How to Reboot the Zelda Series
Effectively: Combine all the similar stories into two mega-large and possibly multi-disk installments. Unfortunately most of the promising story skeletons are too recent for this idea to be very effective, so instead imagine if this is how the stories had originally been constructed.
The Adventure of Link, Oracle of Seasons, Oracle of Ages, Four Swords, The Minish Cap and Phantom Hourglass are all rather similar in the respect that either Princess Zelda is captured or incapacitated from the get-go by a villain who is not Ganon or that they involve Link exploring lands outside of Hyrule proper. A game using elements from these would make an excellent starting point for a reboot of the series. For example:
STORY
- The entire beginning scenario of TMC could be combined with the scenario we see in AoL. Link delivers a sword to Hyrule Castle as the prize for a sword fighting tournament which a stranger named Vaati wins. Vaati curses Zelda and she falls into a deep sleep. She is hidden in a castle north of Hyrule proper. For the sake of cohesiveness, Link could hail from Ordon Village, and this errand could mirror Link's errand in the beginning of TP.
- The setup for the main quest could use elements from the Oracle games. The castle that Zelda is hidden away in could be Ambi's Palace in the neighbouring Labrynna. Link could need to enlist the help of the Oracles to wake Zelda, and the villains from the Oracles games could make an appearance.
- As in TMC and PH, the story could inevitably result in Link having to collect materials to forge a sword that can defeat Vaati with his newfound power.
- Again, as in Oracles, Vaati's role in kidnapping Princess Zelda could be related to some larger plot to revive an ancient demon...
OVERWORLD
- Combining the AoL overworld with Labrynna and Holodrum, as has been suggested by some, would be fantastic. I personally have always fancied the idea, for purely extracanonical (that is, not set in the tradtional timeline) fanfiction purposes, of using Ikana Valley as the Valley of Death in AoL, as well. Additional elements of MM could be sprinkled in with the OoX and AoL elements. Same goes for certain elements of TMC (Mount Crenel and the Minish Woods, for example).
- Use classic areas from these games, but flesh them out immensely and add additional areas never seen before. Use as many of the towns from AoL as possible, possibly combining these with the areas taken from OoX, AoL, TMC, and MM. (Example: The town of Kasuto is based on Clock Town.)
- Possibly include some islands from PH to span the gap between continents.
CHARACTERS
- Use characters from TMC, AoL, OoX, and MM. Avoid, of course, using characters like Cremia and Romani who have traditionally been associated or are based on characters associated with with Hyrule itself. (Although, frankly, I prefer the pair of Cremia and Romani to Malon...)
ITEMS
- A number of items should be optional, like in traditional RPGs, but helpful in obtaining things like Heart Pieces, et cetera. Include at least a Bow, the Boomerang, Bombs, and some more standard items. Some specialty items like the Lens of Truth, Shovel, and Grappling Hook may also be included. Save the legendary stuff for the later installment, however.
- Use the Rod of Seasons and Harp of Ages, sometimes in conjunction with each other. (The commercial for these games was PHENOMENAL.) Give us an item for Farore, too.
The Legend of Zelda, A Link to the Past, Ocarina of Time, The Wind Waker, Four Swords Adventures, and Twilight Princess are all similar in the respect that they involve Ganon taking the Triforce or some other artifact of immense power and attempting to seize the Kingdom of Hyrule and/or find the lost parts of the Triforce. This could make a good follow up to Link's initial heroic quest--it was just a warm-up.STORY
- Start it like TP, using the introduction of Twilight instead of the errand given to Link. Have Link's initial quest mirror that of TP. He should retain his original form once he exits the Twilight, unlike in TP.
- He sets out to find the Moon Pearl, which will allow him to retain his original form even in the Twilight Realm.
- After confronting the evils plaguing the forest, he discovers that he needs the Master Sword to repel the Twilight. He finds it in the one stretch of woods untouched by darkness.
- As Link peels back the Twilight, we should catch on to some greater scheme--someone kidnapping individuals descended from the sages of an ancient war during which the Sacred Realm of legend was sealed, a la ALttP. Link starts to hunt down these maidens and the monsters that trap them--more like FSA than ALttP's Dark World in the sense that it takes place in Hyrule instead of the Sacred Realm, but using elements from both, as well as some from TP and OoT.
- Link goes on a wild goose chase, like in FSA--to find the Dark/Twilight Mirror, believed to be the cause of the Twilight, and to see whether the ancient trident of the demon from the war has been disturbed. He is disappointed on both counts.
- Whatever sage descendants have been rescued so far deduce that the evil Ganon has been revived and is attempting to use the Mirror to access the sealed Sacred Realm, which was transformed into the Dark World long ago, and where his evil tribe was sealed. Link learns that Ganon has the Triforce of Power, and that Zelda has the Triforce of Wisdom. Vaati's goal had been to steal the Triforce of Wisdom from Zelda for his master, Ganon. Princess Zelda has recently disappeared, and it is unknown whether she was captured or if she fled.
- Link needs to find the Triforce of Courage before Ganon does, lest he take the third part and become unstoppable. Unfortunately its whereabouts are unknown. He is commissioned to use the Master Sword to travel to the past to find it.
- He inevitably becomes the hero of the ancient war (this segment could take up an entire game disk).
- He returns to the present. Assisted by Sheik, he rescues the remaining maidens and confronts Ganondorf. Ganondorf discovers Sheik is Zelda, and incapacitates her. Link battles Ganon once and for all at his tower behind Death Mountain, and destroys him with the Silver Arrow. The Triforce passes to him, and the story ends.
OVERWORLD
- Largely based on the TP and OoT overworlds with elements from LoZ and ALttP sprinkled on. Portion drawn from the Great Sea of TWW. Use a number of new areas, or donate more of the overworld to areas seen only in 2D thus far...
CHARACTERS
- Insert cast of OoT (using MM counterparts where appropriate), TP, ALttP, and TWW (one of the sage descendants could be Medli, for example)
ITEMS
- Master Sword, Triforce, Silver Arrows.
- Hookshot could be introduced here, with Longshot expansion.
- Enchanted Boomerang.
- Magical arrows (Fire, Ice, Light, etc.)
- Roc's Cape
- Specialty items abound, including a number never before seen
The possibilities from there are endless. Just... keep it to one Link, please. And avoid reusing areas whenever possible, even if they're updated or changed.
Edited by LionHarted, 21 April 2008 - 04:48 PM.