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The Legend of Zelda: Spirit Tracks


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#31 Steel Samurai

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Posted 26 March 2009 - 08:43 AM

Regardless of your beliefs, the series has been stagnating since OoT I'm right, and you're wrong. End of story.


EDIT:
Sales figures for Zelda games since OoT:

OoT: 7.6 Million (including GCN)

Majora's Mask: 3 Million

Wind Waker: 2.2 Million

Twilight Princess: 5.8 Million (4.5 Wii, 1.3 GCN)


Seasons and Ages: 8 Million combined (4 mill each)

Minish Cap: 1.34

Phantom Hourglass: 4.13 Million


Sales figures for consoles:

N64: 32.93 Million (approx. 23% of n64 owners owned OoT)

GCN: 21.74 Million (approx. 9.8% of GCN owners owned WW)

Wii: 50 million (approx. 9% of Wii owners own TP)


Gameboy Color: 118.69 Million (6% of GBC owners owned Seasons or Ages) (not completely accurate due to possible double purchasing)

Gameboy Advance: 81.4 Million (1.6% of GBA owners owned MC)

Nintendo DS: 100 Million (4% of DS owners own Phantom Hourglass)


So, the numbers aren't as high as they were back in N64 days, but they're hardly stagnating. Critically, all the Zelda games receive somewhere between 90-100% from most reviewers, with Wind Waker and OoT both receiving perfect scores from most reviewers (OoT pulled out ahead slightly)

So, I really don't know where the hell you're pulling "stagnating" from. Actually, I could guess, but I don't want to start a flame war.

Edited by Steel Samurai, 26 March 2009 - 09:14 AM.


#32 Raien

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Posted 26 March 2009 - 08:55 AM

Regardless of your beliefs, the series has been stagnating since OoT I'm right, and you're wrong. End of story.


The stagnation of the Zelda series has been well-documented since TWW, coming to a head with TP. This isn't a case of "I'm right and you're wrong". This is a case of "Most people hate this and you're in an extreme minority if you don't see the problem".

I've always been personally optimistic about the Zelda series; I honestly don't have a favourite. I weigh the strengths and weaknesses of each title and I'm happy to live with the flaws. But even I cannot find any excuse for what Nintendo have done with ST. It's not much different from what Nintendo have done previously, but it's so much more obvious because Nintendo haven't put any effort into aesthetic. It's an obvious rehash and there's no avoiding it.

Edited by Raien, 26 March 2009 - 08:57 AM.


#33 TheAvengerLever

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Posted 26 March 2009 - 09:10 AM

Lol no. If they were keeping the series alive, everyone would be all over TP and Wolf Link. But general reaction to the series has been in a constant decline since OoT, and it's no coincidence that this was when Nintendo started using these "gameplay devices". *coughgimmickscough*


Lol yes. No one is all over TP and Wolf Link because it was a cruddy gameplay device that went nowhere, wasn't fun at all, but offered a different perspective on that game. The reason Zelda remains a popular series is because it tries to do something different with each game.

I'm right and you're wrong. *coughIreallyneedalasengecough*

#34 Masamune

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Posted 26 March 2009 - 09:12 AM

The series has been stagnating since Zelda II, after they reverted back to the top-down style. That's right, I said it. Every game since ALttP has been a rehash of the original. OHHHH SNAP.

#35 Steel Samurai

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Posted 26 March 2009 - 09:16 AM

*cough* See my edit.

#36 Duke Serkol

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Posted 26 March 2009 - 09:28 AM

.....are people seriously already writing this game off because it has a train?

Yes.

This new train has to be the most obvious gimmick of all; it looks so forced and irrelevant to the rest of the game.

And yes.

And with that, everything that needs to be said about this game has been said.

#37 Raien

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Posted 26 March 2009 - 09:31 AM

The reason Zelda remains a popular series is because it tries to do something different with each game.


It doesn't try to do something different with each game. It tries to do something different with a small portion of each game. 80% of any Zelda game is a copy-paste of OoT's gameplay and structure. The series has not progressed since OoT, and that is why no Zelda game has ever reached the standard and popularity of OoT, no matter how openly frustrated Nintendo have been in trying to equal it.

