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Link Between Worlds is nonlinear!


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#1 SteveT

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Posted 01 October 2013 - 11:52 AM

http://gematsu.com/2...rlds-non-linear

 

 

!

 

My faith in the Zelda series is slowly being restored by this game.



#2 deep

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Posted 01 October 2013 - 11:55 AM

I saw this on Kotaku, but was too lazy to bring it here. I figured someone would.

 

This is kind of an exciting development, but alas, I still don't own a 3DS. Prospects don't look rosy, either.



#3 Veteran

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Posted 01 October 2013 - 02:55 PM

I don't know about all the items being available in a shop. If it's run by Tingle or Beadle or Malo, then okay. But if it's run by Jonny Shopguy, the items lose their mystique.

#4 Wolf O'Donnell

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Posted 01 October 2013 - 03:00 PM

Ah, I see Nintendo finally managed to beat me to the punch. I had this idea knocking about in my head of a Zelda game where all the items you needed to complete a dungeon were located in the Overworld either through purchase or through sidequests. When I had figured out how to use the Solarus Engine, I was going to have a go at making a deliberately short demo containing two types of dungeons.

Now all Nintendo have to do to complete the game idea I currently have in my head is to have two types of dungeons... Palaces and Ruins: the former are in use, so would therefore have still-functioning switches and "machinery"; whereas the ruins would have been abandoned long, long ago, so many of the puzzles would be altering terrain by blowing up weakened walls, knocking over pillars to make bridges etc.

From a story perspective, it's silly for items like a still-functioning hookshot or mechanisms such as switches to still be in pristine condition in what is an otherwise long abandoned temple.

EDIT: And yes, now that Vet has pointed out, it seems a bit weird not to have Tingle or Beadle. Surely Nintendo loves Tingle?

Edited by Wolf O'Donnell, 01 October 2013 - 03:01 PM.


#5 SteveT

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Posted 01 October 2013 - 03:06 PM

I never liked Beedle.  All hail Rabbit-Man!

 

Item_Shop_(A_Link_Between_Worlds).png



#6 FŽanen

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Posted 01 October 2013 - 04:39 PM

This being a sequel of sorts to ALTTP, having a shopkeeper dressed as a rabbit makes sense - after all, Link spent a bit of a time as a bunny in the original game. The rental/purchase mechanic sounds absolutely fantastic - not only does it provide a good bit of freedom and time to play with your loot, but it means Rupees are no longer useless for anything but potions by the later portions of the game.



#7 Masamune

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Posted 01 October 2013 - 05:43 PM

Now all Nintendo have to do to complete the game idea I currently have in my head is to have two types of dungeons... Palaces and Ruins: the former are in use, so would therefore have still-functioning switches and "machinery"; whereas the ruins would have been abandoned long, long ago, so many of the puzzles would be altering terrain by blowing up weakened walls, knocking over pillars to make bridges etc.

From a story perspective, it's silly for items like a still-functioning hookshot or mechanisms such as switches to still be in pristine condition in what is an otherwise long abandoned temple.

 

Ah, so one half of the game would be Zelda and the other half Uncharted. 



#8 Wolf O'Donnell

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Posted 02 October 2013 - 12:48 PM

Now all Nintendo have to do to complete the game idea I currently have in my head is to have two types of dungeons... Palaces and Ruins: the former are in use, so would therefore have still-functioning switches and "machinery"; whereas the ruins would have been abandoned long, long ago, so many of the puzzles would be altering terrain by blowing up weakened walls, knocking over pillars to make bridges etc.

From a story perspective, it's silly for items like a still-functioning hookshot or mechanisms such as switches to still be in pristine condition in what is an otherwise long abandoned temple.

 
Ah, so one half of the game would be Zelda and the other half Uncharted.


You say that but have I mentioned anything that hasn't been done in a Zelda game before? Blowing up weakened walls featured in ALttP, LA, OoT to name but a few... the pillars thing I mentioned appeared in OoT. Perhaps limiting it to only two types is just short-sighted, but what is needed is a little bit more context to the dungeons you're exploring. At the moment, the Zelda games are full of mysteriously still-functioning puzzle buildings: a strange piece of architecture that's just one giant trap protecting a treasure. That's all you've got. Traps.

Why not have one of the treasures in a palace like Hyrule Castle from ALttP, where getting seen by guards could potentially make things difficult for you?
Why not have a ruin where none of the door mechanisms work anymore, because it's been far too long since anybody's been inside it?

Wouldn't that give these places more dimension to them? That's one of the things Twilight Princess did right. They did vary it up a bit. The Yeti's house for example was being lived in. The Goron's Mine has actual equipment that was used by the Gorons; it's still functioning because it is still in use, or at least it was until recently.

#9 Masamune

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Posted 02 October 2013 - 11:11 PM

I don't think it's a bad thing. I quite love the Uncharted series. Taking that approach to dungeon progress with the more involved gameplay style of Zelda would be pretty neat. And yes, I do like the idea of temples not just being these old places that we just go into and deal with. I like seeing them have some kind of purpose beyond the generic 'temple to guard important treasure'. It makes the game feel more cohesive. It's why Super Mario Sunshine is my favorite of the 3D Marios. 



#10 ganonlord6000

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Posted 03 October 2013 - 07:56 AM

This does look promising. We finally have another game in the series like the original.



