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#1 SteveT

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Posted 28 September 2014 - 08:47 PM

I haven't seen much buzz for Hyrule Warriors on this forum, which leads me to believe that everyone here is horrible.  I got my copy today and played a few missions.  The ONLY flaw so far is that Tingle isn't playable.



#2 Twinrova

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Posted 28 September 2014 - 09:02 PM

I want to play it but I don't have a Wii U. :(



#3 Sir Turtlelot

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Posted 28 September 2014 - 09:23 PM

I picked up my copy on Friday, but I haven't really had much time to play it yet. I did get to play a little bit of co-op earlier today, which was pretty fun.



#4 JRPomazon

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Posted 28 September 2014 - 11:07 PM

It seems like a really fun game from what I've seen/played. It's basically a Zelda lite, loosely following the themes to keep it in line with the various games from the series while being a standard Dynasty Warriors game. My only gripe with it is the same I have with all Dynasty Warriors games and that is that the CPU hordes are so unbelievably stupid. It breaks the immersion a little.



#5 Egann

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Posted 28 September 2014 - 11:19 PM

I'm very much on the fence on Hyrule Warriors. I always knew it would be fillerware, as in "the Wii U desperately needs some games to fill in between holiday season 2013  and holiday season 2014." It looks like it's fillerware of reasonable quality, but it's still fillerware.

 

My problem is that I'm really having a hard time justifying buying a Wii U. I actually think highly of it, but I also have to trust Nintendo completely to provide me with games on it. Nintendo is not hot on making games which fit my tastes.

 

That's been the story of the Wii U for two and a half years now. "That sounds like a fantastic game. It's not really my cup of tea and my interest is tepid and academic at best."

 



#6 JRPomazon

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Posted 29 September 2014 - 12:22 AM

I'm very much on the fence on Hyrule Warriors. I always knew it would be fillerware, as in "the Wii U desperately needs some games to fill in between holiday season 2013  and holiday season 2014." It looks like it's fillerware of reasonable quality, but it's still fillerware.

 

My problem is that I'm really having a hard time justifying buying a Wii U. I actually think highly of it, but I also have to trust Nintendo completely to provide me with games on it. Nintendo is not hot on making games which fit my tastes.

 

That's been the story of the Wii U for two and a half years now. "That sounds like a fantastic game. It's not really my cup of tea and my interest is tepid and academic at best."

 

 

I understand the issue Egann, although with the new Smash Bros. and the new Zelda coming out in 2015 I think now is just as good a time as any to pick one up.



#7 TheAvengerLever

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Posted 29 September 2014 - 01:06 AM

This game is definitely not fillerware at ALL. It is extremely fun and extremely immersive. I've never actually played a Dynasty Warriors game, but this game is addicting, and fun. And the story is actually pretty awesome.

 

It also explains why all the Gorons are all wiped out in future parts of all Zelda timelines.



#8 Hana-Nezumi

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Posted 29 September 2014 - 01:13 AM

I'm very interested in and excited for Hyrule Warriors and I would love to play it. But I'm still too broke to have a Wii U yet.

#9 Egann

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Posted 29 September 2014 - 09:55 AM

 

My problem is that I'm really having a hard time justifying buying a Wii U. I actually think highly of it, but I also have to trust Nintendo completely to provide me with games on it. Nintendo is not hot on making games which fit my tastes.

 

That's been the story of the Wii U for two and a half years now. "That sounds like a fantastic game. It's not really my cup of tea and my interest is tepid and academic at best."

 

 

I understand the issue Egann, although with the new Smash Bros. and the new Zelda coming out in 2015 I think now is just as good a time as any to pick one up.

 

 

Yeah. And it just happens that next year Sony is releasing Bloodborne, Witcher, FF XV, and No Man's Sky. My wallet is hating me already.



