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#1 Crimson Lego

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Posted 23 June 2009 - 09:36 PM

I've got a quite a few things to suggest.

1. After you save in a dungeon and turn off your game console, Link will always be transported to the very beginning of the dungeon. To me, this is a pain in the ass; my suggestion is that the Options menu could have something that would let you choose to start in the previous room or at the beginning (which can come in handy).

2. Make Link talk instead of just nodding and smiling all the time, which would assume he's telepathic.

I'll probably add a few more when summer break starts and I get back to playing LoZ stuff.

#2 Person

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Posted 23 June 2009 - 11:45 PM

I've got a quite a few things to suggest.

1. After you save in a dungeon and turn off your game console, Link will always be transported to the very beginning of the dungeon. To me, this is a pain in the ass; my suggestion is that the Options menu could have something that would let you choose to start in the previous room or at the beginning (which can come in handy).

2. Make Link talk instead of just nodding and smiling all the time, which would assume he's telepathic.

I'll probably add a few more when summer break starts and I get back to playing LoZ stuff.

Number 2 violates one of the cardinal rules of Zelda. Even fans who support the idea of voice acting think that Link should stay silent.

#3 TheAvengerLever

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Posted 24 June 2009 - 01:37 AM

At least he can have little blips like Mario and Luigi do in Superstar Saga.

#4 SOAP

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Posted 24 June 2009 - 05:44 AM

I've got a quite a few things to suggest.

1. After you save in a dungeon and turn off your game console, Link will always be transported to the very beginning of the dungeon. To me, this is a pain in the ass; my suggestion is that the Options menu could have something that would let you choose to start in the previous room or at the beginning (which can come in handy).

2. Make Link talk instead of just nodding and smiling all the time, which would assume he's telepathic.

I'll probably add a few more when summer break starts and I get back to playing LoZ stuff.

Number 2 violates one of the cardinal rules of Zelda. Even fans who support the idea of voice acting think that Link should stay silent.


I FOUND A MIRROR UNDER THE TABLE!

#5 Duke Serkol

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Posted 24 June 2009 - 09:51 AM

Even fans who support the idea of voice acting think that Link should stay silent.

But there is at least one of them who feels we should get an all new starring character that is able to speak.

At least he can have little blips like Mario and Luigi do in Superstar Saga.

That would be nice.

#6 Person

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Posted 24 June 2009 - 10:57 AM

Even fans who support the idea of voice acting think that Link should stay silent.

But there is at least one of them who feels we should get an all new starring character that is able to speak.

At least he can have little blips like Mario and Luigi do in Superstar Saga.

That would be nice.


If we got a new character, then it wouldn't be Zelda, it would just be some other game set in the Zelda universe. Link is like the only thing connecting all of the games. LA and MM don't even have Zelda in them, and nothing except Link connects them to the main series.

#7 Masamune

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Posted 24 June 2009 - 11:51 AM

Tingle should talk in his games... there's no reason for him to be a silent protagonist!

Most dungeons, when designed right, set it up so you are always opening up 'shortcuts', so it's not like you lose that much progress when sent back to the beginning. Alternatively, there would just need to be a one-time quick save you could use if you just wanna quit the game and resume from where you left, as opposed to just parking yourself outside a difficult boss and retrying until you win.

There definitely needs to be voice acting next time around. The series is way overdue for it. I'm getting bored with Nintendo grunts replacing actual dialogue.

#8 Wolf O'Donnell

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Posted 24 June 2009 - 02:57 PM

Yes, one-time quick saving would be so good.

Also, more ways to spend money in the game.

Edited by Wolf_ODonnell, 24 June 2009 - 02:57 PM.


#9 Duke Serkol

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Posted 24 June 2009 - 02:57 PM

If we got a new character, then it wouldn't be Zelda, it would just be some other game set in the Zelda universe.

Works for me. I'd be all for putting a definite end to the current series and start a new one.

...an epic one, so no, Tingle's doesn't do it for me.

#10 Person

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Posted 24 June 2009 - 03:47 PM

If we got a new character, then it wouldn't be Zelda, it would just be some other game set in the Zelda universe.

Works for me. I'd be all for putting a definite end to the current series and start a new one.

...an epic one, so no, Tingle's doesn't do it for me.

So who would we base this spin-off series around? Linebeck?