Sure, Zelda still has a lively fanbase and gets strong sales, but rarely are these two factors effective enough to defend a series from popular criticism. Nintendo themselves acknowledged the stagnation of the series after the generally mixed reaction to Twilight Princess, and considering the positive press reviews and stronger-than-normal sales, Twilight Princess should have been the poster boy for the popularity of the Zelda series. Reality check; it wasn't. Resident Evil Zero was the exact same; a game with strong press reviews and sales, yet the critical boredom over the title was enough to force Capcom's hand and get them making significant changes to the series.

Edited by Raien, 26 March 2009 - 09:34 AM.


#38 NM87

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Posted 26 March 2009 - 10:08 AM

Boo-hoo-hoo...

Games in general went stagnant after the SNES/GEN/N64/PS1 era. There.

This new Zelda game looks fun as hell, whether or not it borrows some things from PH, which it sure as hell DOES NOT look like Nintendo is trying to hide(what kind of idiot is under the assumption Nintendo thinks we are fooled?).

Like it isn't obvious, ZELDA WAS NEVER POPULAR WITH THE MAINSTREAM. OOT was an exception because of the TREMENDOUS AMOUNT OF HYPE.

So how does one equate stagnation of the series with popularity, when the sales have been historically low for Zelda compared to Mario, Pokemon etc.?

#39 Alastair

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Posted 26 March 2009 - 10:10 AM

It doesn't try to do something different with each game. It tries to do something different with a small portion of each game. 80% of any Zelda game is a copy-paste of OoT's gameplay and structure. The series has not progressed since OoT, and that is why no Zelda game has ever reached the standard and popularity of OoT, no matter how openly frustrated Nintendo have been in trying to equal it

I think you're underestimating how radical MM was. The game re-used the dungeon mechanics from OoT (its worth stating that the four dungeons in MM are more complex and rewarding to play through than the majority of OoT's dungeons), but combined this with the many interlinking character related subplots. To facilitate the new focus of the gameplay, providing a reason for characters to repeat their routines, the three day time limit was used.

Regardless of whether you preferred OoT or MM, it is hard to argue that there was not a fundamental re-development of the gameplay mechanics.

Since MM Zelda games have followed OoT's template for gameplay. Call this stagnation if you want, but if that is the case then almost any game sequel will demonstrate stagnation. As Masamune said - every Zelda game since AoL has been a rehash of the original.

#40 Steel Samurai

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Posted 26 March 2009 - 10:15 AM

You mean like OoT basically copied the game structure from A Link to the Past? The only thing truly innovative about the gameplay/structure was the move to 3D and the resulting fighting/puzzle mechanics. Which was huge, don't get me wrong, but structure wise the console games since aLttP (besides Majora's Mask) have all had the two world 3/5 dungeon layout, distinct dungeons from the overworld, little side quests and dungeons, etc. Hell, Majora's Mask is (in my books) the most innovative zelda game since the first one. The entire concept of being able to see what effect your actions had on different people every time, was far more innovative than merely improving gameplay mechanics as necessary to keep up with an increase in graphics.

I guess I really don't know what you want here. I don't think Nintendo could really make a change as drastic as you're suggesting without making the game not-zelda. Honestly, I think the change from Fable to Fable 2 was about the same degree of magnitude as the change from OoT to TP, in many ways. Nothing is ever going to have the same lustre as OoT because it's impossible for most of us on the board to play a 3D Zelda game for the first time again. That's essentially what it boils down to. The sense of wonder and exploration you got from playing a Zelda game for the first time lessens with each Zelda game released, not even counting other RPGs which have executed the same concept better (Morrowind/Oblivion, I'm looking at you) That's part of growing up as a gamer. In essence, I don't think anything will ever be as good of an experience to me as OoT because nothing can be as good as OoT. The very essence of what makes a Zelda game a Zelda game has become almost commonplace, as other similar games are experienced. So, in the end, I believe that it's not necessarily the series that's stagnating, but gamers who've grown up with it, and are finally, subconsciously, realizing that the series is reaching the limits of what it can do without altering in a fashion so radical it simply wouldn't be a zelda game any more. And, honestly, I'm happy to keep it the way it is. Zelda will always hold a special place in my heart, because it showed me a glimpse of what video games could achieve. So, I'm happy to keep buying Zelda games with a 3/5 dungeon structure, at least 5 puzzles involving lighting two torches, Zelda being kidnapped by Ganon, Link wearing green, etc, because I have an emotional connection to the series and the characters. Changing that would take away from the pleasure and nostalgia of playing the game, for me. If there happens to be a train involved, or a talking ship, what the hell?

