new Zelda game push the GameCube to its limits?  
EA: Like I said, we are working hard to add a lot more details to the graphical engine. In fact, working with this realistic Zelda title is far easier than what we did with Wind Waker, which was harder to do. Believe it or not!  

CN: How long have you worked with the Zelda franchise?  
EA: Eight years.  

CN: Is there a solid release date for the title?  
EA: [laughs] People are already making preorders for it! But for the moment there isn't a release date because we will take all the time necessary to develop an excellent title, no doubt about it. And as soon as we have more news, we will let you know.  

CN: Thanks for your time, Eiji.  

- Translation by Miguel Yanez



The title was mainly just to get your attention. Care to on the interview, anyone?

#2 Husse

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Posted 25 January 2005 - 04:44 PM

I've seen it before. As for the bolded part, why not?

AS LONG AS THE ROMANCE IS REALISTIC!

If this is WW Link, but of course. They fit together great.

If this is OoT Link, the Japanese are crazy. If it's any other Link, it's definitely possible. Except Alttp, but I don't think they're going to do that.

#3 Hana-Nezumi

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Posted 25 January 2005 - 05:25 PM

never! link is malon's knight in shining armor!

#4 lord-of-shadow

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Posted 25 January 2005 - 05:33 PM

He doens't confirm anything about a romance, aside from the fact that it may appear in a future game. Far from any sort of confirmaiton, Husse. I doubt we'll see any overt romance in this game.

#5 Guest_Sheikav_*

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Posted 25 January 2005 - 07:58 PM

I have the magazine whit the interview, are you interested? the only problem is "Club Nintendo" is a magazine in spanish...

#6 Guest_HousesofHoly_*

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Posted 25 January 2005 - 08:59 PM

why can't link just end up single and lead a long, lonely life...

maybe i'd say that if i was a stupid emo kid, but...

no seriously, why does there have to be romance... if it has to be anyone... malon. lol

#7 Kazi

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Posted 25 January 2005 - 09:03 PM

I keep telling you guys.. it's Link and Deku tree.

#8 Hana-Nezumi

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Posted 25 January 2005 - 09:16 PM

NO! the deku tree is tingle's honeybun! anyways, i really do hope they put some romance in the game.

#9 Guest_HousesofHoly_*

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Posted 25 January 2005 - 09:35 PM

... nuff said.

#10 lord-of-shadow

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Posted 25 January 2005 - 10:04 PM

I have the magazine whit the interview, are you interested? the only problem is "Club Nintendo" is a magazine in spanish...


Actually, I would appreciate... scans, or typed Spanish version, or whatever. I'm all for multi-language content ;)

And considering there is a good chance we'll be getting Spanish manga translations someday soon, we've alreay started. Yay.

#11 Husse

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Posted 25 January 2005 - 11:00 PM

I told you before -- heavily influenced by Ocarina of Time


Oh my stars and guarders...I HOPE THEY MEAN THE TIMELINE!!! WOO! Return from Termina, it's clobberin' time!

I bet it's just the horse, though. :(

But I can dream! :D

#12 Hana-Nezumi

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Posted 25 January 2005 - 11:10 PM

yeah, i've always wanted to see a game about link's return.

#13 Vazor

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Posted 25 January 2005 - 11:16 PM

That wouldn''t be good at all. WW clearly states that when Hyrule was attacked, Link didn't come back. If this was a direct sequel to MM, it would make no sense whatsoever.
And come on people, romance was never a part of Zelda. Zelda's about action, adventure, legends...not love.

#14 Husse

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Posted 26 January 2005 - 08:20 AM

Anju and Kafei anyone? Romance, when pulled off in Zelda, is pulled off beautifully. And if there aren't a thousand alludes to girls liking Link, I don't know what there is.

Regardless, why don't we explain what happened to OoT Link? Why did he fail? That wouldn't be so bad.

#15 Tekky

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Posted 26 January 2005 - 09:09 AM

Anju and Kafei anyone? Romance, when pulled off in Zelda, is pulled off beautifully. And if there aren't a thousand alludes to girls liking Link, I don't know what there is..


How about Honey and Darling anyone? :P:P j/k!!

#16 Vazor

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Posted 26 January 2005 - 09:29 AM

Regardless, why don't we explain what happened to OoT Link? Why did he fail? That wouldn't be so bad.

