

Mass Effect
#211
Posted 20 September 2012 - 10:38 PM

#212
Posted 20 September 2012 - 11:52 PM
#213
Posted 21 September 2012 - 01:51 AM
But I suppose ideally having him as a Saren-like boss could have been great, though I'd like it best as a prelude to a battle with Harbinger. Of course, that has the inherent problem of making a plausible boss conflict using standard Mass Effect gameplay against what is essentially Ctulhu.
I chose destroy when I finished the game. It was ruthless, but my Shepard hadn't shied away from such decisions before, and there didn't seem to be any reason for her to spare the Reapers, she was actively against control throughout the entire game, and there was little reason for her to buy into the Starchild's reasoning about synthesis. Though if you go back to my earlier

#214
Posted 21 September 2012 - 02:17 AM
I personally chose Destroy as well, I felt it was kinda crazy to build up the entire series on defeating the reapers and then deciding at the last minute "nah fuck it imma be a reaper instead


Also this is obviously for parody purposes but I always thought it would of been so hilarious if at the end of Mass Effect 2 Shepard looks into the camera and said "Now that we have defeated the collectors, the real mission can begin," while holding a bible.

That maybe just me though

#215
Posted 21 September 2012 - 02:54 PM
Cerberus definitely stole time away from the main plot. Which is fairly silly, since both the Alliance and Cerberus are working toward the exact same goal -- they're just in a pissing contest over power. It would have been more understandable if TIM was characterized as genuinely wanting to seize the Reapers and impose his dominance over the rest of the galaxy with them at his command. But he was portrayed as a renegade-style hero all the way through. So it wasn't very effective.
Would have loved to have a faction system, where you take on various missions for each group - including Cerberus - and build up reputation. Sometimes at the expense of losing some support when the factions come into conflict. That was there to an extent, but all pretty big and scripted. I was think more along the lines of how the faction system in Mercenaries or Daggerfall or certain GTA games worked. Juggle relations in order to maximize your war assets.
But, obviously, there's a lot of things that I would have liked to see done differently. Alas.
#216
Posted 21 September 2012 - 10:52 PM
It also would have been nice if they didn't make most of the major decisions have a clearly optimal solution. Do I choose to side with the Geth or the Quarians? Oh, I should get them to agree to stop fighting.
#217
Posted 22 September 2012 - 04:37 AM
#218
Posted 22 September 2012 - 05:23 PM

#219
Posted 22 September 2012 - 05:28 PM

#220
Posted 22 September 2012 - 05:38 PM
#221
Posted 22 September 2012 - 05:43 PM
I still say the blueprints are still lying around on Rannoch somewhere. If the quarians built 'em once, they can build 'em again. This time without being dicks about it, since I taught them that hey, geth are good and you're being a bunch of little bitches with poor management skills.
EDI's more problematic, but I never gave that lady permission to upload herself into a robot suit, so she asked for it.
#222
Posted 22 September 2012 - 05:46 PM
#223
Posted 22 September 2012 - 05:46 PM
'Master, why won't you accept this unit's hugs?'
'DIE DIE DIE DIE DIE DIE DIE!'
Joker needed robit bits to strengthen his bones to get laid. That's that.
I found Joker kind of creepy in ME3 and broke them up.

