phew, for a second there I thought I was dead...
*dodges passing ALttP bullet*
*dead silence*
Are you kidding us D~N?
Sorry, no.
Whole point of the game's goofball humor is it's all just a surreal dream world, one that often brilliantly breaks the fourth wall. XD
I'm slowly discovering this, yeah.
Is there such thing as a perfect Zelda game? Calling Twilight Princess 'perfect' would be an exaggeration simply because:-
1. Storyline that didn't involve kids being carried off by monsters TWICE;
2. Some side-quests as any adventure is hollow without them;
3. Mini-games are essential yet are lacking, seriously there's no horse-back archery in a Zelda game? That's unforgivable Nintendo;
4. No damn wolf howling (am I the only one who found it annoying?);
5. A sense of urgency after Hyrule Castle is frozen;
6. Memorable music - those incorporated Midis were terrible;
7. Better designed or at least more intelligent NPCs - the townspeople repeated their same sentences no matter how far you progressed in the game;
8. Kakariko Village. Because the pathetic excuse for a village we got was virtually void of life
1. Kids being captured made sense both times.
2. It had many side quests. You just had to look for them within the main story.
3. Yeah, it lacked Mini-games. Fortunately for me, I'm fine with a game with low amounts of mini games. The more the merrier, but for me, it could have one side quest and still be okay.
4. Wolf howling was fine for me.
5. Didn't notice this myself, I was too occupied by the sheer awesomeness. Besides, like many people say, the game is too rushed as it is.j
6. Ha, I'm listening to the soundtrack as I type. In fact, the entire soundtrack is on my MP3 player. You'd have to be a fool to call the soundtrack bad. Best overwrold theme yet, best staff credits ever (even more than TWW! that's impressive!) and amazing boss battle themes, just to name a few. All returning songs were fantastically done. Honestly, this is one soundtrack that wont be easy to top.
7. NPC's were lacking in the talkitiveness, but that's because the supporting characters made up for it. Need I remind people of Midna every time a "lack of depth in NPC's" arguement arises? Midna made up for every single character in the game, to be frank. Though, you may think, this is no excuse. And that is true...but I still wont complain.
8. That's because the village of characters that we thought would be in Kakariko village was actually in Ordon. That's where all the NPC's were hiding. And they were all deeper characters than the pathetic NPC's of Winfall Island, no?
TWW > OoT? NONSENSE.
That's not what I meant. I meant TWW > ALttP. WHen I said "it" I meant to compare "it" to TWW, and "it" was ALttP.
For the record, TWW ≤ OoT. They are both fantastic.
Next minute you'll be telling me that my DS will make me financially secure.
No fool would believe that! The DS is anti-money. It repels money like two N. magnets.
You can't halt my rage that easily. Rrrgh.
Calm down, She-Hulk. *braces for impact*

And yet you say TLoZ was perfect.
How many times must I say it, order of playing a game can really make a difference. LoZ was first, and I played it first. Therefore, with nothing to compare it to, I claimed it as perfect, and my mentality about this game carries all the way through today, from so long ago. Plus, it's fun to dive into whenever you want. Games I can pick up and play and have fun = win. That's why OoT is great; sometimes I'll just start a new file and beat the first two temples in 25 minutes. The opposite can be said for ALttP. As hard as I try, I can't get into that game. Why? BEcause I know there are better games.
Waaaait. You can't complain there was no plot then complain it was too confusing. Sahasrahla explains it perfectly, and if you had trouble with the dialogue, the GBA version is translated better than the SNES one.
You're right, I contrdicted myself. The second statement is more acurate; I found it confusing and unclear. I played the GBA one, though...O_o Again, I'm gunna have to place the blame on relativity. I literally played it right after TWW. When you compare the plots of theose two, you REALLY see a difference! TWW is shouting it's plot, and ALttP hides it in the corner of the oversized overworld

Link used to have reddy/browny hair. None of this blonde bimbo nonsense that OoT started. Also, it's an early SNES sprite. Sprites weren't as good back then. Deal wid it. o.o
I liked the brown hair best. TP is going in the right difrection with this; dirty blonde. And, like I said the second time around, the hair color was mre of a "WTF?!" than a reason to complain.
This is what pisses me off the most. The dungeons were NOT repetative or unoriginal. There were a lot of them, but they were neither of those things. Again, you say that TLoZ was great, yet that game has much more repetative dungeons than ALttP ever had. Come on! This was one of the first games on the SNES, the third game in the Zelda series. The jump in quality from the previous two is *massive*.
I think OoT's dungeons are poor in comparison to later games, with the exception of a couple like the Forest Temple, but that's not my problem with the game, because, like ALttP, it was a huge step upwards. Look at the dungeons in TLoZ. They were just square rooms ordered together in such a way to make the dungeon somewhat confusing and difficult, but look at what ALttP introduced. The dungeons are such a leap forward it's insane, and some of them still top the dungeons from the newer games. They're a lot more challenging, for one thing.