He didn't fail, he just didn't show up. The people of Hyrule were expecting him to save the day like he did last time, but he never came back. That's clearly explained in the WW backstory.
If you ask me, the trailor left me with a much more LTTP feeling than anything else. I think this game will be closer to LTTP in the timeline than anything else.

#17 Guest_Sheikav_*

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Posted 26 January 2005 - 12:56 PM

Actually, I would appreciate... scans, or typed Spanish version, or whatever. I'm all for multi-language content ;)

And considering there is a good chance we'll be getting Spanish manga translations someday soon, we've alreay started. Yay.


The date of the magazine is July/2004. Here is the scans:
http://www.sheikav.c...entrevista1.jpg
http://www.sheikav.c...entrevista2.jpg


Actually is in spanish OoT and MM mangas, transalate with the permission of Annie, but it be great see the AlttP manga in spanish or see the english version finished.

#18 Zythe

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Posted 26 January 2005 - 02:23 PM

So are you hoping you can get something from the Japanese>->Spanish>->English that you couldn't from Japanese>->English?

#19 Husse

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Posted 26 January 2005 - 02:39 PM

He didn't fail, he just didn't show up. The people of Hyrule were expecting him to save the day like he did last time, but he never came back.


Or maybe time traveling was involved. Or maybe he never revealed himself. There's a whole world of possibilities that I would LOVE to have revealed. It's not as if he didn't rise to the occasion. Then there's that comment AND that horse...

#20 Vazor

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Posted 26 January 2005 - 02:59 PM

I perfer to leave OoT/MM's ending right where it is. It simply makes sense. Adding another game between MM and WW would completely destroy pretty much every Zelda timeline there is.

#21 Husse

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Posted 26 January 2005 - 03:08 PM

Yours maybe. You complained about the WW timeline too, but I think individual stories are more important than "where they fit." I loved the way the WW was done, with "descendant" like story that wasn't cheesy, and regardless, Zelda will eventually piece together. I want ot see OoT Link rise again!

#22 Vazor

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Posted 26 January 2005 - 03:25 PM

I hope that the Zelda storyline will eventually be peiced together too, but nobody knows for sure.
:: sigh :: What happened to the good old days when it was just OoT-LTTP-LoZ and everyone agreed? Then again, Zelda theory wouldn't exist if all the insanity hadn't come in...

#23 NightStar

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Posted 26 January 2005 - 03:29 PM

There's really lots and lots of possibilties here, let's face it. We won't really know until they release it. As far as romance goes.... IT'S ABOUT TIME. I really hope they put in even just a little bit. That would satisfy me. And yes, romance in Zelda games can be beautiful and almost tear jerking. If there is any I'm betting it will be subtle.

#24 Husse

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Posted 26 January 2005 - 03:31 PM

Yeah, subtle is the best kind. I remember sniffling when I saw Anju and Kafei hugging tenderly, right before saying..."Oh...SICK!"

:blink:

I mean REALLY.

#25 Vazor

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Posted 26 January 2005 - 03:53 PM

The Kafei/Anju thing was the worst part of MM. Hands down. You don't play a video game to watch two characters say how much they love each other over and over again. You play them to solve the puzzles, explore vast lands, and to slice through villains! When romance is a major part of a game, it just comes out...bad.

#26 NightStar

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Posted 26 January 2005 - 03:57 PM

It was a side quest. You didn't even really have to do it to finish the game really. Now, if you wanted to fill up the notebook, then you'd do it. Zelda is suppose to have heart too. It's never been a game where the sole purpose was to slice through villians.

#27 Vazor

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Posted 26 January 2005 - 04:05 PM

No, it was for the sole purpose of destroying a malevolent evil and restoring peace to the land. Nothing about romance. Romance makes games terrible.

#28 NightStar

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Posted 26 January 2005 - 04:17 PM

:rolleyes: Whatever you say....

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Posted 26 January 2005 - 04:25 PM

I can't believe the interviewer actually called him by his first name, especially in the beginning--"Mr. Eiji." That's hilarious.

And I just love how Aonuma claims they take all the time they need to make a quality game, when The Wind Waker was so obviously rushed.

#30 Husse

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Posted 27 January 2005 - 08:27 AM

Wow, Vazor, what a spoilsport you are. Characters with no spirit would not have created the Zelda games we love so much today. It isn't solely gameplay, that's real obvious.




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