Edited by Finn the Human, 22 September 2012 - 05:47 PM.
#224
Posted 22 September 2012 - 05:48 PM
Also, everyone could do with some Shepard, so everybody got some Shepard.
Edited by Nevermind, 22 September 2012 - 05:49 PM.
#225
Posted 22 September 2012 - 05:50 PM
edit: Remember, she gave Joker a chance to get into a relationship with her. His fault.
#226
Posted 22 September 2012 - 05:51 PM
Probably.
Attached Files
Edited by Nevermind, 22 September 2012 - 05:54 PM.
#227
Posted 22 September 2012 - 05:53 PM
#228
Posted 22 September 2012 - 05:55 PM
#229
Posted 26 September 2012 - 09:22 PM
360/PC players, as a person who's only played the 2nd and 3rd ones, is it worth going back to the first, older style controls/design and all? I admit, I'd be somewhat more tempted if they were to release this on the WiiU, but still, I kidna want that first game to play the series in full, even if it means replaying ME3. Even though I won't use it, I'd like for them to retoractively put the new default FemShep in the first two games, but after they bungled the imported decisions for both DAII and then ME3 my faith in Bioware has been substantially lessened.
Edited by DarkJuno, 26 September 2012 - 09:23 PM.
#230
Posted 26 September 2012 - 09:51 PM
On the other side there is the Mako. Mako rocks. All the time. You actually LAND on the planets you explore instead of scanning them and you get money and resources for exploring and finding materials and objects of interest. The fact that you are on generally uncharted worlds feels really cool when you get out on this expansive plain and you are totally isolated. It makes it FEEL like you are exploring the planets. The hacking mini-game isn't as cool as 2 but you can just omni-gel your way out of everything if you don't get it.
Saren is an awesome antagonist. You get to see the origins of Tali, Wrex, Garrus, Liara, and - depending on your disposition towards your crew - make probably the most tragic decision in the series.
Recommendation is to not worry about spending too much money on weapons and upgrades cos the loot is always much better but being frugal isn't so useful either, as by the end of the game I had like 10 million credits, a thousand omni-gels and nothing to spend or use them on.
Anderson punches Udina in the face.
#231
Posted 26 September 2012 - 09:56 PM
#232
Posted 26 September 2012 - 10:08 PM
Gameplay is different, but not necessarily bad. Despite Mitch saying it "sucks," he was also pretty whiny about the combat system changing in ME2, if memory serves correctly.

In fact, I kind of miss how guns worked in the first game. Instead of reloading, you just had a cool-down period due to the technology behind firearms. Which, of course, was kinda-sorta retconned so they could work in "not-technically-ammo" conventional reloading for the sequels. The cool-down system was unique, and I liked that. Also way more control over your ammo and mods and whatnot. Same for armor. Just be sure to clean your inventory up after a while.
In any case, ME1 definitely feels more like a "classic" Bioware game. In other words, it's good. Strongest plot of all three games. The best atmosphere, I think. The greatest sense of freedom.
Dialogue isn't as snappy in the first one, but still endearing.
#233
Posted 26 September 2012 - 10:11 PM
Oh yeah and I actually really liked the cool-down as opposed to "this isn't ammo". That was my biggest gripe in 2.
Also also, backing up that you definitely need to clean up your inventory. You don't wanna go scrolling down through endless level 2-5 gear to get to some level 6 or 7 gear. Healthy inventory means a healthy Shepard.
Edited by Nevermind, 26 September 2012 - 10:14 PM.
#234
Posted 26 September 2012 - 10:14 PM
Regardless, I thought ME1's combat system was fine, just not as snazzy as the sequels. Expect to play your designated class differently, though. They all had different balances. Vanguard with no charge? Meant I was usually sticking behind cover, sniping with a pistol, and doing a lot of biotics. Occasionally charging in with the shottie once it was leveled up. ME1's version of Carnage could kill bosses in one hit. Mmm, classic carnage.
#235
Posted 26 September 2012 - 10:23 PM
#236
Posted 26 September 2012 - 10:34 PM
ME2 and 3 are definitely shooters with RPG elements.
ME1 is an RPG with shooter elements.
Probably the biggest adjustment DJ will have to make. ME1 wasn't ever meant to be like Gears of War. Which some players preferred. I do miss certain aspects of it. ME1 feels totally detached from the other two sometimes. ....Though my love affair with Charge is well known. <3
Also missed - Max out your shotgun skills, and most enemies are down in one satisfying hit. Mm. That always made jumping from ME1 to ME2 surprisingly hard at first.
#237
Posted 26 September 2012 - 10:39 PM
Edited by Nevermind, 27 September 2012 - 09:40 AM.
#238
Posted 27 September 2012 - 12:45 PM
I liked it so much I bought two of the novels!
#239
Posted 27 September 2012 - 02:25 PM
#240
Posted 27 September 2012 - 10:04 PM
I'll probably keep Kaiden over Ashley at least for my Paragon FemShep playthrough, though I'm not super far into my Renegade Shep playthrough in ME2 that starting voer's not such a bad thing. Hmm.