#10 SteveT

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Posted 29 September 2014 - 10:45 AM

I don't think it's fair to call it fillerware.  The game is a fusion of two popular and long-running franchises, and is bringing a genre to the Wii U that Nintendo usually doesn't provide.  Plus, it's immersive and full of replayability, with multiple game modes and character unlocks.  It's a significant addition to the library.

Edited by SteveT, 29 September 2014 - 10:50 AM.


#11 Fëanen

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Posted 30 September 2014 - 12:23 PM

I haven't seen much buzz for Hyrule Warriors on this forum, which leads me to believe that everyone here is horrible. 

Buy me a WiiU and I'll be a wonderful person and play the hell out of it  :victory:



#12 Twinrova

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Posted 30 September 2014 - 02:47 PM

Oh me too!! Someone can buy me a Wii U ;d

#13 Fin

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Posted 30 September 2014 - 03:06 PM

Someone buy me a Wii U and a TV and a place to put a Wii U and a TV ;d

#14 Wolf O'Donnell

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Posted 30 September 2014 - 03:57 PM

On a slightly tangential note:

2014-09-22.jpg

#15 SteveT

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Posted 30 September 2014 - 09:13 PM

Ah, that punchline...  Good stuff.

 

Also, what's with the lack of Wii Us at LA?  What kind of Nintendo-based forum is this?



#16 Twinrova

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Posted 30 September 2014 - 09:17 PM

A poor one.

#17 Masamune

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Posted 01 October 2014 - 06:43 AM

I'm playing it, Steve!!!

 

And I'm playing it on Hard Mode. I've actually lost a few times. 



#18 SteveT

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Posted 01 October 2014 - 07:08 AM

Yeah!  Masa always comes through!

 

I've been playing on Normal and actually lost twice.  Both were during the boss fight of Faron Woods.  When a certain highly important keep was on fire, I bravely went Skulltulla hunting and captured the other keeps instead of dealing with the mission.  When the boss fight came around, I had almost no time to fight it.  Pretty much, I needed him to spam his eye-laser, because I did not have time to watch him do any other attack animations.  I got timed-out twice.



#19 Masamune

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Posted 01 October 2014 - 07:14 AM

I beat him last night. He was tough because not only do you have a time limit, but I had a hard time figuring out how to time my shots on him. Towards the end I finally realized the precise moment to fire. It wasn't as obvious as your typical Zelda boss!

 

Also screw those Gold Skulltullas. idk if it's because hard mode just means it's too hard to find them, but I haven't been able to snatch any of them since the first level. (But I haven't replayed any levels yet, so.)



#20 SteveT

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Posted 01 October 2014 - 07:32 AM

Skulltullas might end up being a replay/co-op thing for me as well after what happened last night.  I haven't looked up what they unlocked, so I don't even know how much they matter.

 

If you haven't discovered the dodge roll yet, it was key for that boss.  Dodge roll through the eye-laser, then arrow.  I didn't have any timing issues once I picked up on that.



#21 SteveT

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Posted 01 October 2014 - 08:53 PM

My brother came over tonight and we played for a while.  Ball & Chain Link is unlocked and you don't even know.



#22 DarkJuno

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Posted 01 October 2014 - 10:00 PM

You know, people turn their noses up at this because of Dynasty Warriors, which to be fair is definitely not a game for everyone, but for what it is it's very well done. It's fair to call it a shallow game, but really only because you do the same thing over and over again. It's not Dark Souls but there's definitely more to it then just mashing attack on hundreds of hapless Bokoblins. Even the fanservice itself is actually very well thought out and implemented and not just thrown in there for the hell of it. The music even, while almost always being stuck on LOUD are pretty rockin' arrangements of Zelda themes that you might not expect to be used as battle themes. Really, it's the lack of voice acting that's bothering me, and even that's just a nitpick. It's just a little tough to go and read the dialogue as it is in DW Gundam Reborn which kept everything in Japanese, so sometimes I'd fail because I didn't read the mission or challenge right or saw it too late. 