I honestly don't know how you see the dungeons as unoriginal. I really don't. The Watergate Dungeon is entirely different to the Palace of Darkness, and what about Skull Woods? That place is crazy, it has tons of entrances that you need to use carefully. In Blind's Hideout the boss won't even appear in his room when you first enter. And the Ice Palace... Oy, that is a mad and VERY ORIGINAL dungeon. Turtle Rock has some nasty little Cane platform puzzles. Ganon's Tower is long and difficult and basically a homage to Death Mountain from the original Zelda.
This is what pisses
me off the most. LoZ gave you a handfull of new baddies every dungeon, and you had to discover their weaknesses like a puzzle. With no games before it, this is what made the dungeons original. But in ALttP, I had already seen half of these gad guys. I had already seen half of these puzzle (keeping in mind I played it AFTER OoT, OoX, etc.) Likewise, the jump in quality, to me, is *negative* I found LoZ harder than AlLttP.
And this is the kicker; I remember, in grand total,
ONE dungeon from ALttP. ONE! That's Skull Woods, and that's only because it agravated me so much with it's multiple entrances. The rest? Pfft, I remember nothing of them!! TMC's dungeons, having what sounds like similar themes, block ALttP's dungeons from my mind. I could tell you al of the dungeons in any other game, but ALttP, I could not. I could probably even tell you how to get through OoT's dungeons blindfolded. It's just
not there in ALttP. THe certain Zelda charm that makes me play the game over and over again, it's not there.
That's stupid, although OoT is overrated so why you think ALttP can't compare to OoT I don't know, but I'll humour you for a moment. Did you compare TLoZ and AoL to OoT and MM? Because those games suffer from the same issues you've pointed out about ALttP much more legitimately, and have more of their own. But nobody in their right mind would call them bad in comparison to the later games in the series.
No, I did the reverse, since that's the order I played them in. Having completed OoT after LoZ, I would probably compare OoT to LoZ, not LoZ to OoT. That may not make sense reading it, but you know what I mean, right? I would look at the improvements that were made from LoZ to OoT. I wouldn't point out things that LoZ was lacking, because it was the first in the series I played, and those ideas weren't thought of yet...Still, to answer your question, yes, I could easily compare the two. While LoZ is a stand-alone-perfect game, when you compare it to OoT, of course you would want to change everything about the game to become OoT...but then there'd be two OoTs...and that's just stupid. LoZ has flaws but they work! The large overwolrd works! The similar dungeons work! All of the things in LoZ, they work, while still being flaws in today's standards. But ALttP...being the third game, has no no exuse to retain the flaws, and make them worse? They could have made the dungeons better, the combat better, the oveworld less maze-like and overly large. They could have fixed all of LoZ's flaws...but like you say: "those games suffer from the same issues you've pointed out about ALttP". You even say here, that ALttP has the same flaws as LoZ! You admit it! And that's just it; ALttP should have carried over these flaws. And, in my opinion, it's only made worse in ALttP. Opinion, mind you.
1991. 2002. 11 year difference, and a massive leap in technology. And ALttP was original. It's just a complete lie to say it's 'less original', given that it essentially introduced many more puzzles into the series, introduced a fighting system that would be present in all the 2D games to come due to it's ease of use and enjoyability, and introduced the dual worlds system and an a plot that's actually worth speaking about to this day.
Pretend all the games were released at the same time. Then compare ALttP to TWW. Ignoring graphics, the originality content in TWW is greater. It's much more original in its puzzles, characters, overworld, overall theme, and gameplay.
Ignoring release date, you have to agree with me at least half-way, that Tthere are plenty of games better than ALttP. EVeryone's always saying "how good ALttP is for it's time"
for it's time well, I played it after it's time, and clearly, it's time is up.
How is it 'too large', especially since you were just praising TWW, which clearly has an overworld that is immeasurably too large, and also OoT, who's overworld is really, really... Dull. ALttP doesn't have a tiny overworld, but it's hardly 'too large'. It takes 15 to 30 seconds to walk across the Desert of Mystery, less if you use the Pegasus Boots, how long does it take to get across the Haunted Wasteland? Or, hell, Hyrule Field? ALttP's overworld is not too large, I don't see how it can be called that. But one thing is for sure, it's certainly a LOT more interesting than OoT's.
Personal preferance comes into play here. Size is totally relative, so I really doubt we'll ever come to an agreement on this. However, the other opinions I've presented can at least be respected, no?
HEY, WORLD! I DON"T THINK ALTTP IS THAT GREAT OF A GAME! PLEASE RESPECT MY OPINION! THANK YOU!