Have you ever played Wii Sports Resort? Most of the swordplay is like that. Not the duel swordplay in Resort - the Speed Slice game. A fruit drops down with an arrow showing you which direction to cut it in, then you slice in that direction (horizontal, vertical or diagonal) to win. That's the swordplay in SS. An enemy holds his sword in a specific direction, you slice the right way (horizontal, vertical or diagonal) to win.
That's a pretty good summation of the gameplay, although I think Skyward Sword is less "speed slice" and more simply just "slice". When I actually tried to be fast, that was when the game messed me up most of the time.
Who the hell even says that?
I'm sorry, not that I think you're lying but I have serious doubts about that one.
I've only seen it very occasionally (the last time was on Kotaku) but I have seen it.
In any case I think we've both can agree that the new games are lacking in something but we're going to fundamentally disagree on what that is because we both came into the series at different times. You seem to come from the older generation that grew up with the original LoZ and ALttP. I came later with games like OoT and MM.
Actually, my first games were Link's Awakening and Ocarina of Time. I didn't play the proper Classic Zelda games until they were re-released on GBA and Gamecube.
My perspective comes from the fact that I replay old games A LOT. I never had much spending money so I always had to rely on my old games. But as I replayed my game collection more and more, I found that the games which relied on puzzles and exploration were getting incredibly boring. The novelty of the puzzles long since wore off so it feels like I'm going through the motions now. The games which also relied heavily on exploration, like Super Mario World and Super Mario 64, also lost their appeal when I played them for the thousandth time and realised that there were no secrets left to find, nothing more to discover. And because they are so easy, there is nothing in the gameplay to really engage with. I honestly feel nothing when I play those games now. But the games that retain my interest are the challenging games because I can still engage with the level design and the enemies long after I've discovered all the secrets. The Classic Zelda games, including ALttP, are all challenging enough that I can still enjoy replaying them.
If you asked me what my favourite Zelda game was six years ago, I would have said The Wind Waker.
If you asked me what my favourite Zelda game was three years ago, I would have said both The Wind Waker and ALttP for different reasons.
If you asked me what my favourite Zelda game was today, it's now ALttP.
I did not enjoy the original Legend of Zelda or Zelda II when I first played them but time has since converted me. Time is also the reason that I have no more interest in the novelties of the Modern Zelda games I used to play.
In that same regard, that's why I have serious reservations about them trying to make a game more like the older 2D games. Part of the reason why games like LoZ were successful was before that, there weren't many games like them. They shouldn't focus on trying to recreate what they've done in the past. Instead they should take the same spirit of made those games great and do something new.
Classic Zelda didn't stop being successful when other developers were making their own Zelda clones. Just like 2D Mario didn't stop being successful when everyone had jumped on the platformer bandwagon. Even in 2009, NSMBWii was successful enough to overturn Nintendo's predictions for the Wii.
And for an example of originality not doing a damn thing for a game's sales, look no further than Okami. That game was very original, far more original than most Modern Zelda games. But it still bombed because players aren't interested in "original". They want GOOD. 2D Mario and Classic Zelda were continuously successful because they were GOOD. Modern Zelda and Okami are failing because they are not good.