
What did the rest of you think about the game?
Edited by ganonlord6000, 10 December 2011 - 10:24 PM.
Posted 10 December 2011 - 09:13 PM
Edited by ganonlord6000, 10 December 2011 - 10:24 PM.
Posted 10 December 2011 - 10:49 PM
Edited by D~N, 10 December 2011 - 10:51 PM.
Posted 22 December 2011 - 12:03 PM
Posted 22 December 2011 - 12:40 PM
Edited by The Princess, 22 December 2011 - 12:43 PM.
Posted 22 December 2011 - 01:57 PM
http://www.escapistmagazine.com/videos/view/zero-punctuation/5148-The-Legend-of-Zelda-Skyward-Sword
So, uh, how accurate are Mr. Yahtzee's barbs, then?
Edited by Raien, 22 December 2011 - 02:01 PM.
Posted 22 December 2011 - 05:40 PM
Posted 23 December 2011 - 10:44 PM
Edited by SteveT, 23 December 2011 - 10:48 PM.
Posted 24 December 2011 - 06:58 AM
So I just started. All I could think for the first game was "This looks like a really cool game. Why won't Nintendo let me play it?" Every five minutes, you're interrupted for a cutscene. You can't pick up a rupee without being told what a rupee is. Fi repeats whatever plot point/request another character JUST MADE. You don't even get an f*ing green suit until about an hour and a half into the game. Oh, and my personal least favorite: walking into a new area triggers a cutscene showing where that place is on the map. Then it zooms in like three times to drive the point home.
It's especially jarring because I'm simultaneously playing Ocarina of Time 3D. The way OoT eases you into the gameplay is so much better. Yeah, you have Navi and Saria telling you where to go, but they don't stop you from going off the rails. You find the sword by poking around until you do, and no one's stopping you to remind you that you're on your way to a sword and where it is. You learn to use the sword by reading completely optional signs, not by being forced into a tutorial. You were in your first dungeon within half an hour, and the highlight of your first playing session is fighting Queen Gohma, not mocking a dude's pompadour.
It's like Nintendo doesn't trust us to understand what video games even are. I stopped because I couldn't take it anymore. I really hope that when I pick it up again, this kind of crap will become less frequent.
Posted 24 December 2011 - 10:56 AM
Posted 24 December 2011 - 11:40 AM
Posted 24 December 2011 - 11:16 PM
Posted 27 December 2011 - 03:01 PM
Now that I look at it, these are all 2D games. I wonder if it's impossible to do similar things with 3D games, hence all the exposition?
Edited by Raien, 27 December 2011 - 03:03 PM.
Posted 27 December 2011 - 05:33 PM
And of course it's just coincidence that the exposition and obsessive hand-holding started appearing right after Eiji Aonuma took creative control of the franchise.
Posted 27 December 2011 - 06:12 PM
Are you suggesting that having a master game designer like Miyamoto dropping down to a less active role might effect the quality of gameplay?
Don't be absurd.
Edited by Raien, 27 December 2011 - 06:13 PM.
Posted 27 December 2011 - 11:44 PM
Posted 14 January 2012 - 04:28 PM
The story of Zelda is not about a good developer handing the reigns to a bad developer. It's about a good developer going bad and then handing the reigns to someone even worse.
Edited by SteveT, 14 January 2012 - 10:25 PM.
Posted 14 January 2012 - 05:37 PM
Posted 14 January 2012 - 06:01 PM
Posted 15 January 2012 - 10:59 AM
Posted 15 January 2012 - 11:09 AM
Posted 15 January 2012 - 11:47 AM
Given Nintendo's love of helper characters in Zelda and unwillingness to ditch them, they really need to just... go ahead and add voice acting. Fi would be less tiresome if she was explaining all this, but not taking us out of the action to do it. (Nothing is more egregious than her reminding me my batteries are dying, by the way.)
Posted 15 January 2012 - 12:28 PM
Edited by SteveT, 15 January 2012 - 12:30 PM.
Posted 15 January 2012 - 12:36 PM
Prince of Persia: Sands of Time.
Edited by princess hypercortisonism, 15 January 2012 - 12:37 PM.
Posted 15 January 2012 - 08:32 PM
Posted 15 January 2012 - 11:09 PM
Given Nintendo's love of helper characters in Zelda and unwillingness to ditch them, they really need to just... go ahead and add voice acting. Fi would be less tiresome if she was explaining all this, but not taking us out of the action to do it. (Nothing is more egregious than her reminding me my batteries are dying, by the way.)
Posted 16 January 2012 - 03:41 AM
A lot of things about Zelda "tradition" are doing the series more harm than good at this point.This whole "No talking in Zelda because of tradition" is really killing the series.
Posted 16 January 2012 - 04:15 AM
A lot of things about Zelda "tradition" are doing the series more harm than good at this point.
This whole "No talking in Zelda because of tradition" is really killing the series.
Posted 16 January 2012 - 10:29 AM
Posted 16 January 2012 - 12:00 PM
Edited by The Princess, 16 January 2012 - 12:00 PM.
Posted 16 January 2012 - 01:56 PM
From my experience, it was scarily accurate. When he referred to his sword swinging in a direction he moved the remote several seconds earlier, that was EXACTLY what happened to me on several occasions during the game. And before anyone asks, no, I don't think Skyward Sword has unresponsive controls. The problem is that the controls are programmed to force players to make slow, precise swings. If you're the kind of player who enjoys using their reflexes and trying to beat enemies with speed, the game actively punishes you for it. Playing Skyward Sword as the developers intended felt unnatural and not fun for me.