#41 darthsauron

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Posted 26 March 2009 - 11:48 AM

And so the Zelda community splinters into pro-train and anti-train factions. So sad. Seriously, I can't believe the pure vitriolic reaction at seeing a train in a Zelda game. How did you people handle the telephones in LA? There's no telephone poles, it doesn't work!!

The only decline in Zelda games I would complain about are the overall length and challenge of the games. The handheld games especially seem to keep getting shorter and easier with each title. However, they're still fun, they're still Zelda at the core, and I'm gonna keep buying them. Can't wait for ST!

#42 SnowsilverKat

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Posted 26 March 2009 - 12:15 PM

Seriously, I can't believe the pure vitriolic reaction at seeing a train in a Zelda game.


This.

I hate to say it, but I think this whole thing is going to boil down to 'wait and see.'

Who knows, maybe the train will be the best thing ever, and maybe it'll be absolutely terrible. But given that there's very little to go on, trying to come to any kind of meaningful conclusion is impossible. It's one thing to have opinions, but I don't think blanket statements like 'this is a good/bad game because there is a train' are very justified at the moment.

#43 Toan

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Posted 26 March 2009 - 02:33 PM

I think the major problem that is posed here isn't that there's a train. People like trains - I'm one of them.

I think the major problem is because Nintendo has muddied the line between what we associate with Zelda and what we associate with the real world. With the addition of a train to the Zeldaverse... it removes some of the fantastical element. Now, instead of a medieval feel, a fantasy feel, swords and magic and mystery... Now we're giving a steam engine and almost an Industrial Revolution feel. The math doesn't add up - Link might as well be using a handgun by now, if a combustion engine has been perfected and tracks have been laid throughout (a presumed) Hyrule.

Me right now? I'm torn on the matter.

#44 Raien

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Posted 26 March 2009 - 02:37 PM

Alright, let me explain myself better to everyone here.

One of my interests as an aspiring writer is the psychology of entertainment; I study trends in people's reactions to entertainment and idenfity the reasons for why people enjoy the things they do, so that I can apply this knowledge to my own work. In this regard, the Zelda series has been a focus of my attention for the past three years. I've studied the different aspects and developments in the Zelda series, read all the statistics and opinions, and come to various conclusions. So for those of you who are taking offense, I am not trying to refute your individual opinions. If you really love MM, or think it was a radical shift, etc, good for you. Likewise, if you think OoT did nothing really innovative, fair enough if that's what you think. But I'm always going to put your opinions into the wider perspective of general opinion, and give credence to the more widely-held beliefs. So far, this strategy has served me very well.

In this topic, my only real argument is against the point that "gameplay devices" are keeping the series from stagnating. Now, as I am writing this post, I am coming across several different facets that need to be considered, so I apologise if this turns out not to have much direction. I'll keep it as simple as I can. First, I would like to admit that it was perhaps wrong of me to include MM in my argument about stagnation. If you look at the process of series decline in general, most people don't get tired until the third or fourth game, so it's not really surprising that complaints of stagnation did not start appearing until TWW's release.

Now, sales are notoriously inaccurate ways of determining the general quality of a game or series. This is mainly due to the fact that short-term versus long-term sales are rarely compared. Casual games like Wii Fit are selling like shit now, but will they keep selling so much in ten years time? Most literature that "dumbs down" for short-term gains sacrifice the staying power that generates long-term gains. Certainly Ocarina of Time is still selling through downloadable distribution despite being over ten years old.

The reason why OoT continues to sell and remain popular can be found in one simple constant; history favours the innovators. If you think back to all the good games you've ever played in the past, the ones which most people recognise today are the ones that influenced the industry. While I know one person here doesn't think OoT changed much from ALttP, most people would agree that OoT's gameplay and character interaction was incredibly influential on future action-adventure titles. It's in many ways what Watchmen did for comics, and despite being over twenty years old, people are still buying that book.

