I hear you on the whole giving up thing. There's so many troll levels, that even when I'm doing my 100 Man Marios, I will skip perfectly beatable levels if I don't make significant progress within my first three lives. Unfortunately the easier levels just are the ones that get starred, so the legitimately difficult ones just get skipped.
I'm trying to start promoting some of my levels on the Mario Maker subreddit, but there's just so many people vying for attention that it's hard to get any attention. There's definitely a problem of getting noticed. Hopefully Nintendo is open to adjusting how levels are rated and displayed. Some kind of ID tagging system would go a long way to improving the experience. If I could get like six different tags I could pin on a level after I beat it, it would go a long way towards helping the game pick levels I'll actually enjoy.
In any case, I've made it a point to just star any level that isn't trollish and had at least thirty minutes of effort put into it. I would prefer to use my stars to 'favorite' levels, but I think it's better to just help promote decent levels over enemy swarms and Auto-Mario levels.
This one went through a lot of changes before I came upon something I liked. This one I came up with a sort of on-rails Train level. I wanted it to be twice as long, but I ran out of usable rails on each level so I had to settle for just two train segments. It's hard enough that this is probably just as well anyway.
All aboard the Boo-Train!
ID: CEDC-0000-0046-A181
EDIT: Someone else made a really, really cool train level as well. It's got a different feel and challenge than mine, but it's worth checking out: D74C-0000-0046-2DDD
This one made by Peer from IGN is really good. It doesn't 'move', but it works a lot like the old tank levels from SMB3, sans the autoscroll: 9981-0000-0044-F879
Edited by Masamune, 17 September 2015 - 12:00 PM.