What I'd like is to throw all the ingredients out the window, and bake a new cake that has those core elements again - sweetness, roughness, and chewyness. Bonza!
So I'd:
- Condense all Zelda's puzzles into an overworld, as Kee suggested. I didn't much care for TP's empty space, so imagine taking all those fields and placing every puzzle from each dungeon within those fields. And mixing them all up. Doing this would allow for more puzzle solving in the outdoors and more unusual areas (towns), and for making every item useful all over the map.
- Get rid of the fire/desert/typical ice themes, and instead design a weird, surreal world with its own distinct charm. Think of the Clock Tower from Majora's Mask, and the moon leering over it. Teapot/boot houses! An area full of mirrors glinting from the moon's glow...
- Perhaps a co-op mode where 1 other player can join you online, and you can both solve puzzles together, by typing in suggestions. Players could opt in and out of co-op whenever they please; it's just when you feel like it in the main game. Also, I feel you should be able to put custom designs on objects/tunics. Then you'd be able to put them online, and they might randomly appear in a chest in someone else's game.
- Getting involved in the lives and adventures of other NPC's, like Majora's Mask. A personal journey, as Kee suggested would be awesome, as it allows you to connect more to Link. You feel as if you are questing to find out more about Link/others, rather than Link and other NPC's being just a way of observing/explaining a big plot that just boils down to another world conquering thing.
- Perhaps the problem of not being able to buy items from shops whilst out in the field could be solved by... having items delievered to a nearby postbox in a dungeon/puzzle area.
- Some platforming elements mixed in (manual jumping), and a huge push for using the pointer for an item you can aim and manipulate the world with. You could have an item you could open windows with, allowing you to draw around an area in front of you to see it in any of the four seasons. When you are satisfied, you'd press a button and the window would disappear, leaving the area you drew around leafy/snowy, etc. You could even draw muliple windows in an area, or use a season 'window' as a portal to change the entire area into a different season.
- Cel-shading, except with Oracle-style character models!

Edited by Eblel, 29 April 2008 - 11:04 PM.