As we now distinguish quality from innovation, we can recognise that quality alone does not affect whether people consider a series to be stagnating. Any series like Zelda or Resident Evil can sell well and get good reviews, yet lack the qualities that generate fresh enjoyment and long-term recognition. Developers are aware of this themselves; Aonuma said the Zelda series was stagnating after Twilight Princess's release, and Capcom recognised the RE series' stagnating with RE Zero. Capcom have even recognised the reception before RE5's release and have said the series will get a reboot to change the gameplay. These developers recognise that simple "gameplay devices", such as TP's Wolf Link and RE Zero's "partner-zapping" are not enough to make a game really feel different to the majority. Changes have to be fundamental in order to make a difference.

If Aonuma really wants to equal OoT, he needs to make the fundamental innovations that will generate long-term recognition. But because he currently reads the short-term sales from the casual gaming sector, he has focused all his attention on accessibility (which is a good thing, but not the only issue to be addressed) and ignored the other necessary innovations that he needs to get people on board. "What innovations are these?", you may ask. One person here argued that there's no room for more fundamental development in the Zelda series. I say that's rubbish; the gaming industry in general continues to make significant advances and Nintendo could do very well by observing them. For example, the movement towards literature in gaming, such as more developed character interactions and deeper explorations of space in an interactive environment. I won't go into detail because it's not needed.


Once again, I point out that this is not about individual opinion. If you like what Nintendo's doing now, good for you. But Nintendo doesn't agree, and most players don't agree. If Nintendo wants to equal OoT, the first thing it has to accept is that these "gameplay devices" are not holding the series from stagnation. And the idea that there's no more potential for significant improvement in Zelda is just rubbish.

#45 Green Goblin

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Posted 26 March 2009 - 02:38 PM

I think the major problem that is posed here isn't that there's a train. People like trains - I'm one of them.

I think the major problem is because Nintendo has muddied the line between what we associate with Zelda and what we associate with the real world. With the addition of a train to the Zeldaverse... it removes some of the fantastical element. Now, instead of a medieval feel, a fantasy feel, swords and magic and mystery... Now we're giving a steam engine and almost an Industrial Revolution feel. The math doesn't add up - Link might as well be using a handgun by now, if a combustion engine has been perfected and tracks have been laid throughout (a presumed) Hyrule.

Me right now? I'm torn on the matter.


Well, I mean Windwaker and Phantom Hourglass did have Pirates (who have cannons and guns). It even explained that the only reason swordsmanship was practiced during that time was more for tradition (like the swordsman on Onset Island) than actual combat.

#46 Selena

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Posted 26 March 2009 - 02:41 PM

It's ALttP that's set most of Zelda's standards, not OoT. Give credit where credit is due.

As for sales figures, other games not matching OoT's volume of sales is not a terribly big deal and does not signal the stagnation of a franchise. If you're dealing with a franchise, there's always one game that has the most sales, even if the sequels are very good. Metroid for the NES sold more copies than both Super Metroid and Metroid Prime. Final Fantasy VII has greatly outsold its succeeding titles. OoT's figures of 7+ million compared to TP's 5+ million or ALttP's cumulative 6+ million isn't that big of a jump as far as most franchise 'top sellers' go. It's comparable to other healthy series. The Wind Waker likely suffered in sales over its art style. Majora probably suffered because it was not as 'epic' as Ocarina and is essentially one of the smaller console Zelda games. And handheld games tend not to match the sales of their console siblings in general.

If there has been stagnation since Ocarina, it's because of story and thematic elements rather than gameplay ones. You can only recover non-helpful trinkets and rescue a princess from a pig monster so many times before you want to shake her and teach her how to fight for herself. Or at least learn how to avoid getting repeatedly captured. Hire more castle security or something. That's probably one of the main reason I'm not a strong fan of Zelda. Majora was a breath of fresh air.


The train isn't much of a big deal, depending upon how it's incorporated. I was irritated when Star Fox threw in a tank and submarine. But Star Fox 64 still turned out okay, if much too easy. That said, does anyone really expect an epic blockbuster from a Zelda handheld? They're always shorter and more gimmicky than the console ones.