#11 Selena

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Posted 24 June 2009 - 03:48 PM

- Put Ganon on hiatus.

- Zelda should not get captured. Put in jeopardy, maybe, but hopefully not captured for once this time.

- Link going on an actual quest. Start in Hyrule, chase a bad guy across the border, and journey into another land, dungeons and obstacles along the path. Constantly in a state of exploration. As opposed to trekking back and forth over Hyrule Field to get to temples placed along the map borders.

- And, thus, lands other than Hyrule with very different cultures. No alternate dimensions like Termina or dream lands like Koholint. A legitimate foreign nation beyond Hyrule's border.

- No fairy companions or other Hero Assistants.

- More sword duels with worthy opponents, as opposed to just hitting monsters arbitrarily.

- Functional armor, as opposed to quirky rupee draining novelty armor.

- No items in the grass.

#12 Wolf O'Donnell

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Posted 24 June 2009 - 04:12 PM

No items anywhere unless you'd expect to find them there in the first place in a real world situation.

#13 Masamune

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Posted 24 June 2009 - 04:30 PM

So...

Why not just play Fable II?

#14 CID Farwin

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Posted 24 June 2009 - 05:47 PM

-Bring back sidequests that actually have a point. No collecting everything just to collect them, or for a useless trinket; Give us a reward for our efforts. Think Majora's Mask.

-Have more ways to spend rupees. Not just more expensive stuff, or less rupees (both of which, by the way, are suggestions themselves) but different and new things to do with them. Malo Mart comes to mind.

-Again from Majora's Mask: Schedules. It can't be that hard to at least have daily schedules.

-FINISH MAKING THE GAME.

#15 Duke Serkol

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Posted 25 June 2009 - 10:02 AM

So who would we base this spin-off series around? Linebeck?

We don't have any characters that fit the bill at this time, except maybe Midna, but I would rather see a series in which she replaces Zelda than one in which she replaces Link.
So there would need to be a "standard" Zelda game in which this new character is introduced.

- Put Ganon on hiatus.

- Zelda should not get captured. Put in jeopardy, maybe, but hopefully not captured for once this time.

- Link going on an actual quest. Start in Hyrule, chase a bad guy across the border, and journey into another land, dungeons and obstacles along the path. Constantly in a state of exploration. As opposed to trekking back and forth over Hyrule Field to get to temples placed along the map borders.

- And, thus, lands other than Hyrule with very different cultures. No alternate dimensions like Termina or dream lands like Koholint. A legitimate foreign nation beyond Hyrule's border.

- No fairy companions or other Hero Assistants.

- More sword duels with worthy opponents, as opposed to just hitting monsters arbitrarily.

- Functional armor, as opposed to quirky rupee draining novelty armor.

- No items in the grass.

I agree on every point, except the last. Never felt items found in grass to be a problem. Rather the ability to stick fairies into bottles thus essentially creating free cheap red potions that actually use themselves. Now THAT makes things a little too easy.

#16 Masamune

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Posted 25 June 2009 - 11:16 AM

I don't think fairies are a bad idea, but they should limit how many you can carry, possibly by separating the containers used for potions and fairies. I never did think that putting fairies in a bottle was exactly humane anyways.

#17 Person

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Posted 25 June 2009 - 11:18 AM

Fairies in TMC were nowhere near as effective as a red potion, they were only useful to keep you from dying, and only recovered like 4 hearts.

#18 Duke Serkol

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Posted 25 June 2009 - 02:44 PM

It's still enough to make a difference when you can carry more than one.

#19 Person

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Posted 26 June 2009 - 10:14 AM

It's still enough to make a difference when you can carry more than one.

IIRC, they weren't as common in that game, and you just try not burning through your whole stash during a boss fight.

#20 Showsni

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Posted 26 June 2009 - 01:16 PM

I've never bothered with potions; just fill every bottle wth fairies, and you're done. Saving you after you've died is the key point. It's only really an issue once the game becomes hard enough to kill you, though; so, I'd suggest upping the difficulty level. You shouldn't have to commit suicide because you're interested in seeing what the Game Over screen looks like.

#21 Duke Serkol

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Posted 26 June 2009 - 08:21 PM

That's right. In fact, if it was up to me, I'd even go one step further: not let people save while in the dungeons (aside from dying).
What's that? You just died and don't want to lose all the progress you made in the dungeon? Well it's either that os save/continue and accept that the death counter goes up!