 

Anyway, it's pretty fun and it's quite a lot easier to rack up KO's here then in any past DW I've played, I regularly go into the 4 digits in every mission as opposed to the Gundam games where I rarely go past 500 despite using Burning Gundam to murder everyone. It's definitely an interesting little gem in terms of Zelda games, and even the story does a good job of using Zelda's fragmented lore to its advantage. It DOES seem to punish you more for dilly dallying from the mission and killing time capturing keeps/bases then others do, and they intentionally put those Gold Skultulla's so far away. Definitely something to look for on Easy mode on replay, if at all.

 

I think I'm all in on the Season Pass for this game, honestly, even if only for the idea of using mounted combat with Epona. Don't go in expecting a Zelda game, but it's very well done for what it is. I gotta say, on that certain mission as Impa where you fight that certain army I felt really bad doing so, especially with the noise made when one goes down.

 

Also, Valley of Seers music is great.



#23 Masamune

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Posted 01 October 2014 - 11:25 PM

The game needed voice acting. Their mouths even move to voice acting! I'm pretty sure the only reason it didn't get it is because of Nintendo's stubborn refusal to take Zelda into voice acting. Why? I dunno! 

 

It's dumb. 



#24 Hana-Nezumi

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Posted 02 October 2014 - 02:41 AM

The game needed voice acting. Their mouths even move to voice acting! I'm pretty sure the only reason it didn't get it is because of Nintendo's stubborn refusal to take Zelda into voice acting. Why? I dunno! 
 
It's dumb.

If there's no voice acting, it makes localization a LOT easier and cheaper. The game has been released almost simultaneously in Japan, North America, Europe, and Australia, in Japanese, English, Spanish, German, French, and Italian. In time for the holidays too. That would not have been at all possible with voice acting. It ensures that the experience had by players from east to west is the same because the characters will sound the same anywhere in the world. Nobody will feel cheated for having gotten the "bad dub". It allows Nintendo Co, Ltd. to be more in-control over their overseas releases. Also I don't think Nintendo would really want a spin-off made by a third party to be the first Zelda with full voice acting. So there's a lot of reasons even if you ignore the very prominent one of it being tradition and how weird it would be to long-time fans to see Link and Zelda talk.

#25 Masamune

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Posted 02 October 2014 - 07:37 AM

While that may all be true. I still call shenanigans. The text only approach doesn't work well for a game like this. It's too frantic. 



#26 SteveT

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Posted 02 October 2014 - 08:20 AM

I agree.  I miss about half the dialogue because I've got more important things to look at than text bubbles.

 

The most compelling argument to me is one that Hana mentioned: Nintendo probably didn't want a third party defining the voices of its characters for the first time.  So ultimately, it's Skyward Sword's fault.  That game always finds new ways to disappoint.  



#27 DarkJuno

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Posted 02 October 2014 - 08:31 AM

Maybe they weren't happy with Koei Tecmo's choices for voices with Other M, but then again when they bankrolled Tales of Symphonia's localization they had at least final say in approving voices, and most of them are far better then the replacements in the sequel fully localized by Bandai Namco.

It's just a glaring flaw in an otherwise very carefully done presentation.

#28 Masamune

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Posted 02 October 2014 - 06:16 PM

I agree.  I miss about half the dialogue because I've got more important things to look at than text bubbles.

 

The most compelling argument to me is one that Hana mentioned: Nintendo probably didn't want a third party defining the voices of its characters for the first time.  So ultimately, it's Skyward Sword's fault.  That game always finds new ways to disappoint.  

 

It's true, I don't dislike Skyward Sword quite so much as you, but that really should've been the game that gave Zelda voice acting. Maybe Zelda Wii U will be the one to make up for it, but I think Nintendo is going to stubbornly fight it until the end. 



#29 Egann

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Posted 02 October 2014 - 06:53 PM

 

The game needed voice acting. Their mouths even move to voice acting! I'm pretty sure the only reason it didn't get it is because of Nintendo's stubborn refusal to take Zelda into voice acting. Why? I dunno! 
 
