Yes that is stagnation as far as plot devices go, but is this necessarily at its worse with Ocarina? I would say no, simply owing to the 3D cinematic experience which made the adventure fresh and interesting, yes you've hit upon a shortcoming in the Zelda series, but not a specific flaw in just one title, like OoT.In LttP, you collect three arbitrary magical artifacts to unlock the Master Sword and open up a second version of the gameworld where the bulk of the game takes place.
I OoT, you collect three arbitrary magical artifacts to unlock the Master Sword and open up a second version of the gameworld where the bulk of the game takes place.
Hmm I think you're starting to get a just little bit overly analytical here SteveT. These aforementioned gameplay trends apply to nearly every single Zelda installation ever made post-ALttP, in fact these are so commonplace they're practically considered a novelty, it wouldn't feel like 'classic Zelda' without them. This isn't solely evidence for Ocarina stagnating up the whole franchise and would be rather unfair to bash that title for all said reoccurrences.In LttP, the item found in any given dungeon is typically the key to beating that dungeon's boss.
In OoT, the item found in any given dungeon is typically the key to beating that dungeon's boss.
In LttP, a major boss is defeated by using the Master Sword to ricochet his magical energy balls of doom back at him. This boss fight occurs once about 1/3 into the game, and again just before the final boss.
In OoT, a major boss is defeated by using the Master Sword to ricochet his magical energy balls of doom back at him. This boss fight occurs once about 1/3 into the game, and again just before the final boss.
Ha. Well done, that actually put a smile on my face. =]Take away Link's green clothes, body, and limbs and you have Pac-Man.
The N64 was being slaughtered in terms of sales by the PlayStation, Nintendo desperately needed this on their platform, and some would argue it, like Majora's Mask, came far too late.I touched on the subject with the intention to indicate that OoT was distinctly unoriginal both in plot and in gameplay, just as the newer games are accused of being. Ocarina simply came too soon for its own good - there is so much Nintendo simply could not do with their environments on the N64 and did not do with Ocarina.
Bearing in mind, it is the first three-dimensional Zelda game ever made of course. They'd never attempted anything on this scale before. Retrospectively there was only so much the designers could hope to do with a deadline hanging over them, and this ever-delayed game still took years to develop. You have to judge ALttP and Ocarina by different standards.The flat walls with textures pretending to be trees high atop cliffs in the Lost Woods did not amount to a forested environment. Considering the 3D aspect of the game, the world of Ocarina entirely lacked artistic grace. Battles were made awkward with OoT's classically obtuse battle engine, and the player's inability to handle larger amounts of enemies lead to their infrequency - if that was not already determined by the limitations of the platform.
I certainly hope people here aren't as narcissist as you make out, look there's nothing wrong with someone disagreeing with you - Hey I get it all the time! If someone here seriously can't handle criticism from others and goes onto an Internet message board site then they're going to come unstuck sooner or later.Now, to be fair, I wouldn't have a problem with these lists if people used them to elaborate on their personal feelings; this list-making is something we all do. But when people use this tactic to blur the line between their personal subjective opinion and objective points, then the fallacy appears. And as spunky-monkey and SteveT have shown, it leads to arrogance and contempt for other opinions (seriously guys, people don't like having their opinions scoffed at. It's insulting).