Now that would be more like it. And no convenient items to beam you out (and sometimes even back to the same spot) when you are left with one heart. You want to get out and save before you die? Well you'll have to make it out on your own.

#22 Average Gamer

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Posted 26 June 2009 - 10:01 PM

I'd like it if characters didn't glitch through their clothing and possessions anymore. Come on, by this point Nintendo should be able to have Link's hat not go straight through his shield and sheath. This stuff is especially noticeable when a character is wearing a cape.

#23 Chiaki

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Posted 27 June 2009 - 12:38 AM

^ That is what me and my brothers call "Flaws of the 3 Dimensional Gaming Universe". Virtually every 3D game is victim of it. But yes, it would be nice for Nintendo to at least fix the hat-through-shield problem.

I agree on the part of having functional armor, which they did do with the Zora armor in TP. The Magic Armor would have been better if they'd stuck with Link using magic, but it uses Rupees instead, and seeing that you can't carry 5000 Rupees in TP, its not very useful. Even if it looks awesome.

On that note, they should bring back magic, and especially the cool spells that ALttP and OoT had that WW lacked. Unless they're planning on pushing Zelda into a more distinctly RPG direction and give him a mage friend that you (or better yet, a friend) could optionally control.

Edited by LinksLove, 27 June 2009 - 12:41 AM.


#24 Fin

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Posted 27 June 2009 - 12:53 AM

Make the shield less invincible. In fact, give it it's own damage gauge, so you'll actually have to buy more shields. As it is, all you have to do is avoid getting eaten by Like Likes, and switch from a wooden to a metal shield, and you're set.

#25 Twinrova

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Posted 27 June 2009 - 01:57 AM

Unless they're planning on pushing Zelda into a more distinctly RPG direction and give him a mage friend that you (or better yet, a friend) could optionally control.

I'd actually really like to see a Zelda you could play with a friend! That'd be really fun. :D

#26 Fin

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Posted 27 June 2009 - 02:11 AM

Unless they're planning on pushing Zelda into a more distinctly RPG direction and give him a mage friend that you (or better yet, a friend) could optionally control.

I'd actually really like to see a Zelda you could play with a friend! That'd be really fun. :D


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#27 Twinrova

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Posted 27 June 2009 - 02:19 AM

Well fuck me. In my defense I never played that one and I'm not entirely sober, lmao.

Anyway I was thinking more like OoT or TP.

#28 Fin

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Posted 27 June 2009 - 02:24 AM

Yeah, I'd love to see a 3D Four Swords. FSA is pretty damn fun, but I've always preferred 3D Zeldas to 2D.

#29 Crimson Lego

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Posted 27 June 2009 - 07:34 AM

Make the shield less invincible. In fact, give it it's own damage gauge, so you'll actually have to buy more shields. As it is, all you have to do is avoid getting eaten by Like Likes, and switch from a wooden to a metal shield, and you're set.


Hear, hear. The Wooden and Ordon Shields in TP are rather unrealistic in a way. In Kakariko, I equipped the Wooden Shield, set a bomb down and stood next to it with the shield up. The bomb went off and the obviously flimsy piece of shit took no damage.

Unless they're planning on pushing Zelda into a more distinctly RPG direction and give him a mage friend that you (or better yet, a friend) could optionally control.


How bout playing as Midna? :P

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#30 Wolf O'Donnell

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Posted 27 June 2009 - 08:07 AM

^ That is what me and my brothers call "Flaws of the 3 Dimensional Gaming Universe". Virtually every 3D game is victim of it. But yes, it would be nice for Nintendo to at least fix the hat-through-shield problem.

I agree on the part of having functional armor, which they did do with the Zora armor in TP. The Magic Armor would have been better if they'd stuck with Link using magic, but it uses Rupees instead, and seeing that you can't carry 5000 Rupees in TP, its not very useful. Even if it looks awesome.


I always thought the Magic Armour was there to give experienced players a hard challenge. I mean, doesn't it make it more difficult for you to move after you've run out of money?

On that note, they should bring back magic, and especially the cool spells that ALttP and OoT had that WW lacked. Unless they're planning on pushing Zelda into a more distinctly RPG direction and give him a mage friend that you (or better yet, a friend) could optionally control.


What you mean like a familiar? Have Link as a witch, riding a broom?




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