
New Super Mario Bros. Wii
#91
Posted 22 November 2009 - 08:27 PM
Example: Pianta Village, Mission 8. After collecting all of the Red Coins and getting the Shine Sprite to finally appear, I say, "WHY IS IT ALL THE WAY OVER ON THAT CLOUD!?" Incidentally, I died no less than three times just trying to land on the damned pile of white fluff because I couldn't see where I was dropping. I finally smartened up and grabbed a rocket nozzle to countermand this.
But angst aside, I did like the times when -- as Yahtzee puts it -- the programmers take that asinine water pistol away and leave you navigate a set of colourful platforms floating in a bleak, empty void. It's about as good as 3D platforming can get.
#92
Posted 22 November 2009 - 08:40 PM
Of course, the game didn't really start sucking until Shadow Mario was revealed to be Bowser Jr. That, for me, stands as one of the worst video game moments I've ever personally experienced. "Leave my mama alone, you bad man!" is a line I'd expect to hear in a crappy cartoon adaptation, not from Nintendo's biggest video game franchise.
Edited by Raien, 22 November 2009 - 08:43 PM.
#93
Posted 22 November 2009 - 09:38 PM
#94
Posted 22 November 2009 - 09:40 PM
Silly Raien, plots are for books.
Hah!

#95
Posted 22 November 2009 - 09:49 PM
-Goof around in the awesome Hub-world.
-enter tropical world "x," collect some fruit or w/e, get shine.
-repeat
-alternate ending: enter awesome-fun-world and lose your jet pack for bad-ass platforming.
Galaxy is summarized as follows:
-no fooling around, get right down to business.
-enter a world; this world can be anything. Bees, boos, lava, tropical, classical, desert, etc.!
-complete a unique challenge. Get star.
-enter ANOTHER unique world, this time you're upside down! get a star!
-enter ANOTHER!!! unique world - this time you're in a bubble! get a star!
the list goes on. there's no repeating: every world was unique. In sunshine, I was bored of the tropical theme by world 2. The only thing that saved that game was the platforming-in-space levels. Those were awesome...and they remind me of...oh yeah, Mario galaxy.
Galaxy was a better game in this regard: much more variation.
#96
Posted 22 November 2009 - 10:47 PM
#97
Posted 22 November 2009 - 10:51 PM
#98
Posted 22 November 2009 - 10:58 PM
Just because Sunshine and Double Dash were not incredibly popular does not mean that their 'gimmicks' were bad and shouldn't be revisited.
It depends on whether those gimmicks contributed to the lack of popularity. Personally, I fucking hated the double racer mechanic and was glad to see the back of it. Likewise, FLUDD was widely seen as unintuitive and needlessly complicated what is normally seen as a simple and accessible series that anyone can jump in and understand how to play.
Edited by Raien, 22 November 2009 - 10:59 PM.
#99
Posted 23 November 2009 - 03:15 AM
#100
Posted 23 November 2009 - 07:02 AM
#101
Posted 23 November 2009 - 07:29 PM
Maybe if you'd played Mario 64 first you'd expect a lot of different themed worlds, and I didn't have that expectation? Still, there's a theme park, beach, hotel, village, cove, etc...
#102
Posted 24 November 2009 - 05:39 AM
#103
Posted 24 November 2009 - 09:27 AM
#104
Posted 24 November 2009 - 10:32 AM
#105
Posted 24 November 2009 - 09:10 PM
How many stars are there, total?
#106
Posted 24 November 2009 - 09:23 PM
How many stars are there, total?
120, although if you collect them all with both Mario and Luigi, an extra star appears for both characters in the Trial Galaxies area.
#107
Posted 25 November 2009 - 09:34 AM
#108
Posted 25 November 2009 - 09:37 AM
That reminds me that I still have to do my Luigi run. I've collected all 121 stars with Mario, but I don't think I've even started with Mr. L yet.
Can you collect the 121st star before collecting all 120 with Luigi? I'm pretty sure the secret area where this star appears is not unlocked until you've beaten the game with Luigi.
Edited by Raien, 25 November 2009 - 09:39 AM.
#109
Posted 25 November 2009 - 10:48 PM
EPIC BOSS BATTLE IS EPIC! Oh man, was that fun! Music was badass too! This game is just packed with fun. =)
#110
Posted 25 November 2009 - 11:10 PM
#111
Posted 25 November 2009 - 11:23 PM
#112
Posted 29 November 2009 - 07:59 PM
You can get the 121st without beating the game with Luigi. It's unlocked when you collect all of Mario's 120 stars. Same with Luigi's 121st.That reminds me that I still have to do my Luigi run. I've collected all 121 stars with Mario, but I don't think I've even started with Mr. L yet.
Can you collect the 121st star before collecting all 120 with Luigi? I'm pretty sure the secret area where this star appears is not unlocked until you've beaten the game with Luigi.
#113
Posted 29 November 2009 - 09:11 PM
You can get the 121st without beating the game with Luigi. It's unlocked when you collect all of Mario's 120 stars. Same with Luigi's 121st.
Well that's good to know, and it makes a lot more sense than what I previously thought.
#114
Posted 29 November 2009 - 09:18 PM
NSMBW is very enjoyable, but I've found that the characters slide around a bit and it doesn't feel like you have full control over them. I've also noticed that the characters sometimes won't respond to certain commands, such as jumping or ground pounds. It's beginning to become annoying.
Edited by Average Gamer, 29 November 2009 - 09:19 PM.
#115
Posted 30 November 2009 - 10:08 AM
NSMBW is very enjoyable, but I've found that the characters slide around a bit and it doesn't feel like you have full control over them. I've also noticed that the characters sometimes won't respond to certain commands, such as jumping or ground pounds. It's beginning to become annoying.
Unresponsive characters isn't a general complaint I see on the internet, nor is it something I've personally encountered, so either there's something wrong with the way you're playing it or the controller is breaking.
#116
Posted 01 December 2009 - 10:28 AM