#11 Wolf O'Donnell

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Posted 03 October 2013 - 01:07 PM

I don't think it's a bad thing. I quite love the Uncharted series. Taking that approach to dungeon progress with the more involved gameplay style of Zelda would be pretty neat. And yes, I do like the idea of temples not just being these old places that we just go into and deal with. I like seeing them have some kind of purpose beyond the generic 'temple to guard important treasure'. It makes the game feel more cohesive. It's why Super Mario Sunshine is my favorite of the 3D Marios.


Mind you, it's probably not going to happen for this game.

#12 Masamune

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Posted 03 October 2013 - 04:14 PM

No, but Zelda Wii U? Who knows.

 

But I think this might be Nintendo experimenting with a bit of nonlinearity and seeing how people react to it in a very 'safe' game. If it works out well and people respond well to it, this sort of choose-your-order idea might get used in the Wii U game.



#13 Wolf O'Donnell

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Posted 04 October 2013 - 12:36 PM

I've just seen a large version of that picture. Is Ravio supposed to be a man in a rabbit suit?

#14 FŽanen

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Posted 04 October 2013 - 01:11 PM

Yes, I think he's like this guy. Somebody on the production team really likes rabbits, I guess.



#15 Hana-Nezumi

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Posted 04 October 2013 - 03:49 PM

I've just seen a large version of that picture. Is Ravio supposed to be a man in a rabbit suit?

Yes.
aKw.jpg

Edited by Hana-Nezumi, 04 October 2013 - 03:50 PM.


#16 Wolf O'Donnell

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Posted 04 October 2013 - 03:51 PM

Yes, I think he's like this guy. Somebody on the production team really likes rabbits, I guess.


Or maybe he's the Happy Mask Salesman... :P

majoras-mask-640x359.png

Somehow came across this article whilst reading about the supposed new villain.

Edited by Wolf O'Donnell, 04 October 2013 - 03:55 PM.


#17 FŽanen

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Posted 04 October 2013 - 04:09 PM

 

Yes, I think he's like this guy. Somebody on the production team really likes rabbits, I guess.


Or maybe he's the Happy Mask Salesman... :P

majoras-mask-640x359.png

Somehow came across this article whilst reading about the supposed new villain.

 

...Probably just a cute Easter Egg, but...this isn't the timeline where Link beat Majora, after all...



#18 Wolf O'Donnell

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Posted 05 October 2013 - 07:41 AM

...Probably just a cute Easter Egg, but...this isn't the timeline where Link beat Majora, after all...


Yeah, I thought so too.

Legend-of-Zelda-Link-Between-Worlds-10.j

By the way, what do you guys think of this jester like person?

#19 Masamune

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Posted 05 October 2013 - 09:50 AM

He has Ganondorf like features. The hawk-like nose, the red hair, head adornments, and greenish skin. But he lacks the bulk and power of Ganondorf, like some sort of pale imitation.



#20 Wolf O'Donnell

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Posted 06 October 2013 - 03:34 PM

So... uh, has anybody heard about Hilda yet? I've yet to figure out what's going on because I can't seem to access any original source material.

#21 SteveT

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Posted 13 October 2013 - 04:49 PM

More good news:

 

http://www.joystiq.c...k-between-worl/

 

 

Aunoma has admitted that hand-holding is no fun.



#22 FŽanen

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Posted 13 October 2013 - 05:46 PM

I don't want expectations, because they always lead to disappointment even when the product is wonderful, but...it really does look like the dev team's taken some of the recent criticisms to heart.



#23 Masamune

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Posted 13 October 2013 - 06:46 PM

Maybe he finally realized that we don't need handholding because the internet is right there.



#24 SteveT

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Posted 13 October 2013 - 07:06 PM

Seriously.  You can even access it from the 3DS while the game is still running.



#25 FŽanen

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Posted 14 October 2013 - 12:14 AM

To be honest, I've never been sure if the hand holding was Aonuma's idea or something Miyamoto insisted on. The game Aonuma had the most independence to work on (Majora's Mask) wasn't too bad on that - even the fairy companion was snarky about giving help.



#26 Masamune

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Posted 14 October 2013 - 07:29 AM

It's just a general Nintendo philosophy, really. The Mario games have a good balance for it, since they only offer it once they've decided you're awful. The Zelda games have had a more difficult time finding that medium. 



#27 Wolf O'Donnell

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Posted 14 October 2013 - 01:21 PM

One other thing occurred to me after watching something on the Escapist Magazine. Nintendo should bring in the map that fills in as you explore stuff. Link's Awakening did it right. You got a map, but it was mostly blank. It filled in as you went along, which is a neat compromise between LoZ's blank map and ALttP's already filled in maps with all your locations marked out.

#28 Sir Deimos

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Posted 14 October 2013 - 02:40 PM

And a damn site better than a map you need to feed bait to fish to unlock. <_< I still love you Wind Waker.

#29 wisp

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Posted 15 October 2013 - 12:35 AM

I want a 3DS more than ever now.  :linkT_T:

 

I haven't really been following any news about upcoming games, but damn this makes it tempting.



#30 Veteran

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Posted 16 October 2013 - 06:14 AM

How about one of these then:

 

ku-bigpic.png

 

:o

 

http://kotaku.com/gl...ur-h-1445510997






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