#47 Toan

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Posted 26 March 2009 - 02:59 PM

Well, I mean Windwaker and Phantom Hourglass did have Pirates (who have cannons and guns). It even explained that the only reason swordsmanship was practiced during that time was more for tradition (like the swordsman on Onset Island) than actual combat.

I can't speak for PH, but I have Wind Waker and I enjoyed it. You're correct about the pirates, but that was unobtrusive in my opinion. It was an ocean, and oceans and pirates go together well. It was a different Hyrule. Not to mention that the use of cannon and guns was reserved for the pirates' use, which makes sense from a storytelling standpoint as early gun usage and the people who used them by association were regarded as devil's work, and the gun was a black art, complete with the flash of light, smell of sulfur, and the muzzle's bang.

But Link using this technology? And this appears to be no different Hyrule... just one with a random train and train tracks. Because of that and the previous definitions of Hyrule that have been presented to us in previous games... the presence of a train DOES seem obtrusive. I also regard it as a Western element, in both the sense of "Eastern Civilization and Western Civilization" as well as the Western film genre... which clashes with my definition of the fantasy genre. *shrug* Might be just me.

Also, I see the presence of the train as the replacement of Epona. :(

#48 Raien

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Posted 26 March 2009 - 03:04 PM

It's ALttP that's set most of Zelda's standards, not OoT. Give credit where credit is due.


And I think a lot of people would argue that FFVII's standards were brought over from FFVI. I think this best demonstrates why the incorporation of 3D was so influential in immersing the player in a virtual environment.

#49 Showsni

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Posted 26 March 2009 - 03:55 PM

Majora probably suffered because it was not as 'epic' as Ocarina and is essentially one of the smaller console Zelda games.


Don't forget the Expansion Pak - Majora's Mask probably lost a lot of sales to people unwilling to shell out an extra £20-£30 or whatever it was for a piece of hardware just to play one game.


#50 Selena

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Posted 26 March 2009 - 04:08 PM

And I think a lot of people would argue that FFVII's standards were brought over from FFVI. I think this best demonstrates why the incorporation of 3D was so influential in immersing the player in a virtual environment.


Yes, exactly. It's the jump to 3D that is the real cause for those mammoth sales. This is true for many series. All the real 'innovations' can come from an earlier game, but it's the title that makes the jump to 3D (or masters 3D) that really gets the big sales. For example:


* ALttP has most of the plot and gameplay elements of Ocarina. Ocarina is just 3D.

* Final Fantasy VI, straight down to a genetically altered super-soldier taking over the world and an amnesiac hero. Final Fantasy VII was just 3D and pretty.

* Bungie's Marathon Trilogy is the source for most of the 'innovative' stuff in Halo, as well as plot elements. The dual wielding in Halo 2 was going on back in 1994 with the first Marathon game. Halo was just 3D and lauded as one of the XBox's few major titles.

* 90% of BioShock's 'innovations' came from its predecessor, System Shock 2, right down to the plot twists. In fact, BioShock was missing a good chunk of SS2's gameplay elements and was executed less effectively. BioShock just mastered the use of 3D and had better promotion.


The popularity of all of these games depends more on the innovation of 3D than the plot elements or gameplay fundamentals. Had Majora been released before Ocarina, Majora would have the huge sales. Had FF6 been the first 3D title in it's franchise, it would have been more popular than FF7. And so on and so forth. The average number of copies sold for a main Zelda game hovers around 4 million. Ocarina was the first to use 3D, and sales jumped to nearly double that. Then, after the awe was gone, sales returned to about 4 million copies per game. It's like a temporary boom on the stock market. The problem with wanting to 'equal OoT' is that you need an equivalent jump in technology to cause another spike. Which, realistically, will not happen until someone invents the first feasible home VR system.



I think the major problem is because Nintendo has muddied the line between what we associate with Zelda and what we associate with the real world. With the addition of a train to the Zeldaverse... it removes some of the fantastical element. Now, instead of a medieval feel, a fantasy feel, swords and magic and mystery... Now we're giving a steam engine and almost an Industrial Revolution feel. The math doesn't add up - Link might as well be using a handgun by now, if a combustion engine has been perfected and tracks have been laid throughout (a presumed) Hyrule.