It's dumb.

If there's no voice acting, it makes localization a LOT easier and cheaper. The game has been released almost simultaneously in Japan, North America, Europe, and Australia, in Japanese, English, Spanish, German, French, and Italian. In time for the holidays too. That would not have been at all possible with voice acting. It ensures that the experience had by players from east to west is the same because the characters will sound the same anywhere in the world. Nobody will feel cheated for having gotten the "bad dub". It allows Nintendo Co, Ltd. to be more in-control over their overseas releases. Also I don't think Nintendo would really want a spin-off made by a third party to be the first Zelda with full voice acting. So there's a lot of reasons even if you ignore the very prominent one of it being tradition and how weird it would be to long-time fans to see Link and Zelda talk.

 

 

There's more to voice acting, too. Final Fantasy had a huge problem when it switched to fully voice-acted games because it is easier to be critical of a spoken line. If you look at the last half dozen FF games, the line writing hasn't really changed for better or worse, but the newer games tend to feel awkward because the line is spoken rather than read. And then there's lip-syncing.

 

I expect that Nintendo will eventually make all characters into Midna and have them "speak" gibberish, which is then translated. I'm fine with this, but if I really had my 'druthers I would say Nintendo needs to make a rudimentary artificial language. That way the audio and lip-syncing could be universal, no one would complain about a bad reading because it's nobody's first tongue, and you would get all the depth of hearing a real language being spoken.

 

And also players will start speaking Hylian after 2-3 games just from immersion.



#30 Hana-Nezumi

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Posted 02 October 2014 - 07:16 PM

I guess I'm of unpopular opinion. I love Skyward Sword... it's disappointing to me that most here on LA seem to dislike it or not really care for it. That aside, I think I'd be content, or maybe even prefer, if the Zelda series never gets full voice acting. It's really hard for me to imagine Zelda characters speaking English. It could be awkward, or even a disaster (see: the cartoons, CD-i) And I always thought of Hylian as its own language and that the text was kind of just subtitles for it.

Maybe when I get to play Hyrule Warriors I'll change my mind? I don't think so though.
 

The game needed voice acting. Their mouths even move to voice acting! I'm pretty sure the only reason it didn't get it is because of Nintendo's stubborn refusal to take Zelda into voice acting. Why? I dunno! 
 
It's dumb.

If there's no voice acting, it makes localization a LOT easier and cheaper. The game has been released almost simultaneously in Japan, North America, Europe, and Australia, in Japanese, English, Spanish, German, French, and Italian. In time for the holidays too. That would not have been at all possible with voice acting. It ensures that the experience had by players from east to west is the same because the characters will sound the same anywhere in the world. Nobody will feel cheated for having gotten the "bad dub". It allows Nintendo Co, Ltd. to be more in-control over their overseas releases. Also I don't think Nintendo would really want a spin-off made by a third party to be the first Zelda with full voice acting. So there's a lot of reasons even if you ignore the very prominent one of it being tradition and how weird it would be to long-time fans to see Link and Zelda talk.

 
There's more to voice acting, too. Final Fantasy had a huge problem when it switched to fully voice-acted games because it is easier to be critical of a spoken line. If you look at the last half dozen FF games, the line writing hasn't really changed for better or worse, but the newer games tend to feel awkward because the line is spoken rather than read. And then there's lip-syncing.
 
I expect that Nintendo will eventually make all characters into Midna and have them "speak" gibberish, which is then translated. I'm fine with this, but if I really had my 'druthers I would say Nintendo needs to make a rudimentary artificial language. That way the audio and lip-syncing could be universal, no one would complain about a bad reading because it's nobody's first tongue, and you would get all the depth of hearing a real language being spoken.
 
And also players will start speaking Hylian after 2-3 games just from immersion.

We've actually already heard Hylian being spoken, when Zelda sang the Ballad of the Goddess.

Edited by Hana-Nezumi, 02 October 2014 - 07:18 PM.





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