Cloud Strife uses the Compensation Buster Sword and Sephiroth uses the Bigger Compensation Katana in FF7 even though other bad guys are running around with laser guns. Same for FF8 and Squall's gunblade.

Silly boy, don't bring logic into video games! The reason they all use swords in an era of high technology is because swords are awesome and awesome is more important than reality!

#51 Raien

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Posted 26 March 2009 - 04:15 PM

Selena, I think it's ridiculous to suggest that we need technology to make significant developments in gameplay and structure. Metroid Prime and Resident Evil 4 are two examples of influential titles that managed to innovate within the confines of 3D space. Why can't Zelda innovate in this manner?

#52 Selena

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Posted 26 March 2009 - 05:00 PM

I never said innovation was always reliant upon new technology. I only said that the jump from 2D-to-3D was responsible for most of the popular appeal and sale spikes of the above mentioned games. Metroid Prime was still the first 3D Metroid game. It's silly to think that the shift to FPS alone is responsible for its spike in sales. 3D is what allowed Prime to jump into FPS so effectively.

Resident Evil 1 and Resident Evil 2 both sold about 5 million copies on the PSX alone. They were two of the first games in their genre. The PS2 version of Resident Evil 4 sold about 2 million copies. RE4 sales only match the first two RE games if you combine its sales from multiple consoles. Otherwise, for all its innovation, it was unable to equal the success of its predecessors.

Zelda can innovate all it likes. It can innovate so much that a new game can look like part of an entirely different franchise all together. You can set it in space or give Link a mini-gun. But a huge part of the sales figures you saw for OoT likely stem from the fact that it was the first game in the franchise to jump to 3D and little else. As mentioned, the game itself was mostly a rehash of ALttP concepts and plot elements. 3D was its major innovation.



You say you want innovation, but also argue that Majora's Mask, for all its innovations, still lacked the popular appeal of Ocarina and that personal opinion on the success or accomplishments of either game was almost entirely irrelevant. Perhaps innovation alone isn't enough to influence sales in such a dramatic way as the leap from 2D-to-3D. What's popular isn't always what's best. What kind of radical leap did you have in mind for Zelda? You haven't suggested one yet.

#53 Raien

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Posted 26 March 2009 - 05:10 PM

It's all a matter of context, Selena. Majora's Mask was innovative, but there was a divided reaction to the 3-day time limit. You surely can't be arguing that all innovations are attractive to mainstream audiences. There are a lot of high concepts out there that just don't have mainstream appeal despite critical praise.

And you can't really hold Metroid Prime to the same context as Ocarina of Time and FFVII because by 2002, the "wow" factor of 3D technology had completely ran its course. What made Metroid Prime such a success was the groundbreaking immersive nature of its virtual environment. So why can't Zelda construct a new groundbreaking immersive virtual environment?

Last thing, I would like you to read the post I wrote before responding directly to you. Your use of sales statistics to somehow argue that RE4 wasn't an influential game is somewhat misdirected.


EDIT: While I'm here, there's one other thing niggling on my mind. Since when did the initial use of 3D suddenly become some sort of illusion? Why is it that we can hold up ALttP's gameplay functions to some high standard, but we can't applaud their use in a 3D environment? Some people say that the 3D environment is the only thing separating OoT from ALttP, but I say that's a fucking big separation. I think the use of 3D was an enormous step in the development of the virtual environment; in the practice of immersing players in a video game. I find it difficult to accept the way that people refer to it as some sort of developer cop-out.

Edited by Raien, 26 March 2009 - 05:50 PM.


#54 Veteran

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Posted 26 March 2009 - 05:25 PM

I thought it was hilarious to see Link driving a train, moreso because he was in full train-driver costume. Like Masa, I imediately thought of Zelda tied up on the train tracks. The Perils of Zelda Pitstop with Ganon as the Hooded Claw!

Then I remembered that it was a paddle steamer Link used in PH so having a train isn't that ridiculous. Well, it is a little silly, but it's not completely out of the blue given the previous mode of transportation.

The train doesn't bother me because I know I'll be buying the game regardless. I hated Minish Cap before it came out purely on it's name alone, hated it more during my first playthrough, then grew to like it after several replays. That experience made me go into PH with an open mind and ended up thoroughly enjoying it. I'll be going similarly into ST.


Also, it sounds like a Snakes on a Plane meme.

Zelda... ON A TRAIN!

#55 Fin

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Posted 26 March 2009 - 05:29 PM

As I've been saying in all these threads (because naturally a two-minute video results in three separate threads), Thomas the Tank Engine makes everything better!



#56 Raien

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Posted 26 March 2009 - 05:37 PM

^ Awesome composition, Fintin!

#57 Veteran

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Posted 26 March 2009 - 05:41 PM

Hahahaha! I can't stop laughing! Ringo Starr to narrate!

#58 Fin

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Posted 26 March 2009 - 05:44 PM

I think next I'll do a Postman Pat video when they show more of this mail delivery thing. I just hope Link has a black and white cat.

#59 Selena

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Posted 26 March 2009 - 06:11 PM

It's all a matter of context, Selena. Majora's Mask was innovative, but there was a divided reaction to the 3-day time limit. You surely can't be arguing that all innovations are attractive to mainstream audiences. There are a lot of high concepts out there that just don't have mainstream appeal despite critical praise.


If I were arguing that all innovations were attractive to the mainstream audience, I would have said so.

Innovations can be hit or miss. Some people will love them. Others will hate them. Developers aren't going to get everything right the first time. It's the fact that developers even bother to try and throw in innovative concepts that matters. Sometimes they take off and the mainstream audience loves them. Sometimes a great game can fly right under the radar. And then sometimes experiments in gaming can take a turn for the downright ugly. Innovation is a tricky beast. The more you innovate, the less the game resembles the franchise. A lot of people, for example, have stopped playing Final Fantasy. That's a series that has thrown in so much innovation, good or bad, that the modern games only scarcely resemble the older ones.


And you can't really hold Metroid Prime to the same context as Ocarina of Time and FFVII because by 2002, the "wow" factor of 3D technology had completely ran its course. What made Metroid Prime such a success was the groundbreaking immersive nature of its virtual environment. So why can't Zelda construct a new groundbreaking immersive virtual environment?


It's not about how long 3D had been around. It was still Metroid's first entry in 3D. That's what really matters. It was a huge jump, regardless of how long 3D had been around before then. Bringing back a franchise on hiatus and giving it a huge facelift due to new technology will do wonders for a series. That was Metroid's case.

Also, it should be fairly noted that with sales just above 2 million copies, Metroid Prime wasn't that big of a success. It was a big deal to diehard Metroid fans, perhaps. As part of the greater FPS collective, the Prime games are, unfortunately, not all that special. Nor were they terribly influential. They were fun. They were solid games. But I haven't actually seen them influence the FPS genre much.

Last thing, I would like you to read the post I wrote before responding directly to you. Your use of sales statistics to somehow argue that RE4 wasn't an influential game is rather misdirected.


I did read your post.

Earlier in this thread, however, you used the statistics of Majora's sales to dismiss its innovations and maintain that Ocarina was a better game simply because it was more popular. It's not fair now that I've done the same thing for RE4? Your stance on 'general opinion' concerning games and innovation is something of a dangerous one - a lot of popular games are neither good nor innovative. Halo was not "combat evolved" because most of the stuff it did was already present in Marathon. Likewise, BioShock was practically a tribute to stagnation despite its extreme popularity. So was Dead Space, for the most part.

Sometimes innovation, influence and popularity do not go hand in hand. Extremely good games can fly right under the radar of the general public while at the same time influencing game developers, such as with System Shock. Very few people played it, but it's influenced the likes of Deus Ex and Portal. There are more factors to success that quality or fresh ideas. Likewise, successful stuff can be a ripoff of everything else that came before it. Not that the general public would know, as the general public has never played the games that actually did influence the popular titles today.

The same is true for most other mediums, sadly.

Which means you have to decide whether to play things safe and go for big sales... or take the riskier path of innovation, which can be extremely hit or miss. Die hard fans might leave, concepts could be laughed at, and the whole idea could collapse if not executed correctly. As "Zelda" creates a very strong imagine in one's mind about what the games in the series are like, there is a greater risk in Zelda than with most other franchises. The Nintendo guys probably don't want to rock the boat out of fear of drowning. Once you're a franchise, it's harder to reinvent a genre and make big changes.

And there's the factor of someone 'growing out' of a franchise.


While I'm here, there's one other thing niggling on my mind. Since when did the initial use of 3D suddenly become some sort of illusion? Why is it that we can hold up ALttP's gameplay functions to some high standard, but we can't applaud their use in a 3D environment? Some people say that the 3D environment is the only thing separating OoT from ALttP, but I say that's a fucking big separation.


It's a big change. It's not necessarily an innovation.

Having to gather three pendants from three temples to get the Master Sword and then collecting other trickets to get to the end boss is ultimately the same process whether things are 2D or 3D. And, as already mentioned, the wow factor of jumping from 2D to 3D is a trick that you can only do once. If you want Zelda innovation, you should probably look less at how the game is actually played (which is very solid) and more about the redundant gathering of things and saving of Princesses. That's one of Zelda's major drawbacks. Just having a different sort of plot and a different way of using the solid gameplay system would breathe new life into the series.

But then you get people complaining about how the absence of a fight with Ganon isn't epic enough.




edit: After all these years, Thomas the Tank Engine still manages to scare the ever loving crap out of me...

#60 DarkJuno

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Posted 26 March 2009 - 08:36 PM

The stagnation of the Zelda series has been well-documented since TWW, coming to a head with TP. This isn't a case of "I'm right and you're wrong". This is a case of "Most people hate this and you're in an extreme minority if you don't see the problem".


Zelda suffers from the same problem that Final Fantasy, Metroid, and all these other long, long running game series deal with - no matter what happens, half of the fandom will love it and the other will hate it for no good reason.

First of all, all gameplay is a gimmick. Epona and the Light World/Dark World mechanic were as much a gimmick as sailing or wolf Link, and you never know what'll stick as being awesome or what'll be frowned upon till you try it. If you want a good example of a stagnating series that was saved at the last second, just look at Resident Evil. Yeah, bits and pieces were added here and there between the 1st and CV, but largely the game was exactly the same, and frankly if I weren't as interested nin the silly goofy story as I was I would've chunked it and not bothered playing that awful clunky mess. RE4 was a total change and broke new ground, and as a result the series revitilized and went on to live again (though it looks like RE5 staggered back into the old pattern, but I digress). While none of the changes Zelda ever did were as huge as impactful as what RE4 did, at least they do try different things to spice it up - to be perfectly honest, they need to spice it up a little more ebcause I agree with the Bot, they stick to the formula a little too much even with the new gameplay features and mechanics. Which is fine and works, but it feels half assed.

I was not a fan of Wolf Link, to put it lightly, but I'm glad they at least tried. I would put my entire TF collection on the line and guarantee that if Twilight Princess excised all the wolf parts and was nothing more then a prettier, more atmospheric OoT, there would just as many complaints about it, and they would isntead be about it being "too much of the same." Hell, Wind Waker got some of those despite the radically different look.

Most people don't hate what they're doing - about half do. If they were to do things the way you claim "most" want them to, then that half would shut the hell up, but the other half would start to prattle on and bitch just as loudly. The reason why it seems like most do is because people tend to ahng around people who are similar to them or have similar ideas - even if that one guy over there disagrees, thsoe two here agree. And to go even further, all of us here who feel strongly about this or that are only a fraction of the number of people who buy Zelda. While the ratio of "hardcore" fans (and I despise that term) to regular fans is higher for Zelda then, say, Halo, in the end we're still the minority. Most Zelda fans will never voice their opinion on the internet, so in the end, none of us can be sure what "most fans" believe. Just the psychos who argue about it.

And I'll point out that includes me since people can't seem to tell when I'm not insulting people.

Ah, whatever. It'll sell a bundle all the same and turn out decent provided theyw ork ahrd on it and not just toss it out there. And as stated earlier, I can live with that. Just as I can live with a prettier, unimaginative OoT clone.



...and as far as the slaggin' train goes, I don't see it being horribly out of the realm of possibilities of technology in Hyrule.

Edited by DarkJuno, 26 March 2009 - 08:39 PM.





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